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I don’t know if EVERYONE would want this, so maybe make it an option during setup. It would be great if there was an option to have all save files for all emulators dumped into a single “saves” directory for easy backup.
I have my ROMs stored on my (gentoo-based) file server. I copied them locally to the Pi during setup. Because of this, I don’t really need to back up my whole ROMs directory on the Pi when I want to wipe the storage. What I ended up doing, is creating a “saves” directory in /home/pi/RetroPie, sticking my save files in there, and sharing it out with Samba (just append this to /etc/samba/smb.conf)
[saves] comment = saves path = /home/pi/RetroPie/saves writeable = yes guest ok = yes create mask = 0644 directory mask = 0755 force user = piThen bounce the service/reboot
sudo service samba restartOnce that’s set up, you can edit /opt/retropie/configs/all/retroach.cfg and uncomment/complete the save file directory line.
savefile_directory = /home/pi/RetroPie/savesUnfortunately, this only works for Retroarch-based emulators, and others like mupen64 are still independent, so it will only be possible if the emulator supports redirecting save files.
e.g., mupen64 in /opt/retropie/configs/n64/mupen64plus.cfg
SaveSRAMPath = "/home/pi/RetroPie/saves"The GBA emulator, for example, does not have an option like this as of RetroPie 2.6
I have built a bartop arcade cabinet with a Xin Mo controller for my arcade buttons/joysticks. I also would like to use my two DS3 wireless controllers for emulators like SNES and N64 since they have shoulder buttons, etc and are just better suited to those games. After many hours of config hell, I have finally got almost everything setup the way I want. Almost …
For NES (FCEUmm) if my DS3 controllers are connected, it always overrides my controller config and assigns them as User 1 and User 2 even though I want to use the arcade buttons for NES. I have mapped out the buttons in the libretro GUI and even pointed the start command in es_systems.cfg to bypass the shared retroarch.cfg in favor of a static one I saved after manually mapping out the buttons from the Xin Mo controller. I set “Autoconfig Enable” to OFF in the GUI and confirmed that input_autodetect_enable = “false” is in the cfg file.
Is there a way to setup a preference for User 1 and User 2 to always be the Xin Mo even if the DS3 controllers are connected?? I have attached my cfg file.
Topic: Backing up n64 Save Games?
Hi, is there a way to backup my n64 save games if I want to re-image my SD card? Thanks, Jared.
Topic: Mupen Exit button
Hi All,
So I want to be able to quit Mupen64plus using an N64 controller. This should be easy but seeing all the buttons are used properly in the emulator it means I need to have a combination to exit.
Can I map Joy Mapping Stop to two buttons? I.e “J0B0” + “J0B9” (The start and Up C buttons)?
If I choose the right two button numbers I’d like it ideally to work when the 360 pad is plugged in also.
So I have been able to get Super Smash bros. to work fine on Mupen64plus with both the 2.6 and 3.0b2 builds using the rice plugin. Its plays great and excellent framerate except when it loads multiples of the same character. Link vs Link is a little choppy. Team Yoshi(18Yoshis!) is something like 4FPS and even though only three are on screen at the same time emulation speeds up proportional to how many I have killed.
It has no problem with 4 different characters on the screen at the same time so I suspect it has enough memory.
Any thoughts as to why this could be? The game runs flawlessly otherwise and my efforts messing with config file settings have been fruitless thus far.
This is more of a “why does this work?” rather than “how do I do this?” type post. I’m a long-time Linux user and this is stuff I like knowing.
Running RetroPie 2.6,
How exactly, once a controller is detected by udev, does RetroPie know to consistantly associate that device with a specific controller profile (e.g., USB_2-axis_8-button_gamepad.cfg) after its been unplugged and plugged back in?
Is there some config file where the device ID is assigned to a profile after you run the gamepad setup?
Right now, I just have a Buffalo SNES controller, but I have a Mayflash N64 and a Mayflash SNES/NES/Genesis controller adapter on the way and would like to know how I may troubleshoot potential problems BEFORE it’s an actual issue.
