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  • #117480
    frank-w
    Participant

    no idea, how to get load/save states on mupen64 working?

    i tried also changing this lines in /retropie/opt/retropie/configs/n64/mupen64plus.cfg (will not be overwritten by autoconf):

    # Joystick event string for saving the emulator state
    Joy Mapping Save State = “J0B8/B7”
    # Joystick event string for loading the emulator state
    Joy Mapping Load State = “J0B8/B6”
    # Joystick event string for advancing the save state slot
    Joy Mapping Increment Slot = “J0B8/B5”

    take the button numbers from /retropie/opt/retropie/configs/all/retroarch-joypads/LogitechLogitechRumblePad2USB.cfg
    input_select_btn = “8”
    input_l_btn = “6”
    input_l2_btn = “4”
    input_l3_btn = “10”
    input_r_btn = “7”
    input_r2_btn = “5”
    input_r3_btn = “11”

    input_enable_hotkey_btn = “8”
    input_load_state_btn = “6”
    input_save_state_btn = “7”

    load/save works in snes-emulator with the retroarch-config and the config in snes/retroarch.cfg (same buttons, but config-keynames differ):
    input_player1_select_btn = “8”
    input_player1_start_btn = “9”
    input_player1_l_btn = “4”
    input_player1_r_btn = “5”
    input_player1_l2_btn = “6”
    input_player1_r2_btn = “7”
    input_player1_l3_btn = “10”
    input_player1_r3_btn = “11”
    input_enable_hotkey_btn = “8”
    input_exit_emulator_btn = “9”

    is that right? i did not found any explanation of the button-numbers.

    regards Frank

    Anonymous
    Inactive

    hi duckclimber, first of all thanks for your guide! really well done!
    now, a month ago i’ve builded my own bartop (my setup is the same of yours except for pi model, i’ve a raspberry pi 1 model b), the kernel worked nice and solved the axis problem… But yesterday somthing strange happened. retropie didnt see anymore the xin mo dual… the emulstation asked me to configure button (like it was first start) and there was written “no gamepad detected”. i thought it was a usb cable problem (maybe not right connected) but i was wrong, then i tried with jstest /dev/input/ but there wasn’t any js0 or js1… so i pulled the xin mo usb on my notebook (windows) to see if it was an hardware problem but there it worked good. i also tried to format and re-install retropie v3.3.1 but the xin mo still not shown (lsusb). can you help me? i’m a newbie and don’t know what else i can do.
    thank you!
    ps. hope i was clear, my english is not so good!

    #117462
    Anonymous
    Inactive

    I’m having this same issue with all mame games requiring an “insert coin”. Info at https://github.com/RetroPie/RetroPie-Setup/wiki/FAQ#why-cant-i-insert-coins-in-arcade-emulators does not fix the problem. I’m using a usb snes like pad, like http://www.amazon.es/gp/product/B00PL271Y0?psc=1&redirect=true&ref_=oh_aui_detailpage_o05_s00

    Any help?

    tmfsd
    Participant

    I guess I could use a Mausberry Shutdown Circuit instead of the PowerBlock, correct?

    htpzc
    Participant

    Hello,
    first of all, thank you for the realy good improvements which have been done in the last 1,5 years i am using retropie.
    Nearly all of my problems have been solved since i used version 2.x on RPi1b. Thank you very much.

    But there is one problem which i got now with version 3.5 and my RPi2.

    I got two controllers: Microsoft X-Box pad (Japan) and Zeroplus Xbox Controller
    Both are Controllers from an old XBOX which are plugged in with an Mayflash USB Adapter (Super Joy Box 11). They work without any problems since i am using retropie. Perfect.

    But now when i tested with the actual version, the button for Left and right are recognized as an Axis Button, which is not realy false but is causing my problem i think. This is the config for that: (i can also use +2 or +5 but the same problem)
    input_player1_l_axis = -2
    input_player1_r_axis = -5

    The problem is, as this is an axis, when i use it in games or in ES I press the button and it shoots multiple times (because it is analog!?)
    In an old version (2.x) i know, i didnt have that problem. i just could scroll one page up or down without any problem. but know it jumps 3,4,5,6 … pages when i press it once.

