Homepage Forums Search Search Results for 'n64'

Viewing 35 results - 666 through 700 (of 1,578 total)
  • Author
    Search Results
  • jdaly82
    Participant

    So I noticed something today and maybe someone can figure this one out and maybe it can create a solution for this problem. I bought an N64 controller today and noticed that when I played SNES games the X and Y as well as the right and left shoulder buttons worked. So when it loaded I noticed the file name: Generic USB Joystick and went to /opt/retropie/emulators/retroarch/configs to find the file to see how the buttons where programmed, but he file isn’t there in that folder. Anyone have any ideas as to where the file is then? And if so maybe that’s why when I modify USBGamepad.cfg it doesn’t fix the problem on the SNES controller?

    #97417
    jonv
    Participant

    Does anyone use any of these USB N64 controllers available from funstock: http://www.funstock.co.uk/retro/pc-mac-usb-controllers
    successfully with Retropie N64 emulators?
    I wasn’t expecting such a choice!

    Floob
    Member

    In RetroPie 3, the NeoGeo roms go in
    /home/pi/RetroPie/roms/neogeo

    Then when you run one of the roms, press x to choose “gngeo” as the emulator (assuming thats the emulator you have the romsets for).
    You only have to choose a default emulator once.

    Do the same (press x) when you start a n64 rom, just to confirm you are using the right emulator.

    juicebag85
    Participant

    Hi.

    I recently used Floobs videos to configure my controls for mupen64plus and the neogeo on the RetroPie 2.6 which worked absolutly perfect for me.

    Now I got my new Raspberry Pi 2 and I installed the RetroPie 3.0beta2 Image. After a few problems with my wireless Xbox 360 Controller which is connected via the official Microsoft dongle everything work quite nice, except of two things.

    1. I can’t configure buttons on my joystick to for example exit the mumpen64plus. In 2.6 it worked for example with “J0B12”, which I configured at “/opt/retropie/configs/n64/mupen64plus.cfg”. Now it doesn’t. Can someone please tell me which command I have to enter?

    2. The neogeo emulator seems to be different than the one from the 2.6. It also doesn’t work. Is there a way to get it running like in the 2.6 version or is there another solution?

    I did everything like descripted in Floobs video:
    1. http://www.dailymotion.com/video/x2i0xsf_retropie-how-to-get-n64-emulation-working-on-the-raspberry-pi_videogames
    2. http://www.dailymotion.com/video/x2icw2z_retropie-running-neo-geo-games-on-a-raspberry-pi-gngeo_videogames

    But now they’re a bit outdated. :(

    Please help. :)

    #97317
    phoenix
    Participant

    [quote=95299]Hi guys, will I be able to run 4 xbox 360 wireless controllers with one PC adapter
    -> N64 obviously :D?

    [/quote]

    I have played Mario Kart with (3) Logitech 310s, and then with (2) xbox wireless controllers using a MS USB plugged directly into the pi (no powered hub). Both worked fine, so I wouldn’t know why not. I only have 2 wireless xbox controllers, so I can’t check that.

    #97289
    herbfargus
    Member

    You’re wasting your time- the processing power of the pi is unable emulate the GameCube or Wii. It can barely handle the N64. My computer even has issues emulating the GameCube (granted it is older). You’re best using your PC or the original GameCube- but if it were possible the GameCube on the pi would be awesome :)

    patrickm
    Participant

    How to get perfect video scaling

    On a fixed-pixel display, you have to stretch the native resolution of a game by a whole integer amount, otherwise you will get ugly scaling artifacts; some pixels will be larger or of a different shape than others. Scaling artifacts are particularly noticeable when a game is scrolling, and they ruin the look of scanlines. To eliminate scaling artifacts, do the following:

    1. Hold “x” or “m” when launching a game to bring up the launch menu. By default, “video mode” should be blank. If it is not blank, select “remove video mode choice.” This will tell Retroarch to automatically detect the native resolution of your display.
    2. Now scroll to “retroarch render resolution.” Set this to “use video output” if using a raspberry pi model 2. Otherwise leave as is (640×480).
    3. Launch game.
    4. go to RGUI -> settings -> video settings -> integer scale ON
    5. RGUI -> options -> video options -> set custom ratio
    6. Set to whatever looks best. You can’t get to a perfect 4:3 aspect ratio but you can get close if you use the right scaling ratio. For NES for example, 6×5 scaling gets you close to a 4:3 aspect ratio with the top and bottom cropped off (see below)

    A note on 5x scale: If you use 5x scale and wish to use a scanline overlay, you need to use one designed for 5x, which I’ve provided here. It is desirable to set the Y axis to 5x scale for many systems, cropping off the top and bottom of the picture. On a CRT, the “safe area” was 90% of the picture. The safe area was the zone in which important graphics were displayed. The rest was occupied by overscan, which wasn’t meant to be displayed and which was cropped off by CRTs. With 5x scale on the Y axis, or 1200 pixels, you are cropping off 120 pixels on a 1080 display. This is 24 pixels on a 240p console, or 10%, equivalent to the entire overscan area.

