Homepage Forums Search Search Results for 'usb'

Viewing 35 results - 2,206 through 2,240 (of 3,655 total)
  • Author
    Search Results
  • bsc76
    Participant

    I’m a really newbie and need advise in choosing a controller that works with UAE4ALL2 Amiga games.

    How do I configure the controller?

    My own suggested controllers can be PS3 wired USB-controller, fake SNES-USB-controller (the cheap one you can buy on eBay etc), Trust Gamepad GXT 24

    kmhamel
    Participant

    Ok, I got my ps3 controllers working great. Now I want to slip in a joypad encoder for a few extra mame buttons. The problem I am having is that the encoder is a usb encoder and is detected as a joystick and is the first to be detected and is assigned to js0. Of course the playstation emulator wants js0 for its player 1.

    question:
    is there a way to bind the encoder to, let’s say js3 on bootup so the other two controllers can take the js0 and js1 spots? I’ve tried to assign the encoder to joypad index 3 and that didn’t work.

    flemo84
    Participant

    Morning Ladies & Gents
    I have had my RasyberryPi 2 now for about a week. And it bloody awesome.
    I mainly got it so i can Retro Game on it. And well. Retropie is the way to go.

    I am having some issues getting the Xbox 360 controller & the Xbox One controller working. Not together. Originally the 360 control wasn’t working so i tried the One controller with the same results.

    Heres what i have done.
    Using Win32DiskImager i have written the RetroPi pi2 img to my mirco SD. (4 times in an effort to get it to work and to use fresh settings etc)
    Followed a number of guides Basicly the following steps

    1) Install xboxdrv (Have done from terminal both via puTTY & direct KB access to PI). Also from the sudo ./retropie_setup.sh script setup (puTTy & direct) (updated ofcourse)

    2) After reboot setup the init script files exactly from these instructions https://github.com/retropie/RetroPie-Setup/wiki/Setting-up-the-XBox360-controller

    3) Rebooted. Then configured the Controllers from the Register Retroarch Controller option (puTTY & direct) Both controllers registered button press’s correctly.

    4) Rebooted into EmulationStation. It detects the gamepad on boot and i can successful config that for use with ES.

    5) Now heres the issue. I am trying to run SMB & SMW on the SNES emulator (tried all 3) and i can press start on the screen where all the characters are, goes into game selection screen. I can select game using D-pad and Start. I can start a 1P game. Then in Super Mario World it does the first initial popup (video here. http://youtu.be/rIQZR2799Q0) and it just stops responding

    Software
    I believe is the EmulationStation 2.6

    Hardware setup is
    Xbox 360 controller connected via Xbox 360 USB receiver
    Xbox One controller connected via usb cord (PI is powered sufficiently)

    Any ideas?
    Any help would be appreciated

    chooky536
    Participant

    ok so i got retropie running i am going to play the games from the usb drive (i have a video tutorial im going to follow) but i have my own artwork im just wondering where i put it for it to show up in emulation station? i have yet to setup anything as im copying all my roms to the hdd at the moment

    #91067
    fingerchicken
    Participant

    Sorry been busy at work. Thank you for your response.

    Ok, now know that my controllers are working on other emulators, but this is what I get when I try to test them:

