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  • d8thstar
    Participant

    hi all,

    i just upgraded my hd to a 2tb disc, copied everything over from the 1tb, all is good.

    except that the drive no longer mounts at boot, i have to quit ES, type in the commend “sudo mount -a” to mount the drive. restart ES and everything is back. from blkid, i get the following:

    /dev/sda1: LABEL=”2TB” UUID=”18ba8ee8-7a31-4efe-8625-bd64e13790fe” TYPE=”ext4″

    i have edited the /etc/fstab file with the following line:

    UUID=”18ba8ee8-7a31-4efe-8625-bd64e13790fe” /mnt ext4 defaults 0 0

    that line obviously works since “sudo mount -a” mounts the drive. did I miss a step?

    thanks

    tireiron
    Participant

    Pi Model: B
    RetroPie Version Used: 2.6.0
    Built From: SD Image
    USB Devices connected: None
    Controller used: Afterglow Xbox 360 Controller (Lights off) x1 (Upper Right Port)
    Error messages received: N/A
    Guide used: (Mention if you followed a guide): Setting Up 360 controller
    File: (File with issue (with FULL path))
    Attachment of config files: (or use pastebin.com)
    How to replicate the problem:

    Im not even sure where the heck this went wrong. I know while in the middle of scraping data, the Pi stopped responding, unable to connect to SSH. Least I couldnt get it to respond via SSH so I pulled the plug on it to get it to boot off.

    After plugging it in and it gets booted up.. It says 2 game pads are detected when I have only 1 and its been in just one slot the whole time, never removed. I did all the ‘configuring for Emulationstation’ then go to a random game in SNES. I get in and none of the buttons would work outside of B , Select and Start. I know I have the Xbox Controller Driver and rant he controller config through the Setup before I even started scraping. I back out, I ran the RetroPie Setup script to configure the controller again, this time it wont even read my button presses in the config at all.

    I tried rebooting, but now Emulation Station is saying 3 gamepads are found..

    What in the blue hells is causing all this shite to go wrong all of a sudden. No buttons are being recognized.

    eymano
    Participant

    Hello!

    I got som big problems N64 emulation on my retropie.
    Im use the newest raspberry pi 2 (1gb) with retropie 3.0.

    My problems:

    1. If im using the emulator N64- mupen64plus everything works great except the controllers because it doesn´t work with retroarch controller settings.

    And if I use the emulator N64 retroarch controller settings works fine, but all games are lagging so bad! I cant start any game or anything.

    So my question is: Can someone help me fix the controller issues for N64mupen or the video problems for N64.

    Im using a USB SNES gamepad (not the best for 64, i know, but it will work for now).

    Plz Help.

    Floob
    Member

    Ok, in that case, when you run games via retroarch it is processing this file for your controls:

    /opt/retropie/emulators/retroarch/configs/USB_Gamepad_.cfg

    You can read this by typing
    “sudo nano /opt/retropie/emulators/retroarch/configs/USB_Gamepad_.cfg”

    Assuming you havent edited
    /opt/retropie/configs/all/retroarch.cfg or
    /opt/retropie/configs/{systemname}/retroarch.cfg

    then the first file above is how it works out its controls.

    You can check the file matches your controller buttons with jstest

    If it doesnt match, just reconfigure it using the wizard here (or do it manually if you want):
    “sudo /home/pi/RetroPie-Setup/retropie_setup.sh”

    Then choose
    3- Setup
    320 – Configure input devices for RetroArch

    #95160
    saloonstudios
    Participant

    So this is still a work in progress…
    I originally wanted to squeeze this thing into an SNES cart without having to modify the Pi, but it looked tacky and I couldn’t get it to fit anyway. So I had to poorly desolder and re-solder the USB ports.
    The physical construction is mostly done. I need to hot-glue some pegs in the cart to hold the Pi in place. I also had wired up a reset button to the holes labelled “run” on the RPi2, but it caused to the Pi to just keep rebooting, no doubt due to my poor soldering skills so I just removed the button entirely.
    I do have a couple questions though. I’m building this one as a gift to a friend of mine but I have a second RPi2 and I’d love to clone the SD card once I get it all configured so I have one of my own. Is it as simple as using win disk imager to clone the SD card or are there other considerations because of the swap in hardware?
    Also I tried recompiling EmulationStation with a new splash.svg and splash_svg.cpp but I just ended up with Segmentation Faults when I tried to run EmulationStation. Are there other calls to the splash image in other files that I need to update?

    lurking-klown
    Participant

    Joypad port #0 (USB gamepad) configured.

