Homepage Forums Search Search Results for 'n64'

Viewing 35 results - 701 through 735 (of 1,578 total)
  • Author
    Search Results
  • #96366
    tendonut
    Participant

    Which system are you talking about specifically? And what version of RetroPie did you install? I’ve seen this on N64 games.

    tendonut
    Participant

    I don’t know if EVERYONE would want this, so maybe make it an option during setup. It would be great if there was an option to have all save files for all emulators dumped into a single “saves” directory for easy backup.

    I have my ROMs stored on my (gentoo-based) file server. I copied them locally to the Pi during setup. Because of this, I don’t really need to back up my whole ROMs directory on the Pi when I want to wipe the storage. What I ended up doing, is creating a “saves” directory in /home/pi/RetroPie, sticking my save files in there, and sharing it out with Samba (just append this to /etc/samba/smb.conf)

    
    [saves]
    comment = saves
    path = /home/pi/RetroPie/saves
    writeable = yes
    guest ok = yes
    create mask = 0644
    directory mask = 0755
    force user = pi
    

    Then bounce the service/reboot

    
    sudo service samba restart
    

    Once that’s set up, you can edit /opt/retropie/configs/all/retroach.cfg and uncomment/complete the save file directory line.

    
    savefile_directory = /home/pi/RetroPie/saves
    

    Unfortunately, this only works for Retroarch-based emulators, and others like mupen64 are still independent, so it will only be possible if the emulator supports redirecting save files.

    e.g., mupen64 in /opt/retropie/configs/n64/mupen64plus.cfg

    
    SaveSRAMPath = "/home/pi/RetroPie/saves"
    

    The GBA emulator, for example, does not have an option like this as of RetroPie 2.6

    Anonymous
    Inactive

    I have built a bartop arcade cabinet with a Xin Mo controller for my arcade buttons/joysticks. I also would like to use my two DS3 wireless controllers for emulators like SNES and N64 since they have shoulder buttons, etc and are just better suited to those games. After many hours of config hell, I have finally got almost everything setup the way I want. Almost …

    For NES (FCEUmm) if my DS3 controllers are connected, it always overrides my controller config and assigns them as User 1 and User 2 even though I want to use the arcade buttons for NES. I have mapped out the buttons in the libretro GUI and even pointed the start command in es_systems.cfg to bypass the shared retroarch.cfg in favor of a static one I saved after manually mapping out the buttons from the Xin Mo controller. I set “Autoconfig Enable” to OFF in the GUI and confirmed that input_autodetect_enable = “false” is in the cfg file.

    Is there a way to setup a preference for User 1 and User 2 to always be the Xin Mo even if the DS3 controllers are connected?? I have attached my cfg file.

    #96260
    muldoon
    Participant

    Thanks for the response!

    I was doing some more searching and found that since it is an experimental build that it had to be build it… Here is the link

    I really don’t want to have to start over and reinstall, so hopefully this will work.

    #96255
    danipoak
    Participant

    [quote=96253]RetroPie Project[/quote]

    I did. I wound up reformatting my SD card and installing the 3.0 beta 2 version of RetroPie to start with. I then found my answer in this thread. The testing version of mupen64plus seems to work much better.

    #96226
    eldo73
    Participant

    Hi, is there a way to backup my n64 save games if I want to re-image my SD card? Thanks, Jared.

    puck6t9
    Participant

    Try making the changes like this

    Start = GPIO(7)
    Z Trig = GPIO(2)
    B Button = GPIO(5)

    and so on. Also make the same changes in the mupen64plus.cfg file.

    tommymsw
    Participant

    I am not sure what I am doing wrong. No matter how I change the file, N64 reacts the exact same way. EVERY key seems to be “A” and I can’t test the joystick because I can’t get the “start” button to work for “start”. This is what I added to the inputautocfg.ini file…. but when I start the N64 emulator, I do NOT see the YELLOW text telling me what joystick it is using (like it does in every other emulator). My best guess is that it is NOT loading the file at all?

