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I’ve installed a fresh image of ver 3.0 beta 3 for Pi2 and setup a generic snes usb pad through retroarch. It works great but I have some strange problems with retroarch when running the emulators as it seems to selectively disable certain keys on the keyboard, despite them being configured properly.
For example, the function keys, and the ESC key do not work even though they are defined in
/opt/retropie/configs/all/retroarch.cfg
but the arrow keys, the enter key, and some of the action buttons like the A key work just fine. It’s very confusing.I need to be able to access the retroarch menu in-game using the keyboard as emulationstation currently freezes if I open it with the hotkeys on the joypad. I’ve tried the keyboard plugged in on its own after booting a rom and ive tried it in different ports, but the same thing happens each time.
Anyone else seeing this?
This has been driving me crazy, this is the last thing I need to fix in my update to retropie 3.0 beta 2 build, all other systems and controls work just can’t get the mupen64plus-testing emulator to exit from joypad. When I plug in a usb keyboard to the pi, the ESC button will exit the emulator, but the button I have set up in the cfg file isn’t working what so ever and I have no clue why!
In jstest I have two controllers, JS1 and JS2. I am using a wireless Xbox 360 controller. All buttons work just fine in all emulators, and all buttons that I have set up in the inputautocfg.ini work fine in game with the N64 emulator, just not the Joy Mapping Stop button in the mupen64plus.cfg. Any help would be MUCH appreciated!!!!
# Joystick event string for stopping the emulator
Joy Mapping Stop = “J1B10”Thats what I have it set to in mupen64plus.cfg in /opt/retropie/configs/n64/….
This is what the emulator is picking up as my controller: ‘# SDL joystick name (or Keyboard)
name = “Xbox Gamepad (userspace driver)”And again, all N64 buttons work perfectly when a rom loads on my Xbox 360 controller, there is just no way for me to exit the rom with out plugging in a keyboard and hitting esc…. I am 2000% baffled and have no idea what else to try nor where to go from here. For the record I have tried a whole host of different exit buttons in the cfg, none work…. Please help!
Topic: Controllers index order
hi,
for example, if i plug 4 usb controllers one by one i will get index 0 for player 1, 1 for players 2 and so on, but after a reboot without unpluging the controllers, some times i get a different index order for player 1, 2, 3…
Im question is if this is because of the order of the fisical USB ports on the raspberypie or is some kind of random input configuration?
is there a way to correct this without manual changing index for players 1,2… on retroarch.cfg?
Im testing this with SNES(retroarch), Snes HuiJiaUSBGamePad and PSX twin usb adapter.
Hi,
I dont know if this is the correct place to report a bug on the last beta version. sorry if this is not the correct place for bug reports
I have a a SNES to USB adapter that works very well on version Beta 2. The 2 controllers work out of the box without any extra configuration. I think thats because the adapter is identified as HuiJia USB GamePad.
On Beta 3, with the new integrated controls configuration, after the first input configuration, Snes controllers dont work properly. For example, button “A” works for “Down”.
Just an intro message to a new project I’m working on. Converting a PS2 Slim into a console. Not a new idea but I hope to offer up a few for sale with possible interest leading to a more professional product. I’ll try elaborate on both of these.
I have a PS2 slim. Gutted it and bought parts. It will include wi-fi. 2 usb ports. 2 PS controller ports. HDMI outlet. Audio outlet. Internal power supply. Regular sized SD Card Reader Cooling for those that want to over clock it. It will be completely rebadged (de-badged). Option too come with or without a raspberry2 Pi already fitter. I will offer this because some of you may be able to get them cheaper than I can. They are not cheap where I live.
I have considered a hard-wired RP2, but think that the option for an easy upgrade or self fit is more valuable to others.
I have started on a YouTube video on this project. I’ll be fielding people input once I have posted some photos of the specifics.
Topic: Sega Saturn USB Setup
I searched and I couldn’t find specifically a topic on how to set up a Sega Saturn USB controller. I have a SNES USB style one that works flawlessly, however I gotta have that Saturn D-pad for some games, any tips?
Topic: Raspiporn
I guess it’s about time I showed you what I’m working with.
