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  • eldo73
    Participant

    Hi, I watched Floob’s video (all 60 minutes!) on config files in v3b2, and I’m sure the info was in there, but I’m going to have to go back and take detailed notes, I think. In the meantime, can anyone tell me how to specify a controller per emulator?

    I’ve built a small console device that has 2 sets of arcade style controls interfaced using the xin-mo usb controller. After a bunch of mucking around, it actually works pretty good. I also have a Logitech dual action usb gamepad that I’d like to use for it’s analog joysticks, basically in the n64 and psx titles. Everything works fine if I plug and unplug the appropriate controllers, but is there a way to specify that the Logitech is to be used for player 1 in those two emulators, while the xin mo is used for P1 in the others? Any help is appreciated!
    Jared

    #98625

    In reply to: N64 at 1080p?

    patrickm
    Participant

    [quote=98617]Please tell me how. Clocked my PI2 and the n64 is still laggy.

    [/quote]

    What’s your memory split? I recommend 256 mb to GPU.

    #98617

    In reply to: N64 at 1080p?

    snorp
    Participant

    Please tell me how. Clocked my PI2 and the n64 is still laggy.

    #98536
    snorp
    Participant

    Hi,

    ive tried following with my ps3 Controller

    Since I’m using button 6, I set that line to: Joy Mapping Stop = “J0B6″

    J0 means player 1 and B6 means button 6.

    and “J0B16” (16 is the PSButton)

    but neither J0B6 for Select nor J0B16 for PSButton worked for me :(

    can someone post a solution to quit the N64 Emulator with the PS3 Button?

    Thx

    scottren
    Participant

    Another issue, and I’ve notice this after installing snes-9x-next, is the audio from all roms will sometimes randomly stop (NES, SNES and N64). I have to reset the game to get audio back. I really notice it when I’m in the game setup (to Load and Save State). When I Load State, the audio just stops. I’m running 2.6 right now, but I also notice 3.0 doing the same thing. Thoughts? Anything in a config file I need to set?

    pulpblogger
    Participant

    I was able to hack cheats to work with 2.6 by modifying the runcommand for mupen64plus. I tried with BETA 1 and now with a fresh BETA 2 and keep getting a Segmentation Fault error.

    Has anyone else experienced this issue?

    If you reach this post looking for cheats, here is how they *should* work for Mupen64plus:

    – Download https://raw.githubusercontent.com/libretro/mupen64plus-libretro/master/mupen64plus-core/data/mupencheat.txt and place it in /opt/retropie/configs/n64
    – Run /opt/retropie/emulators/mupen64plus/bin/mupen64plus –cheats list “/home/pi/RetroPie/roms/n64/Whatever ROM You Want To Cheat.z64”

    You should then get a readout of the cheats available & make note of the ones you want to use.

    Now, this is the part that is the “hack”, you must add an “emulator” to the list of run commands in /opt/retropie/configs/n64/emulators.cfg

    I am trying to hack the cheating AI in Mario Kart 64 but I thought it would be best to start with a working cheat code (infinite stars). So I added this line:

    mupen64plus-gles2n64-mkcheat=”/opt/retropie/emulators/mupen64plus/bin/mupen64plus –noosd –fullscreen –gfx mupen64plus-video-n64.so –configdir /opt/retropie/configs/n64 –datadir /opt/retropie/configs/n64 –cheats 0-3 %ROM%”

    This is exactly like the mupen64plus-gles2n64 line EXCEPT, I modified the text before the = sign (adding mkcheat) and added the command-line option for the cheat at the end, though before the %ROM% variable. The 0 represents the number of the cheat code (Infinite Items) and the 3 represents the option (Invincibility Star) which gives us –cheats 0-3.

    Now, what this does is give you an additional “emulator” to choose from when you configure the game/emu by hitting X or M after launching from EmulationStation. Change the default emulator+rom option to the “mkcheat” version and mupen should attempt to launch with cheats enabled.

    #98410
    link2803
    Participant

    No faces on characters in SSB, unreadable text in Banjo-Kazooie, stuttering images in Mario Kart… the list goes on. For some reason, N64 emulation has never really be cracked and there will always be small glitches with N64 roms that just come as part of the emulation experience ;)

    That said, audio glitches can normally be improved by overclocking the CPU or increasing the video memory allocated.

    P.S. Windwaker on the N64? Thought that was a Gamecube release?

    #98288

    In reply to: N64 controller setup

    TorVaga
    Participant

    Check out this page: https://github.com/retropie/RetroPie-Setup/wiki/Nintendo-64
    It shows you what buttons is assigned where on the N64 controller. I am struggling to get this controller work myself, since the games I try to play is launched in Mupen64 (atleast that’s what I think).