    [GPIO Controller 1]
    plugged = True
    plugin = 2
    mouse = False
    DPad R = axis (+0)
    DPad L = axis (-0)
    DPad D = axis (+1)
    DPad U = axis (-1)
    Start = button (7)
    Z Trig = button(2)
    B Button = button(5)
    A Button = button(0)
    C Button R =
    C Button L =
    C Button D =
    C Button U =
    R Trig = button(4)
    L Trig = button(3)
    Mempak switch =
    Rumblepak switch =
    X Axis =
    Y Axis =

    #96097
    tombofix
    Participant

    Hi All,

    So I want to be able to quit Mupen64plus using an N64 controller. This should be easy but seeing all the buttons are used properly in the emulator it means I need to have a combination to exit.

    Can I map Joy Mapping Stop to two buttons? I.e “J0B0” + “J0B9” (The start and Up C buttons)?

    If I choose the right two button numbers I’d like it ideally to work when the 360 pad is plugged in also.

    ransomthetoaster
    Participant

    So I have been able to get Super Smash bros. to work fine on Mupen64plus with both the 2.6 and 3.0b2 builds using the rice plugin. Its plays great and excellent framerate except when it loads multiples of the same character. Link vs Link is a little choppy. Team Yoshi(18Yoshis!) is something like 4FPS and even though only three are on screen at the same time emulation speeds up proportional to how many I have killed.

    It has no problem with 4 different characters on the screen at the same time so I suspect it has enough memory.

    Any thoughts as to why this could be? The game runs flawlessly otherwise and my efforts messing with config file settings have been fruitless thus far.

    tendonut
    Participant

    This is more of a “why does this work?” rather than “how do I do this?” type post. I’m a long-time Linux user and this is stuff I like knowing.

    Running RetroPie 2.6,

    How exactly, once a controller is detected by udev, does RetroPie know to consistantly associate that device with a specific controller profile (e.g., USB_2-axis_8-button_gamepad.cfg) after its been unplugged and plugged back in?

    Is there some config file where the device ID is assigned to a profile after you run the gamepad setup?

    Right now, I just have a Buffalo SNES controller, but I have a Mayflash N64 and a Mayflash SNES/NES/Genesis controller adapter on the way and would like to know how I may troubleshoot potential problems BEFORE it’s an actual issue.

    #95993
    ransomthetoaster
    Participant

    Just wanted to say that I have had much better results with almost every N64 game on the old retropie 2.6 build than the 3.0b2. Lots of games like Mario64 and StarFox64 the core automatically fails to open on 3.0b2 regardless of settings. The only exception is DonkeyKong 64 which crashes on 2.6 but not 3.0b2 regardless of video plugin and settings(tried all permutations). Only thing I haven’t tried yet is experimental Rice.

    I was able to get MarioKart64 and Banjo-Kazooie running pretty flawlessly with Rice on both 2.6 and 3.0b2 builds if you guys want my config and OC settings. Better than settings on gizmo98’s RiceVideoLinux.INI I tried.

    Also, does anyone know why loading multiples of the same character on SmashBros kills the framerate? Two of the same is choppy but team Yoshi(18) is about 5FPS and speeds up proportional to the Yoshis I kill. Its kindof funny.

    gizmo98
    Participant

    You could also do a source update of mupen64plus and mupen64plus-testing. Both rice plugins use your native resolution now.

    optimusdag
    Participant

    Hi all, found the solution.

    In the /opt/retropie/configs/n64/emulators.cfg I added –resolution 1920×1080 in the rice line, and TADA!!! Is working in full screen!!

    Floob
    Member

    This may help for Rice

    RP2 3.0b2 N64 game configs

    Floob
    Member

    [quote=95864]Hi all,
    When using rice video with mupen64plus it only shows on the bottom left side of the screen. I have tried changing the resolution and framebuffer setting and always shows the same.

    Has anyone solved this issue?

    Best Regards
    [/quote]

    Have you changed the resolution as in this video?
    Although I’m afraid I havent tried Rice out (is it fine for you using the other video plugin)?.

    #95886
    phoenix
    Participant

    Thanks, I hadn’t seen Gizmo’s settings, but I wonder what differences there are between the baseline mupen64+ and the “testing” version. I haven’t tried messing with the settings, as for the most part, the ones that do run with the gles2N64 are good enough “as is”.

    edit: I totally missed the “Mupen64plus (ricrpi branch) thread, and did not realize that Gizmo’s settings are included for both the standard and the “testing” emulators (so now I know what you are saying) Still, it is not always clear when to use the rice or glesN64.

