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  • cyrixblack
    Participant

    First time posting on here so please go easy on me.

    Right I have a pi2 with a fresh copy of retropie 3 installed.

    I put in a wired 360 controller and after the initial setup it works
    flawlessly although the light blinks.

    I thought I would plug in another wired 360 controller and after another
    initial setup in emulationststion both controllers could navigate the menu
    fine.

    After booting up random snes nes and n64 games the second controller would
    either not work, become player 1 and be the only controller that works or
    become player two and be the only controller that works.

    I understand I have to either manually edit a config file or use some gui
    to setup both controllers but I can’t for the life of me find any
    documentation or guides for ret3 anywhere.

    I tried using a “how to use 360 controller in retropie” page that seemed to
    be dated March, I ended up doing the daemon script and adding it to rc.d
    etc and after reboot the controllers lit up as player 1 and 2 but every
    boot of a game showed a ton of controllers recognised. So I reverted to not
    using the xboxdrv thingy and I was back to the original setup.

    All I’m after is two wired 360 controllers working as player 1 and player
    2….

    #94288
    cortex
    Participant

    you really should check out the 3.0 beta2 Image though.
    If you install the testing-modules for mupen64plus, the fire bug in Zelda OoT is gone (just select the testing-Rice-video-plugin when hitting x while starting a rom). It Looks really great and runs almost fullspeed.

    #94255
    Anonymous
    Inactive

    Honestly, I’ve been wading through the mess of N64 info for RetroPie for a few weeks because I recently got a Pi2 and was excited at the prospect of playing the N64 games, and it isn’t worth it.

    Both N64 emulators are more or less trash–certain games only work semi-decently on one or the other, setting up the controllers is a giant, giant pain, and then switching between the right gfx plugins (which work differently for each game) is just another fun step.

    Unless you’re pursuing N64 emulation as a kind of work project, save yourself the frustration and just wait until someone gets that shit figured out. The last thing I want to do is have some friends over and try loading up something like Mario Kart 64, only to have them wait while I hotkey+F1 into the retroarch menu, swap out some video plugins, and pray the damn thing will work without issue.

    #94254

    In reply to: No Luck with N64 Roms

    Anonymous
    Inactive

    N64 emulation blows. The beginner’s guide is great and all (and I applaud TechTipsta for putting it together), but it is a lot of freaking work just to have to switch between two different emulators, a bunch of rando gfx plugins, and all the controller setup. And that’s before you get to the fact that half the N64 roms won’t run properly, or only run well on one emulator if you only have 1 players vs. running on a different emulator for multiplayer.

    Bad, bad, bad. For most people where the payoff is the actual entertainment of playing N64 games and not the work involved in getting it to work, this simply a frustrating mess. RetroPie may as well remove the N64 emulators completely until it’s in a place where it works and with less setup and madness.

    #94214
    geoldr
    Participant

    I am also playing around with the N64 emulators, basically it seems like a pain.

    You should check out the RetroPie 3 Beta 2 image, as there is supposedly some improvement for N64.

    Also – Check out this video: https://www.youtube.com/watch?v=lh0n5PWN2lI (towards the end)
    The guy posts his config, and it seems to work well for him.

    One more thing – there is a forum member on here ‘Floob’ he is very good with configuring the RetroPie image. Maybe see if you can reach out to him and have him visit this page and help us out.

    #94169
    Anonymous
    Inactive

    @j2k15;

    I understand that mupen has it’s own configuration file for controllers, which is why my SNES-type don’t work with it.

    Do you have a working configuration file for the N64 controllers you can share?

    Edit: I just did a binaries update for 3.0B2 – and now mupen “sees” my Retrolink clone N64 controller, and I actually got Mario Kart to run nicely, but in the bottom 1/4 of the screen. Still, it is a start, and the graphics were perfect using the rice. Just need to tweak the video settings, apparently.

    lorenrose1013
    Participant

    Hello!
    I’m new to retropie but I have a raspberry pi 2 that I set up with version 2.6 from the sd card image.

    I’ve been trying to play Paper Mario and Legend of Zelda OOT. They both run, a lil glitchy on the n64. Paper Mario has messed up menus and text boxes, and a lot of things are like double or triple vision which makes them hard to read. Zelda crashes if you save, or even go to that menu.