    Anonymous
    Inactive

    Ok, i suppose you encountered the same issue i had months ago with other dual mayflash adapter on linux. To make sure, check if you have only js0 under /dev/input or if you also have js1

    If you have only js0, then you have another adapter that uses the wrong kernel driver (it recognize both controllers as a unique controller with buttons x 2). You could solve this by modifying kernel sources then rebuild it, if it can help and if you some basic understanding of linux, patches and programming, here is a patch i wrote to fix this issue with my SS adapter and my PS adapter :

    diff -git a/drivers/hid/hid-ids.h b/drivers/hid/hid-ids.h
    --- a/drivers/hid/hid-ids.h
    +++ b/drivers/hid/hid-ids.h
    @@ -362,6 +362,8 @@
     
     #define USB_VENDOR_ID_GREENASIA		0x0e8f
     #define USB_DEVICE_ID_GREENASIA_DUAL_USB_JOYPAD	0x3013
    +#define USB_DEVICE_ID_GREENASIA_DUAL_SS_JOYPAD 0x1006
    +#define USB_DEVICE_ID_GREENASIA_DUAL_PS_JOYPAD 0x3010
     
     #define USB_VENDOR_ID_GRETAGMACBETH	0x0971
     #define USB_DEVICE_ID_GRETAGMACBETH_HUEY	0x2005
    diff -git a/drivers/hid/usbhid/hid-quirks.c b/drivers/hid/usbhid/hid-quirks.c
    --- a/drivers/hid/usbhid/hid-quirks.c
    +++ b/drivers/hid/usbhid/hid-quirks.c
    @@ -50,6 +50,8 @@ static const struct hid_blacklist {
     	{ USB_VENDOR_ID_EMS, USB_DEVICE_ID_EMS_TRIO_LINKER_PLUS_II, HID_QUIRK_MULTI_INPUT },
     	{ USB_VENDOR_ID_ETURBOTOUCH, USB_DEVICE_ID_ETURBOTOUCH, HID_QUIRK_MULTI_INPUT },
     	{ USB_VENDOR_ID_GREENASIA, USB_DEVICE_ID_GREENASIA_DUAL_USB_JOYPAD, HID_QUIRK_MULTI_INPUT },
    +	{ USB_VENDOR_ID_GREENASIA, USB_DEVICE_ID_GREENASIA_DUAL_SS_JOYPAD, HID_QUIRK_MULTI_INPUT },
    +	{ USB_VENDOR_ID_GREENASIA, USB_DEVICE_ID_GREENASIA_DUAL_PS_JOYPAD, HID_QUIRK_MULTI_INPUT },
     	{ USB_VENDOR_ID_PANTHERLORD, USB_DEVICE_ID_PANTHERLORD_TWIN_USB_JOYSTICK, HID_QUIRK_MULTI_INPUT | HID_QUIRK_SKIP_OUTPUT_REPORTS },
     	{ USB_VENDOR_ID_PLAYDOTCOM, USB_DEVICE_ID_PLAYDOTCOM_EMS_USBII, HID_QUIRK_MULTI_INPUT },
     	{ USB_VENDOR_ID_TOUCHPACK, USB_DEVICE_ID_TOUCHPACK_RTS, HID_QUIRK_MULTI_INPUT },

    The 1006/3010 part is the id_product lsusb is returning.

    The other (easier) solution is to not use autoconfig.

    nickademusss
    Participant

    I am super new to Linux retropie, my back ground is I am an old school gamer from the Apple 2e to DOS and up from there, including most of the early console systems.

    When I read about the retropie system I new I had to get one and give it a shot. I have had loads of fun with it already, thanks you to all that are involved with it and it’s development!