    #98276

    In reply to: N64 controller setup

    phoenix
    Participant

    The Retroarch configuration will only work with the libretto emulator, which in my experience, is not optimal for N64.

    You can modify/edit/check the Retroarch config – it is kept in opt/retropie/emulators/retroarch/configs/ (I think – I cant check, as I’m on the road). If you use the MUPEN64PLUS emulator, then the config file is in the InputAuto.cfg or maybe I got it backwards and it is AutoInput.cfg. Anyway, that file is in the opt/retropie/configs/n64/ folder.

    To figure out the EXACT name of your controller (so you know which configuration to edit), from the terminal, type
    jstest /dev/input/js0 (and check your button map while you are there).

    Hope this helps.

    sparklydeath
    Participant

    I just started running N64 games on my Raspberry Pi 2 RetroPie. They run alright, kind of. Except, when for instance I run Windwaker or Mario Kart the audio continually skips. The music just cuts out over and over, and the sound effects are really distorted. Also, in the mario kart 64 menus all of the text and images are distorted and blurred to the point that you can’t read them. Finally, when I run something like pokemon snap there are all sorts of weird rendering problems. Any ideas or tweaks on how to fix that? I’ve already tried multiple roms. Thanks!

    gusgmb
    Participant

    I am having trouble with a Retrolink N64 Usb controller.

    I tried running the retroarch controller config via script, but i can’t figure out wich default retroarch button mapping pairs with the N64 style buttons. Or in other words, how the core treats the Z and C buttons.

    The script asks for L2, R2, etc. buttons but never asks for an C UP.

    Also, in-game when I press Z the emulators keeps alternating control mode “default and alternate” I don’t want this to happen.

    Anyone have success configuring it?

    Here are how retropie maps my controller.

    
    B 8
    A 6
    START 9
    Z 7
    C UP 0
    C RIGHT 1
    C DOWN 2
    C LEFT 3
    L 4
    R 5 
    
    

    Thanks for the help.

    #98167
    Omnija
    Participant

    I also noticed that i had some issues when using the default rpi2 overclock. For some reason i kept ending up with stalling and unresponsiveness, had to putty reset it.

    I was wondering if someone could take a look at my config. I’d basically like to give it a bit of a boost, while having it dial down when not being used.

    # overclock
    arm_freq=1000
    sdram_freq=465 (450)
    core_freq=465 (450)
    #over_voltage=2

    # overclock idle
    arm_freq_min=900
    sdram_freq_min=450
    core_freq_min=250
    initial_turbo = 30

    Also id like to know how harmful it is to raise the core_freq since it’s being raised almost double the default value?


    @charco
    psx runs well with out overclocking since i haven’t overclocked mine yet and it works great, as for the n64 it takes some tinkering.

    #98111
    sdbrook
    Participant

    Open the file: opt\retropie\configs\n64\mupen64plus.cfg
    Locate the line that says: Joy Mapping Stop =
    This is the joystick event string for stopping the emulator. For my iBuffalo SNES controller I set the exit button to Select, which is button 6, since the N64 controller has no Select button anyway.

    Since I’m using button 6, I set that line to: Joy Mapping Stop = “J0B6”

    J0 means player 1 and B6 means button 6.

    You cannot use hot keys for this emulator, but with this configuration I simply press select while in game and it exits out to Emulationstation.

    I hope this info is useful.

    #98107
    labelwhore
    Participant

    N64 will not work well on a B+, it simply isn’t fast enough.

    #98099
    phoenix
    Participant

    If you search “N64” using the search panel, you’ll find a lot of useful info.

    Update your setup script, and you will be able to install the mupen64plus-testing emulators. I found that the mupen64plus- testing with the gles plug in runs the best overall, while the rice plugin runs Zelda better. MANY GAMES WILL NOT RUN PROPERLY NO MATTER WHAT YOU DO. That said, the Pi2 will do better than the B+ – you should set the overclock to “Pi2”. My memory setting is 256MB.

    #98087

    In reply to:

    InsecureSpike
    Participant

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    pfunk237
    Participant

    Ok i am using N64 glens2rice emulator and i configured my ps3 controller to work.

    But how do i map an exit button?

    jellearts
    Participant

    Hi there,

    I’ve been trying to relive some of my childhood memories with retropie. Thusfar I really love it!

    Unfortunately I can’t seem to get the N64 roms working properly… Allmost all of them have a crackling sound, plus the framerate is really slow.