    I decided to try n64-mupen64plus because I’d read it would be better, but both roms crashed before I could even make a save file. Zelda crashed at the black mupen64 terminal screen and paper mario crashed when I pressed start on the start screen. In both cases, the entire pie became unresponsive, and I had to pull the power and reboot.
    Then I switched to the rice plugin. Zelda I can now get to pick a name, but the buttons map wrong and it wont display the letters I input, nor will it let me continue past that point. And Mario freezes at the same place, but this time the audio keeps going and I can exit, so the entire pie is Not frozen. It’s an improvement, but neither game is playable this way.

    Can anyone help me get these working, maybe post their configurations if it’s a video thing or help me understand whats going on?

    Thanks a bunch :)

    EdIT: if it helps at all I’m using a gamecube controller.

    tommymsw
    Participant

    I am trying to map my console (I built a cabinet) to the n64mupen emulator. I found instructions for mapping a USB controller. When I search the mupen64plus.cfg the only controller that shows with a name is “keyboard”. I was assuming as the joystick and buttons are connected to the RPi GPIO inputs, it may register as a keyboard? But I get no luck changing those figures (although I am not sure I am going it correctly). I tried “button (5)” format, and just “5”.

    The controls work perfect in all the emulators that us the retropie.cfg so I know they map. I just can’t figure out how to map them manually for n64mupen.

    texitytex
    Participant

    What I have so far…

    Raspberry Pi 2 Model B
    Retropie 2.6
    Cideko Air Keyboard Conqueror controller

    So before Easter Sunday I’ve been using an early Raspberry Pi (original) No problems whatsoever apart from being sluggish on higher-end systems such as N64 and PSX.

    I upgraded on a whim to Pi 2.

    The only problem I’ve had so far, is a particularly annoying one. After every reboot, the initial “Welcome” config screen appears saying, “No Gamepads Detected Hold A button on your device to configure it. Press F4 to quit at any time.
    To be clear here, these are the basic controller configurations that allow easy controller based navigation through Emulation Station.
    Every time, I go through the configuration up down left right b, a, start, select, left, right… blah blah blah…
    Everything works fine. I can start games, back out of games, play them correctly as the retroarch controller mappings work just fine, but the second I reboot… I lose my Emulation Station mappings.

    So here’s something I’ve noticed through out my many… many… many reboots to test various fixes and tweaks.
    The dongle for this particular controller, displays a blue light when it’s receiving from the controller. During boot, and until about 5-10 seconds after the “Welcome” screen I described earlier is displayed the light is solid blue, no matter what buttons are pressed.
    To me it feels like the USB ports are not actually initializing in time for whatever auto-detection features are used to sniff a controller before starting this mapping script. Perhaps bumping the USB driver loading priority?

    Does anyone have any ideas on this one? The obvious answer would be to use a different controller, but this particular one incorporates a Mouse, Keyboard, and for all intents and purposes, a PS1 controller into one device and a single dongle.

    What kills me is, it still works just fine on my old Pi.

    Any thoughts?

    #93800
    herbfargus
    Member

    If you are starting from a fresh 3.0 install, you need to update your setup script and do a full binary install for the n64 plugins to work properly. they also have separate configuration files that are outlined in the videos linked on the wiki page.

    For Minecraft- same method as above- update setup script, except you’ll install from experimental. Obviously you’ll need a mouse and a keyboard and you’ll need to use your keyboard to navigate the menu. Buzz just fixed the screen resolution issue and the exit issue (once you are in a world you can use the mouse to exit out of the window.) as it stands without the update, the only way to exit is to reboot from SSH. I’ve been working on adding experimental Builds to the Wiki and I was hoping to get to minecraft today.

    **Edit: Minecraft has been added to the wiki

    https://github.com/retropie/RetroPie-Setup/wiki/Minecraft

    #93795
    tommymsw
    Participant

    I can’t seem to get N64 working (although I figured that may be a tall order). The Mupen64plus seems to work better but I need to configure the controls. Can I just copy and paste the control configuration from the retropie.cfg to the appropriate area of the mupen64plus.cfg? Or is it more complicated than that?