    I have figured out how to install Retropie V3.0 beta, got my USB controllers to work, even several of my favorite DOS games.
    My issue and I am sure you guys have seen it before is that I want to go wireless with my controllers. So I have a compatable USB to Bluetooth dongle, and a NES30 bluetooth controler. Now I can get the thing to work and be seen by holding down start+b but it sees it as a keyboard, this interferes with the hotkeys during any of the emulators.
    So I disabled the hotkeys in retropie setup, this allows me to play all the game, but I can’t exit the games with out reboot…..
    Is it possible to change the default hotkeys around what I have to map this controller?
    Is it possible to add a command somewhere for an exit combo?
    Bear with me now, it’s been 22 years since I tried to learn any programming!
    Also thanks in advance for any help!

    #95105
    EkDor
    Participant

    Well some small progress. If I configure 4 of the buttons e.g. non stick pins to the stick controls I get the desired movement. Same effect if I switch the pin headers over. Stick moves smooth. This I guess is a work around. It suggests to me that it’s the USB interface that’s responsible. If I could flash the chip I could make it all go away. Maybe…

    Alternatively maybe the emulators are able to identify the 4 pins assigned to stick in the chip, through means of the signal from the interface card, and are applying rapid fire to them or something…

    I just tested something else here on that thought. I noticed Gyruss on Mame4All TAB has rapid fire options. I assigned one to the fire button and it fires in small rapid bursts with pauses just like the stick moves.

    This is the interface I’m using:
    http://www.ultracabs.co.uk/ekmps/shops/ultracabs/images/arcade-usb-interface-%5B2%5D-71-p.jpg

    Is anyone else using this? If so how does it behave for you?

    xvyion
    Participant

    My hope is that I can eventually play Legend of Zelda: Ocarina of Time. However, right now it is unplayable and I’m hoping the internet can help. I have tried two ways to get this working, one through RetroArch as the latest RetroPie comes configured to do natively. The second with just mupen64plus without retroarch on top. I’ve had different problems with both. And I’ve been Googling my problems for a week now with no luck figuring these things out. As a note, I have a retrolink USB N64 controller.

    First, Mupen. This one is the simpler of the two to describe. My only real issue is that after playing for about 10 minutes, my controller becomes unresponsive. This happens with any N64 game I’ve tried, not just OoT. That makes it unplayable. I’m also having an issue saving (save states not working), but I haven’t really looked into that problem yet because of the controller issue. I haven’t found any reason for the controller issue to be happening yet, and the controller works just fine with any other emulator (played Doom for an hour without issues as well as other games). Oh, and the keyboard is fine and I can exit the game using ESC no worries. Then when EmulationStation loads up again the controller is still fine.

    Second, RetroArch. The biggest problem I’m having is that the default controller configuration seems to be wrong. Now, I know that Mupen has it’s own configuration file. That isn’t the problem. Mupen’s controls are configured fine (I know this because as I described above I don’t have this issue when running with just Mupen). It even loads up and states the controller (Generic USB Joystick) that Mupen is using just like it does when I run the game with only Mupen. However, with RetroArch on top when I get to the menu the start button works correctly as does the joystick, but the left C button acts like it is the A button and nothing else has any effect. Also, the keyboard stops working correctly too. The enter button works as if it were the A button on the controller and that is all. ESC no longer exits the game. I’ve been able to reconfigure the controller with retroarch-joyconfig, but I haven’t found a configuration that actually makes the game playable yet.

    Additionally for RetroArch, the graphics and sound are messed up. I can’t describe it better than that. Certain textures are a bit off and certain layers (health bar) don’t seem to be displayed at all. The sound crackles a bit at times though I haven’t gotten passed starting a new game thanks to the completely useless controller settings. This is all using the same configuration (for Mupen) as with just Mupen above (which doesn’t have any noticeable video or sound issues).