    Anybody has an idea how i can solve this? Can i tell the system to use the axis as a button or … ?

    Thank you very much.

    LiquidFlame
    Participant

    Hello,

    I’m a complete newb, so sorry if this is something simple. I just got my ControlBlock, and I just noticed that there is a micro USB power port on the ControlBlock. So my question is do you need to plug in a micro USB power port into the RaspberryPi and ControlBlock, or just the ControlBlock. Either way what are the power requirements for the ControlBlock? I couldn’t find anything on the site or forum.

    Any help would be great, thanks.

    Sent from my HTC6525LVW using Tapatalk

    #117419
    Anonymous
    Inactive

    That would be great.. I was actually thinking of something similar after stumbling upon this device this morning – http://www.alibaba.com/product-detail/Mini-usb-bluetooth-dongle-driver-delivery_60417933284.html?spm=a2700.7724838.30.10.vz3cLY

    #117418

    In reply to: Ultimate Power Supply

    xd3l
    Participant

    I don’t think the 3.5 is enough… might just have to rig up a self powered USB HUD inside of the PSX case as well.

    EDIT:

    Correction, the 3.5 is in fact enough, I just had a glitch I had to iron out…
    …still not sure what it was, but yes, 3.5 works, and 2.5 work with a 2.5″ Sata HD.

    Though, I believe I’m going to add in a self powered USB hub to my next PiStation just for extra coverage.

    justplanechad
    Participant

    This is my first post here so I hope it’s in the right place. In the past I have been able to use xbox one controllers no problem, but recently I decided to reinstall retropie and set it up with xbox controllers, but when i plugged in both of my controllers it doesnt detect them as gamepads. they vibrate as if they are getting power, yet they dont get recognized. when I use lsusb it shows up, so the only thing i could think of is that it was software based since the xbox one controllers run off their own software. I used my roommates xbox controller that he hasn’t updated recently and it worked fine, but once i updated it i had the same problem as my controllers. i saw somebody else post about a similar issue and they thought it was the build model, but from my experience im thinking its the software version. does anyone have any idea on how to get it to work? or am i just going to have to wait for xboxdrv to be updated?

    cfx69
    Participant

    Setup the pi2 and got DLE21 running using dle21.command with -bank 0 11011000 -bank 1 01110111 . Got the drawbridge scene working and game is playing great!

    Not had time to get the gamepad (usb ibuffalo snes) setup with it yet since I’m working on this between logging into servers and doing my job lol, but it’s cool to see this running so well on the pi2!

    Great work!

    xd3l
    Participant

    I used to do this all of the time by copying my ext4 fs to USB and changing up cmdline.txt but this ain’t working no more. I keep getting kernel panic errors.

    #117382
    Michael
    Participant

    The construction of the SNES Mini differs from the larger first gen. SNES. The controller port on the SNES Mini is part of the main board, the pins that connect with the controller cables are soldered directly to the main board, there are no ribbons or wires that can be disconnected to isolate the controller ports.

    ———————————————————————————
    With this in mind, please note that if you plan to wire a ControlBlock to a second Gen. SNES (SNES Mini), the controller ports will need to be “completely” separated from the SNES board. Controller wires from the ControlBlock must be connected to an SNES mini controller port that is isolated from the SNES main board.
    ———————————————————————————-

    System Specs:

    – SNES (Mini) 2nd Gen. OEM Controllers
    – Raspberry Pi 2b
    – Retropie 3.5 (over clocked)
    – ControlBlock
    – Power (Boot up/down switch) Retains SNES switch
    – Blue LED (power on/off & system boot up/down status)
    – usb wifi dongle
    – usb wireless keyboard/dongle
    – rear I/O ports: USB data, 3.5mm barrel power, HDMI
    – custom power cable: USB to 3.5mm barrel
    – custom internal power cable: +/- leads to Micro USB

    peer1979
    Participant

    I need some help to connect my alternative PS3 controller to retropie. It will not pair and i’m wondering what i can do to fix it.
    It is not detected by the emulation station setup, retropie_setup or sixad.