    Important Note: depending on the core, crop overscan may need to be turned either ON or OFF. Crop overscan can cause problems with scaling if not set right.

    Note: these resolutions are for a 1080p display.

    NES:
    1024×960
    1280×960
    1280×1200
    1536×1200

    Genesis:
    960×896
    1280×896
    1280×1120
    1600×1120

    SNES:
    1024×896
    1280×896
    1280×1120
    1536×1120

    Doom:
    1280×1000

    Quake:
    1280×1000

    N64:
    1280×960
    1280×1200
    1600×1200

    PSX:
    1280×960
    1280×1200
    1600×1200
    *note: it doesn’t seem possible to get perfect integer scaling with psx at the moment. The sharp-bilinear shader with one of the above resolutions is your best bet for minimizing artifacts, but it will cause a dip in performance.

    PC Engine:
    960×696
    1280×1160
    1600×1160

    More systems will be added as they are tested.

    killefer762
    Participant

    I was wondering if my xbox360 controller would vibrate playing n64 games. Is there a way to make that work to simulate i have a rumble pack?

    sevik
    Participant

    I had this problem when running mupen64plus. In addition the sound was extremly loud. I fixed it by changing the audio plugin in “/opt/retropie/configs/n64/mupen64plus.cfg”.

    # AudioPlugin = mupen64plus-audio-omx
    AudioPlugin = “mupen64plus-audio-sdl”

    Note: I’m not an expert and I don’t really understand what I’ve done. But so far it works ;-)

    #97031
    phoenix
    Participant

    Unfortunately, for now, that’s the best you are going to get. Some N64 games just don’t emulate well on the pi. Doesn’t matter which emulator you use, Goldeneye is going to be s-l-o-w and other games Like Yoshi and Smash Bros are going to get slower and slower as the game’s graphics get more complex. c’est la vie. It will take a major improvement in the emulation software, or a new model of pi to improve N64 performance. Your best bet is likely PC emulation for those games.

    #97027
    scarix
    Participant

    I don’t think that the Raspberry Pi 1 Model B is the ideal Raspberry Pi to emulate PS1 games. I got a Raspberry Pi B+ and i couldn’t even play SNES games with the Super FX chip at a decent frame rate.

    With the new Raspberry Pi 2B I could emulate all games (that i tested) on SNES, PS1 and N64 with good frame rate and Decent gameplay.

    So i would say if you want to play PS1 games, i would recommend a Raspberry Pi 2B.

    #97019
    kapnin
    Participant

    So I have been trying to get my Pi running N64 games for a while, and when putting the roms in the N64 folder, all of the games have been buggy and extremely hard to use. So I have been trying to put the roms into the “n64-mupen64plus” folder (which apparently has been working way better for others), the N64 icon does not show up in the emulationstation menu. Any help?

    #97014
    mrmax1
    Participant

    Hi guys!
    I’ve recently found Retropie and started using it and it’s awesome.
    I’ve got a logitech cordless rumblepad 2 and a Pi 2 B and Retropie v.3.0 beta.
    Unfortunately, I ran into trouble with some games: Pokémon Ruby & Saphire and Mario Kart 64.
    I screwed up a few settings considering the n64 emulator using rice to get mostly working graphics but now I can’t reset the monitor mode I chose. Could you tell me where the settings from the splash screen in the picture are saved and how to reset them? screenshot
    After leaving the n64 emulator, I cant use my keyboard in the console anymore. After quitting emulationstation, it doesn’t resond to my keyboard and just restarts ES. I have to reboot after this to get the keyboard working again. ES does respond to the keyboard even after leaving mupen64 though.
    The two of the Pokémon games don’t work at all with gpsp or lr-gpsp while other GBA games just work fine.
    Btw. I’m playing German versions of the games.
    Thanks in advance!

    #96970
    garfield85
    Participant

    Hi,

    First off, thank you!

    second, I’ve installed the experimental Mupen emulator and I notice a
    big difference in performance. But still some games are a bit laggy..
    I’ve tried all 3 settings and noticed big differences in all 3.

    Isn’t there a file that that is optimized with all the N64 games of at least most N64 games on the Raspberry Pi 2?