    Also, I would love to tinker with Minecraft. I have it loaded and it runs fine, but the screen does not fit my screen and I need to figure out how to configure the controllers. Do you have any idea where I should go to find this? I do not see it in the wiki. I don’t even know how to exit out of Minecraft or bring up settings.

    #93717
    herbfargus
    Member

    you could try a full binary installation if the individual installation didn’t work.. other than that I’m at as much of a loss as you are at this point.

    seems others had the same issue on this thread

    mupen64 video plug ins

    #93709
    newbee12345
    Participant

    So, I updated the RetroPie-Setup Script, and did a binary based installation. Do I need to add in the n64 BIOS for these emulators? Lr-Mupen64plus works, but the other two yield core error: Invalid ROM image, and UI console error: Unable to open ROM file. Currently trying unzipping.

    *Edit* I tried Unzipping the files to get a .N64 file type, rather than a .zip, and am still having the same issue

    #93707
    herbfargus
    Member

    did you update the setup script and do a binary install on mupen64 plus? there was a bug with 3.0. also try and unzip the rom if it is zipped.

    newbee12345
    Participant

    Hi, I recently updated to 3.0, and I’ve tried to change the emulator for a ROM (LOZ: Ocarina of Time) to Mupen64plus, and 64rice, but they both come back with UI error code “Failed to open ROM”. Any thing I’m overlooking?

    Thanks!

    whywilson1
    Participant

    I’ve been trying for a few hours now and I have no idea how to get multiple controllers working on RetroArch or Mupen64. Using standard Xbox 360 wireless controllers with dongle.

    Here is my .cfg file

    input_device = “Xbox Gamepad (userspace driver)”
    input_driver = “udev”
    input_b_btn = “4”
    input_y_btn = “6”
    input_select_btn = “12”
    input_start_btn = “13”
    input_up_axis = “-1”
    input_down_axis = “+1”
    input_left_axis = “-0”
    input_right_axis = “+0”
    input_a_btn = “5”
    input_x_btn = “7”
    input_l_btn = “8”
    input_r_btn = “9”
    input_l2_btn = “10”
    input_r2_btn = “11”
    input_l3_btn = “15”
    input_r3_btn = “16”
    input_l_x_plus_btn = “3”
    input_l_x_minus_btn = “2”
    input_l_y_plus_btn = “1”
    input_l_y_minus_btn = “0”
    input_r_x_plus_axis = “+2”
    input_r_x_minus_axis = “-2”
    input_r_y_plus_axis = “+3”
    input_r_y_minus_axis = “-3”
    input_enable_hotkey_btn = “12”
    input_exit_emulator_btn = “13”
    input_load_state_btn = “8”
    input_save_state_btn = “9”
    input_state_slot_increase_axis = “11”
    input_state_slot_decrease_axis = “10”

    herbfargus
    Member

    it was a bug with the 3.0 BETA release that buzz and Gizmo fixed: the binaries have been updated since then so from a fresh install an updated setup script and binary installation is necessary for N64 to work. Glad you figured it out.

    Anonymous
    Inactive

    I can’t the only one, has no one else seen this? I’m using the out of box retropie 3.0 build. Updating mupen64plus from source to see if that downloads it and fixes this.

    #93611
    j2k15
    Participant

    Hi,

    In order to make it more fun, I bought here and there several types of controllers depending on the system I want to play with.

    – 2 wired BigBen controllers PS3-like

    http://i11.twenga.com/jeux-video/manette-ps3/bigben-interactive-wired-controller-tp_359060270709389703f.jpg

    – 2 wired controllers SNES-like

    http://www.dropship-uk.co.uk/ekmps/shops/tddropship/images/usb-pc-retro-gaming-controller-joypad-snes-style-pad-black-4463-p.jpg

    – 2 wired controllers NES-like

    http://cdn1.coolstuff.com/autogen/preset/aspectThumb/1200×900/9f6a2066b1eb80cbf26ed06a154bacf0.jpg

    – 2 wired controllers N64-like

    http://ecx.images-amazon.com/images/I/4128BT2KojL._SX300_.jpg

    – A USB keyboard

    For SNES, I’ve also this one:
    http://www.donnystore.com/images/detailed/2/buffalo_snes.jpg

    It’s suite close from the original hardware un terms of feeling.

    gentlemanfinn
    Participant

    Thanks for the reply. No im not on 3.0. I have been playing around with some files but havent found any way to get the controller to work. The emulator does not see the controller at all. I have been thinking about just deleting the n64 Roms and foget about it..

    j2k15
    Participant

    Hi There,

    First of all, I’d like to thank you for all the precious information available on this website.