    Details
    Pi Model: B
    RetroPie Version Used: SD-card image Version 3.5 for Raspberry Pi 1 and Pi Zero
    Built From: SD Image
    USB Devices connected: Bluetooth dongle, alternative ps3 controller
    Controller used: Envivo PS3 Controller (alternative controller)
    Error messages received: none
    Guide used: https://github.com/RetroPie/RetroPie-Setup/wiki/Setting-up-a-PS3-controller
    How to replicate the problem: ogin with ssh > retropie_setup.sh > update setup script > install ps3 controller > no pairing

    Problem

    I’ve followed the guide several times, but pairing will not happen. I’ve tried all profiles, but no effect. Then i’ve tried to check everything,
    with my limited Linux knowledge and the second part of the guide for older versions. Here are some screenshots from lsusb, hciconfig, sixpair:
    http://imgur.com/a/zli6V

    Then i perform:

    sixad –stop
    sixad –start

    Sixad says i have to press the PS button, but nothing happens, no matter how long i press it. I’ve also noticed that dev/input/js0 does not exist.

    The controller works on a windows machine.

    questions

    What do i need to do to fix this?
    Is a powered usb hub required?
    Can the ps3 controller work when it’s connected with usb instead of the bluetooth dongle?
    Could i perhaps create a custom profile somewhere?

    meneerjansen
    Participant

    [quote=117266]Ok .. way too choppy. I tried pushing the OC on this particular PI to Turbo, but it would just lock up. Reverted it back to High.

    I might try moving the roms/video file to a USB stick or HDD and see if makes a difference as the scard isn’t the fastest and it’s a big video file. I doubt it’ll help much, but you never know. Also need to play with the daphne settings (resolution, buffers, etc) and see if any changes there make a difference.

    I have to say it is pretty cool seeing that little B start it up tho!

    C..

    [/quote]
    I see that the video files from this game have the extension “m2v”. If I am not mistaken that means “mpeg2 video”. You’ll probably need the mpeg2 licence key for the Raspberry Pi for it to play these Mpeg2 files (see http://www.raspberrypi.com/mpeg-2-license-key/). Do you have said key?

    Thank you all for experimenting w/ this. I’m looking forward to reading the Retropie Wiki on this! :)

    iesposta
    Participant

    I just built daphne with the Experimental install. Raspberry PI 2, launching from Emulation Station, not just the command line.
    Plays lair just fine where I had placed the files and ROMs originally.

    Complains about the rom’s crc errors because I used the method I posted previously to get the drawbridge back.

    Thanks to everyone who worked on this.

    Where is the command line text so I can add my switches, and -nocrccheck, -no[whatever], etc.?

    BTW. Forcing it to a lower resolution, and then up-scaling and adding scan lines with XRGB-Mini is beautiful. No problems with control, still just using a USB keyboard. Back in the arcade we figured out when to die so we would get the highest score, now I can’t even get to the Princess anymore, and the scoring for Dragon’s Lair isn’t emulated I guess. I remember Lair 2 has computer video over the laser disc – also saw probably one of the last laser disc arcade games in a YouTube video. That has the laser disc footage buffered so it could be moved all around and sped up or slowed down along with computer graphics.

    cfx69
    Participant

    Ok .. way too choppy. I tried pushing the OC on this particular PI to Turbo, but it would just lock up. Reverted it back to High.

    I might try moving the roms/video file to a USB stick or HDD and see if makes a difference as the scard isn’t the fastest and it’s a big video file. I doubt it’ll help much, but you never know. Also need to play with the daphne settings (resolution, buffers, etc) and see if any changes there make a difference.

    I have to say it is pretty cool seeing that little B start it up tho!

    C..

    #117257

    In reply to: Ultimate Power Supply

    xd3l
    Participant

    [quote=117236]https://solarbotics.com/product/34045/

    I have had good luck with these chargers. Cured my low power issues because of voltage drop with everything plugged into my pi.

    [/quote]

    That’s basically what I began with, which is fine if you are not planning on using a USB to SATA adapter for your storage, or don’t intend on experimenting with the recent OpenGl beta release for Raspian.