    pi@retropie /dev/input $ jstest js0
    Driver version is 2.1.0.
    Joystick (USB,2-axis 8-button gamepad ) has 2 axes (X, Y)
    and 8 buttons (Trigger, ThumbBtn, ThumbBtn2, TopBtn, TopBtn2, PinkieBtn, BaseBtn, BaseBtn2).
    Testing … (interrupt to exit)
    Axes: 0: 0 1: 0 Buttons: 0:off 1:off 2:off 3:off 4:off 5:off 6:Axes: 0: 0 1: 0 Buttons: 0:off 1:off 2:off 3:off 4:off 5:off 6:Axes: 0: 0 1: 0 Buttons: 0:off 1:off 2:off 3:off 4:off 5:off 6:Axes: 0: 0 1: 0 Buttons: 0:off 1:off 2:off 3:off 4:off 5:off 6:Axes: 0: 0 1: 0 Buttons: 0:off 1:off 2:off 3:off 4:off 5:off 6:Axes: 0: 0 1: 0 Buttons: 0:off 1:off 2:off 3:off 4:off 5:off 6:Axes: 0: 0 1: 0 Buttons: 0:off 1:off 2:off 3:off 4:off 5:off 6:Axes: 0: 0 1: 0 Buttons: 0:off 1:off 2:off 3:off 4:off 5:off 6:Axes: 0: 0 1: 0 Buttons: 0:off 1:off 2:off 3:off 4:off 5:off 6:Axes: 0: 0 1: 0 Buttons: 0:off 1:off 2:off 3:off 4:off 5:off 6:off 7:off ^C
    pi@retropie /dev/input $ jstest js1
    Driver version is 2.1.0.
    Joystick (USB,2-axis 8-button gamepad ) has 2 axes (X, Y)
    and 8 buttons (Trigger, ThumbBtn, ThumbBtn2, TopBtn, TopBtn2, PinkieBtn, BaseBtn, BaseBtn2).
    Testing … (interrupt to exit)
    Axes: 0: 0 1: 0 Buttons: 0:off 1:off 2:off 3:off 4:off 5:off 6:Axes: 0: 0 1: 0 Buttons: 0:off 1:off 2:off 3:off 4:off 5:off 6:Axes: 0: 0 1: 0 Buttons: 0:off 1:off 2:off 3:off 4:off 5:off 6:Axes: 0: 0 1: 0 Buttons: 0:off 1:off 2:off 3:off 4:off 5:off 6:Axes: 0: 0 1: 0 Buttons: 0:off 1:off 2:off 3:off 4:off 5:off 6:Axes: 0: 0 1: 0 Buttons: 0:off 1:off 2:off 3:off 4:off 5:off 6:Axes: 0: 0 1: 0 Buttons: 0:off 1:off 2:off 3:off 4:off 5:off 6:Axes: 0: 0 1: 0 Buttons: 0:off 1:off 2:off 3:off 4:off 5:off 6:Axes: 0: 0 1: 0 Buttons: 0:off 1:off 2:off 3:off 4:off 5:off 6:Axes: 0: 0 1: 0 Buttons: 0:off 1:off 2:off 3:off 4:off 5:off 6:off 7:off

    Anonymous
    Inactive

    Hi all,

    I have successfully set up two USB NES controllers to work with my system, they both work fully in the ROM select menu, and player 1’s controller works perfectly in game (including using select+start to exit back to emulationstation). The only problem i’m having is with the second player. It can play games, and the buttons all work properly, except that start and select do not work at all in games. I’m pretty sure when playing two player mario bros. 3, second player is able to pause the game when they’re playing, but it doesnt at all. Yet, in emulationstation, both controllers can bring up the start menu and the coding is identical for the two (other than changing the joypad index and the player number).

    Anyone have any ideas why it isnt working?

    Anonymous
    Inactive

    Hope someone can help.

    I have a USB gamepad (http://www.amazon.co.uk/gp/product/B00FEFPDT4?psc=1&redirect=true&ref_=oh_aui_detailpage_o01_s00) and this works fine in the emulators (config below)

    input_enable_hotkey = nul
    input_player1_joypad_index = “0”
    input_player1_b_btn = “1”
    input_player1_y_btn = “0”
    input_player1_select_btn = “8”
    input_player1_start_btn = “9”
    input_player1_up_axis = “-1”
    input_player1_down_axis = “+1”
    input_player1_left_axis = “-0”
    input_player1_right_axis = “+0”
    input_player1_a_btn = “2”
    input_player1_x_btn = “3”
    input_player1_l_btn = “4”
    input_player1_r_btn = “5”
    input_player1_l2_btn = “6”
    input_player1_r2_btn = “7”
    input_player1_l3_btn = “10”
    input_player1_r3_btn = “11”
    input_player1_l_x_plus_axis = “+0”
    input_player1_l_x_minus_axis = “-0”
    input_player1_l_y_plus_axis = “+1”
    input_player1_l_y_minus_axis = “-1”
    input_player1_r_x_plus_btn = “1”
    input_player1_r_x_minus_btn = “3”
    input_player1_r_y_plus_btn = “2”
    input_player1_r_y_minus_btn = “0”`

    When I try and config via Emulationstation it fails as you input the keys and it goes back to the to to the “up” selector and you cant do anything to get to the done button, meaning it wont save the config.

