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  • whise
    Participant

    mupen64plus-pi just had some updates, I think ill try compiling the new version.

    whise
    Participant

    My overclocking settings are much lower than yours, and I think my mario 64 runs pretty good.

    Im not shure if its that smooth though, but I play it without noticing any lag or slowness.

    I cant say that on other n64 games unfortunatly.

    mattmartinolc
    Participant

    I read into things a bit more and found out the guy that put up the video is using a custom build of Mupen64 http://www.raspberrypi.org/phpBB3/viewtopic.php?f=78&t=58395.

    They claim to have certain games like Mario64, mario kart, turok, starfox etc all running smoothly.

    There are posts in there about getting that version of Mupen to launch from RetroPie as well.

    *EDIT: The github page for their build is here https://github.com/ricrpi/mupen64plus-rpi

    kitchuk
    Participant

    It’s still a quire choppy fps wise. Also the sound still get crackles due to buffer underruns. Try over clocking your pi and that should increase performance. Also run in console rather that x windows.

    mattmartinolc
    Participant

    Stumbled on a YouTube vid of a guy running N64 pretty smooth on his Pi using Mupen64 in a GUI…

    https://www.youtube.com/watch?v=7zkUnkgIDJE

    Just wondering if anyone has been able to get their Mupen64 working with RetroPie this smoothly, and what the settings are for achieving this?

    #4579
    mattmartinolc
    Participant

    I figured it out. I got the ext4 partition from a fresh install of Wheezy on the USB stick and did a fresh install from source. Something about it being set up on the SD card and then transferring it over to USB messes up the USB mappings so controllers are not detected.

    Now all I need to do is get my N64 controllers mapped and n64 games working without lag and I will be happy.

    #4518

    In reply to: A Nintendo 64 theme

    trimmtrabb
    Participant

    [quote=4514]I have just added that theme to the RetroPie downloads – thanks a lot for that![/quote]

    Oh no problem! I softened the N64 logo on the second upload, it was a bit too pixelated around the edges. It’ll do for now, i’m sure somebody with Photoshop skills could do a better job! Thanks for all your hard work on RetroPie :-)

    #4496
    sasquatch606
    Participant

    So you have to overclock the pi to play N64? What’s the safest way to go about doing that? You wouldn’t also know how to configure the N64 usb controller by any chance?

    Jonathan Lundström
    Participant

    Hello!

    I’m running the latest version (1.9.1) with a bunch of emulators, as well as Mupen64 plus. My machine is built in to a coffee table and I’m using an iPac VE as the controller which works great.

    The only console I’m experiencing issues with is Mupen64, where I can’t get it to recognize any of my key presses. I’ve made changes to both mupen64plus.cfg and InputAutoCfg.ini in hopes of getting my keyboard recognized but I still haven’t been able to get it working.

    mupen64plus.cfg:

    [Input-SDL-Control1]
    
    # Mupen64Plus SDL Input Plugin config parameter version number.  Please don't change this version number.
    version = 2
    # Controller configuration mode: 0=Fully Manual, 1=Auto with named SDL Device, 2=Fully automatic
    mode = 2
    # Specifies which joystick is bound to this controller: -1=No joystick, 0 or more= SDL Joystick number
    device = -1
    # SDL joystick name (or Keyboard)
    # name = "Keyboard"
    # Specifies whether this controller is 'plugged in' to the simulated N64
    plugged = True
    # Specifies which type of expansion pak is in the controller: 1=None, 2=Mem pak, 5=Rumble pak
    plugin = 1
    # If True, then mouse buttons may be used with this controller
    mouse = False
    # Scaling factor for mouse movements.  For X, Y axes.
    MouseSensitivity = "2.00,2.00"
    # The minimum absolute value of the SDL analog joystick axis to move the N64 controller axis value from 0.  For X, Y axes.
    AnalogDeadzone = "4096,4096"
    # An absolute value of the SDL joystick axis >= AnalogPeak will saturate the N64 controller axis value (at 80).  For X, Y axes. For each axis, this must be greater than the corresponding AnalogDeadzone value
    AnalogPeak = "32768,32768"
    # Digital button configuration mappings
    DPad R = ""
    DPad L = ""
    DPad D = ""
    DPad U = ""
    Start = "key(49)"
    Z Trig = "key(53)"
    B Button = "key(120)"
    A Button = "key(122)"
    C Button R = "key(99)"
    C Button L = "key(306)"
    C Button D = "key(32)"
    C Button U = "key(308)"
    R Trig = "key(118)"
    L Trig = "key(304)"
    Mempak switch = ""
    Rumblepak switch = ""
    # Analog axis configuration mappings
    X Axis = "key(100,103)"
    Y Axis = "key(114,102)"
    