    I’ve been reading up on the forum regarding config.txt settings, and after like 30 different attempts I still don’t have a nice setup.

    Also, running on a 5v power cable guys.. so there should be no issue there.

    Any suggestions?

    ps: if you managed to find the ‘holy grail’ of config.txt please upload it to the forum. Most of the tips are just bits and peaces which might be in conflict with other settings.

    #98028
    denus
    Participant

    Have you done an update /upgrade / rpi-update already?

    Because I did nothing special, and everything is running fine, except for the N64 emulator, but that’s a known issue.

    I just use the predefined emulators, didn’t change much except for the controls & smooth video.

    x52p
    Participant

    I have big performance Problems with my Raspberry Pi 2.0
    Using retropie v3.0 (sd image)

    i have connected:
    usb controller and wireless keyboard

    SNES games run poorly with bad sound and low fps (for example Mario, super metroid, F zero)

    I don´t understand that because I saw a lot of videos of people running even starfox or n64 games fluidly

    I´ve already set the clock to the raspi 2 setting, everything else is left default.

    I´m new to RetroPie and hope someone can help me.

    #97982
    charco
    Participant

    Hi, I have set my new Pi 2 to the “Pi 2” overclock setting.

    Do I need to have my Pi 2 overclocked to get the optimum emulation for N64 and PS1?

    I have it enabled but do not have a heatsink, is this safe?

    Should I disable it if there is no real performance increase?

    #97964
    patrickm
    Participant

    Is it possible to run N64 games at 1080p native (not upscaled from 720p), or is this too much for pi?

    If not, I may have to seriously consider buying a 720p display.

    Edit: got this working :)

    #97930

    In reply to: XBOX 360 Wirless

    phoenix
    Participant

    hmm. I’m not any smarter. I installed the driver, and actually did option one after I read a post (on here) about how it was the easiest. I did configure the controller on initial boot. For N64 games, you have to put in an “exit emulator” button into the mupen config file, but for retroarch, “back”+”start” should work fine (it does for me).

    Try this: see what Retropie names your controller (jstest /dev/input/js0) and then check the Retroarch config for it in opt/retropie/emulators/retroarch/config

    editing that file may solve your issue.

    straedom
    Participant

    Like the title says, I have a Superpad 64 Controller that Ive got setup through GPIO, everything works, except there seems to be a little lagg sometimes when reading button presses, and the Sensitivity on the analog stick, will only allow me to walk, as if I was barely touching it…

    Any ideas? Thanks in advance!

    #97825

    In reply to: N64 controller

    straedom
    Participant

    Well… heres mine, I just got it working, but its a N64 Controller Via GPIO.. I dont know if that matters… Also, my sensitivity for my Analog stick doesnt seem sensitive enough, but I dont see a setting for that.

    Hope this helps…

    input_device = "N64 controller"
    input_driver = "udev"
    input_b_btn = "2"
    input_y_btn = "5"
    input_select_btn = "0"
    input_start_btn = "9"
    input_up_btn = "h0up"
    input_down_btn = "h0down"
    input_left_btn = "h0left"
    input_right_btn = "h0right"
    input_a_btn = "1"
    input_x_btn = "6"
    input_l_btn = "7"
    input_r_btn = "8"
    input_l2_btn = "5"
    input_r2_btn = "4"
    input_l_x_plus_axis = "-0"
    input_l_x_minus_axis = "+0"
    input_l_y_plus_axis = "-1"
    input_l_y_minus_axis = "+1"
    input_enable_hotkey_btn = "0"
    input_exit_emulator_btn = "9"
    input_menu_toggle_btn = "6"
    input_load_state_btn = "7"
    input_save_state_btn = "8"
    input_reset_btn = "2"
    input_state_slot_increase_btn = "h0right"
    input_state_slot_decrease_btn = "h0left"
    
    #97764
    Yusuke Urameshi
    Participant

    Thank you Cortex,
    I will try n64 to see if the 4 players are working ‘out of the box’, as you say.
    hope it works!

    Oh and I tried what’s written on the link, but things simply don’t work, and I have no clue about the reason, sometimes the 1st joy controls both players, sometimes, i lose control both from keyboard (who is always player 1 on my config) and the joys, and need to kill the emu via ssh. And some other times just key and 1st joy work on default 2 players settings.

    #97718
    kngkoopa
    Participant

    Alright thanks its helping a little, Now I have a question what seems to be the optimal memory split to play n64 Games, Would 512 be overkill or about right?

    #97717
    cortex
    Participant

    Hi there,

    For sega genesis try the things written here:

    How do I enable 4 player games (multitap) for sega genesis

    But as you follow the link i posted in there, it is not possible to make psx 4 players work, as there is no emulation for the psx multitap.