    Any ideas how I can make it work so I dont need the keyboard plugged in?

    vitaminbillwebb
    Participant

    I’ve got the system up and running, and I’m using a USB SNES controller. I’d like to set Retroarch up so that it maps GB/GBC/NES games in such a way that the Y and B buttons function as B and A buttons, while leaving the controls as they are by default in SNES games. Can this be done? How?

    #90939
    techstep
    Participant

    Or SD into your PC and copy to a USB?

    #90905
    Anonymous
    Inactive

    confirmed theres issues with 2nd joystick. I tried 2 matching retrolink snes (dragonrise) usb pads. joystick 1 works fine but joystick 2 has a mind of its own…

    imdielawn
    Participant

    I purchased an N64 to USB adapter for my controllers to work with Raspberry Pi. I am having issues configuring the N64 controller for SNES.

    When I try to play an SNES game it defaults to the joystick instead of dpad and doesn’t configure a y and x button.

    Anyone else have this issue? Can someone point me in the right direction?

    Anonymous
    Inactive

    I’m new – sorry if this has already been covered!

    I have all my roms on an external drive and don’t use the rom folder that retropie creates on there, instead I symlink and this works great, allowing me to keep collections separate or combined, however I’d like – without affecting my actual rom collections as I prefer them neat.

    Some rom collections are so big that you might need to search and create symlinks rather than just symlinking all files that belong to a folder (you’ll eventually get error messages part through, especially with ‘ filenames)

    So, taking the Amstrad collection from *******.*** (redacted as per forum rules) my roms are here:

    /media/usb/Amstrad CPC [TOSEC]/Amstrad CPC – Games – [DSK] (TOSEC-v2009-10-25_CM)

    I would like roms available here (as a new collection, in which case I’d either add or modify retropie’s es config)

    /home/pi/RetroPie/roms/amstradcpc-TOSEC-dsk

    so I’d create the directory:

    mkdir /home/pi/RetroPie/roms/amstradcpc-TOSEC-dsk

    then I’d find roms and symlink them over

    sudo find “/media/usb/Amstrad CPC [TOSEC]/Amstrad CPC – Games – [DSK] (TOSEC-v2009-10-25_CM)” -type f -exec ln -sfn “{}” /home/pi/RetroPie/roms/amstradcpc-TOSEC-dsk \;

    I’m no wiz and there might be a better way to do this but this works great for me so I thought I’d pass it on and importantly it doesn’t error on the really big collections. I especially like it when combining different rom collections into one rom folder without touching my originals. Hope this helps anyone wanting to do the same

    #90880

    In reply to: MAME not working

    skidguru
    Participant

    i just found out that if you put your roms on usb storage, they will show up but not work, but if you have them on your SD card my roms work brilliantly.

    This is of course after i have run the roms through the clrmamepro with the correct datfile which can be found in the mame directory

    So i don’t even bothered with finding what more config files to edit to get it to work through usb so i just bought a 32 gig sd card(as clarification: i had it on usb permanent in other words i edit the es config file so it wont copy it from usb to sd card but actually run it from the usb stick)

    hugs

    #90872
    plasmah77
    Participant

    I use the Logitech Gamepad F310 USB.

