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  • #118057
    mclambglass
    Participant

    i noticed that project n64 is amazing emulator, and when i use the same files on my rpi2 for example zelda…..the walls and text are missing game lags ect… is there anyway to get close to project n64 on rpi2

    #117946

    In reply to: Clean up, PLEASE!!!

    maketheworldbetter
    Participant

    Do you like senseless menus or emulators? Calling someone a troll is the easiest way do defame if arguments going out, isn´t it? *lol*

    Fact is that I am not the only one in this thread consider some things (lr-n64 for example) as ´senseless´, and there is presumably noone who would call the menu shown in the picture some posts above as useful.
    Furthermore I am sure lots of people would agree if you ask them that there are easy and good ways to improve some other menus – the setup for example – for a better usability, as I already had shown in another thread.

    Btw, regarding your troll: are you aware we are in a “ideas for further enhancements”-thread? Does not seem so to me, Superman.

    #117880

    In reply to: N64 xbox controller

    lavax
    Participant

    I have a similar problem. All 4 controllers are working but controller1 is player3.
    I cant edit the
    /opt/retropie/configs/n64/mupen64plus.cfg
    because it gets reset (header says it is written automatically).
    Any suggestions?

    lavax
    Participant

    I am also trying to change the

    /opt/retropie/configs/n64/mupen64plus.cfg

    but in the header it says the file is read and written automatically, so changing this file is pointless.

    I am running xboxdrv and all 4 controllers are working but the names are getting mixed up so controller1 is player3. There have to be another file where this can be set.

    Maybe this is also the place you have to change something.

    #117849

    In reply to: Clean up, PLEASE!!!

    maketheworldbetter
    Participant

    You can point to the wiki as often as you want – it does not make the mess inside the program itself better. WYSIWYG is a completely different thing.

    Btw, someone mentioned its a hobby-project…good point – especially as a hobby-project it would be much easier to manage if everything would be a bit clearer, for everyone.

    [quote=116702] @micha1982
    Der lr-N64 Core ist ein Relikt der Vergangenheit.[/quote]Davon red ich ja – warum ist er dann noch da – und wird zur besseren Übersichtlichkeit nicht ganz einfach entfernt?!

    Bloating it up with more and more emus definately does not make this software better…quite the contrary.

    thorstenh
    Participant

    Few days ago, I tested RecalBox. Recalbox also uses Emulationstation and there was an easy function to select the order of the Controllers. It was all in the GUI, I could select which controller is player1, player2 and so on. Isn’t there a way to implement that in Retropie?
    In my scenario I installed my Pi in an old SNES Case and I connected the original SNES Controller ports via Controlblock. The only problem is, that these controllers are always shown as connected, even if they aren’t plugged in. I have also 2 PS3 controllers that I want to use for N64 and PSX Games (or even for NES/SNES Games when I’m too lazy to plug the SNES Controllers in), but the SNES Controllers are always Player 1 and 2 and I’m just looking for an easy way to select the priority manually.

    #117711
    efraimsangil
    Participant

    [quote=117704]normally caused by the weak CPU of the pis, i’m afraid. not much you can do beyond using the right plugin for the right game. try mupen64plus-glesn64, and if that doesn’t work try mupen64plus-rice. even then, most games will have some sort of glitches/audio/slowdown issues.

    [/quote]

    Thanks, I think that this emulator is not optimized.

    flowlance
    Participant

    Any news to this? I’m using a NES30 Pro controller and the analog sticks are digital on the psx emulator, either on or off. Nothing in between. They work on the n64 emulator though.

    meatballsub
    Participant

    Hello,

    Forgive me if this has been mentioned before, but I did not see anything about it.

    I use an Xbox ONE and a Logitech Rumblepad 2 for controllers on a Raspberry Pi 2 Model B running Retropie. I’d like for the Xbox controller to be the default in every emulator I use. This is the case on most emulators, unless I try to play two player and/or it is a N64 game. In that case, the Rumblepad 2 is always chosen as the first controller; regardless of where I have the USBs plugged into on the Pi.

    Is there any way in the configuration files to set the default controllers for all systems? Again, the USB port swap deal is not working for me. Thanks.

    #117704
    dankcushions
    Participant

    normally caused by the weak CPU of the pis, i’m afraid. not much you can do beyond using the right plugin for the right game. try mupen64plus-glesn64, and if that doesn’t work try mupen64plus-rice. even then, most games will have some sort of glitches/audio/slowdown issues.

