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  • #103646
    smithers
    Participant

    [quote=103638]

    Hi

    First of all, thanks a lot Smithers for your image, it´s the perfect media center with the perffect an emulator system on it.

    I have a simply question. Playing with the config.txt, I have change the original Smithers overclocking settings from the original image. Could anyone tell me those overclocking settings?. Playing N64 games without any overclocking it´s really difficult.

    Thanks

    Anyone?

    [/quote]

    Hi. Sorry, I must have missed your question! Here are my overclock settings:

    arm_freq=1067
    core_freq=533
    sdram_freq=483
    over_voltage=4
      Please use with caution as they are quite aggressive settings and your pi may not re-act well to them

    . I would strongly advise using something less aggressive first then increase in increments. Something like below:

    arm_freq=1000
    core_freq=500
    sdram_freq=450
    over_voltage=4

    The reason I say this is because overclocking can corrupt your SD card if the Pi doesn’t like it and crashes out.

    Good luck!
    Steve

    #103642
    dankcushions
    Participant

    I’m a bit lost with the various mupen64plus versions now – I can’t find the github/whatever page for ‘mupen64plus-testing’, but mupen64plus core (https://github.com/mupen64plus/mupen64plus-core) and the various video plugins:
    https://github.com/mupen64plus/mupen64plus-video-glide64
    https://github.com/mupen64plus/mupen64plus-video-glide64mk2
    https://github.com/mupen64plus/mupen64plus-video-rice
    …all have received updates.

    when you rebuild mupen64plus does it grab the latest builds of the plugins? because they’re on separate repos it seems.

    i’m not sure what mupen64plus-testing rebuilds from?

    #103638
    Anonymous
    Inactive

    [quote=103603]Hi

    First of all, thanks a lot Smithers for your image, it´s the perfect media center with the perffect an emulator system on it.

    I have a simply question. Playing with the config.txt, I have change the original Smithers overclocking settings from the original image. Could anyone tell me those overclocking settings?. Playing N64 games without any overclocking it´s really difficult.

    Thanks

    [/quote]

    Anyone?

    MRKane
    Participant

    Gidday guys, I feel like a horrible noob asking this…but I can’t seem to get Mupen64plus on retropie 3.0 RC1 using multiple input axis or buttons as the one input. The command file specifies

    DPad R = axis(4+) hat(0 Right)

    but when I try the likes of

    Z Trig = button(7) button(6)
    or
    X Axis = axis(0-, 0+) axis(2-, 2+)

    Only the first option entry is used. I don’t know if this is a bug or if I’m reading the suggested command method wrong so after my google fu ran out and the frustration kicked in I decided I’d ask.

    Once again sorry for the noobness!!!

    #103615
    smithers
    Participant

    [quote=103580]UPDATE:Now the controller won’t work and I have to restart the pi by pulling the plug. How Do I make the default controls apply to this new emulator?

    side note: sometimes I have to reset my controller config on startup, how can i make it permanent?

    Will any USB N64 controller work with the retro pi?

    EDIT: Ok two things, I just want to make kodi always boot first ie be the default boot OS, how can I do that?

    EDIT EDIT: I shutdown via ssh and noticed these words about config?

    [/quote]

    Hi. Sorry for delay in replying.

    So I will try and tackle your questions one by one!

    N64 Controller config – as far as I am aware the controller config is all done manually for the N64 emulators (except the libretro version). So you would need to edit the specific mupen64.cfg file and add in your controller mapping as you want it. This includes an ‘exit emulator’ key. If you do a google search you will find a guide on how to do it (I can’t remember off the top of my head, sorry).

    Resetting controller config – are you referring to Emulation Station here, i.e. it will ask you to set up all your buttons again, even though you already have? If so – I haven’t experienced this in the RC1 build personally. Have you checked the rest of the forums to see if anyone else has this problem (maybe with your specific controller?).

    Im not sure about the N64 controller compatibility, sorry.

