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Hi,
I have an issue setting up my wired xbox 360 controller to work.
It works in the menus without problems.
The Xbox 360 driver is installed and checked with lsusb.
I have tried editing the controller to use input-up-btn = “h0up” etc.
Have tried to go through the setup in console.When trying out some games only the ABXY buttons work and sometimes start and select.
I have also tried to reinstall everything.
Important notes; I am somewhat new to linux commands and raspberry pi.
I have followed several guides to perform this controller installation but it does not work.My goal is to have it working on N64, SNES and GBA emulators. Can this be done with 1 single config file?
Thanks in advance!
Good evening,
i really like this project, and respect the time you spent working and optimizing it. I Built my own case and had some fun playing some SNES games with Friends. Well N64 would be even more fun.
my Raspberry Pi (Model B, with 512mb RAM) using the retropie image 2.2. Wont boot any n64 roms.
unfortunatelly the log doesnt told much about the problem (just rom closed):
Image of the loghope you guys can help me find a solution! :)
Greetings, and sorry for the grammar
Topic: Mupen64plus (ricrpi branch)
Mupen64plus-rpi is deprecated. Mupen64plus (https://github.com/ricrpi/mupen64plus) is the successor. If this emulator runs better we should replace the current one.
Topic: Getting started with V2.1
Ok, i had the 1.9.1 version up and running a while back, but hit quite a few problems, got busy doing other stuff and forgot most about it. So yesterday i installed the new 2.1 version, and what an improvement. I’m impressed ;) NES, SNES, SMS and SMD working great. Mame4all, got MK1 running,
but not joystick only keyboardworks, but not start, and analog stick instead of d-pad. N64 not working at all. So to list the challenges:1. N64 games doesn’t start. I can see the roms start to load, and everything seems ok, the resolution changes, but then it quits and goes back to ES2. If i quit right after, i can still read the loading sequence.
Core: Starting emulation 1945 Core: Starting R3400 emulator: Dynamic Recompiler Core: Init new dynarec Core Status: Stopping emulation. Core: R4300 emulator finished. Core: Stopping emulation at 3200 Core Status: Rom closed. Powering on HDMI with preferred settings2. /opt/retropie/configs/all/retroarch.cfg, this seems to be set up only for keyboard, but it does work with joystick also.
Well, except for Mame4all. And i want to configure a hotkey combination to exit games. Is there another config file i’m missing?3. The Mame roms (this is thin ice for me) have several versions. MK1 only has one version and does work. But MK2 has a r14 and a r32 zip-file in addition to the mk2.zip, and also three listings in ES-Mame. None of them work. Same with MK3. EDIT: I’ve now tried several other games that work, and i usually keep the main version, even though there usually are another us and japan version. Is tat correct? Seems like some games needs more than one rom file. They are 0.37b5.
4. Minor issue, but the scrapper seems to have issues with dashes. for instance pac-man can’t be located, but i do find it when i check online.
after finally getting everything up and running i added roms to various folders to see if this wuold show the other emulators in emulationstation. However, the 5 emulators showing genesis,ports,macintosh eyc remain the same and n64/snes etc are still not showing. Would anyone be able to assist? im very nw to pi and its been a struggle to get this far to be honest so any help would be greatly aor appreciated. sorry for spelling mistakes…..my delete keys not working. Ha!
ok I have been going threw my network to add roms but I need to getusing filezilla or think its called cyberduck this way I can see all the files and add the themes and also the bios that are holding me up from plying neo geo and GBA I even made the gpSP folder but cant get to it to add bios I know their is a way to do it command line but i am about a week or two into Unix and this is a whole new world for me right now.Let me know… oh yeah also cant get my MAME to run or my N64 the N64 will start to load then all the script getsreally small and blurry and then well it boots back to the main screen.
Okay, so here’s what happened.
So, I start up my retropie for the first time, and the n64 usb controller works fine, it’s mappable, it’s configurable. Then, I rebooted it, in hopes of putting my roms onto it. My controller would no longer responding. Why is this happening?
Topic: RetroPie Will not work
Okay so iv had the raspberry pi for about a month and iv been fooling with this retro-pie arcade project on and off for the whole time. It absolutely will not work. Iv looked through forums, others problems and everything. I have installed via image burner on my PC and iv installed via Raspbian. The biggest problem I face is that the keyboard stops working for some reason (its not the keyboard, iv tried 5 different keyboards and all the same problem). Ok so I reset the pi until I somehow manage to log in and get to coding. I can finally expand and download drivers for controllers and keyboard works fine (for a few keystrokes after reboot) so I get it to controller config and it finally recognizes my PS3 controller. I set it up and there’s an error. After a few quick searches I find out why (that I cant use it on certain emulators well certain keys). Anyway I get it done and I go to install a ROM via flash drive. And SURPRISE it doesnt create a ROM directory in the flash drive. Ok so I do some reading and I figure out about how the folders supposed to be so I create a rom folder and within it I put a n64 folder with 3 different games in it. (rom’s work, iv tried it on my pc’s emulator). Only 1 actually copy’s over (the pi still hasn’t made other folders on the directory). I load into the game and I get a script page… I wait about 5 minutes and it keeps glitching every 2ish minutes to a different frozen screen. Ok so I decide to try a new rom installment method via WinSCP. Now when I boot my retro-pie the keyboard doesn’t even respond to anything. The Pi works fine with any other OS. But it will not work with retropie. I cannot find anyone else with this problem. Is there anything I can do or anyone that has had the same problem that can help me? Thank you.