    Works well for everything. I did have a strange problem with it in Final Burn Alpha. For some reason even tho I was using the Libretro-fba the controller config I set up would not work in the games. Only my exit emulation buttons did. After a few hours trying to figure it out I decided to just redo the retroarch controller config utility and it worked perfect after that. Dunno if that’s a bug or not.

    mklax26
    Participant

    I believe I figured it all out! For some reason after fixing my SD to fit the proper amount it still would not fit games properly. So i went in and made separate folders on the USB drive for each Emulator and put the Roms in there and designated the retropie to grab them from those USB specific folders instead of the ones it created. Not sure why this made the difference because I had over 5gbs of space available on the SD card and the USB i have is only a 4gb but it worked!

    Cael
    Participant

    i’m trying to understand how to get the emulators to always use “libretro.cfg” over the nearly blank skeleton template(as its get a alil annoying to manually config each emulator then get RGUI open to select teh config.)

    and in teh same topic, the snes core doesnt seems to like input at all from my Logitech Dual Analog usb gamepad or my Saitek P880 gamepad. its set in its libretro.cfg and loaded. but not a single input is recognized. its not that they dont work at all, both can fully be configured navigate RGUI and Emulationstation. in 2 days thats not going to be really a problem persay w/ my RPi 2 on its way from adafruit. but i dont have a USB Hub for my Rpi 1 Model B (one port’s used by the wireless mouse/keyboard combo and it lacks a full layout than a traditional keyboard)

    #90845
    likewhoa
    Participant

    I no longer see the attachment function on this thread.

    I’ve pasted the configuration from within the InputAutoCfg file for the controller along with the contents of the Controller’s configuration from /opt/retropie/emulators/retroarch/configs here; http://pastebin.com/DQtBzDEU

    I assumed I couldn’t just copy/paste from the RetroArch into the N64’s InputAutoCfg because the Retroarch mappings don’t include the C buttons.

    mklax26
    Participant

    Hi guys,

    Ok so I got everything up and running but I am still having problems with these roms. To me this makes no sense at all. I have the correct file types in the right rom folders. I have had certain roms able to be read one time and then if I make any changes even if it is to a different rom folder it seems to just not work at all. For example. I had a few NES roms working right off the bat. Then I get a few Sega roms working. Then I try to add some SNES roms and now NES and Sega are no longer coming up when I plug in the usb with everything on. Am I going about this wrong? Is the USB upload just a one time thing or can I constantly add to roms within a USB and they should just update into the system once its rebooted?

    Thank you in advance for any assistance!

    mike17
    Participant

    Hey there!!!

    When i saw your project, i directly buy a raspberry pi 2 !
    Especially for mario kart on nintendo 64 !

    I follow the installation correctly, did the apt-get update and upgrade, system starts quick, added the mariokart.zip to the n64 folder in roms via windows, it is recognized, but, the sounds is crackle and the video is very ugly, i can’t see anything correctly…

    So i have seek trough the net to see if any configuration has to be done.
    I tried to overclock to the higher one, the Pi 2. No changes for sound and video, but it is much faster ^^

    i am a beginner in the terminal, i know a few commands, like apt-get, reboot, halt, measure temp…

    Did i missed something???

    Your answer will be much appreciated !

    My configuration:
    Raspberry pi 2
    Aukru 2A adaptater
    Samsung Evo class10 uhs1 16giga µSdcard
    Samsung LCD 22′ linked to the pi with a hdmi/dvi cable ( i also tried on a 40’inch thomson on hdmi/hdmi, same result)
    one design white case
    Sony headphones jack 3.5mm
    USB logitech G15 keyboard
    USB dell generic mouse
    Microsoft sidewinder gamepad
    Playstation 3 controller

    Anonymous
    Inactive

    I’ve registered my N64 USB controller to RetroArch using the standard method. One thing it did not map was the proprietary buttons such as the Z trigger and C directional buttons. Mupen64Plus handles this automatically but I haven’t figured out how to do this for RetroArch roms. Has anyone else been able to figure this out? I’m pretty familiar with the retropie project at this point but I can’t find anything out about this. Running retropie 2.6 on RPi2. Thanks.