    Making KODI always boot first – this isn’t the way I designed it. Personally, I like to stay in one OS permanently until I want to switch back to the other. That doesn’t mean to say that it is impossible however. I could easily build a script that reset the partition back to KODI on every shutdown from within Emulation Station BUT I would need to locate the existing shutdown script that ES calls when ‘Shutdown’ is triggered. If anyone knows where to locate this then I will make an optional script for this (maybe an extra item in the RetroPie Setup section?)

    So finally, the screenshots you posted are mainly about the rumble support. This is probably because the N64 controller plugin is set to ‘Rumble Pak’ in the emulator config files. Im not entirely sure if rumble support is even implemented, but either way its not working on your pad! I probably wouldn’t worry about the message – its just a warning, however you can disable it by setting all pad plugins to be ‘Memory Card’ instead of ‘Rumble Pak’ in the config files where you setup your button mapping. Can’t remember the exact filenames though from memory, but have a snoop around and you’ll find it.

    Hope this helps!

    All the best,
    Smithers

    #103603
    Anonymous
    Inactive

    Hi

    First of all, thanks a lot Smithers for your image, it´s the perfect media center with the perffect an emulator system on it.

    I have a simply question. Playing with the config.txt, I have change the original Smithers overclocking settings from the original image. Could anyone tell me those overclocking settings?. Playing N64 games without any overclocking it´s really difficult.

    Thanks

    #103595
    geauxwave
    Participant

    @patrickm This is another great post of yours that I enjoyed reading–“Video output is poorly configured by default” (link). Achieving minimal to no input lag is important to me. That’s why I still have a Sony CRT that I use for my retro consoles (I have an NES, SNES, Genesis, Saturn, N64, PS, PS2, and Xbox hooked up to it). I’m hoping to be able to achieve a somewhat “comparable” experience with my Pi on LCD TV’s.

    Quick question… you mention that Crop Overscan should be set to OFF on most cores. Can you tell me which ones require it to be ON, from your experience so far?

    Thanks again.

    “Video output is poorly configured by default”

    video output is poorly configured by default.

    [quote=103586]Thanks! I was reading some of your posts last night. Very informative stuff. I especially like the approach described in “How to get perfect video scaling…”. I think that is the way to go for sure. If you have any advice/tips/numbers for my 720p setup, that would be greatly appreciated.

    You don’t want to scale the overlays, just make one that is the same size as your desired resolution. They are very easy to make with the tile feature in Photoshop or Gimp.

    Regarding the uneven scanlines with Hyllian, that’s a scaling issue- you probably don’t have the aspect ratio set right. to avoid these artifacts, you need to turn integer scale ON under video settings, then set a custom resolution under options -> video options

    [/quote]

    #103580
    lozzajp
    Participant

    UPDATE: Had problem with mario party 3 scan lines, fixed by changing default emulator to mupen64plus-gles2n64 in emulators.cfg under roms/n64.

    Now the controller won’t work and I have to restart the pi by pulling the plug. How Do I make the default controls apply to this new emulator?

    side note: sometimes I have to reset my controller config on startup, how can i make it permanent?

    Will any USB N64 controller work with the retro pi?

    EDIT: Ok two things, I just want to make kodi always boot first ie be the default boot OS, how can I do that?

    EDIT EDIT: I shutdown via ssh and noticed these words about config?

    maplicito
    Participant

    Thanks again. I take it some of the emulators come with whatever files are necessary, and some of them have an install entirely separate from the BIOS? I had wondered if I needed to do that, but since I was running N64 and Sega ROMs just fine, I thought I must not.

    Thanks for having patience with a noob!

    #103495
    epe9686518
    Participant

    There really isn’t any point to using the vanilla mupen64plus install at this point, as unless I am missing something, the testing version is simply the vanilla core with tested per game configs for both rice and gles2N64 for all the games. This is the proper emulator settings and per game configs to get the games that we can get playable right now. Using the vanilla version would simply be doing the same thing we are already doing with the testing core over again.