    Thanks to this, I’ve already been able to:

    – Install the RetroPie image on my Raspberry Pi 2
    – Configure my PS3-like (now autodetected) controllers in every RetroArch emulator.

    My material is:
    – A Raspberry Pi 2
    – HDMI and RJ45 cables
    – A 8 GB class-10 µSD card

    In order to make it more fun, I bought here and there several types of controllers depending on the system I want to play with.

    – 2 wired BigBen controllers PS3-like
    http://i11.twenga.com/jeux-video/manette-ps3/bigben-interactive-wired-controller-tp_359060270709389703f.jpg
    – 2 wired controllers SNES-like
    http://www.dropship-uk.co.uk/ekmps/shops/tddropship/images/usb-pc-retro-gaming-controller-joypad-snes-style-pad-black-4463-p.jpg
    – 2 wired controllers NES-like
    http://cdn1.coolstuff.com/autogen/preset/aspectThumb/1200×900/9f6a2066b1eb80cbf26ed06a154bacf0.jpg
    – 2 wired controllers N64-like
    http://ecx.images-amazon.com/images/I/4128BT2KojL._SX300_.jpg
    – A USB keyboard

    My open points are the following:

    – When I play a PSX game, the game is launched in a kind of window/frame. This window/frame fits more or less the size of my TV. The problem is that within the frame, the game is slightly zoomed which makes the image being cropped. The problem was specific to CTR. When I start another game before, and then CTR, the image is not cropped anymore. Strange but working workaround. :)

    – For PSX, I’ve another issue: the graphics are not so good. Reason is that by default no shader is used. My questions are: 1) will using a shader on a Pi2 prevent a full speed emulation for PSX ? 2) which one are you using ? always the same for each game ? solved by setting “smooth_video” parameter to true in the “all” retroarch.cfg file.

    – I saw that the RetroArch emulator for SNES is PocketSnes. With this emulator, I have some compatibility issues (display glitches, …) with some Roms (e.g. DBZ Super Butoden 2 in FR – I precise I use the good rom, the one with the ‘!’ in the filename). In Snes9x the rom plays nicely. So you can (and should ;) ) tell me: “then use Snes9x”. The issue is that Snes9x does not seem to use the configs defined in file “UsbGamepad.cfg”. So my question is : within PocketSnes, are there some settings that would help getting a better emulation ?

    – For N64, I also use the RetroArch emulator in order to get benefit from all the standards (UsbGamepad.cfg). The problem is that Mario Kart M3 (E) ! rom is a mess on that emulator. Even the “press start screen” is buggy. Again, are there some settings that would enhabce the emulation ? I hope so because I never read elsewhere that someone had such an issue with that rom. FYI, this rom plays nicely on other emulators and on other platforms also.

    As you can read, I’m trying to use RetroArch as much as I can in order to have standard configs for all my emulators, … And I hope that some of you have succeeded in configuring their RetroPie like this so you can give me some advises.

    Have a wonderful weekend,
    Regards.

    J.

    #93594

    In reply to: n00b Problems

    mcbourne
    Participant

    From one noob to another:
    – What are the preferred emulators(performance) for SNES, Genesis, MAME, and NES?
    I’m running off the 3.0 image and so far all the default emulators (retroarch) runs these just fine, although I haven’t loaded up MAME yet.

    – How can I configure it so that it loads a Controller’s configuration, no matter what port it is in? (AKA a Controller that can go into either port and still work perfectly)
    The 3.0 has a retropie menu with a controller setup script. Running through this sets the retroarch file and has worked for me on wireless xbox 360 controllers, up to 4

    – Any idea how to change volume (software) while emulating? (not a big deal, but would be great to know)
    I saw options to set keys for this in the mupen n64 cfg file. If you have a key combo you want to set it to, you can search for how to edit the cfg file to add those key commands.