    #90797
    hadtstec
    Participant

    Sorry, I’ve been in France for the week and am swamped with a ton of work.
    I might go down a different route and hack up two USB gamepads, to allow my cabinet to be modular.

    krauthaus
    Participant

    Ahoi folks!

    Before i start i have some infos for you!

    – I never did woodwork before. This was the first time I have used
    tools like the jigsaw. So it is not perfect.

    – I used a tutorial from instructables.com (from user rolfbox) and
    put not really a massive amount of time in it. (Without waiting
    for the parts the working time was about 1-2 Days.)

    – The paint job is not the best, but this was my first time ever
    with spray-cans.

    Ok, here are a few pics and a list of parts and costs. The Marquee is not finished (I have to wait for the plexiglas.)

    Part List & Prices:

    MDF-Wood – 16 Euro
    Raspberry – 10 Euro (got it cheap from a friend.)
    17-Inch TFT Monitor – 5 Euro from a yard sale
    4 Lead Extension with Fuse – Was lying around. (You get them from 5 Euro up)
    Raspberry Heatsinks – 3 Euro
    Wlan Stick – 8 Euro (Was flying around here for months.)
    Ultracabs XinMo 2 Player Joysticks + 18 Buttons + USB Shield – about 60 Euro
    HDMI-VGA Adapter – 10 Euro on Amazon
    Spraycans (Grey Primer and Metallic Red) – about 20 Euro
    Woodglue – (Since i do a lot of papercrafting i had 20 pounds lying around.)
    Marquee-Plexi Glas cost 4 Euro at a local plexi-glass trader. I have to wait about 2 days. (GNARRRGH!)
    LED Light Strip 10 Euro from Amazon
    Total cost about 145 Euro. (Thats really acceptable!)

    Here are some pics:
    Front View Controls
    Cabinet in Action (Tekken3)
    Side View
    Inside the Case

    To Do:
    Install Marquee & LED Light Strips
    Install Gamepad Holder behind Marquee (I plan to make the marquee like a door to store two SNES Controllers behind. So that you can flip it up and insert or take out the controllers. I already made 2 SNES Wireless Controllers a few months ago.)
    Cabinet-Grafics: It will not stay only red, but the decoration comes at last. :)

    Iam open for suggestions and feedback!

    #90780
    petrockblog
    Keymaster

    The ControlBlock service installs two gamepads which use the CB as input. Any other gamepad that is, e.g., connected via USB is detected as additional gamepad in the operating system and they do not interfere with each other.

    #90778
    petrockblog
    Keymaster

    Interesting. I have tested the CB with Pi2-overlocking settings and I did not observe this behavior. Maybe this comes from different characteristics of power supplies and USB cables …

    Anonymous
    Inactive

    Hi all,

    I tried to look through some old posts but couldn’t find a solution to my problem – apologies if I was bad at searching or if I am being stupid.

    I got a PI 2 recently (my 3rd Pi in the house) and I’ve been trying to get RetroPie working without much success. Here are the steps I took.

    Used Noobs SD card (16gb) to install a fresh OS.
    Downloaded RetroPie using GitHub via the tutorial
    Went through the settings and selected the bundle option (rather than source code)
    Added the setting to start at boot
    Uploaded some SNES and NES roms
    Rebooted

    Emulation Station starts at boot – which is great. It says it’s detected by USB controlpad and asks me to config it – so I press a button and then go through and assign the correct keys.

    This is where I am stuck – there is a “Done” style button down the bottom but I can’t get to it – I can’t see to do anything at all to get past this screen. I tried taking out the control and using the keyboard and it’s the same thing.

    How on earth do I get past this setup screen and get into the actual functionality and emulators?

    Any advice appreciated!

    #90727
    cortex
    Participant

    If you’re using the RetroPie Image, just plug in a USB-Stick. Then plug it into your Computer. There will be a “roms” folder on your stick, with a subfolder for each emulator. Then copy your roms in the folders and plug it into your pi. An automatic copy-job will copy the roms to the right folders. (just watch your usb-device-led to see when the job is done).

