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Hi!
When I manually edit this file and run Nintendo64 emulator, lose all changes.
Why?
One of this change is:
# Joystick event string for stopping the emulator Joy Mapping Stop = "J0B7/B6,J1B7/B6"I installed RetroPie 3.6 on a Raspberry Pi 3. Everything I’ve installed is working extremely well except for one thing.
When I run Nintendo 64 roms using mupen64plus-gles2rice, ones that should be best compatible using it according to the compatibility chart in the wiki, I get audio but only a black screen. Has anyone else encountered this or found a solution?
When I run roms using mupen64plus-gles2n64 that are compatible according to the list, they play great and I get video and audio.
Hey!
I have a Pi3 running RetroPie 3.6, with a PS3-controller connected via bluetooth. I have made it work with Snes, but I can’t seem to get ANY controller/input to work with N64, not even keyboard. Any ideas what might be wrong?
Btw, I’m totally new to Raspberry, linux and all of this, so… please be patient with me ;)
I am currently trying to use a xbox controller for player 1 and a keyboard for player 2, both for retroarch and mupen64plus.
The xbox controller is recognized by emulationstation and correctly bound. It would be convenient to be able to use the keyboard there too.
For retroarch, I tried to dive into /opt/retropie/configs/all/retroarch.cfg to setup my keyboard as player 2 by setting:
input_libretro_device_p1 = 1 input_libretro_device_p2 = 3The xbox controller is correctly setup with:
joypad_autoconfig_dir = /opt/retropie/configs/all/retroarch-joypads/With
/opt/retropie/configs/all/retroarch-joypadscontainingMicrosoftX-Box360pad.cfg:input_device = "Microsoft X-Box 360 pad" input_driver = "udev" input_r_y_plus_axis = "+4" input_r_x_minus_axis = "-3" input_r_btn = "5" input_save_state_btn = "5" ...And for the keyboard within retroarch.cfg:
input_player2_a = x input_player2_b = z ...So far, no success! Only my xbox controller is recognized as player 1 when I try to play donkey kong country 2 for instance.
As for mupen64plus, if I check
/opt/retropie/configs/n64/InputAutoCfg.iniI see both of my keyboard and my xbox controller, but withinmupen64plus.cfg[Input-SDL-Control2]is set to default values.I would appreciate any help or hint to setup this weird keyboard + controller architecture!
Thanks,
JiwanHi guys:
I have a RPi 2 running Emulation Station. Everything works great aside from the N64 emulator, which has a number of issues.
My question is – those of you running EmulationStation on a Raspberry Pi 3 – is the N64 emulator performance good with the new board?
I’m looking to upgrade to a RPi 3, but only if the N64 emulator is functional with the updated board specs. If you have tested it successfully, what games did you run and how much trouble was changing the emulator settings to get games to run functionally?
Thanks!
Hi all,
Is anyone else getting problems with quake3 on the rpi3? And with mupen64plus
With Quake3 it will often freeze when loading levels (getting as far as ‘awaiting snapshot’ on the level loading screen). Sometimes it will get into a level and then freeze after a few seconds.
I’ve tried the binary and I’ve tried rebuilding from source. I’m using the latest 3.6 retropie and gpu men is set at 320mb.
Mupen64 is similar – goldeneye freezes at the intro, mariokart 64 will sometimes load, sometimes it will hang on loading with a white screen.
This freezing behaviour happens regardless of overclock settings. That is to say, it will still freeze whether I’m using stock rpi3 clock settings or whether I’m overclocking. I have a heatsink on my soc.
Any ideas?
Topic: N64 controller issue
So I just recently bought the RP2 and installed RetroPie on it. The first time I installed Retropie on my RP1 I had some issues with the controller. I use a third party xbox 360 wireless adapter off from ebay with my wireless controllers. The adapter was plug and play and I set up the controllers with the gui setting in RetroPie. I did however have to change the joypad driver to sdl in the cfg file in Retro to get it working.
This time, I have done everything the same way, except it doesn’t work for the N64 emulator. Before when I launched a game I got a message saying “Xbox 360 accessory wireless controller configured on port 0(sdl)” or something like that. Now when I launch a game, I get the same message, except it says (userdriver) instead of sdl. But everything seems to work fine though, all my hotkeys and things work. Except when it comes to the N64 emulator. The controller works just fine except the hotkeys, so I cannot save or load any game. I’ve tried setting the controller explicity in the emulators cfg file but it won’t make a difference. All the other emulators has set the joypad driver to “unused”.I do not get any message saying my controller is configured in the N64 emulator like I do for all the other emulators, so there is clearly some issue with setting the controller. I might add that pressing “select”+”start” seem to work though to exit the emulator.