    [Input-SDL-Control2]
    
    # Mupen64Plus SDL Input Plugin config parameter version number.  Please don't change this version number.
    version = 2
    # Controller configuration mode: 0=Fully Manual, 1=Auto with named SDL Device, 2=Fully automatic
    mode = 2
    # Specifies which joystick is bound to this controller: -1=No joystick, 0 or more= SDL Joystick number
    device = -1
    # SDL joystick name (or Keyboard)
    # name = "Keyboard"
    # Specifies whether this controller is 'plugged in' to the simulated N64
    plugged = True
    # Specifies which type of expansion pak is in the controller: 1=None, 2=Mem pak, 5=Rumble pak
    plugin = 1
    # If True, then mouse buttons may be used with this controller
    mouse = False
    # Scaling factor for mouse movements.  For X, Y axes.
    MouseSensitivity = "2.00,2.00"
    # The minimum absolute value of the SDL analog joystick axis to move the N64 controller axis value from 0.  For X, Y axes.
    AnalogDeadzone = "4096,4096"
    # An absolute value of the SDL joystick axis >= AnalogPeak will saturate the N64 controller axis value (at 80).  For X, Y axes. For each axis, this must be greater than the corresponding AnalogDeadzone value
    AnalogPeak = "32768,32768"
    # Digital button configuration mappings
    DPad R = ""
    DPad L = ""
    DPad D = ""
    DPad U = ""
    Start = "key(50)"
    Z Trig = "key(54)"
    B Button = "key(107)"
    A Button = "key(105)"
    C Button R = "key(106)"
    C Button L = "key(97)"
    C Button D = "key(113)"
    C Button U = "key(115)"
    R Trig = "key(106)"
    L Trig = "key(97)"
    Mempak switch = ""
    Rumblepak switch = ""
    # Analog axis configuration mappings
    X Axis = "key(267,275)"
    Y Axis = "key(273,274)"
    

    InputAutoCfg.ini:

    [Keyboard]
    plugged = True
    plugin = 1
    mouse = False
    DPad R = ""
    DPad L = ""
    DPad D = ""
    DPad U = ""
    Start = "key(49)"
    Z Trig = "key(53)"
    B Button = "key(120)"
    A Button = "key(122)"
    C Button R = "key(99)"
    C Button L = "key(306)"
    C Button D = "key(32)"
    C Button U = "key(308)"
    R Trig = "key(118)"
    L Trig = "key(304)"
    Mempak switch = ""
    Rumblepak switch = ""
    X Axis = "key(100,103)"
    Y Axis = "key(114,102)"
    __NextController:
    plugged = True
    plugin = 1
    mouse = False
    DPad R = ""
    DPad L = ""
    DPad D = ""
    DPad U = ""
    Start = "key(50)"
    Z Trig = "key(54)"
    B Button = "key(107)"
    A Button = "key(105)"
    C Button R = "key(106)"
    C Button L = "key(97)"
    C Button D = "key(113)"
    C Button U = "key(115)"
    R Trig = "key(106)"
    L Trig = "key(97)"
    Mempak switch = ""
    Rumblepak switch = ""
    X Axis = "key(267,275)"
    Y Axis = "key(273,274)"

    I’ve used these links as references for the key codes:
    http://www.ultimarc.com/ipac2.html
    http://www.libsdl.org/release/SDL-1.2.15/include/SDL_keysym.h
    http://www.emutalk.net/threads/52815-Broken-Multiplayer-With-Keyboard-In-Mupen64Plus

    While launching, Mupen64 reports that it finds one controller, one playable and one plugged in. But before that is says that it’s switching to the default Keyboard configuration. Should InputAutoCfg be in the same directory as mupen64plus.cfg?

    Has anyone else experienced this, and/or could you try to help me?

    Thanks in advance,
    Jonathan

    #4333
    brooksyx
    Participant

    [quote=4324]
    I noticed the same issue. If I read things correctly we are using an older emulator core as it tends to run faster. I think there have been a lot of SNES emulation fixes which are not currently on the RPI.
    [/quote]

    Yeah, I think SNES emulation still has a long way to go on the Pie but it should be doable as long as there interest in the project. I see no reason why this console can’t be emulated at a truly enjoyable speed for most games. Not gonna hold my breath to much for N64 though, sure Mario 64 and Mario Kart will reach playable speeds but doubt that the whole N64 library will run at those speeds. That’s okay I am more of a SNES guy.