    As far as the GPU goes, the N64 appears to use slightly more GPU memory than other emulators, but nothing major, so as long as you are giving the gpu 128 to 256 it should run the games fine, the ones that will run. Giving it more wont make any difference in which games play at this point, and cutting back the cpu memory will actually cause problems in games when you reach a certain point of gpu memory.

    #103494
    MRKane
    Participant

    I’ll just chime in and say that I’ve been testing with an untampered mupen64plus on 3.0 RC1 if that helps clarify my additions a little :)

    #103468
    herbfargus
    Member

    Sounds good, thanks for your contributions :) in the mean time I’ve created two new sheets on the compatibility list for vanilla mupen64plus and lr-mupen64plus if people are feeling ambitious.

    #103467
    dankcushions
    Participant

    that’s fair enough! i confess i sidelined n64 testing when i got odd issues with sound lag in mario 64 – i get a small delay in sound effects (but otherwise perfect performance), compared to videos online which seem perfect. i feel like the n64 emulators are more GPU dependent so things like resolution, GPU memory split, and all manner of config settings, could explain it, but i gave up fiddling.

    right now it works great with the mupen64plus (vanilla) for 4 player mario kart and f-zero, which is all i really wanted. i’ll do a fresh install when 3.0 goes final and try again from there :)

    #103466
    herbfargus
    Member

    As far as I understand it, the mupen64plus-testing has optimised configs for the games that perhaps the others don’t have. I could be mistaken though. Gizmo is the one who would know the most about it as its his repo. I’m not sure about the long term plans for integration with the main mupen64plus core but I’m guessing once configs are sorted out then maybe it would be integrated?

    I guess it just depends on how thorough people want to be with their testing. I don’t have as much time for testing as I’d like to have. I’m all for being thorough as long as it is easy to understand. Perhaps for now we can start with mupen64plus-testing (I’ve ammended the column title to say best video plugin) but we could duplicate the page and add another sheet for the regular mupen64plus emulator and another sheet for the lr-mupen64plus emulator as well if you’d like.

    And these are all just assuming that there are no config changes- there are a whole bunch of settings within the configs that may be able to be altered in order to get the games to be more playable and those could be a whole other set of sheets… it can get complicated pretty fast :P

    #103465
    dankcushions
    Participant

    [quote=103252]Should I have two columns for the plugins? or should I just leave it with the one column and have people choose which plugin works the best? (I think how it is right now is probably simplest)
    [/quote]

    for me i think we should have 2 columns for the plugins, and arguably 2 more for the plugins of the regular mupen64plus (the testing is for just that, no? or is it actually going to be mergedback into the regular, or made into a proper branch?). maybe even another 3 for the libretro version!

    right now i feel like it’s not obvious that the plugin used is the best one – has the other even been tested? anyway, just my opinion :)

    milan285
    Participant

    Its just an idea for now to make a BMO using retropiehere is a portable n64 that is the approx size of the BMO
    For those who don’t know who dont know who BMO is he is a portable robot-console from cartoon series “Adventure Time”here take this picture
    so the hardware is easy to make,the problem is the OS
    i have chosen RetroPie because it alredy can play games,
    Now we need to fork RetroPie to play fulscreen videos of beemos face that i will make but they will be like this(he will speek if you move infront of his camera he will say this https://www.youtube.com/watch?v=Awj2_Qr1YUo
    also if you type stuff in the console (a question tab) that is activated by pressing a button on his belly(also there is a keyboard option(usb))
    he will activate retropie’s interface and games will be playable

    console.word == raw_input:
    
    if console.word == "Play me a song bmo" or "play a song" or "bmo play me a song":
      omxplayer myvideo.mp4

    of corse you will need to do it better than me beacuse that is just and example of poorly written phyton + Gnome

    also for omxplayer (we need to make a better player that can only be closed if a button is pressed and it oppens RetroPie) there is a Gnome code needed

    sudo apt-get update
    sudo apt-get -y install omxplayer

    of course when

    so i need help with the os (if you dont want to make it just give me some advice)
    also the project may continue if i have engout support

    #103443
    corn
    Participant

    For 2D games you should stay away from applying any frame skip (Yoshi story).
    Some games like Rayman2 and Donald duck renders stuff directly to the framebuffer and it will take a while before they show something on the screen. Once that happens start pressing the start button and you will get to the menu (unfortunately with scrambled fonts…).