Here’s my Pi in it’s natural habitat:
[attachment file=”99388″]And the glory shot. I’ve got a 3 TB HDD in there (mostly full of kung fu movies for watching in Kodi) with a print server for wireless network/internet access (more free USB ports, yay!), with a powered USB hub that sticks out the front of the case. You’ll notice there is a CPU fan, and a massive case fan. It’s super quiet. I’ve also got a power button for the pi and an off switch that safely powers off the Pi, as well as access to the power strip switch through a hole in the top. Everything is mounted in place with screws through the bottom. There are rubber feet on it to protect whatever it sits on.
[attachment file=”99389″]It’s not meant to be pretty, purely functional, but it does a great job at that, thanks to everyone’s help here of course.
I’m using wireless Xbox 360 controllers, but my custom dual arcade stick, which is basically just 2 wired Xbox 360 controllers and arcade cabinet parts, also works with it.
Hi, I am using iBuffalo USB SNES controllers on my R Pi2 and have Select as my hotkey and Start as exit key in my RetroArch controls.
When I try to exit the FBA Libretro emulator whilst playing a Neo Geo game, these commands pull up the UNIBIOS menu instead and I have to use the Esc key on my keyboard to exit.
I would like to just use the gamepads for all navigation, is there a way to change this? Using Select + Start works perfectly in all the other Libretro emulators, so I would like to keep that and assign UNIBIOS to some other combination.
Topic: My PSP (PiStation Portable)
[attachment file=”IMG_6116.JPG”]
Here is my PSP-styled Retropie Portable implementation. I’ve been working on this since about the beginning of the year, which is why I built it with a Pi B instead of the Pi 2.0. There are several things I’d do differently if I were starting this from scratch now, but I’m happy with how it came out.
I designed this with the aim of having good ergonomics, to have a gaming station that I could comfortably play for a few hours at a time without hurting my hands. I didn’t like the feel of the little membrane pushbuttons everyone seems to be using, and instead opted for the nice 16mm illuminated mechanical pushbuttons from Adafruit instead. They have a really smooth action and a nice mechanical feel, and they glow in different colors when I turn the power on. The overall size and placement of the buttons and analog joystick was determined by what felt most comfortable in my giant man hands, I went through several design iterations before settling on this one.
The case is all printed on my 3D printer. There are only two printed parts, making up the front and back halves of the case, although they are huge parts that barely fit on my print bed. In the interest of saving space I decided to forgo connectors and just solder the power, video, and internal USB lines directly to the Pi board. Doing that let me fit everything but the joystick and buttons behind the video screen.
Still working on the power control, my goal is to have push-button on and software off power instead of the dumb toggle switch I have now. No speakers, headphone output only, and the audio quality is pretty poor, but that’s what you get with the default audio out on a Pi B.
So far I have Atari 2600, GB, GBC, and NES emulation working well. SNES works but is a little slow and the audio stutters. Still working on MAME.
Lots more details on my blog at http://drewsrobots.blogspot.com/2015/06/building-my-psp-pistation-portable.html
[attachment file=”IMG_6126.JPG”]
[attachment file=”IMG_6132.JPG”]
Topic: USB Automount
I have a question about a USB thumb drive. Initially I followed the tutorial “How to run from USB (the best method)” and i have no issues with this thumbdrive, boots up and all is fine.
Now, I want to run retropie from sd card but this time move only my roms to USB. My issue is, after i boot up and exit emulation station, my drive is not mounted to /media/usb*. I edited the fstab file and added the UUID and still doesnt mount, only manually.
I run ls -l /dev/disk/by-uuid/ and I see the drive. I can also mount it no problem and then everything works. Can anyone point me in the right direction? maybe I need to put a delay somewhere?
The 64gb thumb drive is formatted fat32. Does this matter? Any ideas?
Thanks
Luis
I’m trying to find a solution to my problem.
Using the Mayflash adapter (Product link) I get one fully working wireless controller and are happy. It is recogonized as a XBOX controller. But if I want to use more than one, I need to change from “Xinput” to “Dinput” on the adapter, and then none of them work.