    If anyone has any thoughts on either of these directions I’d be grateful. Ideally I’d like to figure out the Mupen only approach since it seems the least buggy so far, but I’d be happy with either.

    senoird
    Participant

    I have downloaded a rom set (0.106) that every game I try to start it tells me a list of files are missing. After opening the game zip I see the files in the zip that it says is missing. I am running the roms from a USB stick not the SDcard. Anyone have a clue as to what is going on here? This whole MAME and rom revision thing has been a headache. I thought the worst part of project was gonna be the woodworking lol. Thanks in advance.

    supergameco
    Participant

    Hi,

    I have scoured the web and tried everything that has been suggested on forums but I am still getting a constant audio hiss/static from my RPi 2 running RetroPie 2.3/2.6 through the 3.5mm audio jack. I have tried the following:

    – Several micro USB cables including good quality ones
    – different power supplies
    – updating RPi firmware
    – tested through an amp and headphones directly connected to Pi

    This is what I’m experiencing:

    Boots into emulationstation and all seems fine. No audio hiss at all. I launch a rom (any rom) and I hear the hiss for about half a second and then the terminal appears while the rom is loading (there is no hiss while the terminal is on screen). The rom loads and the hiss starts again. When I exit the rom back to emulationstation the hiss is constant. There was no his when it first booted into emulationstation but there is after I exit the rom.

    This seems so weird to me. I would appreciate any help.

    Thanks.

    poniesfim
    Participant

    I had to use a USB hub to do some things(wifi and other peripherals), but it won’t work. I tried swapping the USB hub with another that I know works with Minepeon. It didn’t work, so I tried swapping Pis, with the same SD card, but it didn’t work either. Are there any things I can do to resolve this?

    Pi Model: Raspberry Pi, B, first version
    RetroPie version: 3.0
    retropie-setup used

    EkDor
    Participant

    I need help. I just can’t figure out my joystick issue. Sorry if this isn’t a RetroPie issue but I’m hoping someone can help. I can’t seem to find reference to others having this issue.

    I am unable to play any games. The games run smooth. But the player sprite moves, pauses, moves, pauses etc over and over. I’ve checked all my connections. Tried different versions of retropie. Gone over every setting I can find. Started from scratch a few times.

    Not sure how to get the logs out yet.

    Running RaspberryPi 2B with a small USB interface PCB. I know I havn’t provided enough to go on yet. Please help me to help you help me… LOL but seriously. I don’t know if it’s my interface, pi or the software.

    polluxpt
    Participant

    Hi everybody.
    I don’t have many spare time so when I was almost getting my retropie setup done for v2.6 (newbie here) I got a new version avaiable.
    I was really happy with some improvements but I figured out there was no “mame-libretro” folder (I run games from usb) and renaming it to “mame-advmame” or “mame-mame4all” but roms do not load because missing files.
    My question is:
    I had everything working fine with mame-libretro so there’s any way to get this back?

    Thanks in advance!

    chris-p81
    Participant

    BTW: Using the config as described in the videotutorial, the configuration of the controllers is written to HuiJiaUSBGamePag.cfg, not the USBGamepad.cfg!

    chris-p81
    Participant

    I assume you’re using the same one I am (Mayflash SNES controller adapter for PC).It’s quite straight forward to get the usb adapter to work, it’s just plug and play. You should first check if the RPi sees the device with lsusb. It should be listed as GreenAsia. You should now be able to use the controllers to navigate in the emulation station menu. Then configure your controllers for RetroArch. I used this video as a guide:
    https://www.youtube.com/watch?v=OBloKEbBRAU
    Unfortunately I can only get one controller to work, there is no response from the second controller in RetroArch.

    #94953

    In reply to: USB No longer Syncing

    herbfargus
    Member

    BTW update your setup script first and then enable the USB ROM service from the setup menu in the setup script, and then try the steps listed above.

    #94949

    In reply to: USB No longer Syncing

    herbfargus
    Member

    Put a folder on your USB drive called retropie and try again.

    https://github.com/retropie/RetroPie-Setup/wiki/Changelogs

    USB ROM Service Not Working

    /https://www.petrockblock.com/forums/topic/install-roms-via-usb/

    It would also be helpful to specify which SD version you installed.

    tireiron
    Participant

    Among the other issues I’ve been having, the biggest one is the USB SYnc function. It worked all of 1 time. Plugged it in, it created the File directories on the drive, returned to my desktop, loaded up a few roms as a test. Ok, It worked, I go back, and Load a few more onto my thumbdrive put it back int he exact same port I had it in the first time. Reboot the pi, ES loads back up, nope, none of the games I added showed up. I haven’t touched any setting after the inital set up.