    On a second note how do you go about installing mupen64plus (not libretro) for development?
    Compiling from source will wipe out the source once all is compiled…

    #103440
    MRKane
    Participant

    No need to thank me – it’s a labour of love. I’m part of a little group of retro-gamers where the xBox 360 will gather dust and the N64 and GameCube controllers are always out (and we sink untold hours into casemods, internal lighting, electrical tweaks/overclocks and other odd experiments like ambidextrous N64 controllers…I’m not sure if it’s pathetic or awesome actually)

    #103432

    In reply to: N64 issues

    herbfargus
    Member

    processing power on the Raspberry Pi 1 isnt good enough to run the n64- it barely runs with a Raspi 2 as it is. I usually just stick with my pc for n64 emulation. You can check out the compatibility list on this thread if you want an idea of which ones sorta work on the Rpi 2.

    N64 Compatibility List!

    #103423
    herbfargus
    Member

    There seem to be endless configs to tweak for n64, so it can be tedious at times. I’ll verify things as I test as well. Thanks for all your work on this.

    #103420
    kwjamesblond
    Participant

    Hey I just installed retro pie 3.0 and when running n64 roms the video and sound are very choppy and the game is unplayable. I’m using a 1st generation raspberry pi.
    -Thanks and any help would be great

    herbfargus
    Member

    I had some knock off n64 controllers and the axis buttons were really finicky so when I would press up it would press up and right- i had to be real careful with each button press to make sure I only got the one I needed otherwise it would say it was taken already. Its possible yours may be similar. (It was actually the same controller name too- dragonrise generic USB.)

    #103286
    Anonymous
    Inactive

    I believe the save state is due to permissions on the folder. I think the RetroPie Setup script has a helper menu to solve it or you can run chmod on the RetroPie/roms directory.

    Something like (but probably not as this is rwx for all):
    sudo chmod -R 777 ~/RetroPie/roms

    As for the N64 the emulator (mupen64plus) has several ‘plugins’ that are used for the video player; different games require not only different plugins but also occasionally different configuration as well.

    There is a thread in the general section for N64 compatibility list. Please check there.

    #103277
    jenksie
    Participant

    Which games lag on N64? A lot of N63 games still lag so it could be the game.

    Anonymous
    Inactive

    Hello everybody!

    I’m having some problems with the configurations of my retropie, and i want some help of you guys. If you can help me of course…

    Before i start i would like to apologize for my bad english. I’m Brazilian, and maybe i have some problem to say exactly what i need, if so, please ask me and i will try to put it into another way.

    So here we go!

    I just config my retropie (raspberry pi2 with retropie 3.0 BETA 4) to load games directly from the usb, everything ok until now, but i’m having problems to save state. Every time that i try to save, or load, it fails! Does anybody here have any idea of how to fix it?

    and…

    I’m having some vídeo problems with n64 and psx as well, both emulators have a high tax of lag (n64 is almost frozen), what can i do to improve the performance?

    In any case, thank you for your time! Hope you can help me =)

    #103244
    MRKane
    Participant

    herbfargus,

    Do you mind if we add to that list? I’ve been hitting up the N64 emulator as my primary (as I’m a bit of a nut for that system) and could post things as I figure them out or come across them. I’ll do my best to adhere to your style guide that’s present. Alternatively I could send through information for you to add.

    neotrace
    Participant

    Hi,

    i did manage to get 4 PS3 Controller to work over Bluetooth today, unfortunatly there are no games that work with 4 Players at the same time.

    The only won working was N64 Mario Kart but the Game lagged a bit and the sound was awful.
    Any suggestions how to improve this or is this a matter of the N64 and i have to “just” overclock it?