I’ve seen this thread:
But it’s huge and quickly devolved into bug reports and becomes impossible to follow. It’s been a while now and I’m wondering how Retropie is currently doing on the Raspberry Pi 2? I currently use a R-Pi B+ and am considering upgrading to a R-Pi 2.
Also, if I do upgrade, is there a tutorial anywhere on how to migrate my existing settings over to the new Pi, or do I have to start over?
Edit: I should also note that I am mostly interested in N64 and earlier systems for emulation.
Thanks!
Hi all,
When using rice video with mupen64plus it only shows on the bottom left side of the screen. I have tried changing the resolution and framebuffer setting and always shows the same.Has anyone solved this issue?
Best Regards
Hi all,
I tried to update my retropie to the latest version by doing:
sudo apt-get update sudo apt-get upgrade cd Retropie-Setup sudo ./retropie_setup.shIn the script first UPDATE Retropie Setup Script and then UPDATE Retropie Binaries.
Once i Did that i lost my Mupen64plus installation. The N64 is not anymore accessible in emulstation as I still have some Roms in /roms/n64-mupen64plus
did i miss something ?
Dear reader,
For a long time now I’m a big fan of RetroPie-project. Recently I bought a Raspberry Pi 2. Mostly because of the N64 games I wanted to play.
So far so good. SD burned and everything works like a charm. Until the moment I tried to play a N64 game in the N64 emulator (Libero I thought, not the mupen64plus).
I have installed a Logitech Rumble 2 USB controller, (it’s exactly like a ps2 controller). Almost every button works, except the moving button, the left analog stick.
I’ve watched and read, I think, almost everything there is to find about, setting up a controller for the N64. But still… Nothing.On the mupen64plus emulator everything works fine tho. The only problem I in the mupen64plus emulator is the lack of my hotkeys.
Could somebody please help me, anything like a link or some pointing in the right direction would be appreciated.
If only I can use the Hotkey’s in the mupen64plus or analog stick in the Libero emulator.system: Raspberry Pi 2 standard settings, not overclocked.
Retropie-project latest image
(16 GB SDCheers,
MichelTopic: Aspect Ratios of Systems?
ok, i’m wanting to make some overlays for each system and want to scale down the aspect ratios, but not sure how to work out what each system’s default aspect ratio is?
I’ve found a few here.. http://smartretro.co.uk/forums/viewtopic.php?f=3&t=52
and here… http://smartretro.co.uk/forums/viewtopic.php?f=3&t=57#top
so we have; gb, gbc gba, gg, lynx, sms, nes, snes, pce, megadrive & neo geo
but needed are; jaguar, virtual boy, cave story, psx, zx spectrum & n64
thank you for your help
Topic: RP2 3.0b2 N64 game configs
Digging around the forum, many questions/solutions on running N64 games depend on the software version and emulator versions. Many videos and tutorials are woefully outdated. For a point of reference here is what I’ve learned using a Raspberry Pi 2 and 3.0 beta 2:
Mario Kart
– best is MP64+(test) w/gles2N64
runs great. Split screen fineStar Wars Racer
– best is MP64+(test) w/gles2N64
only tested in practice racesSuper Mario 64
– best is MP64+(test) w/gles2N64. playableYoshi’s Story
– best is mp64+ (test) w/gles2rice, but it slows down as it gains complexity
may be helped with settings?Zelda
– best is mp64+ (test) w/gles2riceKirby
– best is mp64+ (testing) w/ gles2rice007 Goldeneye: too slow to be playable, but mp64+(test) w/rice is best
SW: Rogue Squadron: locked up my pi on any setting.
South Park: no luck with any emu
Toy Story: no luck with any emunote: I had to map a joystick button to exit the emulator – I have had no luck in configuring hot keys for n64 games. I also had to insert screen resolution for the “rice” games to display on the full screen instead of the bottom left hand quadrant.
Additions comments and recommendations to this short list are encouraged!