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  • shedph
    Participant

    hey folks just got my new pi 3,got sd image etc and transferred all my roms but for some reason the snes and nes roms are not getting found for some reason ..got mame n64 megadrive all working(have a dvd with all romsets and emulators)all work fine on my pc and ive tried zip files and all other accepted file types and all not showing,even though same as other roms sets,
    any one shed any light on this,
    would b much appreciated

    everything was just transferred via usb stick if that helps
    cheers

    karhu
    Participant

    The last thing you want to do after this much work is destroy it with static, and I have to keep moving mine between the office and the screen in the main room so it seemed a good investment!
    So having put the zip file on the USB stick and inserted that, plus powered off/on, I see the mame emulator come up in the list…..it says 1 game….I select it and sure enough there is space invaders, finally I’m there! Now I have the method sorted it will be easy to go back to those 1980 days. I select the game and sit back, it shows some missing files with a .e, .f, .g, .h suffix and exits. Back to the PC and check the zip file, the files seem to be there. So once again back to google and there are LOTS of people with the same issue and LOTS of people with different solutions. I wonder what is actually on my Pi, as I have no way I know of to check. I find a website that says you can connect your Pi to the same router as your PC and then access it directly from your PC, which sounds great. So next step – find the IP address of the Pi and access it from the PC.

    karhu
    Participant

    (Bear with me, almost up to the point where I’m current and actually lost).
    I’ve noticed that only some of the emulators are present as I page left and right, and no sign of mame or the ZX Spectrum, so something is obviously wrong as other emulators are present. Back to google search and eventually I find out that the emulators do not appear in the list until you actually put a rom in there, OK thats a problem explained.
    So I find some instructions on how to load roms from a USB stick and it seems pretty straight forward. I format a USB stick FAT32 and add a ‘retropie’ folder, fire up the Pi and put the stick in. Wait a couple minutes, take it out and put it into the PC. And now the retropie folder has subfolders for all the roms, it really is very easy from here on in (I think at this point). So lets go for the obvious, the old original space invaders. Found the rom (they are so small!) and downloaded, it’s a zip file. Easy this time as windows10 can unzip right there, so I do that and end up with around 5 files. I copy these to the Mame4all rom subfolder, no idea how it knows the name or anything but if it’s magic thats fine by me. I put the USB stick back into the Pi, nothing seems to have happened. Instructions say to reboot, I have no idea how to reboot so I unplug the power and back on. Again through the emulators, still no sign of mame, hmmm. Back to google.

    #122051
    Anonymous
    Inactive

    Can I just jump in here and ask what you have to do to get the Roms to copy and save to the stick? I use a usb drive to copy Roms to the Pie, but I was unaware that you could launch them off of it.

    dgreene
    Participant

    Hi folks. I’ve been scouring the forums and the known universe (google) for a solution to this, and so far have come up with nothing. I’m a total noob to the pi, and retropie, and mame for that matter.
    After successfully getting sound out of my hdmi, loading a ton of mame roms, sega and nintendo roms, and neogeo, I thought I’d like to play some of the old Atari 2600 games. I have a ton of games for it, I’m wondering if I tried to go to far with them. I loaded about 550 roms in zip format into the 2600 folder on my usb, reinstalled in the pi, powered up. At the same time loaded neogeo roms. The neogeo roms were installed, the Atari ones were not as far as I can tell at least it’s not showing up in emulation station.
    Could use some help, I’m not sure where to even look to see if they were loaded, it’s likely I did something wrong.
    Running a Rpi 3B with a 32G card (class 10) with straight retropie image downloaded here. Very interesting project for me especially being that I grew up in the 70s with pong etc, DOS 1.0 on a IBM PC (ZORK!) and that sort of thing. Once I understand the system better I’m planning on either a cabinet build with old school controls, or a old 2600 case build with USB installed in the front controller ports to make my friends crazy (they are actual gamers unlike me, the throwback)
    Thanks for any help you can offer!

    karhu
    Participant

    Controller arrives, I plug it in to a USB port and start up again. There is a lot of moving the Pi from desk with PC to screen in the main room, and it doesn’t look like it is very well protected. Emulationstation starts up, recognises the controller and I push all the buttons as it asks me, and I’m in! Can’t believe it was so easy, there are emulators and I can scroll through! Howver the only actual games I can find are doom, which is showing it’s age. Time to work out how to get a rom on to the Pi. Then I drop it, luckily nothing damaged as far as I can see but obviously a protective box is a good idea. I get online and order an acrylic one, so moral of this post is as you order your Pi and controller, order a protective box too.