    #117687
    corn
    Participant

    As Gizmo said I made version which respect the aspect ration set in the ini file.

    Attached the lib file if anyone is interested to test it
    Note that this is compiled with NEON enabled so it will only work on Pi2

    The source can be found here
    https://github.com/CornN64/GLideN64
    Without the Pi2 optimizations

    #117606

    In reply to: Mupen64plus CEA

    gizmo98
    Participant

    Sorry. CornN64 has a patched GLideN64 branch but changes have not been posted upstream. I think it is also possible to patch mupen64plus so everything is upscaled and has the right aspect. I will take a look.

    #117603

    In reply to: Mupen64plus CEA

    gizmo98
    Participant

    GLideN64? There is no way config 4:3. If you set VGA resolution your TV should show a 4:3 video. Just disable any “smart” video format setting of your TV.

    Omnija
    Participant

    I’ve been trying to force the display to show 4:3 but it keeps displaying stretched?

    efraimsangil
    Participant

    Hi!

    I am trying N64 emulator, but the audio have stumble problems.

    It’s possible fix that?

    Regards

    tiagonetopt
    Participant

    Is it possible to use in there?

    I’m using lr-Mupen64plus so I can use RetroArch controls but I can’t play because this controller don’t have analogic control.

    Is it possible to change that for the arrows?

    Best Regards

    #117495
    zerojay
    Participant

    N64 is hit or miss. Some games work well, some games do not. Some games work well with certain options enabled or under a different emulator, some do not.

    #117480
    frank-w
    Participant

    no idea, how to get load/save states on mupen64 working?

    i tried also changing this lines in /retropie/opt/retropie/configs/n64/mupen64plus.cfg (will not be overwritten by autoconf):

    # Joystick event string for saving the emulator state
    Joy Mapping Save State = “J0B8/B7”
    # Joystick event string for loading the emulator state
    Joy Mapping Load State = “J0B8/B6”
    # Joystick event string for advancing the save state slot
    Joy Mapping Increment Slot = “J0B8/B5”

    take the button numbers from /retropie/opt/retropie/configs/all/retroarch-joypads/LogitechLogitechRumblePad2USB.cfg
    input_select_btn = “8”
    input_l_btn = “6”
    input_l2_btn = “4”
    input_l3_btn = “10”
    input_r_btn = “7”
    input_r2_btn = “5”
    input_r3_btn = “11”

    input_enable_hotkey_btn = “8”
    input_load_state_btn = “6”
    input_save_state_btn = “7”

    load/save works in snes-emulator with the retroarch-config and the config in snes/retroarch.cfg (same buttons, but config-keynames differ):
    input_player1_select_btn = “8”
    input_player1_start_btn = “9”
    input_player1_l_btn = “4”
    input_player1_r_btn = “5”
    input_player1_l2_btn = “6”
    input_player1_r2_btn = “7”
    input_player1_l3_btn = “10”
    input_player1_r3_btn = “11”
    input_enable_hotkey_btn = “8”
    input_exit_emulator_btn = “9”

    is that right? i did not found any explanation of the button-numbers.

    regards Frank

    #117472
    jonnyalpha
    Participant

    Thanks for the info on configuring – i’ll give it a go.

    Surely Retropie was made for the Raspberry Pi but is it just that N64 games need a little more umph? Pi 2 Quad Core 1Ghz should be OK?

    #117443
    dankcushions
    Participant

    pi zero is probably too slow to run anything other that mario 64 nicely. pi2 doesn’t do much better.

    menus are corrupt in rice plugin for mario kart 64. try glesn64 plugin. to change plugins: https://github.com/RetroPie/RetroPie-Setup/wiki/runcommand

    select is the default fire (Z trigger) button. to change config: https://github.com/retropie/retropie-setup/wiki/Nintendo-64

    #117435
    jonnyalpha
    Participant

    Hi;

    I have added an N64 ROM to my Retropie setup and N64 is now available in the Emulation Station GUI. I have 1 x ROM (Mariokart64) however when I select it the screen goes to a command prompt screen with some messages about pressing a key to configure launch options, then is says success and then at the bottom of the screen a message appears in yellow saying I have an XBOX PAD v2 controller (which I do) then back to the commmand prompt messages and then it quits back to the Emulation Station GUI?