    #95877
    herbfargus
    Member

    I highly recommend a raspberry pi 2, I’ve been using mine for a while and it works great. It probably would be easiest just to start over rather than updating as it will minimise the potential issues- n64 is still hit and miss depending on the game and how much you want to invest in messing with configurations, but I haven’t had any issues with any of the older consoles.

    jjmiller1980
    Participant

    I’ve seen this thread:

    Raspberry-pi 2 compatibility

    But it’s huge and quickly devolved into bug reports and becomes impossible to follow. It’s been a while now and I’m wondering how Retropie is currently doing on the Raspberry Pi 2? I currently use a R-Pi B+ and am considering upgrading to a R-Pi 2.

    Also, if I do upgrade, is there a tutorial anywhere on how to migrate my existing settings over to the new Pi, or do I have to start over?

    Edit: I should also note that I am mostly interested in N64 and earlier systems for emulation.

    Thanks!

    optimusdag
    Participant

    Hi all,
    When using rice video with mupen64plus it only shows on the bottom left side of the screen. I have tried changing the resolution and framebuffer setting and always shows the same.

    Has anyone solved this issue?

    Best Regards

    puck6t9
    Participant

    you do know the autoinput.ini file uses a different layout then the retoarch.cfg. What i did was found a entry in the autoinput.ini that was close to my joy pad. copied that entry pasted it at the bottom then changed the relevant info like name and button maps. also im using the experimental mupen64plus i don’t know if that makes a difference.

    #95808
    phrazelle
    Participant

    FWIW, gizmo98 posted these settings on his github for RiceVideoLinux.ini and gles2n64rom.conf. https://github.com/gizmo98/mupen64plus-video-settings

    Implementing both of these changed my world. Still fine tuning, but it got me in a workable environment.

    #95802
    gizmo98
    Participant

    roms/n64 is the only n64 romdir now. Select a emulator with x/m key press if you start a game.

    tommymsw
    Participant

    Yes, the joystick works perfect in emulation station and all of the emulators that use the retroarch config file. But the N64 emulator that uses the retrarch config, does not play any roms well.I tried just copy and paste the retroarch connfig into the autoinput file, but this did nothing. The code from the retroarch cfg and the code in the mupen cfg are totally different. I tried just adding the button numbers from one to the other, but that also didn’t work.

    I figure somebody must have a console with GPIO buttons and want to use the mupen emulator?

    donfalcone
    Participant

    Hi all,

    I tried to update my retropie to the latest version by doing:

    sudo apt-get update
     sudo apt-get upgrade
    cd Retropie-Setup
    sudo ./retropie_setup.sh

    In the script first UPDATE Retropie Setup Script and then UPDATE Retropie Binaries.

    Once i Did that i lost my Mupen64plus installation. The N64 is not anymore accessible in emulstation as I still have some Roms in /roms/n64-mupen64plus

    did i miss something ?

    garfield85
    Participant

    Dear reader,

    For a long time now I’m a big fan of RetroPie-project. Recently I bought a Raspberry Pi 2. Mostly because of the N64 games I wanted to play.

    So far so good. SD burned and everything works like a charm. Until the moment I tried to play a N64 game in the N64 emulator (Libero I thought, not the mupen64plus).

    I have installed a Logitech Rumble 2 USB controller, (it’s exactly like a ps2 controller). Almost every button works, except the moving button, the left analog stick.
    I’ve watched and read, I think, almost everything there is to find about, setting up a controller for the N64. But still… Nothing.

    On the mupen64plus emulator everything works fine tho. The only problem I in the mupen64plus emulator is the lack of my hotkeys.

    Could somebody please help me, anything like a link or some pointing in the right direction would be appreciated.
    If only I can use the Hotkey’s in the mupen64plus or analog stick in the Libero emulator.

    system: Raspberry Pi 2 standard settings, not overclocked.
    Retropie-project latest image
    (16 GB SD

    Cheers,
    Michel

    #95742
    scarix
    Participant

    I Got the same problem. I use the Analoge Jack for sound instead of the HDMI.
    I solved my problem with the following steps:

    If you open the next file “mupen64plus.cfg” with command:

    sudo nano /opt/retropie/configs/n64/mupen64plus.cfg
    

    Then you will see the next piece of code somewhere in the top of the file:

    # Audio output to go to (0) Analogue jack, (1) HDMI
    OUTPUT_PORT = 1

    I just changed the “1” to a “0” and rebooted the system.

    Maybe this helps for you.