    #122023
    ssimplemind
    Participant

    I’ve only used rPi3’s internal bluetooth module with pi-bluetooth installed. I’ll try and get an usb module tomorrow to check again.

    #121985
    yugiohyugioh1
    Participant

    Okay so there is no way that card would work? And how would i run roms from a usb drive?

    #121968
    sebhecht
    Participant

    Hallo guys,

    i have the same problem:
    Retropie freezes after 5-10 min while I’m playing Mario Kart 64 with my PS3-Controller connected via Bluetooth (same with other games).

    When using another Controller connected via USB I haven’t had any problems playing for hours.

    I thing it’s definitly a Bluetooth problem

    #121962
    meneerjansen
    Participant

    [quote=121907]That almost worked, but when I get to the wizard it does not register the controller button as keyboard key
    [/quote]
    Try to test on the command line (press F4 and Enter) if the controller indeed behaves like a keyboard. Letters etc. should appear on the command line when you move the stick or press buttons. Return to Emulationstation by typing “emulationstation” on the command line and press Enter.

    If you’re absolutely definitely super duper sure the controller/keyboard actually does send output to the Pi then disconnect everything but the Neo Geo controller/keyboard (and a temporary USB controller to navigate through the Wizard). At first it didn’t work for the person either in the other topic because the Pi only reacted to the input of the “real” keyboard that was connected.

    If need be: reboot your Pi and make sure NO other keyboard is connected to the Pi.

    After setting up the Neo Geo X Arcade joysick make sure no other joysticks, controllers and what have you not are connected to play games.

    Good luck :)

    #121960
    InsecureSpike
    Participant

    personally i’d never use such a large gb card, as if the card fails, you’ll have lost lots of your project, if you have lots of roms, please consider using a 4-8gb card with a large gb usb drive or hdd/ssd

    if your smaller one works no issues grab yourself a usb drive

    doofusrick45
    Participant

    I’ve looked all over to see if it is possible to configure an snes usb gamepad to work with super mario war. Is this possible? If so, could you please point me in the right direction? I’ve tried creating a retroarch.cfg file under the /retropie/configs/smw and inserting the configuration build I have for the snes, however; it did not work. Thanks in advance!

    #121916

    In reply to: Autofire on the axis

    feederchain
    Participant

    I’d have to go back and look at what others have for that controller. I actually don’t have it. I’m surprised to not see a listing for it from lsusb. I don’t think there is a need to update the kernel for you.

    I personally wouldn’t bother with permissions. Just pull the sd card and pop it in another computer and update the cmdline.txt on that. Always been the easiest for me.

    #121914

    In reply to: Autofire on the axis

    sduckie2
    Participant

    Controller 1 works for me and buttons on player 2. I am using the Xin-mo Usb controller board and can play on player 1. So I should have the 25a7:0701 in the code then? Should I update the kernel as well? If so how do I do that? One additional question how to I give myself perms to those directories to use winscp to update files from my pc?
    Thank you

    karhu
    Participant

    Step 1 (about a month ago), buy the Raspberry Pi. Seems easy online but there are two options, one includes an 8GB SD card with something called Noobs, so time to read up and work out what this is. Turns out the Pi needs an SD card to store it’s operating system on, without an SD card you can’t get anywhere. So I buy the version with the SD card and Noobs and it arrives in a little box, just a printed circuit board with some chips and connectors. In my mind I’m going to build a full retro arcade machine, but as I’m an ‘agile’ developer these days (on mainframes) I know to set myself a smaller goal and hit that first. So find a HDMI cable and plug that into a monitor at work, plug in the mini USB power and it starts up, lots of unintelligible stuff on the screen and then a type of windows look with some games. First roadblock, I’m going to need a USB mouse to get control of it.