    – Should I make the switch to 3.0 just yet? (I’m one for experimentation, but I generally want an idea for how it’s been for everyone else)
    I like the simplified file structure and the retropie menu in emulation station. It all makes more sense to me while I’m poking around.

    Hope that helps a little

    pattaboy
    Participant

    are you on 3.0? if so check if you’re on lr-mupen64plus when pressing x if you start the game.
    also lr-mupen64plus uses retroarch config file for your controller.

    IF you use mupen64plus-gles or rice I don’t know how to edit the controls. I haven’t figured it out yet.

    #93451
    cortex
    Participant

    Did you configure a retroarch via the Setup script?
    Or did you write your controller-config to the retroarch.cfg?

    If you wrote your controller-config to the opt/retropie/configs/all/retroarch.cfg
    try the following:

    (over ssh from another computer) do
    sudo nano /opt/retropie/configs/all/retroarch.cfg
    and copy your controller-config.Then do
    sudo nano /opt/retropie/configs/n64/retroarch.cfg
    and paste the lines to that config-file.

    You could also try to set up the retroarch Controller via
    sudo ./Retropie-Setup/retropie_setup.sh
    and choose the corresponding option.

    husar
    Participant

    I have my PS3 Bluetooth connecting great. They work perfect in Muten n63 but in Libretro I they are not setup. I can’t steer at all in Mario Cart 64 for example. Is there something special that needs to be done to setup the controllers setup for Libretro?

    #93328

    In reply to: N64 Optimization

    newbee12345
    Participant

    I’ve clocked the pi to the highest safe level, the mode that it is standard I believe. I’m relatively new at this, so I’m not sure on how to use the gles2n64 renderer, or how to source install lr-mupen. But updating should be relatively simple.

    #93326

    In reply to: N64 Optimization

    zeroedout
    Participant

    Assuming you’re on a PI2, you’ve overclocked, you’ve checked you power adapter to ensure it’s giving the PI the full 2A it needs, and you’ve updated to the latest retropie 3.0, and you’ve tried using the gles2n64 (something along those lines) renderer (tends to be faster and more accurate for me, though less games work): the only thing I can think of is doing a source install of lr-mupen to get the latest version.

    newbee12345
    Participant

    I was wondering if there was any way to make the ROMs run a bit smoother. I’ve used both the libreto and mupen64plus versions and they are still a tad buggy. A few games that I’ve had issues with specifically are Pokemon Snap, Pokemon Stadium 2, and LOZ: Ocarina of Time. I can’t get them to run as smoothly as in this youtube vid. https://www.youtube.com/watch?v=zRYS2qlFrCo

    Any thoughts?

    laundromat
    Participant

    Hi all –

    My fault, I didn’t backup, but I lost my es_systems.cfg file… I was fiddling with mupen64plus which got stuck and after rebooting my es_systems.cfg file was empty.

    Where can I find a default es_systems.cfg file? Mind that I need the one for ReotroPie 3.0 (i.e. the one with the _SYS_ args in the launch commands).

    Thanks in advance!

    gentlemanfinn
    Participant

    I have everything as i want it on the software side, but i cant get the wireless xbox controller to work in this emulator (it works in all the others).

    I have been editing the retroarch.cfg files for the other emulators, but i cant find one for this one? Am i overlooking something or is it a general problem? I havent found anyone with the same problem by using google.. That makes me think its me that is the problem :(

    Herbfargus are you the one that is going to save me again?

    Anonymous
    Inactive

    Hola! I was running Retropie 2.6, and decided to upgrade to the beta image. I flashed a fresh image onto my sd card and decided to start from the ground up in reconfiguring my setup. I’ve run into a slew of problems, and was hoping for some help.
    1) I have 2 Retrolink N64 controllers which used to work flawlessly, and now the button mapping is all screwed up. I can’t find the source of their errors.
    2) I can’t exit the emulator anymore, where do I write the exit emulator line?
    3) Some games, like Mario kart 64 for example, bug out hardcore. The Nintendo logo renders fine, the sound works, but the graphics past that are all distorted and unviewable. It worked like a champ in 2.6 with the experimental package running.
    4) My GBA emulator won’t run anymore. I’ve placed the BIOS both in the BIOS folder, and at the gpsp location (which is no longer the Gba_bios.bin home?) but the games will start and then return to Emulation station after a few seconds. This also worked pre-3.0.