    #90719

    In reply to: Getting wifi to work

    herbfargus
    Member

    A couple things to check-

    -WiFi dongle compatibility:
    http://elinux.org/RPi_USB_Wi-Fi_Adapters
    – case sensitivity: make sure that everything is the right lower and uppercase values
    – did you reboot? Changes won’t take effect until you either restart network services or reboot your pi.

    See this video for a step by step setup:

    #90705
    likewhoa
    Participant

    Excuse my naiveté, what do you mean by “lsusb -v” may output info for me?

    I’ve watched and followed through that video. I’ve now manually input my binds into the /opt/retropie/configs/n64/InputAutoCfg.ini file as per my attached screen shot, separated by a line between 2 other preset controller configurations. I’ve enter the button mappings as per the RetroArch joystick configurations, meaning (DPad L = axis(-0)) as opposed to how I see some other pre-set configs using (DPad L = axis(5-).

    This has not resolved the issue. The emulator still won’t recognize the controller mappings properly.

    Thanks.

    #90695
    Floob
    Member

    Yes, I think that should do the trick.

    From memory I think a “lsusb -v” may also output this info for you.

    #90692
    likewhoa
    Participant

    I’ve switched the ROMs from the n64 to the n64mupen folder. I watched your video and want to add my controller’s mappings manually into the InputAutoCfg.ini file, but I’m not sure what to put for the name of the controller.

    The cfg file name is “MicrontekUSBJoystick.cfg”, but when I open the cfg file the first line reads

    input_device = “Microntek______________USB Joystick__________”

    with the underscores being spaces included. Would I just copy/paste exactly what’s within the quotations (spaces included) as the name into the InputAutocfg file?

    Thanks

    #90691
    Anonymous
    Inactive

    Yes USB, put on a USB stick, mount the drive and then copy them over.

    Mounting is pretty easy, there are lots of guides showing how to do it:
    http://www.modmypi.com/blog/how-to-mount-an-external-hard-drive-on-the-raspberry-pi-raspian

    How To Mount A USB Flash Disk On The Raspberry Pi

    xbenblasterx
    Participant

    Hey folks just a quick question.

    Aside from transferring files over LAN, is there another way to transfer my ROMS over the my Pi 2? USB for instance?

    Cheers!
    xbenblasterx

    #90628
    retrouser15
    Participant

    Let me make the following assumptions for example purposes:

    /dev/sdb1 is the partition for the flash drive
    ext4 is used as the filesystem
    flash drive mounted as /mnt/games

    First we add the device to be mounted at boot (ignore filesystem checking, you can make this 0 2 if preferred for filesystem checking)
    sudo echo "$(blkid /dev/sdb1 | cut -d' ' -f2) /mnt/usb ext4 defaults 0 0" >> /etc/fstab

    Next we mv all the existing ROM data to the flash drive
    mv /home/pi/RetroPie/roms /mnt/usb/roms

    Create a symlink from the existing location to new
    ln -s /mnt/usb/roms /home/pi/RetroPie/roms

    Then all should be well.

    #90625
    ceuse
    Participant

    …can you help me out again really quick.

    how can i change the actual controller order in mupen64plus.cfg

    i tried all kinds of combination and cant figure this out

    if i leave all to standart (mode2) my controllers i want to use get mappend to 1 and 3. how do i change the order?

    this is my sdl config config (i have 2 adapters that are named exactly the same, one for snes one for n64 controllers) :

    
    [Input-SDL-Control1]
    
