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I’m using the Xbox 360 wireless controller adapter with my Xbox 360 controllers. I can play 2 player games with no problem using both controllers for the SNES, but when I start up a N64 game only the “Player 2” controller works. The “Player 1” controller is unresponsive. Does anyone know how to fix this issue?
Topic: Memory Split
The Wiki explains a Memory Split of up to 256 can be set and this is what I currently use on a Raspberry Pi 3. In the forum I see references to people using up to 320.
To get the most out of systems like PSX, PSP, N64 and Dreamcast, would setting a memory split of 320 improve performance for 3D systems and 2D systems?
My understanding is the CPU is used more in emulators, so is it really just EmulationStation that would benefit?
https://github.com/RetroPie/RetroPie-Setup/wiki/Memory-Split
I read online that N64 games run better if you put it the N64-muppen64plus folder. But I don’t have that folder on my retropie.
Is there something I have to set before I can access it?
Topic: Change Video Plugin
I am trying to change the video plugin for mupen64plus-libretro. I have seen a location within retroarch-core-options.cfg where it currently lists the following line;
mupen64-gfxplugin = “rice”
Is that the proper location to make the adjustment? I tried typing in the names of the other 2 plugins but they didnt work. What are the proper names that would need to replace “rice” in order to tryout the other plugins?
Thanks
Topic: Display FPS – N64
I am trying to display FPS while in the various version of Muppen. Is that possible? I can get the FPS overlay to work fine for libretro but haven’t figured out how to make it work with Muppen.
Thanks
Hi, Last year I bought a raspberry Pi model 1 B, and put Retropie on it, Love it to death, My friends saw it and is jelly. I’m planning on building him one for his birthday, he is not tech savvy so i want to know what emulators and systems the Pi Zero can handle without studders, sound issues ect. I know N64 can only just barely run on the Pi 2 and 3, So I won’t even try it on the Pi Zero, PS1 is on the line though, Does anyone have any experience running a PS1 game on the PI Zero? I don’t think its possible. However SNES,NES,all sega systems (megadrive,32x,Genesis,CD) should work fine correct?
I am kinda new so please bear with me.
when running the n64 emulator I am only able to run the rice and gles. When I try to run the GLiden64 it goes black then returns to emulation station. I am pretty good with command line so I can provide whatever if it helps. I checked my runcommand.log and I am getting a Segmentation Fault? Any help is appreciated./opt/retropie/emulators/mupen64plus/bin/mupen64plus.sh: line 215: 1912 Segmentation fault "$rootdir/emulators/mupen64plus/bin/mupen64plus" --noosd --fullscreen --gfx ${VIDEO_PLUGIN}.so --configdir "$configdir/n64" --datadir "$configdir/n64" "$ROM"Also I ran
sudo ./retropie_package.sh mupen64plusto get to this point. It worked on my pi2 but I have upgraded to a pi3 and downloaded from binary retropie 3.6RetroPie 3.6
Raspberry Pi 3
Original power supply 2.5a
updated/upgraded via apt-get 18/3 (updating atm)
bluetooth-pi is newest version
original PS3 controllerEverything works great, until i go grab dinner or something that takes about the same amount of time. Now my controller is no longer working. Turning it off and then turning it on again does not help, it wont connect. It wont connect with usb cable plugged in either.
I havn’t tested any other game than Ocarina of Time on N64 (since it is awesome!)
The only solution I’ve come up with is sudo reboot and that sucks.
Anyone know what I can do to fix this?
Hi all,
Having problems playing N64 roms on my new Rpi 3 setup. I am using a wireless Ps3 controller and latest build 3.6
All roms tested so far seems to work ok for 1-2 minutes then system completely freezing. Among others this has happened with Donkey Kong 64, Super Mario Kart 64.
Emulator tested lr-mupen64plus. Is this the best one to use?I am starting to think there is a heat and/or stability issue. The rpi is not overclocked, and I have put a heatsink on soc/network controller. After playing around for some time with other emulator system reports temps in region 65-70 degrees. Is this normal?
Any ideas what could cause this issue?
For N64 emulators, when I set the video mode to CEA1 (640×480), my TV says the video input is actually 720×480 and I get no video, only a black screen. I can still hear audio.
For N64, I would especially like to use video mode CEA1 for the performance gains, but I can’t seem to get around this.
Has anyone else had issues with only getting a black screen when using video mode CEA1?