    #4330
    trimmtrabb
    Participant

    Here is a simple N64 theme I put together, you must extract the n64 folder and place it in /home/pi/.emulationstation/
    screen

    #4270

    In reply to: SnesPi project

    brooksyx
    Participant

    Yeah, sounds about right. You could always twist the wires but I would suggest getting a solder iron. You can get one with solder at radio shack for $10-$15. And no the order doesn’t matter, you just need to set the SNES switch to be able to open and close the circuit. Also does’t matter if you do it with a PAL SNES. You could do this with nes, n64, etc. It is just a case.

    switch

    #4221

    In reply to: N64 theme?

    RetroMarine
    Participant

    Thank you so much guys! Sure enough…it all came down to the folder: N64_art —> n64_art. A freakin’ capital letter! You guys rock

    #4217

    In reply to: N64 theme?

    roquen
    Participant

    make sure you’re saving the theme to

    ~/.emulationstation/n64

    also make sure you’re editing both the <basicTheme> section as well as the <theme> section.

    if you’re editing the files in the location that they were originally, its probably that you didn’t edit the basicTheme section.

    If your theme is totally destroyed, as in a white background, red header, then you probably did something wrong with the XML file completely. Either you didn’t close a tag or your encoding is wrong (more than likely the former instead of the latter)

    #4213

    In reply to: N64 theme?

    RetroMarine
    Participant

    Ok sorry I’m not following you…the above code is exactly how my es_systems.cfg looks for the n64, so am I supposed to add a command for it to look in the theme folder? I have the theme folder in the right spot.

    #4206

    In reply to: N64 theme?

    Anonymous
    Inactive

    Mine works ok: [url=http://sdrv.ms/1eVyklP]n64 Theme[/url]

    In: /home/pi/.emulationstation/es_systems.cfg

    DESCNAME=Nintendo 64
    NAME=n64
    PATH=/home/pi/RetroPie/roms/n64
    EXTENSION=.z64 .Z64 .n64 .N64
    COMMAND=cd /home/pi/RetroPie/emulators/mupen64plus-rpi/test/ && ./mupen64plus %ROM%
    PLATFORMID=3

    Theme lives at: /home/pi/.emulationstation/n64/theme.xml

    RetroMarine
    Participant

    I made a pretty nice n64 theme…copied a theme layout, overwrote the jpgs/pngs with my own art, changed the file paths, and added the folder to /emulationstation/n64. My theme won’t show up. I looked in the es_systems.cfg, and the n64 NAME= is right. I saw another thread where someone tried to get his to work and had the same problem. As far as I can tell, no one has been able to do this. Any ideas?

    bockypt
    Participant

    I have the same issue, but I have not tried the button in SNES emulator, only Sega Genesis. I have tested Master System and N64 and it is not working.

    Is there any file that may be overriding the main one? All my other retroarch.cfg files are empty, I have added that line in /home/pi/RetroPie/configs/all

    Edit: After searching for a while, I found this thread. I changed the Master System emulator to PicoDrive and it works, so it seems that some emulators are ignoring the RetroPie/configs/all/retroarch.cfg file.

    To change the MS emulator to PicoDrive, change the .emulationstation/es_systems.cfg Master System COMMAND line to the following:

    COMMAND=/home/pi/RetroPie/supplementary/runcommand/runcommand.sh 1 "/home/pi/RetroPie/emulators/RetroArch/installdir/bin/retroarch -L /home/pi/RetroPie/emulatorcores/picodrive/picodrive_libretro.so --config /home/pi/RetroPie/configs/all/retroarch.cfg --appendconfig /home/pi/RetroPie/configs/mastersystem/retroarch.cfg %ROM%"

    #4164
    whise
    Participant

    There is a file in the muppen64 installdir called InputAutoCfg.ini

    You have to put that settings in that file

    check here

    http://code.google.com/p/mupen64plus/wiki/ControllerSetup

    RetroMarine
    Participant

    I’ve had many ups and downs with this project the past couple months, but thanks to many of you, I have nearly reached a point of completion…which is pretty good for a 32 yr old jarhead who knows next to nothing about linux!