    Or any other games that 4 players can play at the same time, haven’t tried MAME till now, guess thats the best option?

    take care
    NeoTrace

    #103129

    In reply to: N64 on rpi2

    herbfargus
    Member

    Just for reference I’ve added a post with the N64 compatibility list:

    N64 Compatibility List!

    herbfargus
    Member

    So lots of people have been curious on N64 emulation so I created a list of all the games (I kept regional varations out just to keep it simple) for the community to contribute to.

    First and foremost for consistency’s sake its best for those contributing to it to be using a Raspberry Pi 2 and using the Mupen64plus-Testing emulator (installed from the experimental menu in the retropie setup script.)

    With those contingencies being met there are 3 columns to edit- one for the plugin being used (gles2n64 or Rice), the second for status- again a simple stable or unstable, and third a column for notes explaining the nature of the instability.

    Here’s the Sheet:
    https://docs.google.com/spreadsheets/d/1Wjzbu90l6eCEW1w6ar9NtfyDBQrSPILQL5MbRSpYSzw/edit?usp=sharing

    #103120

    In reply to: N64 on rpi2

    epe9686518
    Participant

    [quote=103075]Thanks for the reply guys, I guess I’ll wait it out on the n64.. Dying to play smash Bros and Pokémon stadium 2 mini games.
    Does the PlayStation on pi2 work fine? I’ve got ROMs but there in .ISO format? Also will I need BIOS for it too (sorry for all the questions I’m a rpi2 noob lol)

    Thanks again

    [/quote]

    smash Bros works 100% for me, no issues what so ever, haven’t tried pokemon though. I wouldn’t give up hope on N64, again I have 30 games that work just fine with the emulator. Its quite easy to put together a nice collection of working N64 games.

    PSX works 100% for me… I have yet to find a game that doesn’t work at full speed and I have over 150 on my system. And thats including running a filter with the PSX emu to help some it out.

    #103086

    In reply to: N64 on rpi2

    herbfargus
    Member

    That’s a good idea on the n64 compatibility list. I might be able to come up with something (I’ll probably leave off regional variants though as it seems redundant to put in 5 versions of the same game.) Maybe once I have time over the weekend.

    As far as your psx games being .ecm files- the source you got them from details how to extract them using a program called ecmtools. If you can’t find it Google it. They should be .bin and .cue files after extraction.

    #103082

    In reply to: N64 on rpi2

    ekstreme
    Participant

    Perhaps we should start another game compatibility list for N64 games. List what ones work with what config.

    #103075

    In reply to: N64 on rpi2

    greyhulk
    Participant

    Thanks for the reply guys, I guess I’ll wait it out on the n64.. Dying to play smash Bros and Pokémon stadium 2 mini games.
    Does the PlayStation on pi2 work fine? I’ve got ROMs but there in .ISO format? Also will I need BIOS for it too (sorry for all the questions I’m a rpi2 noob lol)

    Thanks again

    strunze
    Participant

    Hi Everyone,
    Would like to get some help on a strange controller issue. I am running RP version 3 beta 4. I am using a Game Elements PC Recoil gamepad. The issue I am having is certain emulators work and some do not. Mame and Neo Geo work perfectly. SNES,Mega-Drive, Turbo Graphics and N64 do not. The buttons respond, but the joystick movement does not work. Just like to know what I am doing wrong and if I have to configure each emulator separately. They were working fine up until a few days ago. I have been running this for about 2 months with no problems. Appreciate any help on this. Thanks :)

    #103039

    In reply to: N64 on rpi2

    epe9686518
    Participant

    As Herbfargus said, the state of the N64 emulator on PI is lacking right now, and needs some work, hopefully it will progress soon. That being said, I have got 30 N64 games running pretty much perfectly at full speed using mupen64plus testing. You are going to need to test rice and gles2n64 video plugins for each game you want to add. Some games work better with rice, some with gles2n64, just hit X when the game loads and try both. I was able to get most of the major games running pretty flawlessly but overall there are still a lot of games that I wish would work that just currently don’t. Hopefully they will improve it down the road.

Viewing 35 results - 491 through 525 (of 1,578 total)