    #121880
    petrockblog
    Keymaster

    Read the documentation again. The zip file is the berryboot software – you extract that first to a sdcard. Then you install the im256 from a USB stick when booted into berryboot.

    #121877
    petrockblog
    Keymaster

    The berryboot images are provided as is, due to them being requested. They are installed in the same way as any other berryboot image (see the berryboot project documentation) – you put them on a fat32 USB as a file and install them from the berryboot menu.

    I am unable to offer support for them though, as I don’t use them.

    http://www.berryterminal.com/doku.php/berryboot

    #121815
    Anonymous
    Inactive

    Has anyone thought of getting – or has gotten already – one of the 314GB PiDrive hard drives.

    Been looking into these over the last couple of days and been thinking it might be a good option. Faster than a USB drive, and ooodles of storage.

    #121807
    InsecureSpike
    Participant

    also, what are you wanting to do?
    run roms from usb?
    transfer roms from usb to pi-SD card?

    #121805

    In reply to: How's your input lag?

    brunnis
    Participant

    Okay guys, I’ve done a lot of testing since I last wrote. I’ve focused on performing a slightly more in-depth comparison of RetroPie on the Raspberry Pi 3 compared to running RetroArch on the PC, to sort of compare to the best case scenario.

    First off, the hardware specs:

    [b]Windows PC:[/b]

    Core i7-6700K (Skylake)
    Radeon R9 390 8GB
    Windows 10 64-bit

    [b]Linux PC:[/b]

    Dell Latitude E5450
    Core i5-5300U (Broadwell)
    Integrated HD Graphics 5500
    Ubuntu 15.10 64-bit

    [b]Monitor (used for all tests):[/b] HP Z24i LCD monitor with 1920×1200 resolution. This monitor supposedly has almost no input lag (~1 ms), but I’ve only seen one test and I haven’t been able to verify this myself.

    [b]Gamepad (used for all tests):[/b] CIRKA USB SNES replica

    I tested input lag in NES and SNES emulators and used the following two games:
    [ul]
    [li]Mega Man 2[/li]
    [li]Super Mario World 2: Yoshi’s Island[/li]
    [/ul]
    [b]Test methodology:[/b]

    I filmed the monitor and gamepad with a Canon EOS 70D in 1280×720 mode at 60 FPS. I filmed while jumping repeatedly (approximately 30 times for each test) and then analyzed the film clips frame by frame to get the average input lag.

    [b]Results:[/b]

    [b]Raspberry Pi 3 + RetroPie 3.6[/b]

    FCEUmm: 7 frames
    Nestopia: 6 frames
    snes9x-next: 8 frames

    [b]Comments:[/b] Nestopia was pretty consistently 1 frame quicker than FCEUmm.

    [b]Windows 10 + RetroArch 1.3.2[/b]

    video_hard_sync off:

    Nestopia: 7 (often 8) frames
    snes9x-next: 9 (often 10) frames

    video_hard_sync on:

    Nestopia: 4 frames
    snes9x-next: 6 (often 7) frames
    bsnes-mercury-balanced: 6 (often 5) frames

    [b]Comments:[/b] Xbox Game DVR feature was disabled in Windows’ Xbox application. Having this feature enabled has been reported to add input lag, but I didn’t really investigate it.

    [b]Ubuntu 15.10 + RetroArch 1.3.3 in KMS mode[/b]

    Nestopia: 5 frames
    bsnes-mercury-balanced: 7 frames

    [b]Comments:[/b] video_hard_sync was left off. Enabling it had no effect on performance.

    [b]Conclusions:[/b] There are a few conclusions we can draw from these tests. First of all, Nestopia was pretty consistently 1 frame quicker than FCEUmm. SNES emulation seems to be approximately 2 frames slower than NES emulation with Nestopia (at least for the tested games). However, testing on Windows suggests that bsnes-mercury-balanced is quicker than snes9x-next. Where snes9x-next is around 2-3 frames slower than Nestopia, bsnes-mercury-balanced is around 1-2 frames slower. Unfortunately bsnes-mercury is not available on RetroPie (and probably wouldn’t run very well due to its higher requirements).