    2.5A is a happy medium for about the same price (as I linked above), and 3.5A is ideal if you don’t mind spending $15 on your power pack and want to be able to do everything.

    tazz131
    Participant

    Hello,

    Not sure if this should be posted here or to the Control Config forum, but I’m new to Retropie, so I thought I’d start here.

    I’m running Retropie 3.5 on a RPi 1. I’m super new with it, and trying to get things sorted.

    I’ve got multiple controllers configured with Emulation Station – NES USB, Xbox controller, SNES USB, and a Logitech controller.

    They all function as they should.

    The only issue I seem to have is with my SNES emulators and my SNES RetroLink USB controller. None of the emulators use the correct “default” configuration found here: https://github.com/RetroPie/RetroPie-Setup/wiki/RetroArch-Configuration

    For example: If I use SNES9X and hit start…This exits the ROM (same behaviour as ster + select).

    If I use a different emluator they all have a variety of results…Buttons are switched depending on the emulator used.

    There isn’t an emulator that outputs the appropriate default button presses.

    I’ve been looking into some tutorials on controller configs, but I’m not able to find out exactly where to go and what to do…

    My understanding is I need to reconfigure my controller in Retroarch, specifically the SNES configuration…However, I’m not sure what the id values on my buttons are, and I don’t quite know where to get them.

    Would love some support.

    Thanks.

    mrdetermination
    Participant

    Hi,

    I’m getting ready to move from a B+ to a 2 and did sudo apt-get update + upgrade last night. F1 is no longer bringing up config menus anywhere like it used to. I have a hardware button set to that and a usb keyboard. No go either way.

    Any pointers?

    Thanks!

    #117198
    monchote
    Participant

    [quote=117196]Swap USB ports[/quote]

    I tried this before I start using udev rules but I’ll give it another go.

    #117196
    herbfargus
    Member

    Swap USB ports or change the index in retroarch.cfg

    #117192

    In reply to: Ultimate Power Supply

    petrockblog
    Keymaster

    and you are using the usb power option mentioned before and it is set correctly in the right/active config (on the sd card in /boot/config.txt) ? (http://elinux.org/RPiconfig#USB_Power)

    dankcushions
    Participant

    why would you need to stop drivers? a USB switcher would physically switch the connection from usb device 1 to usb device 2. retroarch is fine with hotswapping USB devices, if you have them configured – i do it all the time in games. no coding required. it’s all the same UDEV driver if you’re running usb controllers.

    #117185

    In reply to: Ultimate Power Supply

    labelwhore
    Participant

    Power output on the Pi’s USB ports is limited by software AND hardware.

    There is a hardware hack that might be able to get this to work. It also could brick your pi. At ~$35 though, I think it’s worth experimenting.

    More Power For Raspberry Pi USB Ports

    I’ve never actually done thins, but am considering it for another project. If anyone goes through with it, please let us know it it works.

    from that article a key piece of info:

    There is a reason the Raspberry Pi foundation set the current limiting of the USB ports so low. The Pi was originally intended to run off of a micro USB phone charger. There aren’t many phone chargers out there that will supply more than 1A, and the CPU and related peripherals will take half of that. If you’re going to change the /boot/config.txt file, you’re going to need a beefy power supply. Increasing the current limiting of the USB ports to 2A will require an even bigger, beefier supply.

    Given that, you may need to make some more power mods to your pi, such as modding it so that you can use a standard wallwart type power supply (the type with a with a barrel plug). That would open up your options in terms of the power supply itself.

    #117181

    In reply to: Ultimate Power Supply

    xd3l
    Participant

    I ordered one…
    …still no go, the drive still clicks, and I’m using dual USB for power which is connected directly to the Pi.

    labelwhore
    Participant

    [quote=117175]i think this sort of thing would only be solved by retroarch/libretro itself. you should ask on the forums but it looks like people have already asked and it’s a no: http://libretro.com/forums/showthread.php?t=5041

    you could also log it as a request on their github: https://github.com/libretro/RetroArch/issues

    i think you could actually use a physical switch if you were so inclined. you’d need something that switches from one USB device to another, entirely breaking the circuit. i think things like this already exist for printers. might just work??