    Any help in this matter is greatly appreciated! Thanks in advance!

    #93230
    gizmo98
    Participant

    There are three x/m options in 3.0:
    Lr-mupen64plus (libretro)
    Mupen64plus-gles2rice
    Mupen64plus-gles2n64

    nbk7
    Participant

    Hi all,

    I ve managed to make my two NES30 controllers (8bitdo) work with NES, SNES and Amiga emulators but I’m really struggling to make it work with mupen64plus.

    Via lr-mupen64plus:
    Aside from the messed up menu e.g. in MarioKart64 it seems like its at least partly using the retroarch.cfg file. During start it shows the correct controller in yellow letters and I m able to go ‘left/right/up/down’ in the menus, go backwards with ‘B’ and choose a setting via ‘A’. Also the combination “select start” finishes a game. But surprisingly while playing the game I cant move to the left/right/up/down anymore. Only the ‘input_r_btn’, ‘start’ and ‘A’ seems to have an effect here.

    Via gles2N64
    Most important for me is to get gles2N64 running because It works better with MarioKart64 – but here I don’t even have any controls at all. Not a single button is working :(

    MY 8BitdoNES30GamePad.cfg under /opt/retropie/emulators/retroarch/configs looks like this:

    input_device = “8Bitdo NES30 GamePad”
    input_driver = “udev”
    input_b_btn = “12”
    input_y_btn = “15”
    input_select_btn = “21”
    input_start_btn = “22”
    input_up_btn = “0”
    input_down_btn = “5”
    input_left_btn = “2”
    input_right_btn = “3”
    input_a_btn = “11”
    input_x_btn = “14”
    input_l_btn = “17”
    input_r_btn = “18”

    input_enable_hotkey_btn = “21”
    input_exit_emulator_btn = “22”
    input_menu_toggle_btn = “14”
    input_load_state_btn = “17”
    input_save_state_btn = “18”
    input_reset_btn = “12”
    input_state_slot_increase_btn = “3”
    input_state_slot_decrease_btn = “2”

    I adjusted the InputAutoCfg.ini like this just to see if it would have any effect on the control (but to no avail):

    [8BITDO NES30]
    plugged = True
    plugin = 2
    mouse = False
    DPad R = key(3)
    DPad L = key(2)
    DPad D = key(5)
    DPad U = key(0)
    Start = key(22)
    Z Trig = key(21)
    B Button = key(12)
    A Button = key(11)
    C Button R = key(3)
    C Button L = key(2)
    C Button D = key(5)
    C Button U = key(0)
    R Trig = key(99)
    L Trig = key(120)
    Mempak switch = key(44)
    Rumblepak switch = key(46)
    X Axis = key(276,275)
    Y Axis = key(273,274)

    Also I tried to transfer the values to mupen64plus.cfg – also didnt work out. Any suggestions would be highly apprechiated :)

    #93182
    mat jessop
    Participant

    Hey, so you could play n64 games… However, I have a feeling that it wouldn’t be very easy to sort out the controller set-up as the n64 uses an unconventional button layout. You would have to consider the need for two shoulder buttons, the middle trigger, and then 6 buttons for the right hand side. Some games don’t need all of the buttons, but even so, it could be tricky to figure out what to keep unless you are only wanting to play one game! Of course, I am happy to be proven wrong and perhaps other forum members might have smarter ideas than me.

    #93147
    minimonk347
    Participant

    I was just wondering how the separate plugin system is going to fare with the 3.0 update; will there be separate mupen64plus emulators with pre-configured video plugins to choose from in the x/m boot menu, or maybe configurations per game to change the plugin as needed? I’m looking to upgrade soon, so I just want to be prepared to reconfigure mupen as needed. Thanks!

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