    I tried a different ROM for Mariokart 64 and it works but the graphics and sound are terrible.

    I am using a Pi Zero? is this to slow? Or can I change any configuration?

    cyborguk
    Participant

    Hello,

    All I want to do it play Mario Kart 64 and Mario World 64 on Retropie 3.5, but can’t get my 2 Xbox controllers to work on a single button or axis.

    I have had this working all the way up from 2.6 to 3.2 so may have to roll back.

    I’ve followed https://github.com/retropie/retropie-setup/wiki/Nintendo-64

    I use Mupenplus64 and usually configure /opt/retropie/configs/n64/mupen64plus.cfg

    Has anyone managed to get it to work on 3.5?

    Thanks

    snipperdag
    Participant

    Good afternoon,

    After much playing over the past month on 3.3.1 I’ve realised there is an update and had to revise the hacks list I made myself… so I thought I’d share it and ask a hopefully simple question!

    Pi Model: 1 Model B
    RetroPie Version Used: 3.5
    Built From: SD Image
    USB Devices connected: N/A
    Controller used: Keyboard/360 Controller (official)

    The above is used to configure the SD card before placing into my Pi Zero, the lack of a LAN port is killing me. There are however no issues swapping between the two!

    My Initial Setup

    1) Write the retropie-3.5-rpi1.img to the SD card using Win32 Disk Imager
    2) Go into RetroPie/RetroPie-Setup and ‘Update Retro-Pie Setup’, then Reboot
    3) Place into the Pi and boot for the first time
    4) Setup keyboard as an input device, don’t plug in the 360 controller yet
    5) Shutdown the Pi and place the SD card back in my PC, enable ‘hdmi_drive=2’ in config.txt (or I don’t get sound on my TV)
    6) Boot back up and shell out (F4), disable the existing Xpad drivers –
    sudo nano /etc/modprobe.d/fbdev-blacklist.conf
    Add ‘blacklist xpad’ to the bottom of the blacklist, save and exit (F3 then ctrl+x)
    7) Either ‘exit’ or ‘sudo reboot’
    8) Go into RetroPie-Setup and install the Xbox 360 drivers, reboot
    9) Plug in the 360 controller and ‘Configure Input’ from the main menu, it should now use the right driver!

    Random Hacks… these are done once I am happy with the system, to keep sticky fingers out

    Remove ‘Press a key to configure emulator’ prompt
    sudo nano /opt/retropie/supplementary/runcommand/runcommand.sh
    Search for IFS= and replace the number 2 after -t with a 0
    (this removes the option for someone to mess with your emulator settings although with the new runcomamnd.sh options you may want to leave it in and just disable joystick input)

    Hiding ‘RetroPie’ from the list of emulators in EmulationStation
    sudo nano /etc/emulationstation/es_systems.cfg
    Add <!– to the start of ‘RetroPie’
    and –> to the end

    Adding ‘analogue’ support to the emulators (there are much better hacks!)
    Using ftp to access \\retropie
    Edit configs/all/retroarch.cfg to include the following –
    input_player1_analog_dpad_mode = “1”
    input_player2_analog_dpad_mode = “1”
    input_player3_analog_dpad_mode = “1”
    input_player4_analog_dpad_mode = “1”
    input_player5_analog_dpad_mode = “1”
    input_player6_analog_dpad_mode = “1”
    input_player7_analog_dpad_mode = “1”
    input_player8_analog_dpad_mode = “1”

    To prevent it interfering with PSX and N64 analogue functions edit their separate retroarch.cfgs and add –
    input_player1_analog_dpad_mode = “0”
    input_player2_analog_dpad_mode = “0”
    input_player3_analog_dpad_mode = “0”
    input_player4_analog_dpad_mode = “0”
    input_player5_analog_dpad_mode = “0”
    input_player6_analog_dpad_mode = “0”
    input_player7_analog_dpad_mode = “0”
    input_player8_analog_dpad_mode = “0”

    Possible fix for audio lag stutter –
    Using ftp to access \\retropie
    Edit configs/all/retroarch.cfg to include the following
    audio_out_rate = 44100 (this will already be in there as 48000, uncomment and change)
    audio_driver = sdl (this will already be in there but blank, uncomment and change)

    My question

    Now that I’ve bored everyone.. but hopefully put some stuff in one place! Here goes.