    I checked BLKID everytime I Rebooted, it sees my thumb drive, but ES is not wanting to sync.

    PI: Raspberry Pi 2 B
    OS Build: SD Image
    Controller: Xbox 360 Wired
    Guide: The USB drive one for Roms after it didn’t work when I went to add more roms. And the First time setup for SD Card.
    Filesystem Expanded: Yes
    File Path: Not sure on that.

    I did a search and I could find nothing on my issue.

    Anyone have any idea on how to allevaite this, its really giving me a headache.

    niner
    Participant

    I just got a Mayflash USB adapter today and can’t get it to work at all. Was there a trick to getting it working? I’m on RetroPie 2.6 as well.

    #94932
    gizmo98
    Participant

    Ok. I think i know what you all mean. We have autoconfig files for ps3 controllers. These files do not work with sixad “out of the box” because sixad modifies the controller name. Retroarch can only test vendor id and product id for usb devices. So it is necessary to register every bluetooth paired ps3 controller. You could also copy vanilla ps3 controller autoconfig file and add your ps3 controller name.
    I try to get vid pid detection fixed for bluetooth devices.

    gusgmb
    Participant

    Hi.

    I am trying to make my Retrolink N64 USB clone work under libretro n64, but I’m having some problems.

    I copied retroarch.cfg from configs/all to configs/n64. I want to do a completely different configuration for n64. The problem is I can’t figure out how to setup the C-buttons or the Z.

    There is not a input_player1_z_btn or input_player1_cdown_btn, and I don’t know if the emulator reads the c-butons as l2 or l3 or something like that.

    Also, when I press B the emulator displays a message saying Control: Alternate or Control: Default and I can’t stop ir or disable control mode switching.

    Any help?

    Floob
    Member

    [quote=94337]

    Keys X and Y are not being recognized in any Retroarch emulator (tested with playstation and n64).

    [/quote]

    I dont have any N64 or PS1 games to hand, but I just tried this with SNES and Megadrive and it seems fine for me. I’m using an iBuffalo USB joypad.

    chris-p81
    Participant

    I’m running RetroPie 2.6 but I was concidering an update to 3.0. Maybe that will help. Can you post your config file for the SNES controllers? That would be great help! Which snes controllers Do you use? I use the SNSP-005 controllers (pal version).

    #94891
    dannysmith43
    Participant

    Hey, I’m thinking about getting a 2.4Ghz wireless usb gamepad, will they all work the same?
    I’m looking at this one
    http://www.trust.com/en/all-products/18524-gxt-39-wireless-gamepad-for-pc–ps3
    any one else have this model?

    thanks

    ratsflif
    Participant

    I am having a bit of confusion with the controller configuration. I have a usb snes pad and it is working great in all the emulators except the pce engine emulator. In the pc engine emulator the 1 and 2 buttons are mapped to the B and Y buttons on the snes pad instead of being mapped to B and A like normal.

    I check the retroarch.cfg located in:
    /opt/retropie/configs/all/retroarch.cfg

    I was going to copy out the controller info from the configs/all/retroarch.cfg and paste them into the retroarch.cfg located in the pcengine folder then modify them as needed but I am not seeing where the controller is mapped in the all/retroarch.cfg, all the controller settings are commented out.

    I also changed the controller mapping in the osd you can pull up during the game and it worked great until i exited and reloaded the game, it then reverted back to the B and Y buttons.

    Thanks

    calumetjohn
    Participant

    I have an old arcade that I am in the process of converting. I am using an Xarcade tankstick and retropie v3.0 b2 for Pi2.

    I am wondering what the best way is to be able to use the factory $.25 coin slot.

    Can I just attach to a GPIO or do I need a program to run? or would I be better off purchasing a USB controller of some sort and only programming two buttons, one for each coin slot as I have 2.

    Thanks!

    xxgsrxx
    Participant

    Now that I have your attention!I’m currently successfully running the RetroPie using the USB game-pad and a joystick configuration. My goal is to eliminate the game-pad and only use the joystick. On start-up emulationstation boots, and I can only navigate the screen using the USB game-pad. Once the game is selected I can use the joystick configuration just fine… How do I get the emulationstation to recognize the joystick on boot-up? Can I do it through the Raspbian OS folders? Please help, and thank you in advance!