TLDR;
On all the emulators I get a message saying my 360 controller has been configured with userdriver except on the N64 emulator. I can play the N64 games with no problems, it’s just my hotkeys for save and load that doesn’t work, exit the emulator works just fine. How do I fix this?EDIT:
I tried all the emulators available and discovered something odd. When I use the IR-mupen64plus emulator, I can save and load and I do get the message saying the controller is configured. But if I try any other emulator, let’s say mupen64plus-gles2rice, I don’t get any message that it has been configred. So U could go with only using the IR-mupen64plus, but it dosn’t always work that good.Weird, I’ve never had this issue on the RP1 before.
Hi,
I’ve got my system for my picade completely set up my 32gb sd card is as good as full. But i noticed something today my emulationstation is taking up 100+MB of system ram since the PI only has 1 GB hmm seems actually about 768 MB of ram when looking with htop 100MB is a lot. Also whenever an emulator is started emulation station is still running hogging that 100MB+ ram.
Of course this is probably due to emulation station loading everything up in memory (gamelists / skins etc).
I’m using the pixel skin and have not tried changing to another skin to see if the memory goes down, but i actually suspect it to be due to the gamelists.
On other (older) systems (with less ram) i used in the past. The menu proces was replaced with the emulator being ran so all memory was availible and the menu was not running anymore. I understand this is not really possible with retropie / emulation station as well since yeah it takes a really long time to load up emulation station when you got lots of systems / roms / big gamelists.
One idea is to not load all gamelist immediatly but only a default one and load the next gamelist whenever you go to a new system. This probably isn’t optimal as well since you’ll have to wait for the gamelist of the next choosen system to be loaded.
Not sure if there is a really good way to go about this but if anything could be done for it it would be great since 100 MB out of 768 is 1/7th of my actual total ram availible.
also i’m only using 64MB for the gpu memory i’m sure other people are using more ram for the gpu for perhaps N64 emulation if they have about the same amount of roms as i have they have even less ram availble to use with the emulators.
I’m just posting it here as a reference though not a complaint just to start a discusion about it, figure out where the memory is begin used etc
hello,
I could manage to have sound for the n64 emu via the regular audio out
but I was wondering how to set it up for an usb sound card ?I tried many alsa setups to force audio through device 1 instead of zero, so retropie outputs audio through the usb card
but the n64 emulator still does not want toso I tried modifying the config file
but there only seem to have options for audio jack or hdmican someoone help ?
thanks
So I just boguth an RP2 and installed Retropie on it. Now, I wanted to move my old save states that I had on my RP1 to the RP2. I though it would be as easy as copying the state files to the new installation and I should be good to go, but whenever I try to load them, it says it failed to load.
Are there some other file I need aswell? I used the same roms too.
Also, I don’t seem to be able to save or load anything on the N64 roms. It does not show the message saying my controller have been configured either. Any advice here what could be the problem? The message saying my controller has been configured shows on all emulators except the N64.
I’m sitting here looking at a bunch of charts, tables and most importantly: some YouTube videos to see if getting the new RPi3 is worth it
So far I am of the mind that it is not yet worth it, at least in terms of what we are all here for: gaming
I know some people will throw out some numbers (along with the above mentioned tables and charts!) but so far I see no real improvements over the previous RPi2 with perhaps the exception of the built-in WiFi which will be of great use for Kodi/streaming/SSH purposes.
The “problem” consoles still retain their title. N64/PSP/Dreamcast – so far they appear to be a bit better but not yet fully playable across a wide selection of games. I am NOT blaming anybody for this. I realize that this stuff is extremely hard to get right and its all provided for free. All I am suggesting is that perhaps people just take their RPi2 and overclock it, save a few bucks. I am not inferring anything else at all.
Some users have been posting questions regarding PSX/32X/SNES/etc performance and I do not believe there were any issues regarding these on the old RPi2 (overclocked at least). Please correct me if I am wrong.
Hi all,
Is anyone else experiencing “freezing” with the N64 emulator (mupen64plus) on the Raspberry Pi 3 (RetroPie v3.6)?
I can play a game (like Mario64) for a few minutes, then the whole Pi locks up (can’t SSH in to do anything) and have to pull the power. As far as I can tell, it’s not overheating (doesn’t seem to get much above 61°C) and I’m using the official Pi power lead with no additional items plugged into USB.
I found what seemed like a similar issue here, but I’ve tried switching the AudioDriver and still crashes. I’ve also tried building the Emulator from source, in case it’s a fixed bug, but still occurs.
Any ideas?
Thanks in advance! :o)
Topic: Raspberry Pi 3 Sega 32X
Hello All…
I am currently running RetroPi on A Raspberry B…
Currently awaiting my new Raspberry 3 to arrive any day now and am wondering if 32X works for it… Also, with the Emulator issues on N64 with sound… is it possibly to disable to sound in it or would changing the resolution down help bring the sound closer to normal?