    Greets,
    Michel

    #96905

    In reply to: PS2 Emulation

    mavic19
    Participant

    [quote=11686]i dont think it will work on pii
    even the n64 emulator dont work properly

    [/quote]

    Ummm, my N64 emulator is now running smooth as silk. It just takes a bit more time playing around with all the configs than the other emulators.

    #96904

    In reply to: N64 mupen64plus sound

    mavic19
    Participant

    Fixed!
    Switch the audio plugin to:
    mupen64plus-audio-sdl.so

    #96902

    In reply to: N64 mupen64plus sound

    mavic19
    Participant

    To change audio output:
    sudo nano /opt/retropie/configs/n64/mupen64plus.cfg

    The first block of settings will include an option to select HDMI or analog audio out.
    If you want analog, enter 0
    If you want hdmi audio, enter 1

    The problem I am having now is that using analog output has negatively impacted the gameplay. It’s not horrible, but it stutters a bit now.

    I’m playing around with the different audio settings in the .cfg but all seem to produce no change. The only thing I haven’t done is change the audio frequency from 33600.

    Anyone else run into this problem?

    mavic19
    Participant

    Any way to adjust the audio so it’s forced through the 3.5mm output? All my other emulators do, but mupen64plus wants to output hdmi only.

    Djinny
    Participant

    I updated the mupen64’s sources, and after doing so, i can no longer to get it to change the video core used, it’s locked into Rice.

    Also is there a way to test ricrpi’s mupen64 using retropie 3.0 beta2
    If someone has the step by step for this specifically, and so it’ll use my keybinds, please do let me know.

    #96788
    herbfargus
    Member

    Not a chance- the processing power of a raspberry pi is not capable of emulating the Xbox- its barely able to handle the N64. Not to mention i dont even know of a functioning xbox emulator plus Xbox is an x86 processor – the pi is ARM. If you’d like to replicate most of retropie on your computer I created a video on how to set it up

    The one advantage to having it on the PC is you’re able to use emulators that require more processing than the pi has, like pcsx2 for the PlayStation 2 which has most of the same titles as the Xbox. Retropie is at a point where it has most of the emulators it is capable of running, so you’re stuck with what’s there- namely any console before the year 2000- or more realistically 1995… See here for what retropie has:
    https://github.com/retropie/RetroPie-Setup/wiki

    #96653
    phoenix
    Participant

    yes, you can make mupen64plus gles2n64 (testing) the default, and it should be, not only for that ROM, but for N64. The only exception I have really found is Zelda, which runs better with Rice. Mario Kart runs sweet with the (testing) mupen64plus.

    #96652

    In reply to: N64 crashing?

    phoenix
    Participant

    I have found that a “kick-back” to the ES menu almost always means a bad ROM.

    Several N64 games work just fine, like Mario Kart, but you need to install the “testing” version of MUPEN64plus as already pointed out. I second herbfargus’s idea to test the ROMS on Project 64 (to rule that error source out).

    phoenix
    Participant

    I just finished my Retropie, pi2, and RP2b2.

    I first tried option 3 of the xbox controller setup, but, although jstest correctly identified my controller, no button pushes registered. So, I renamed the xboxdrv files, and tried option 1, which worked perfectly. Just a data point.

    I did find that for Mario Kart, I had to remap via the AutoInitcfg.ini, the “Z” button trigger (which I mapped to the RT), and also the start button. In mupen64plus.cfg, I mapped the “exit emulator” to “JOB10”, which is the big “X” button in the center of the xbox 360 controller.

    Mario Kart now works fine, and I can exit no problem.

    For the record, I have experimented with SNES-type controllers, N64 (Retrolink) controllers, and Logitech F310 controllers along with MS xbox360 wireless controllers. The xbox 360 wireless controllers are (by far) the most elegant solution. The Retrolink controllers are horrible. The SNES controllers are good for little kids, and work well with Sega, Atari 7800, NES and SNES games.

    #96633

    In reply to: N64 crashing?

    herbfargus
    Member

    You could also try changing the emulator using the x or m menu option as you launch a ROM, you could try installing mupen64plus testing from the experimental menu option in the setup script and then selecting it as an emulator in the x or m menu. I’ve just conceded that its too much of a headache to try and configure each game with the perfect settings to make it barely work. I stick with a PC for n64 emulation. It is also possible you have a bad source of ROMs. You could test them on a PC with project 64 to see if they work.

    spy64
    Participant

    Hey guys,

    So I recently started over and imaged a 64GB card with the new Retropie 3.0 Beta for My Pi2. The good news, controller config issues I was having are now magically gone. The pain point for this topic is that whenever I try to launch any N64 game it goes to the balck screen where it says “to configure” blah blah blah “hit X or M” blah blah blah you see before the game actually launches… and then goes right back to the game selection screen. Any thoughts?