    On the Main Menu is the option for ‘Configure Input’, I would like to remove it so that I can leave the emulator in the hands of children and they won’t mess the joysticks up to the point I can’t remap them. I tried setting a read-only es_input.cfg but it didn’t work.

    If I can remove the configure input menu option there isn’t anywhere they can go (if you don’t count the RetroArch shortcut in game). The rest of the menu can stay otherwise I can’t reach the Shutdown/Restart options. :)

    Thanks for any advice.

    Lee

    #116742

    In reply to: Clean up, PLEASE!!!

    dankcushions
    Participant

    if memory serves lr-mupen64plus was originally the default, until it was discovered that the non-libretro version ran everything a lot better, than that became the default, so you have to go out of your way to use the lr-mupen64plus in the latest versions, no?

    [quote=116676]3. Emulators like lr-n64 still exist in the project because some games (Only a VERY select few, but some) actually run better on it! [/quote]i’m not sure this can be true? it’s a fork so it will only ever have less changes. i think if it runs better it’ll be because it default runs at 640×480 whereas mupen64plus vanilla runs at 1080 (i think). under the same settings they would hypothetically run equally, but don’t because the lr fork is missing fixes.

    interestingly, the lr-mupen64plus fork has seen a load of updates recently. it seems to have glide and gles2n64 now. might be worth revisiting! i would sooner use it as it is easier/more consistent to configure retroarch emus, if it only wasn’t previously so shoddy…

    frank-w
    Participant

    Hi,
    first i have a raspberryPi2 and retropie running, updated today with the retropie-setup-script (updated this before).

    i want to save and load snapshots in mupen64plus, but emulator does nothing on f5 and f6 and crashes on f7

    getting the log was a bit tricky, because the keyboard seems disabled (also in filenmanager [MC] started via ES).
    i can switch to console with ctrl+alt+f4, but then i can’t write anything…seems keyboard is blocked from that moment (also no ctrl+alt+del works).

    can i set save/load to my controller (Logitech rumblepad2) like in snes-emulator…googled around but found nothing but patches for recompile

    regards Frank

    #116723
    g0nz0uk
    Participant

    You have got further than me. Since Retropie 3.4 and above I can’t get my 2 wireless xboxs to work at all on the N64, all other emulators are good, don’t really want to roll back.

    #116703
    gizmo98
    Participant

    We have three hit and miss emulators: Mupen64Plus, Reicast and PPSSPP

    You can find games which run full speed (for example Castlevania X Chronicles(ppsspp), Mario64, MarioKart64, Marvel VS CAPCOM (Reicast) and you can find games which run crappy as hell (Spiderman (ppsspp), Conkers Bad Fur Day, Crazy Taxi(Reicast)).

    If you want a system which runs every game full speed you should buy a fast PC.

    #116702

    In reply to: Clean up, PLEASE!!!

    gizmo98
    Participant

    @micha1982
    Der lr-N64 Core ist ein Relikt der Vergangenheit. Der funktionierte bereits zu Raspberry Pi 1 Zeiten. Man konnte die Video Plugins RICE und GLESN64 mit einer niedrigen Auflösung benutzen und hatte den Vorteil, dass der Controller über Retroarch konfiguriert wird. Die Performance war aber mehr als mangelhaft. Der standalone Emulator ist da ein bisschen besser. Glücklicherweise erschien der Raspberry 2. Mit diesem kann man zumindest einige Spiele wie Mario64, MK64 und Zelda ganz erträglich spielen.

    Wenn ein Raspberry Pi 3 erscheint kann man vielleicht auch den lr-N64 Core vernünftig benutzen ;-).

    Zu den anderen Punkten. Ich wüsste gerade nicht welchen Emulator ich noch vermissen würde. Bitte auch daran denken, dass das hier nur ein Freizeitprojekt ist.

    #116693
    wkbrdr403
    Participant

    It seems to run a lot smoother as well with the better specs. I always see people that somehow seem to have all the emulators running full speed including n64 and ps1, but mine never can run that fast.

    #116687
    herbfargus
    Member

    Retropie was built for the pi and will be most compatible with that. It’s likely you’ll run into hardware/software incompatibilities with a board none of the developers own. Personally I don’t even think we should have the n64 be part of retropie because of how many issues we have with it. I would just recommend using a PC for more powerful systems like the n64. Not that you cant try using the cubie board but expect it to have issues.