    Regarding platform differences: RetroPie is 1-2 frames faster than Windows 10 without video_hard_sync enabled. Once video_hard_sync is enabled, Windows 10 shaves off at least 3 frames of input lag for both NES and SNES emulation, providing the quickest response of all three tested platforms. The biggest surprise is perhaps that running RetroArch in Linux under KMS still doesn’t beat Windows in terms of input lag.

    So, to summarize, the final standings are:

    1. RetroArch under Windows 10: 4-6 frames (67-100 ms) of input lag
    2. RetroArch under Linux KMS: 5-7 frames (83-117 ms) of input lag
    3. RetroPie: 6-8 frames (100-133 ms) of input lag

    Although Windows is the quickest, I still wouldn’t call it lightning fast, especially not in the SNES case. Adding a couple of frames for the average TV and you’re already at 133 ms input lag. That may be perfectly fine for modern shooters, but it’s not ideal for super-fast platformers. My Samsung plasma TV appears to have around 4 frames of input lag, which combined with RetroPie results in a total of 200 ms for SNES emulation. That is definitely noticeable and makes, for example, Super Mario World a lot harder than it used to be.

    One interesting development that may change things slightly for the Raspberry Pi is the ongoing development of a fully open source OpenGL graphics stack. Maybe someone more knowledgeable than me can chime in on that and shed some light on any possible ramifications? Given the fact that a PC running Linux under KMS can’t shave off more than 1 frame of input lag compared to the current version of RetroPie, I’m not overly optimistic.

    [b]Disclaimer:[/b]

    – There’s of course some uncertainty in the measurements due to recording at just 60 FPS. However, with around 30 attempts for each test, a pretty clear trend could be seen.
    – It would have been interesting to test with more NES and SNES games, but I didn’t have time for that.
    – I can’t guarantee that the HP Z24i doesn’t add some measurable latency.
    – Different display hardware (AMD, Intel, Nvidia) could very well affect the outcome.

    electronictofu
    Participant

    Hey guys,

    I’m a little lost. I’ve just upgraded to the Raspberry Pi 3 and the newest version of RetroPi. I am loading my ROMS via USB stick into MAME4All rom folder. I loaded Shinobi into the folder, and the game surprisingly works, I did nothing to it, no added BIOS or Neogeo Bios?

    Nothing else has worked yet and I’ve tried a dozen or so games from my rompack (0375B) A game for example Im tinkering with that does no work is Willow. I am going to attach a screen shot of both the Shinobi folder (Which works) and the Willow folder which as other games, does not.

    I just need some more help recognizing what files are here or needed, and if as zip or bios, within each game folder. So many videos and threads, still need some help… :)

    #121792
    herbfargus
    Member

    Also try enabling usbromservice from the RetroPie setup script

    #121790
    petrockblog
    Keymaster

    what is the output of “tail /var/log/syslog” after plugging in the usb stick ?

    Please double check you formatted as fat32, and not exFAT. Also please make sure the folder name is all lowercase.

    Anonymous
    Inactive

    hardware: pi 2
    software: retropie v. 3.6

    iv’e tried to get my retropie to copy over the rom folders to my usb. I made sure to format my usb to fat 32 and i have an empty folder in the drive called retropie. I plugged it into my raspi and it didnt copy over the files ive tried this with 2 different usb same thing happened (kingston 4gb and kingston 8gb). idk what to do anymore somebody please help.

    Anonymous
    Inactive

    Why does lr-mame2003 stretch these games to full screen, I’d much rather the intended aspect ratio because they just look strange stretched to a 4:3 aspect screen, examples:

    mame4all:
    mame4all

    libretro 2003:
    lr-mame2003

    I’d prefer to use libretro implementations as mame4all doesn’t like my USB controller, the best I’ve been able to come up with so far is using the below settings in the retroarch.cfg file but these settings apply globally and I’d rather not create a config for each game:

    aspect_ratio_index = 19
    video_aspect_ratio = 0.75 (this is just a test value however it gets close to the actual aspect ratio of pacman)

    Is there a setting somewhere that force stretching of games as I’ve looked and can’t find one, I’ve also trawled various wikis and pages but so far come up empty handed.