    # Mupen64Plus SDL Input Plugin config parameter version number.  Please don't change this version number.
    version = 2
    # Controller configuration mode: 0=Fully Manual, 1=Auto with named SDL Device, 2=Fully automatic
    mode = 0
    # Specifies which joystick is bound to this controller: -1=No joystick, 0 or more= SDL Joystick number
    device = 0
    # SDL joystick name (or Keyboard)
    name = "HuiJia  USB GamePad"
    # Specifies whether this controller is 'plugged in' to the simulated N64
    plugged = True
    # Specifies which type of expansion pak is in the controller: 1=None, 2=Mem pak, 5=Rumble pak
    plugin = 2
    # If True, then mouse buttons may be used with this controller
    mouse = False
    # Scaling factor for mouse movements.  For X, Y axes.
    MouseSensitivity = "2.00,2.00"
    # The minimum absolute value of the SDL analog joystick axis to move the N64 controller axis value from 0.  For X, Y axes.
    AnalogDeadzone = "100,100"
    # An absolute value of the SDL joystick axis >= AnalogPeak will saturate the N64 controller axis value (at 80).  For X, Y axes. For each axis, this must be greater than the corresponding AnalogDeadzone value
    AnalogPeak = "20000,20000"
    # Digital button configuration mappings
    DPad R = "button(13)"
    DPad L = "button(15)"
    DPad D = "button(14)"
    DPad U = "button(12)"
    Start = "button(9)"
    Z Trig = "button(8)"
    B Button = "button(2)"
    A Button = "button(1)"
    C Button R = "axis(3-)"
    C Button L = "axis(3+)"
    C Button D = "axis(2+)"
    C Button U = "axis(2-)"
    R Trig = "button(7)"
    L Trig = "button(6)"
    Mempak switch = "key(109)"
    Rumblepak switch = "key(114)"
    # Analog axis configuration mappings
    X Axis = "axis(0-,0+)"
    Y Axis = "axis(1-,1+)"
    
    [Input-SDL-Control2]
    
    # Mupen64Plus SDL Input Plugin config parameter version number.  Please don't change this version number.
    version = 2
    # Controller configuration mode: 0=Fully Manual, 1=Auto with named SDL Device, 2=Fully automatic
    mode = 2
    # Specifies which joystick is bound to this controller: -1=No joystick, 0 or more= SDL Joystick number
    device = 0
    # SDL joystick name (or Keyboard)
    name = "HuiJia  USB GamePad"
    # Specifies whether this controller is 'plugged in' to the simulated N64
    plugged = True
    # Specifies which type of expansion pak is in the controller: 1=None, 2=Mem pak, 5=Rumble pak
    plugin = 2
    # If True, then mouse buttons may be used with this controller
    mouse = False
    # Scaling factor for mouse movements.  For X, Y axes.
    MouseSensitivity = "2.00,2.00"
    # The minimum absolute value of the SDL analog joystick axis to move the N64 controller axis value from 0.  For X, Y axes.
    AnalogDeadzone = "100,100"
    # An absolute value of the SDL joystick axis >= AnalogPeak will saturate the N64 controller axis value (at 80).  For X, Y axes. For each axis, this must be greater than the corresponding AnalogDeadzone value
    AnalogPeak = "20000,20000"
    # Digital button configuration mappings
    DPad R = "button(29)"
    DPad L = "button(31)"
    DPad D = "button(30)"
    DPad U = "button(28)"
    Start = "button(25)"
    Z Trig = "button(24)"
    B Button = "button(18)"
    A Button = "button(17)"
    C Button R = "axis(7-)"
    C Button L = "axis(7+)"
    C Button D = "axis(6+)"
    C Button U = "axis(6-)"
    R Trig = "button(23)"
    L Trig = "button(22)"
    Mempak switch = "key(109)"
    Rumblepak switch = "key(114)"
    # Analog axis configuration mappings
    X Axis = "axis(4-,4+)"
    Y Axis = "axis(5-,5+)"
    
    [Input-SDL-Control3]
    