Hey guys,
I´m running a RetroPie Raspberry Pi Rev. B with the Retropie GPIO Adapter and a SNES controller. Everything works just fine. Now I want to connect a PS3 controller via Bluetooth for PS and N64 games etc.. As Bluetooth dongle I´m using the ASUS BT 211 model and it is connected via powered a USB-HUB. I followed the installation guide, but I get an error while compiling Sixaxis:
pi@raspberrypi ~ $ cd QtSixA-1.5.1/sixad
pi@raspberrypi ~/QtSixA-1.5.1/sixad $ sudo make
mkdir -p bins
g++ -O2 -Wall -Wl,-Bsymbolic-functions sixad-bin.cpp bluetooth.cpp shared.cpp textfile.cpp -o bins/sixad-binpkg-config --cflags --libs bluez-lpthread -fpermissive
sixad-bin.cpp: In function ‘int main(int, char**)’:
sixad-bin.cpp:84:20: warning: taking address of temporary [-fpermissive]
sixad-bin.cpp:89:18: error: ‘close’ was not declared in this scope
sixad-bin.cpp:100:20: error: ‘sleep’ was not declared in this scope
sixad-bin.cpp:109:22: error: ‘close’ was not declared in this scope
sixad-bin.cpp:117:22: error: ‘close’ was not declared in this scope
sixad-bin.cpp:140:18: error: ‘close’ was not declared in this scope
sixad-bin.cpp:144:14: error: ‘close’ was not declared in this scope
bluetooth.cpp: In function ‘void do_connect(int, bdaddr_t*, bdaddr_t*, int)’:
bluetooth.cpp:104:30: error: ‘close’ was not declared in this scope
bluetooth.cpp:110:24: error: ‘dup2’ was not declared in this scope
bluetooth.cpp:111:22: error: ‘close’ was not declared in this scope
bluetooth.cpp: In function ‘int l2cap_listen(const bdaddr_t*, short unsigned int, int, int)’:
bluetooth.cpp:148:17: error: ‘close’ was not declared in this scope
bluetooth.cpp:162:17: error: ‘close’ was not declared in this scope
bluetooth.cpp: In function ‘void l2cap_accept(int, int, int, int, int)’:
bluetooth.cpp:195:26: error: ‘close’ was not declared in this scope
bluetooth.cpp:201:26: error: ‘close’ was not declared in this scope
bluetooth.cpp:221:26: error: ‘fork’ was not declared in this scope
bluetooth.cpp:228:32: error: ‘dup2’ was not declared in this scope
bluetooth.cpp:229:30: error: ‘close’ was not declared in this scope
bluetooth.cpp:242:57: error: ‘execve’ was not declared in this scope
bluetooth.cpp:254:26: error: ‘close’ was not declared in this scope
bluetooth.cpp: In function ‘int l2cap_connect(bdaddr_t*, bdaddr_t*, short unsigned int)’:
bluetooth.cpp:274:25: error: ‘close’ was not declared in this scope
bluetooth.cpp:291:25: error: ‘close’ was not declared in this scope
make: *** [sixad_bins] Error 1Any ideas how to fix this error ?
The PS3 controller was also connected via the powered USB-HUB the whole time.Topic: N64 emulation
I’m building a RetroPie for my brother’s graduation present, and I’m running into issues with the N64 emulator. Now, I’ve read that N64 emulation is pretty difficult for the pi, but what’s throwing me off is how effortlessly it seems to be running PSX games. I’ve tried various different suggestions from the internet, including reducing the memory split to the GPU (which, annoyingly, also resulted in failure to properly load themes) and overclocking with various specs, but nothing seems to improve much of anything. I either get a frame every 3 or 4 seconds, or I am treated to glitchiness, with half-rendered objects and flashing black frames. At this point, I’ve got everything back to default to keep from creating new problems.
Is there anything to be done about this? Has anyone successfully run this emulator through EmulationStation?
Topic: Banana Pi with RetroPie
If you guys don’t allready know, there is a Banana Pi coming soon. which has significantly more performance:
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Dual Core
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1GB DDR3 RAM (RPi has 512MB DDR2)
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SATA Port
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Android OS Support (tons of games :D)
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…
Imagine yourself running the OS and all of your ROMS on a SATA Drive, which has higher Data Transfer Rate while Overclocking that little baby’s dual core to 1.4GHz.
N64 and PSX ROM’s shouldn’t be a problem anymore i guess.My question now: what has to be adapted on the retroPie Image to use it?