    The only thing I haven’t been able to figure out is the Mupen64plus controls! I only want to play Mariokart and Mario64…configured to my snes usb controller (sounds dumb, but I’m too cheap to buy an N64 usb controller for 2 games). So by following what I read in other threads, this is how I have mupen64plus.cfg from within /home/pi/RetroPie/emulators/mupen64plus-rpi:

    [Input-SDL-Control1]

    # Mupen64Plus SDL Input Plugin config parameter version number. Please don’t change this version number.
    version = 2
    # Controller configuration mode: 0=Fully Manual, 1=Auto with named SDL Device, 2=Fully automatic
    mode = 2
    # Specifies which joystick is bound to this controller: -1=No joystick, 0 or more= SDL Joystick number
    device = 0
    # SDL joystick name (or Keyboard)
    name = “snes”
    # Specifies whether this controller is ‘plugged in’ to the simulated N64
    plugged = True
    # Specifies which type of expansion pak is in the controller: 1=None, 2=Mem pak, 5=Rumble pak
    plugin = 2
    # If True, then mouse buttons may be used with this controller
    mouse = False
    # Scaling factor for mouse movements. For X, Y axes.
    MouseSensitivity = “2.00,2.00”
    # The minimum absolute value of the SDL analog joystick axis to move the N64 controller axis value from 0. For X, Y axes.
    AnalogDeadzone = “4096,4096”
    # An absolute value of the SDL joystick axis >= AnalogPeak will saturate the N64 controller axis value (at 80). For X, Y axes. For each axis, this must be greater than the corresponding AnalogDeadzone value
    AnalogPeak = “32768,32768”
    # Digital button configuration mappings
    DPad R = “”
    DPad L = “”
    DPad D = “”
    DPad U = “”
    Start = “button(9)”
    Z Trig = “button(5)”
    B Button = “button(3)”
    A Button = “button(2)”
    C Button R = “button(1)”
    C Button L = “”
    C Button D = “”
    C Button U = “button(0)”
    R Trig = “”
    L Trig = “button(4)”
    Mempak switch = “key(44)”
    Rumblepak switch = “key(46)”
    # Analog axis configuration mappings
    X Axis = “axis (0-,0+)”
    Y Axis = “axis (1-,1+)”

    …can anyone please tell me what I’m doing wrong? Mupen will boot the roms, but I have no control! Oh, and if at all possible…how would I configure the Z button/trigger button to be both L and R at the same time? (can you add hot_keys to these configs?) Thanks for any help

    whise
    Participant

    Will Retropie support sega saturn?
    Its a 32 bit system it should have lower specs than ps1 or n64

    roboguy88
    Participant

    I have not yet got a controller, and am wondering which one to get. As I want to play N64 games, I am considering getting a USB N64 controller. Does anyone know if USB Retrolink N64 controllers work with Retropie?
    Because I have seen posts that say they don’t work, that they freeze Retropie. Is this a common problem? Does anyone have a solution?

    whise
    Participant

    I added a bunch of zipped n64 roms to the rom folder, and i added zip extention in the es_system.cfg.

    However mupen64plus cannot launch these zipped roms.

    I have searched the mupen64plus documentation and it states that it can launch zipped roms.

    Why doesnt it work in retropie?

    roquen
    Participant

    How difficult would it be to connect to an SNES, NES, N64, etc with the pi and have it pretend to be a multi-cart? I know this isn’t the mission of retropie, but I figured if there was any group of people to ask, you’d be them :)

    #3862
    roquen
    Participant

    v64 files should be supported and recognized. Mine are, anyway. The only thing I can think is to make sure that the path in your es_systems file is the path that you’re putting the roms.

    Default path is

    ~/RetroPie/ROMS/N64/

    iyeager
    Participant

    Just got RetroPi installed and loving how easy it all has been. Thanks for the great work from everyone invloved.

    One issue I’m having though, I got a couple of RetroLink N64-like controllers from Amazon (http://www.amazon.com/NINTENDO-64-CLASSIC-ENABLED-CONTROLLER-RETROLINK/dp/B008L3UUPS/ref=sr_1_1?ie=UTF8&qid=1388604061&sr=8-1&keywords=usb+n64) and they went through the auto setup just fine, and when it boots up and into Emulation Station I can switch through emulators and access the menu. However, once you launch an emulator, the stop working. No buttons work at all. This seems to be the case with all of the emulators I currently have ROMs installed for (SNES, GBA, and the stock ones.)

    I tried clearing out the configuration and rerunning the setup script, but to no avail. Any help would be appreciated.

    #3802
    stef1234
    Participant

    Hello everybody

    I think it is because of the fileformat. The emu wants .n64 Files but some of the roms are .v64

    Change that with filemanager and it should work.