    # Mupen64Plus SDL Input Plugin config parameter version number.  Please don't change this version number.
    version = 2
    # Controller configuration mode: 0=Fully Manual, 1=Auto with named SDL Device, 2=Fully automatic
    mode = 2
    # Specifies which joystick is bound to this controller: -1=No joystick, 0 or more= SDL Joystick number
    device = 1
    # SDL joystick name (or Keyboard)
    name = "HuiJia  USB GamePad"
    # Specifies whether this controller is 'plugged in' to the simulated N64
    plugged = True
    # Specifies which type of expansion pak is in the controller: 1=None, 2=Mem pak, 5=Rumble pak
    plugin = 2
    # If True, then mouse buttons may be used with this controller
    mouse = False
    # Scaling factor for mouse movements.  For X, Y axes.
    MouseSensitivity = "2.00,2.00"
    # The minimum absolute value of the SDL analog joystick axis to move the N64 controller axis value from 0.  For X, Y axes.
    AnalogDeadzone = "100,100"
    # An absolute value of the SDL joystick axis >= AnalogPeak will saturate the N64 controller axis value (at 80).  For X, Y axes. For each axis, this must be greater than the corresponding AnalogDeadzone value
    AnalogPeak = "20000,20000"
    # Digital button configuration mappings
    DPad R = "button(13)"
    DPad L = "button(15)"
    DPad D = "button(14)"
    DPad U = "button(12)"
    Start = "button(9)"
    Z Trig = "button(8)"
    B Button = "button(2)"
    A Button = "button(1)"
    C Button R = "axis(3-)"
    C Button L = "axis(3+)"
    C Button D = "axis(2+)"
    C Button U = "axis(2-)"
    R Trig = "button(7)"
    L Trig = "button(6)"
    Mempak switch = "key(109)"
    Rumblepak switch = "key(114)"
    # Analog axis configuration mappings
    X Axis = "axis(0-,0+)"
    Y Axis = "axis(1-,1+)"
    
    [Input-SDL-Control4]
    
    # Mupen64Plus SDL Input Plugin config parameter version number.  Please don't change this version number.
    version = 2
    # Controller configuration mode: 0=Fully Manual, 1=Auto with named SDL Device, 2=Fully automatic
    mode = 0
    # Specifies which joystick is bound to this controller: -1=No joystick, 0 or more= SDL Joystick number
    device = 1
    # SDL joystick name (or Keyboard)
    name = "HuiJia  USB GamePad"
    # Specifies whether this controller is 'plugged in' to the simulated N64
    plugged = True
    # Specifies which type of expansion pak is in the controller: 1=None, 2=Mem pak, 5=Rumble pak
    plugin = 2
    # If True, then mouse buttons may be used with this controller
    mouse = False
    # Scaling factor for mouse movements.  For X, Y axes.
    MouseSensitivity = "2.00,2.00"
    # The minimum absolute value of the SDL analog joystick axis to move the N64 controller axis value from 0.  For X, Y axes.
    AnalogDeadzone = "100,100"
    # An absolute value of the SDL joystick axis >= AnalogPeak will saturate the N64 controller axis value (at 80).  For X, Y axes. For each axis, this must be greater than the corresponding AnalogDeadzone value
    AnalogPeak = "20000,20000"
    # Digital button configuration mappings
    DPad R = "button(29)"
    DPad L = "button(31)"
    DPad D = "button(30)"
    DPad U = "button(28)"
    Start = "button(25)"
    Z Trig = "button(24)"
    B Button = "button(18)"
    A Button = "button(17)"
    C Button R = "axis(7-)"
    C Button L = "axis(7+)"
    C Button D = "axis(6+)"
    C Button U = "axis(6-)"
    R Trig = "button(23)"
    L Trig = "button(22)"
    Mempak switch = "key(109)"
    Rumblepak switch = "key(114)"
    # Analog axis configuration mappings
    X Axis = "axis(4-,4+)"
    Y Axis = "axis(5-,5+)"
    
    cosmodk
    Participant

    Is it possible to redirect the ROMS folder to a flashdrive? i am having major issues with my memory card on my RaspPi 2 filling up with roms :(

    i would love to keep my memory card clean and free of Roms, and keep those separate on a USB Stick instead.

    for that past week i have been trying to find a solution online, however i am no Linux wizard and have to rely on outdated guides, that in the end prove to be non functional :(

    Please oh Gurus of RetroPie help me out :)

    Kind regards
    Jimmy

Viewing 35 results - 2,206 through 2,240 (of 3,655 total)