Is there a way to use this adapter to connect more PS3 controllers? This is the cheapest adapter I found that support ps3 controllers flawlessly.
From the producers hompage on D- and X-input:
“If the Input Switch is set to the “Direct Input” mode, the controllers are recognized as standard Human Interface Device. Your controllers can be calibrated at the Windows Gamepad Setup screen. Up to four controllers can be recognized by a single adapter while in this mode.”“Setting the switch to “Xinput Mode” will make it possible to fool certain PC games which lock out proper input modes from the user unless an Xbox controller is attached (for a list of these games, check Wikipedia). While in Xinput Mode Vibration Feedback is available. The drawback is that while in this mode, only one controller can be recognized by the adapter.”
Hi,
I installed and configured RetroPie 3.0 (Beta 2) on a Raspberry Pi 2 today. Emulation Station detects a wired 360 controller perfectly.
I am setting this up to mainly play Neo Geo games and I have 2 Neo Geo X Gold arcade sticks which are USB.
When I plug one in and switch on the Pi, Emulation Station doesn’t detect it.
Likewise if I skip this part and try and set up the controller with RetroArch, it skips/doesn’t detect the controller either.
Has anyone got any experience of setting up this controller or know how I can get it to detect as a standard USB controller for both Retro Arch and emulation station?
Regards
Pi Model: pi 2
RetroPie Version Used: 3.0.0 (not actually sure which beta – anyway to check?)
Built From: sd image
USB Devices connected: 2 controllers, 1 usb stick (game running from sd card though), 1 keboard
Controller used: buffalo usb snes clone
How to replicate the problem:hi all! after getting mixed results with the default lr-mupen64plus n64 emulator, i installed the mupen64plus-testing one via the setup-script. i also updated everything from the binaries.
it seems that with any of the mupen64plus emulaters (testing OR the regular, and either glesrice or n64 plug), and any rom (eg mario 64) i’m getting a small delay between the actions on screen and the sound. performance otherwise seems good, but it’s really annoying and makes most games unplayable, in a way.
it’s not my TV as all other emulators work fine – in fact the default lr-mupen64plus doesn’t do anything like this, nor do the other types of emulator.
my pi 2 has a small overclock, and i changed the vram split to ~384MB (i think that’s right?). it seems all n64 games are running at my HDTV’s resolution of 1080p when using mupen64plus, which i wasn’t expecting, but the performance is good so i’m happy leaving it at that if it’s normal? lr-mupenplus seems to run at a lower resolution by default, and doesn’t have these sound glitches.
Hello Everyone,
I’m building my own RetroPie arcade console, will be made of clear acrylic and of course will be possible to see everything inside and would love to make everything nice to see.
I would like to use only one usb to power up the raspberry Pi via the control block.
As an overclock is also needed I’ve installed a set of heatsink and would like to install also a couple 40x40x20 Sunon Maglev fans to cool the system and power them using one of the RPi2 usb ports by connecting them directly to an usb type A connector, but I’m not sure if this is possible/safe and if an OC’d RPi with the control block connected and wifi dongle can spare enough power for the fans.I was thinking about installing a usb hub internally but won’t look good, I was then thinking about getting an internal usb power supply, one that can be anchored to the base but can’t find any.
Do you have any suggestion? it should be a clean installation and should be possible to panel mount.
Many thanks
Piermaria
Topic: Tomee SNES USB Exit Issue
Hey there,
My SNES USB controllers will not exit with the hotkey+start.
I’ve run through the retroarch_setup.sh and registered this device and it’s configuration. All of the key mapping works properly in every emulator but the exiting hotkey does not work.
I’m pretty familiar with this but I normally use GPIO setup.
In my retroarch.cfg file, if I add the following:
input_enable_hotkey_btn = “8”
input_exit_emulator_btn = “9”even thought the keymapping is correct, it is causing a conflict. Instead when I’m in a game (NES, Genesis, SNES, PSX, everything except PiFBA), pressing the “X” button on my gamepad will exit the emulator (this is button “0”)
Retroarch registeres the device as “2Axes11KeysGamePad.cfg”
I need to figure this out asap because it’s a customer’s unit.
Please help!