    #3794
    onyxx
    Participant

    Solved this myself since no one responded. Answers in case someone has the same issue:

    RetroPie SD Imager has Rasbian OS included. Go to command prompt and type

    startx

    In Rasbian you can use it to set up your wireless network.

    With the Pi clocked to max and configured, certain games will run, but still with lag. The Pi just isn’t as powerful as the N64.

    Using the WinSCP to edit files works the same as opening the file from within linux using nano or whatever tool.

    Thanks goes to myself for figuring it out.

    #3779
    brooksyx
    Participant

    Gamecube specs are way too high. Never gonna happen on the Raspberry Pi.

    N64/PS1 will probably be the latest gen to run games at playable speeds.

    #3769
    frogx
    Participant

    Hello…

    No game is working! :-(
    Which mupen64plus Version for the pi is the newest?
    Which mupen64plus Version for retropie is the newest one?
    Whats wrong?

    Regards,
    Frogx

    jordanmacd
    Participant

    I setup Retropie on my model B Raspberry Pi, Everything went smooth up until now. I had transferred some N64 ROMs via SFTP and they showed up, I ran one to test it and it worked. After this I removed it and added a different one that I actually wanted to play and they arent showing up. There is no N64 screen present at all. I tried a few things but they wont work. Can anyone help?

    onyxx
    Participant

    I have made a project of creating the retro NES all in one gaming console using USB SNES controller and a 512 RPI.

    After working my way through some of the initial hang-ups (ie, the path for config file has changed since 99.9% of the websites or forums have posted guides) I have now come to two issues that I haven’t been able to find a solid answer for.

    The first is regarding wireless connection using a micro usb wifi dongle. I have the recommended Edimax 150Mbps nano usb wireless adapter, however I’m not sure how to go about setting up the wifi connection through RetroPi, or if it is even possible. An article I read recommends using the pre-installed GUI with the Raspbian OS, however the only thing I have installed on my card is the RetroPie. Is there a way to set up a wireless connection so I don’t need to plug in the ethernet cable with only the RetroPie installed, or do I need to partition the SD and load the Raspbian OS?

    The second issue is regarding games lagging, particularly on larger games such as for the N64. I read in some previous postings on the N64 emulator that they were a bit buggy, some games don’t work and they may have lag issues. However, some of these articles were a bit dated, up to a year old. I figured there would be some improvements by now but I have not seen any “fixes” for game lag, and very few mentions of it at all. I read that I should overclock my RPi to the max it will go (http://www.raspberrypi.org/phpBB3/viewtopic.php?t=58395) and also to enable frame skipping.
    Are there any recommendations for fixing lag or making these games playable, or are the N64 games just not really in a working condition at the moment?

    One final thought.. is it the same to run the config file and edit it in the command screen interface on the Pi as to use WinSCP from my primary computer, click “edit” on the .cfg and modify/save the text?

    Any answers, suggestions or better links would be appreciated.

    gauche
    Participant

    I have been trying to run a couple of N64 ROMs (Turok II and Mario Tennis). Both sort of do something, but they do so very slowly and seem to just…die. The audio is all crackly and sporadic, as if the rPi is struggling terribly to run the emulation. I’ve tried with 384/128 and 256/256 memory split. Both behaved the same.

    I was wondering…is overclocking a requirement to get these emulators for more modern machines to work? I haven’t been able to find any sort of confirmation of what sort of performance to expect from the N64 emulator on a stock standard rPi (model B).

    How much difference would the SD card make? I’m running on a crappy class 4 card at the moment, eagerly awaiting my class 10. Can’t imagine this would make much difference apart from load time though…?

    Thanks

    #3366
    mattmartinolc
    Participant

    I forgot to mention that I also have my N64 controllers converted to USB – hopefully the N64 games will work better as the emulation improves. Even with my Pi overclocked to 1000 arm, 500 core, 500 sdram, overvolt 6 and 384mb gpu the games looks a bit choppy

    chazragg
    Participant

    ok so i have been having some trouble my Xbox 360 is all working i can play ever game with it fine but when i added the exit emulator hot key ” as mentioned in the guide” it did not work on 3 of the emulators game boy advanced, sage master system and n64 i have tried changing the keys to use other ones but it still doesn’t work
    also on some of the emulators the keys see a bit messed up like on Mario kart i have to keep hitting the start button to select things when i would rather it be the A button . i know where all the config files are but could some one help me out a bit like how do i find out the button key mappings for my 360 controller and also what text in the config file matches with the each button so i know i am changing the right one

    would really love the help

Viewing 35 results - 1,541 through 1,575 (of 1,578 total)