    [/quote]
    You’d still need to stop the drivers and start the correct ones. I think my proposed solution via the gpio is probably the best option. Although, you’d probably be able to do all of that without rebooting, it would just require more code.

    dankcushions
    Participant

    i think this sort of thing would only be solved by retroarch/libretro itself. you should ask on the forums but it looks like people have already asked and it’s a no: http://libretro.com/forums/showthread.php?t=5041

    you could also log it as a request on their github: https://github.com/libretro/RetroArch/issues

    i think you could actually use a physical switch if you were so inclined. you’d need something that switches from one USB device to another, entirely breaking the circuit. i think things like this already exist for printers. might just work??

    kaitengiri
    Participant

    I’m just having the most frustrating time with this issue, and I’ve tried a lot of different things.

    Issue:
    I have a 360 Arcade Stick made by Hori called the VX
    http://www.play-asia.com/hori-fighting-stick-vx/13/7049ou
    It confirmed works on my PC and my xbox 360. Everything is fine there

    I installed a RetroPie SD image of 3.5 onto an SD card, everything went well there.

    No matter what I do, I can’t get the stick to register the LT and RT buttons when I press them. There are registered as analogue so they start at position ~37560 or something and when depressed, are at position ~(-)37560. Everything else on the controller works fine.

    xboxdrv will not pick up on it no matter what. I’ve tried having the controller plugged in from before power on, I’ve tried editing /etc/rc.local to include a line to reference it by the device id that shows up in lsusb. I have tried the manual, AND the daemon install on the github file for installing xboxdrv. I have tried installing it automatically through the retropie configuration. Nothing works.

    To make matters worse, when I blacklist xpad, the device no longer responds to even jstest. The light blinks on and off, but it does nothing no matter what I press.

    And just to add insult to injury, I have a wireless USB dongle for 360 controllers that works flawlessly and even switches the A/B input for me that a lot of guides were warning me about. But NOTHING on the controller. I’m at wits end here.

    Any suggestions?

    EDIT:
    Wow, I feel really dumb. It turned out that I simply forgot some quotes over the device id in the rc.local file. Problem solved.

    johnhansen
    Participant

    Anyone had chance get controller to work in dreamcast emulator?

    I have both Xbox 360 and normal usb controller nothing works.

    #117058

    Topic: My NES Build

    in forum Peoples Projects
    markyh444
    Participant

    Hi,

    I decided, after finding an old NES that the innards had unfortunately died in, that I’d have a crack at doing a Retropie build in one. I’d found loads of guides on the net, most notably these two: Raspberry Pi installed into an old broken NES and I too put a Raspberry Pi in an NES.

    I got myself all the basics I needed: Pi2, case, wires and extension leads for the inputs/outputs as I wanted to keep the box self-contained with no trailing wires etc. I had discovered Mausberry use-your-own switch as well as a wiring diagram from the second link above (which was also handy for the LED wiring I did to the original NES switchboard). So I thought I’d have a crack similar to the guide where the Pi was sat on a removable platform.

    Anyway, I knocked it all together and I had already shared the video-splash that I did on the Splash Screen forum – see here: My Video Splash and I thought I’d let people see what I’ve done. Please be aware that I had soldered nothing prior to this, and despite working in IT for nearly 12 years, I’ve not done much with bare electronics such as the Pi tends to use. So if I can knock this together, then I’m sure most people could if given some help.

    Now, I have re-sprayed the top a slate grey (hard to see from the pictures exactly) and I managed to get a new NES logo from eBay which I think looks perfect.

    Only issue I had when sprucing up the case was that the bottom half of the shell had a dint in it (must’ve been dropped which would explain why the original NES innards were knacked) and I tried to fix by heating it up… a little too much. Turns out I melted the plastic just above the power and reset switches, which is why they look odd. New plan is to strip the top off, re-spray the bottom as well as the buttons, but I was anxious to get this online for you all to see. I was thinking a satin finish black for the base would complement the top as well as re-spraying the buttons the same slate grey to match the lid. The top half is pretty much as it will be, apart from one corner where the paint has chipped when I was closing the two halves together (bit heavy-handedly). I’m especially pleased with the game-slot facia with USB port cutout. This was actually UPVC trim from a diy store that fits perfectly, just needed trimming to length. There’s a 4 port hub glued to the other side of it and it’s pretty solid.