    Every station that worked out of the box with 4 players (like n64) works without the need of configuring anything. Just start the emulator with your controllers plugged in and start gaming ;-)

    Yusuke Urameshi
    Participant

    Hy everybody!

    As the title sugests, im looking for make 4 players available in the following emus: Mame, PiFba, N64, Mega Drive.
    So far now i got to set things nice in mame and pifba, im stuck with the megadrive configs i’ve read about genesis-gx-plus and installed it, but i simply can’t figure out how to make 4 players works, i read somewhere that setting 4-wayplay or teamplay on p1 would work but this is not working here.
    my setup is kinda odd, for I want to make the keyboard p1 and 3 usb joysticks the other 3 players.
    They’re named differently and I (hope) managed to set their devices staticaly on udev (js0 will be always the same joystick, and so the others)

    If anyone seeing this post could help, even if I have to change emulator or mess in c/c++ code i will try to do.
    All I need is to make sega genesis emu run with 4 players so me and my friends could play YuYu Hakusho Makyoutohissen. :D
    If you need me to post any config files ask here, as well as any other info about setup. im running 3.0 beta 2 from retropie.
    thanks in advance.

    #97704
    mavic19
    Participant

    When you select a game to play, you’ll notice it immediately goes to a black screen and up top will say press X or M to enter configuration. Press X and it will take you into a configuration screen that will allow you to change plugins. One will allow you to configure a default plugin for all roms in that emulator. With N64, you’ll want to select the option for selecting a plugin for that specific rom. I found that Mario Kart 64 and Super Mario 64, the Mupen64plus-gles2n64 plugin works awesome. Others, like ExciteBike 64 will work better with Mupen64plus-gles2rice.

    patrickm
    Participant

    Bump; would really like to get this addressed. SNES, NES, Genesis, Doom, N64 would all be awesome at 5x integer scale, if I could get it to work without scaling artifacts.

    #97696
    mavic19
    Participant

    Have you tried utilizing either Mupen64plus-gles2n64 or Mupen64plus-gles2rice plugins? I had to mix it up on mine. Some games will work fine on one yet not so much on the other. Takes some time tinkering with each game to find the best fit. Some games just won’t run well at all no matter (even with overclocking).

    kngkoopa
    Participant

    Hello all newbie here,

    I am having issues with my N64 roms on Retropie, everytime I try to play a game it is horribly choppy and the sound will cut out randomly. Also most text dialogues are unreadable. My super nintendo Roms work fine, which leads me to believe it may be a proformence issue

    here are some additional details
    Pi Model: 2b
    RetroPie Version Used: 3.0.0 Beta
    Built From: SD Image
    USB Devices connected: Steelseries 3gc controller
    Controller used: same as above

    Guide used: http://lifehacker.com/how-to-turn-your-raspberry-pi-into-a-retro-game-console-498561192
    Followed this guide, but instead of using wifi to transfer my roms I transfered them through a Flashdrive

    I’ve tried overclocking and such. Anyone have any suggestions?

    #97467
    tabarnak
    Participant

    Hello, it’s very hard for me to properly configure the n64 controller. (English is not my first langage)
    I may be wrong but I believe this config is wrong: /opt/retropie/emulators/retroarch/configs/USB_Gamepad.cfg

    The file look like this:
    input_device = “USB Gamepad ”
    input_driver = “udev”
    input_b_btn = “2”
    input_y_btn = “3”
    input_select_btn = “8”
    input_start_btn = “9”
    input_up_axis = “-1”
    input_down_axis = “+1”
    input_left_axis = “-0”
    input_right_axis = “+0”
    input_a_btn = “1”
    input_x_btn = “0”
    input_l_btn = “4”
    input_r_btn = “5”

    input_enable_hotkey_btn = “8”
    input_exit_emulator_btn = “9”
    input_menu_toggle_btn = “0”
    input_load_state_btn = “4”
    input_save_state_btn = “5”

    #97428

    In reply to: PS2 Emulation

    pulpblogger
    Participant

    [quote=96905]

    i dont think it will work on pii
    even the n64 emulator dont work properly

    Ummm, my N64 emulator is now running smooth as silk. It just takes a bit more time playing around with all the configs than the other emulators.

    [/quote]

    I doubt all N64 games are running “smooth as silk.” Regardless, the PS2 had roughly (apples to oranges) twice the CPU capacity of the N64, and capable of 10-20 times as many polygons per second.

Viewing 35 results - 631 through 665 (of 1,578 total)