I’ve been searching through the wiki and forums for a solution with no luck.I’m using RetroPie v3.6 on a Raspberry Pi 3 connecting to an HD TV via HDMI. Other devices that output at 640×480 seem to work fine on my TV.
Any advice would be appreciated. Thanks.
Hey Everyone,
New to Pi and new to retropie. I have been able to find tons of information and fixes online to get my pi2 set up with retropie 3.6 and have the NES, SNES, N64 and PS1 emulators working great.
There is one last thing I have been battling that I can’t quite figure out nor can I find via google. In every emulator and every game the sound will work and then pause for a second and then continue working. The intervals seem random. The sound only pauses its not laggy at all. There is no set time between them. When I set up my pi I didn’t have sound on my TV so I had to alternate the /boot/congif.txt file to get my sound to work.
Is there another option I need to fix somewhere to help with the sound? Like I said it’s not one emulator or one game so I’m thinking it has something to do with pi overall like my original no sound issue.
Thank you
I just configured an 8Bitdo NES30 Pro on my RPi3 (RetroPie 3.6) using Floob’s video tutorial and am having troubles getting the hotkeys in mupen64plus (mostly for “exit emulator”) to work.
I suspect the problem has something to do with the fact, that the “Joy Mapping Stop” values are auto-generated when starting up the emulator. These values don’t work for me, since the mupen64plus.cfg – to my knowledge – uses the button numbers shown by jstest. This leads to problems in my case for the following reasons (or at least that’s what I think the problem is):
The button numbers in my controller specific config file (in the retroarch-joypads folder) are different from those shown when using jstest. E.g. in the controller specific config file “select” and “start” are 21 and 22 (matches up with the values in Floob’s video), but jstest shows 10 and 11 for the very same buttons… The controller config works whith all emulators I’ve tried so far (except for megadrive, where I had to enable the 6 button controller and remap the buttons a,b,x,y,l,r)…
The InputAutoCfg.ini entries for my controller in the n64 folder also got generated flawlessly (but use the low button numbers which are shown in jstest, not the ones from the retroarch-joypads config). Normal controls in mupen64plus work as they should. It’s just the hotkeys I can’t get to work.
I tried to set “Joy Mapping Stop” to “J0B10/B11” in the mupen64plus.cfg, but as soon as I start the emulator, it gets overwritten by “J0B21/B22” – which does not work to exit the emulator – so I suspect it actually needs the jstest values in order to work.
Does anybody know, why my controller.cfg in retroarch-joypads uses different button numbers than shown by jstest and/or how I can overwrite the values used in mupen64plus.cfg permanently?
Thank you in advance for the help!
In case this is relevant:
I used a different mode than the one shown in Floob’s video tutorial in order to pair my controller (“power + R” instead of “power”). This is a new mode added with a later 8bitdo firmware and lets me configure L2 and R2 in ES (which didn’t work with the other mode). However, apart from the additional entries for L2 and R2, the generated values in retroarch-joypads/controllername.cfg are the same.https://github.com/tachiweasel/mupen64plus-video-videocore
Not had a chance to check this out, but sounds very promising. i know the existing semi-optimised gles2n64 plugin works great, but has limited compatibility. This seems to share the compatibility problems (at least, so far), but should be even faster. Very interesting!
I have a RP3 with 4 controllers running RetroPie 3.6 with EmulationStation 2.0.1.
2 SNES iBuffalo USB Controllers that work FLAWLESSLY!!!
However, when I plug the MayFlash N64 adapter in, reboot RP3, it detects the 3rd and 4th N64 controllers. All buttons work, but it will NOT detect the analog stick. It won’t even register any direction when configuring the UI within ES.
If I plug the USB adapter and controllers into a Windows PC it detects everything just fine.
When I run jstest /dev/input/js2 I can see the analog stick registering on both axis0 and axis1 but it’s not being detected in EmulationStation or games.
Is there a configuration file that I need to update/change for EmulationStation to detect the analog.
Topic: How to Change N64 Resolution
Hey guys!
I only have a small amount of technical expertise, but I’ve looked all over and can’t find an answer to this question (it may just be something simple that I just don’t know). I installed Emulation Station on my Raspberry Pi 2 (Model B), and it all works great, but I’m trying to change the resolution for the N64 emulator because it’s far too sharp and all of the games have a lot of lag as a result. I don’t need it to be more than 640×480, but for some reason the emulator renders it in HD. I’ve tested Playstation games too (since they require similar processing power), and they work fine at the appropriate resolution. Anyone know how to fix this?