    #95725
    phrazelle
    Participant

    I’m having the same issue with the Buffer Underrun errors, but getting (0), (1) and (2). The system works, buttons are mapped correctly, just no audio.

    I am running audio through this USB device (http://www.adafruit.com/products/1475) using this tutorial (https://learn.adafruit.com/usb-audio-cards-with-a-raspberry-pi/updating-alsa-config) without issue on everything except for Mupen64Plus.

    My guess is that the OUTPUT_PORT setting in mupen64plus.cfg is trying to send the audio through either the HDMI or the 3.5mm jack and not through the USB.

    Thoughts?

    #95616
    Floob
    Member

    Although there are “default” native resolutions, some games dont follow the rules, so its not 100% accurate unfortunately. Bear in mind some of those links in your first post show the res I wanted to display the output in, not the native resolution. For example I increased the GB to about 1.75 times the native size.

    Jaguar
    Max resolution – 800×576

    ZX Spectrum
    256 × 192

    N64
    240p (320×240), 288p (384×288), 480i (640×480), 576i (720×576)

    PS1
    320×240

    Cave Story
    320×240

    Virtual Boy
    384×224

    #95611
    InsecureSpike
    Participant

    ok, i’m wanting to make some overlays for each system and want to scale down the aspect ratios, but not sure how to work out what each system’s default aspect ratio is?

    I’ve found a few here.. http://smartretro.co.uk/forums/viewtopic.php?f=3&t=52

    and here… http://smartretro.co.uk/forums/viewtopic.php?f=3&t=57#top

    so we have; gb, gbc gba, gg, lynx, sms, nes, snes, pce, megadrive & neo geo

    but needed are; jaguar, virtual boy, cave story, psx, zx spectrum & n64

    thank you for your help

    #95601

    In reply to: N64 problems…

    eymano
    Participant

    Unfortunately im only get a black screens with a error message when im trying to start any N64 game. This is after im install mupen64plus testing from setup.

    #95591

    In reply to: N64 problems…

    eymano
    Participant

    Hi, thx for ure reply!

    1. Yes, 3.0 beta 2
    2. Both setupsscript and mupen64 testing are fixed!
    3. My controller is not listed in inputAuto.cfg file. Im using a standard snes usb from retrolink. I want to add the information, but i dont know what to write. I have tried to add the controller information i got from retroarch when im did the configuration but i didnt work.
    As i wrote before, i need to know exactly what information i have to add to inputAuto.cfg.

    Thx

    #95564

    In reply to: N64 problems…

    phoenix
    Participant

    First, are you on 3.0 beta 2? because if not, you should update to it.

    Second, you should update your setup script, and install the testing emulators if you are going to run n64 games. I have found the mupen64+ testing glesN64 works well with mario themed games except Yoshi’s Island.

    Third, if your controller is listed in the /n64/InputAuto.cfg file, it should work for you.

    phoenix
    Participant

    Digging around the forum, many questions/solutions on running N64 games depend on the software version and emulator versions. Many videos and tutorials are woefully outdated. For a point of reference here is what I’ve learned using a Raspberry Pi 2 and 3.0 beta 2:

    Mario Kart
    – best is MP64+(test) w/gles2N64
    runs great. Split screen fine

    Star Wars Racer
    – best is MP64+(test) w/gles2N64
    only tested in practice races

    Super Mario 64
    – best is MP64+(test) w/gles2N64. playable

    Yoshi’s Story
    – best is mp64+ (test) w/gles2rice, but it slows down as it gains complexity
    may be helped with settings?

    Zelda
    – best is mp64+ (test) w/gles2rice

    Kirby
    – best is mp64+ (testing) w/ gles2rice

    007 Goldeneye: too slow to be playable, but mp64+(test) w/rice is best
    SW: Rogue Squadron: locked up my pi on any setting.
    South Park: no luck with any emu
    Toy Story: no luck with any emu

    note: I had to map a joystick button to exit the emulator – I have had no luck in configuring hot keys for n64 games. I also had to insert screen resolution for the “rice” games to display on the full screen instead of the bottom left hand quadrant.

    Additions comments and recommendations to this short list are encouraged!

    #95299
    chunkypops
    Participant

    Hi guys, will I be able to run 4 xbox 360 wireless controllers with one PC adapter
    -> N64 obviously :D?

Viewing 35 results - 701 through 735 (of 1,578 total)