    #94818
    jons72
    Participant

    I didn’t need a powered usb for my wireless adapter. But I am running pi 2, not sure what your setup is.

    I used option 3 from here https://github.com/retropie/RetroPie-Setup/wiki/Setting-up-the-XBox360-controller

    Then I had to make edits to the rc.local file in order to pair player 3 and 4. Like I said I can go into more detail later in the week

    #94817
    djppimp
    Participant

    You need to use a powered usb hub with the wireless receiver. Its drawing more power then the Pi provides via USB

    cronos
    Participant

    Hello,

    this ist my first post. So on.
    Im running RetroPie on a Raspberry Pi 2 B with Berryboot. It works good (booting, start retropie). But there is one thing.
    I tried Version 2.6.0 and 3.0beta2 and i have always the same Problem. I only used one NES game and it runs a bit (about 10%) to fast, than the original Game on a Nintendo NES. Although the Musik in the game is a bit faster. Controller (PSOne USB) Commands work straight through with no lag. I have no promlem with them Demo games (Doom, Quake …). The nes game runs normal on a PC Emulator (Nestopia).
    Has someone an idea for this problem.

    Thanks

    g0nz0uk
    Participant

    Hello,

    I’m bought a WiFi USB adapter, the Edimax 7811 and the only way I can get it to connect to my WiFi is if I run the commands:

    sudo ifdown wlan0
    then
    sudo ifup wlan0

    This is my config:

    pi@retropie ~ $ sudo nano /etc/network/interfaces

    auto lo

    iface lo inet loopback
    iface eth0 inet dhcp

    allow-hotplug wlan0
    iface wlan0 inet manual
    wpa-roam /etc/wpa_supplicant/wpa_supplicant.conf
    iface default inet dhcp

    root@retropie:/home/pi# nano /etc/wpa_supplicant/wpa_supplicant.conf

    ctrl_interface=DIR=/var/run/wpa_supplicant GROUP=netdev
    update_config=1

    network={
    ssid=”myssid”
    psk=”mypassword”
    }

    it never connects automatically, have I missed something?

    #94768
    phrazelle
    Participant

    [quote=94508]I think I’m confused with this protoboard. I will have an extension lead in the back to power the pi and monitor, as you say the controls can be all power by the pi. I guess the speakers can be plugged into an extension lead? So it just leaves powering the led strip.[/quote]

    So the LED strips only need a 12v source of power to turn on. I have a 2.1mm barrel jack connected to the power rail on that side of the protoboard. There is a 12v 5a PSU providing power to that jack. So, everything plugged into that rail is getting juice from the 12v 5a PSU. I put header pins on the rail and made quick disconnects for the LED strips as well as the LEDs on the front triangle buttons on my build.

    As for the speakers, I have them receiving signal and power from the amp that is attached to that protoboard. That amp is getting its own dedicated 12v 5a PSU running into the barrel jack connected to the board.

    Moving forward, I will have both of those areas (the LED power rail and the amp) receiving power from the ATX PSU, but it is working setup as-is.

    [quote=94731]Where is this config file I can edit please for disable_audio_dither=1?[/quote]

    I was having the static issue and changed this in my config.txt file as well, but that dramatically decreased the overall volume for some reason. If you want to clear the static noise and retain full range of volume, use a USB sound card for the Pi like this one: http://www.adafruit.com/product/1475

    It’s not plug-and-play and you will need to do some light configuration to get it to work, but it will fix the issue at hand.

    #94739
    mcbourne
    Participant

    I’d start with a fresh 3.0 beta install. Also are you using the official microsoft receiver or a generic one?

    I’m running 3.0 beta 2 and am pairing 4 xbox controllers just fine. Using official microsoft receiver. Noteworthy, mine says 4 like it should even if I’m not using 4 at the time, so something is funny since yours thinks it has 6.

    One more thing to check is your power supply as the wireless receiver pulls power from USB, so make sure it’s getting enough power.

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