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  • dxiri
    Participant

    Hello guys, new on the forum :D

    Awesome project! my child memories came back with this thing thank you very much!. I got the snes, nes and sega genesis emulators to work beatifully.

    However, I am having a HARD time with the nintendo64 one. The games I currently have (Mario Kart64 and Zelda ocarina of time), launch correctly and I can see from the output that the controller is detected correctly also (sound sucks big time or goes silent after a while though).

    poking around I found this directory:
    ~/RetroPie/emulators/mupen64plus-rpi/test
    which contains a file called InputAutoCfg.ini that holds some kinf of auto-configuration for the Xbox Controller, however, It does not work at all and I can’t get past the “Press start” screen of any n64 game :( the only button that works is the one to RESET and go back to the game selection menu.

    Any idea of how to configure this? the way it looks, mupen64plus configuration is totally separate from the other emulationstation settings.

    Here is the output of launching Zelda – Ocarina of time, hope this helps:

    cd /home/pi/RetroPie/emulators/mupen64plus-rpi/test/ && ./mupen64plus /home/pi/RetroPie/roms/n64/Zelda\ -\ Ocarina\ of\ Time.z64
    __ __ __ _ _ ____ _
    | \/ |_ _ _ __ ___ _ __ / /_ | || | | _ \| |_ _ ___
    | |\/| | | | | ‘_ \ / _ \ ‘_ \| ‘_ \| || |_| |_) | | | | / __|
    | | | | |_| | |_) | __/ | | | (_) |__ _| __/| | |_| \__ \
    |_| |_|\__,_| .__/ \___|_| |_|\___/ |_| |_| |_|\__,_|___/
    |_| http://code.google.com/p/mupen64plus/
    Mupen64Plus Console User-Interface Version 2.0.0

    UI-Console: attached to core library ‘Mupen64Plus Core’ version 2.0.0
    UI-Console: Includes support for Dynamic Recompiler.
    Core: Goodname: Legend of Zelda, The – Ocarina of Time (U) (V1.0) [!]
    Core: Name: THE LEGEND OF ZELDA
    Core: MD5: 5BD1FE107BF8106B2AB6650ABECD54D6
    Core: CRC: ec7011b7 7616d72b
    Core: Imagetype: .z64 (native)
    Core: Rom size: 33554432 bytes (or 32 Mb or 256 Megabits)
    Core: Version: 1449
    Core: Manufacturer: 43
    Core: Country: USA
    UI-Console Status: Cheat codes disabled.
    Video: DEBUG Video-Rice InitConfiguration() 658
    Video: DEBUG Video-Rice set default configuration
    UI-Console: using Video plugin: ‘Mupen64Plus OpenGL Video Plugin by Rice’ v2.0.0
    UI-Console: using Audio plugin: ‘Mupen64Plus RPI Audio Plugin’ v2.0.0
    UI-Console: using Input plugin: ‘Mupen64Plus SDL Input Plugin’ v2.0.0
    UI-Console: using RSP plugin: ‘Hacktarux/Azimer High-Level Emulation RSP Plugin’ v2.0.0
    Video: DEBUG Video-Rice InitConfiguration() 835
    Video: DEBUG Video-Rice set default configuration
    Input: 1 SDL joysticks were found.
    Input: N64 Controller #1: Using auto-config with SDL joystick 0 (‘Xbox Gamepad (userspace driver)’)
    Input: 1 controller(s) found, 1 plugged in and usable in the emulator
    Input Warning: No rumble supported on N64 joystick #1
    Input: Mupen64Plus SDL Input Plugin version 2.0.0 initialized.
    Core Warning: Could not run as SCHED_FIFO, priority 10, error EPERM
    Video: Disabled SSE processing.
    Video: Found ROM ‘THE LEGEND OF ZELDA’, CRC b71170ec2bd71676-45
    Video: Enabled hacks for game: ‘THE LEGEND OF ZELDA’
    Video: Initializing OpenGL Device Context.
    RPI_OpenWindow(“Mupen64plus”, 640, 480)
    Could not open X window
    301 RPI Window at 0,0 0x0
    EGL 1.4 Initialized
    Could not change keyboard mode
    RPI_OpenWindow() finished
    Video: Using OpenGL: Broadcom – VideoCore IV HW : OpenGL ES 2.0
    Audio: RPI Audio plugin Initialized. Output Frequency 32000 Hz
    Core: Starting R4300 emulator: Dynamic Recompiler
    Core: Init new dynarec
    Audio: RPI Audio plugin Initialized. Output Frequency 32000 Hz
    Audio Warning: Audio Buffer under run(0)
    Video: Mupen64Plus OpenGL Video Plugin by Rice v2.0.0 – 35.800 VI/S
    Audio Warning: Audio Buffer under run(1)
    Audio Warning: Audio Buffer under run(2)
    Audio Warning: Audio Buffer under run(3)
    Audio Warning: Audio Buffer under run(4)
    Audio Warning: Audio Buffer under run(5)
    Audio Warning: Audio Buffer under run(6)
    Audio Warning: Audio Buffer under run(7)
    Audio Warning: Audio Buffer under run(8)
    Audio Warning: Audio Buffer under run(9)
    Video: Mupen64Plus OpenGL Video Plugin by Rice v2.0.0 – 38.600 VI/S

    Any help would be GREATLY appreciatted :D

    thanks in advance!

    #2495

    In reply to: GPIO confusion

    petrockblog
    Keymaster

    I modified the pins for the RetroPie GPIO Adapter to match them with the gamecon driver (https://www.petrockblock.com/2012/08/26/gamecon-driver-module-for-nes-snes-and-n64-controllers-added-to-retropie-setup-script/). After that I also adapted SNESDev (https://github.com/petrockblog/SNESDev-RPi), which is a user-space driver for the RetroPie GPIO Adapter. So, if you want to be on the safe side, I would recommend to use the pin out of the RetroPie GPIO Adapter, which is described at https://www.petrockblock.com/2012/10/21/the-retropie-gpio-adapter/ and https://www.petrockblock.com/2013/07/09/getting-started-with-the-retropie-gpio-adapter/.

    #2163
    matthew
    Participant

    the the setup script again and make sure to go to option #10 in the setup and make sure your are wired just like in the diagram. after you are sure you are go to terminal and type sudo modprobe gamecon_gpio_rpi map=0,0,2,2 then reboot
    after you come back up it Will see your controller then F4 out to prompt and go to the folder and do the command as decrpibed above. after a reboot you should be good. i might wipe my system and try again to make sure i understand everything correctly.

    go to https://www.petrockblock.com/2012/08/26/gamecon-driver-module-for-nes-snes-and-n64-controllers-added-to-retropie-setup-script/#comment-932792490

    about 1/2 way down the page there is a code box that had the readme file in it.

    i got so confused by that portion that we are intrested in but i “cracked the code” lol

    Their like digital dip switches the first number corresponds to GPIO0 (NOT PIN) and so on. i was trying to give it a pin and then a controller as in map=72 or 52 (for pin 5 nes controller)

    i hope this helps

Viewing 3 results - 1,576 through 1,578 (of 1,578 total)