    #96567
    gizmo98
    Participant

    If you start game there is this “press x or m” message for a short time. Select gles2n64 for MK64 because it should be the fastest and best looking plugin for this game.

    erik
    Participant

    Hi there,

    I have a similar problem. If i follow the tutorial to setup my four xbox controllers somehow the the driver numbers are mixed up. This is what happens when i try to configure controller1:

    pi@retropie /opt/retropie/emulators/retroarch $ ./retroarch-joyconfig -o /opt/retropie/configs/all/p1.cfg -p 1 -j 0
    etropie/configs/all/p1.cfg -p 1 -j 0
    Found joypad driver: udev
    Using joypad: Xbox Gamepad (userspace driver) #3

    I don´t know why but somehow js0 allways gets #3. I think i could fix this for retroarch by changing the device number for each player but in mupen64plus this doesn’t work.

    Is there a way to use your rules file to fix this?
    Could you give me some details of how to make the rules file work?

    #96564
    gizmo98
    Participant

    1. There should’t be any big difference between our mupen64plus and mupen64plus 2.5. We compile core, ui, and some other plugins from current vanilla source. If you open retropie_setup and install from source you should have mupen64plus 2.5.

    2. Game specific settings must be setup in different locations. Video Plugins store these settings in two files:
    /opt/retropie/configs/n64/RiceVideoLinux.ini
    /opt/retropie/configs/n64/gles2n64rom.conf
    One is for rice plugin, the other for the n64 plugin.

    Global rice settings are stored in mupen64plus.cfg. N64 settings are stored under gles2n64.conf.


    @olapaulakoski
    use another emulator or plugin

    Anyone got n64 Mario Kart working?

    #96560
    gizmo98
    Participant

    You are using mupen64plus-libretro with rice plugin at the moment. Use another emu or plugin. Press x/m at game startup and select another one. MK64 + RetroPie Beta 2 runs fine with:
    mupen64plus-libretro + gles2n64 plugin
    mupen64plus + rice plugin
    mupen64plus + gles2n64 plugin
    mupen64plus-testing + rice plugin
    mupen64plus-testing + gles2n64 plugin

    Mupen64plus-libretro + rice is default because it does not crash your pi with certain games and uses retroarch controller setup. Mupen64plus standalone should be faster but needs more effort to setup unknown controllers and hotkeys.

    g0nz0uk
    Participant

    Hello,

    I’m just testing the n64s Mario Kart on the pi2 and add the menus are corrupted and one in the game it runs slow.

    #96530
    falcon1029
    Participant

    Just a few questions:
    Has anyone tried the new release of mupen64plus (2.5 released on 2015.04.26)? I’m kind of an amateur when it comes to this stuff. Not sure how to apply updates like this just yet.
    Where and how can I apply best game specific settings for N64 RPi2 emulation? There’s a lot of contribution in this thread but not a consolidated source from what I can tell.

    Thanks

    #96508
    phoenix
    Participant

    the best way is to edit the mupen64plus.cfg file’s “exit emulator” joystick button.
    I use a Logitech F310, and I used “J0B10”, which is Joystick 0, Button 10 (left analog push). Works great for all N64 games. No quotes used in the edit, btw.

    jfmanamtr
    Participant

    OK. I am trying to get mupen64plus to work on my retropie (ver2.6). I have 2 Logitech Gamepad F310s. I went into /opt/retropie/emulators/n64/mupen64plus.cfg. I modified the start button & tried adding hot keys to exit the emulator…. well, that is not working. Help! Thanks.

    ~J

    #96409
    tendonut
    Participant

    Are you having the same weird graphical issues with all 3 systems?

    I’ve personally experienced this issue with the N64 emulator. Luckily, RetroPie comes with a few N64 emulator plugins for Mupen64plus.

    Assuming you have RetroPie 3.0 Beta installed, once you start the game, immediately hit X or M on a keyboard after you select the game and the screen goes to a command line and it gives you the option to select different entry. Try the to see what one gives you the best performance. You can do this on a per-ROM basis, since some roms get along with certain emulators, but not others.

    #96407
    kevinscheff
    Participant

    the emulators i currently have that are having issues are the NSE,atari 2600 and the N64 i have tried re installing the roms it doesn’t seem to be working

Viewing 35 results - 666 through 700 (of 1,578 total)