    Oh, one more thing which I think quite a few people were after doing was hooking up the reset button so that you could exit emulators. I managed to find this forum post (linky) which I liberated and it works! The bit that you’re after is a fair way down and called escape.py and escape.sh rather that the earlier posts. As it turns out, I thought I’d need both wires from the rest switch, but I only needed one. It was trial and error, so I’m actually unsure of which one works, but there’s only 2 so it’s not exactly going to take long to test.

    I’ve put a video on youtube here:

    showing it off booting and that. And there is a link to the picture gallery showing the insides as well here: HossNES44 Gallery

    Any comments would be great, and I’ll try and answer any questions if you’ve got them.

    #117045
    gilbertdaemon
    Participant

    Hey Guys & Gals,

    I have been using retropie since 3.0 went out and there have not been any issues for me, but unfortunately after 3.4 I have been trying to work the vide aspect ratio on retroarch.cfg to get the full screen mode I used to get in v3.3.1 and unfortunately I am not getting anywhere with this.

    On version 3.3.1, I currently use this setting to get the games to display as full screen (1.77 (16:9) HDTV US standard)

    video_aspect_ratio = 1.77

    I have also edited the /etc/emulationstation/es_systems.cfg file to have the emulator start with the video mode for 16:9 HDTV and the results are the same it does not start in full screen mode

    Please help me fix this and thank you Guys & Gals in advance

    Pi Model: 2
    RetroPie Version Used: 3.4 & 3.5
    Built From: SD Image
    USB Devices connected: Wifi, Keyboard
    Controller used: PS3
    Error messages received: None
    Guide used: https://github.com/RetroPie/RetroPie-Setup/wiki/First-Installation
    http://www.instructables.com/id/Installing-RetroPieEmulationStation-onto-Raspberry/
    http://smartretro.co.uk/forums/viewtopic.php?f=3&t=57#top
    http://smartretro.co.uk/forums/viewtopic.php?f=3&t=52

    File: /opt/retropie/configs/all/retroarch.cfg

    #117042

    In reply to: Megadrive project

    ruckage
    Participant

    [quote=117040]You could put a usb port in the slot. And a usb drive in the cart. Roms go on the usb drive

    [/quote]
    Yeah you could, I had thought the same but it seems a bit unnecessary as there is so much space on the SD card.
    It would be a cool gimmick, but personally I’m happy with the cartridge just being cosmetic.

    #117040

    In reply to: Megadrive project

    lilbud
    Participant

    You could put a usb port in the slot. And a usb drive in the cart. Roms go on the usb drive

    pasiasty
    Participant

    So there isn’t any fix for that atm? I did some digging and found out that adding backslash before & sign might work like it helped someone with “/” in his device name:

    USB controller device name has a “/” in it!
    byu/661305 inRetroPie

    Tried changing name with backslash but it did’t work:

    SunLightPS2TOPS3\&USB.cfg
     SunLightPS2TOPS3\&amp\;USB.cfg
    pasiasty
    Participant

    es_temporaryinput.cfg: http://pastebin.com/3TCvUiuk

    es_log.txt: http://pastebin.com/BJhARjJG

    I did a clean install once again. After first boot i mapped controller, went to Retropie -> configure WiFi -> connected to WiFi and after i went back to menu weren’t working anymore… Then i did a reboot (F4 was working with keyboard) and had to configure controller again at welcome screen.

    Edit:
    I followed this guide on youtube: https://www.youtube.com/watch?v=AhkEnDdygbQ

    And it didn’t solve my problem but i found out that there is my controllers config saved

    RETROPIE/configs/all/retroarch-joypads/SunLightPS2TOPS3&USB.cfg
    RETROPIE/configs/all/retroarch-joypads/SunLightPS2TOPS3&USB.cfg.bak

    SunLightPS2TOPS3&USB.cfg: http://pastebin.com/q3fGXFPs

    So looks like every time i configure controller again it overwrites previous setup. The question is why controller stops working wheni go back to the menu and why i have to configure it at welcome screen every time…

Viewing 35 results - 386 through 420 (of 3,655 total)