    Anonymous
    Inactive

    Hello all,

    In the last raspbian release, an experimental OpenGL driver is included.

    https://www.raspberrypi.org/blog/another-new-raspbian-release/

    Can it help us emulating better N64 ,PSP , or Dreamcast ?

    Has anyone tried it with results ?

    Thanks for your feedback

    #116676

    In reply to: Clean up, PLEASE!!!

    ronoh55
    Participant

    1. This is a completely free project, so unbased complaining just makes you look stupid.

    2. I call your complaining unbased because there has been discussion for MONTHS on making the initial install smaller/more modular. This stuff takes time to implement and there are bigger bugs to squash right now.

    3. Emulators like lr-n64 still exist in the project because some games (Only a VERY select few, but some) actually run better on it!

    4. Unless you are compiling your system piece-meal on top of a stock Raspbian image, you are going to get the emulators you do not use right now. That’s just how the project is. If you are competent enough at linux to do that, you should have no problems fixing everything. If not…

    5. USE THE IMAGES posted on the site instead of manually updating. Flashing a new SD takes half the time doing a manual update does. You should have all the games/settings backed up and ready to put back in place so you are running in 10 mins after the new image is loaded.

    maketheworldbetter
    Participant

    Schade. Und wie stelle ich den generell für den lrN64-core vor dem Start eines Roms ein? Muss doch da auch unterschiede – Rice, Gles, Glide – geben…kann doch nicht sein, das ich damit nicht ein einziges Spiel zum laufen bekomme?!

    goodjaerb
    Participant

    I’m pretty sure this is brought up a lot but everything I’ve yet found doesn’t work.

    First thing is I am running on an Ubuntu 15.10 PC set up per the wiki.

    My mupen64plus.cfg claims I should be able to hit Back and Start J1B8/J1B9 to quit the emulator, but that doesn’t work, and all mention of it I can find online says mupen doesn’t support hotkeys like that.

    So I edit it to be just the back button J1B8 (which corresponds to jstest and the default mupen settings) and it still doesn’t exit. However I believe this is because even though I edit the file, when I run emulationstation / mupen64plus, something removes/rewrites/replaces the cfg because not only does it not work but when I check the file after it is reset to J1B8/J1B9, which I know doesn’t work.

    So I tried what I did with my reicast config and made it non-deletable/editable. Well when I run mupen64plus straight out of /opt/retropie/emulators/mupen64plus/bin it throws an error if it can’t alter the file and uses default settings anyway. So again it doesn’t use my cfg edits.

    I don’t understand if it’s suggested to edit these files why would emulationstation/mupen (and reicast fwiw) edit and replace them anyway. Is it something strange because I’m using Ubuntu instead?

    Also I would love to just use lr-mupen64plus because the retroarch configuration lets me exit, but the games don’t display right AT ALL. Maybe if someone can tell me why or how to fix lr-mupen64plus I’ll be ok.

    Thank you and I’m sorry it’s so much talking.

    #116621

    In reply to: N64 xbox controller

    g0nz0uk
    Participant

    Looks like my 2 controllers are seen as js4 and js5, normally they are js0 and js1

    pi@retropie:/dev/input $ ls -lah
    total 0
    drwxr-xr-x 4 root root 240 Feb 7 21:17 .
    drwxr-xr-x 14 root root 3.2K Feb 7 21:17 ..
    drwxr-xr-x 2 root root 100 Feb 7 21:17 by-id
    drwxr-xr-x 2 root root 100 Feb 7 21:17 by-path
    crw-rw—- 1 root input 13, 64 Feb 7 21:17 event0
    crw-rw—- 1 root input 13, 65 Feb 7 21:17 event1
    crw-rw—- 1 root input 13, 70 Feb 7 21:17 event6
    crw-rw—- 1 root input 13, 71 Feb 7 21:17 event7
    crw-rw—- 1 root input 13, 4 Feb 7 21:17 js4
    crw-rw—- 1 root input 13, 5 Feb 7 21:17 js5
    crw-rw—- 1 root input 13, 63 Feb 7 21:17 mice
    crw-rw—- 1 root input 13, 32 Feb 7 21:17 mouse0
    pi@retropie:/dev/input $

    In mupen64plus.cfg I am editing [Input-SDL-Control1] and [Input-SDL-Control2]

    Should I be creating ones for [Input-SDL-Control4] and [Input-SDL-Control5]?

    Thanks

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