    #121764
    ssimplemind
    Participant

    Hi guys, I second the opinion that the pi-bluetooth service or ps3 service are at fault. I connected one of the controllers through the USB cable and the emulators have run for 4 hours straight with no problems. I tested Mario Kart for n64, TOCA2, Final Fantasy VII, Tekken 3 and Carmageddon for PSX and there was no problem, even though in the past my system froze in each and every one of those games.

    To finish the test I exited the emulators and tried to connect the second controller via Bluetooth. The controller didn´t even have time to pair and emulatorstation froze. I guess I´m stuck with wired controllers for now, but I´d still try to get to the root of the problem.

    Could there be a communication problem between the PS3 wireless service and the bluetooth service? I have yet to find other posts on the internet complaining that bluetooth on the rPi froze the system.

    #121762
    manulovesbacon
    Participant

    Hello All,

    I got everything to work on my retropie arcade cabinet, but there are some neo geo roms on FBA emulator that I can’t start. There are several roms that get stuck on “neo geo mvs system (asia /s3) ver. 6” screen. In this test-screen I can cycle true the different setup screens (set time, check if buttons are connected, color check,…), but I can’t seem to get past these screens. The game itself won’t start, whatever I do… It seems that other neo geo roms start without any problem and without showing this setup menu first.

    Does anybody have a suggestion on where to look, or what to press to get past the game’s setup screen?

    Thanks a lot for your help!

    My setup:

    Pi Model: Pi 2 Model B
    RetroPie Version Used: 3.6
    Built From: SD Image
    USB Devices connected: keyboard
    Controller used: xin-mo usb contoller

    rkrick99
    Participant

    you can use a usb keyboard if you have one common keys should be
    A = X
    B = Z
    Y = A
    X = S
    Start = ENTER
    Select = R-SHIFT
    Shoulder left = Q
    Sjoulder right = W
    D-pad left = left
    D-pad right = right
    D-pad up = up
    D-pad down = down

    #121737

    In reply to: Autofire on the axis

    janmilpol
    Participant

    Just to be sure (and apologies if been asked before) but does this solution also works for the THT ARCADE CONSOLE 2P USB controller (similar to Xin Mo but distributed by Time Harvest).

    thanks..

    #121736

    In reply to: Autofire on the axis

    janmilpol
    Participant

    Just to be sure (and apologies if been asked before) but does this solution also works for the THT ARCADE CONSOLE 2P USB controller (similar to Xin Mo but distributed by Time Harvest).

    thanks..

    rkrick99
    Participant

    in emulation station you need to configure the input in the menu screen. When i configured my ps3 controller i had to have a usb controller plugged in first and then after pairing i needed to press start and go to configure input. It should say 2 joy pads detected. I held the A button down on my ps3 controller and it found the controller and then I setup all the buttons. After that I was able to use it.

    #121730
    larsey
    Participant

    [quote=121656]Make the hotkey button nul or remove it.

    [/quote]

    Cheers! Defining it and setting it to nothing (null) works like a charm!

    Follow up: How do i bind button 5 in player 1 to exit? As I want a button on the panel to also make it go back. The button is connected to button 5 input to player 1 on the USB breakout. :-S

    g0nz0uk
    Participant

    Hi all,

    Are the xbox wireless controllers Bluetooth and if so how can I connect them with the pi3? On the Pi2 I used the USB WiFi adapter.

    Thanks

    #121715
    sabrecheeky
    Participant

    Thanks for the info, Bengus. For what it’s worth the workaround mentioned on that page to disable the built in bluetooth didn’t work for me, the pi could not detect the Dualshock over the usb bluetooth.

    #121710
    sabrecheeky
    Participant

    But at least we know what might be the problem so it can be fixed by those skilled in the mystic arts ^^.

    I’m still worried though that the problem for me seemed to occur far more often in ‘demanding’ emulators. I certainly can say I had no problems with my bluetooth PS3 controller using Retropie versions 2.6 – 3.2 on my Pi2, aside from the odd disconnection (easily solved ingame by unplugging and replugging the usb bluetooth dongle).

Viewing 35 results - 36 through 70 (of 3,655 total)