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in reply to: Streets of Rage Remake port? #122356
You need to talk to the libretro guys. Nothing to do with us.
in reply to: Streets of Rage Remake port? #122311There is no widescreen. It’s made to play in 4:3.
in reply to: Streets of Rage remake #122310I have no idea where you guys are getting any sort of idea that I was getting excited whatsoever…?
in reply to: Streets of Rage Remake port? #122211For future reference, it’s best to file a bug on the github issue tracker for this kind of stuff so that I’m more easily aware of the issue (I don’t constantly troll through forum posts).
I took the liberty to create a bug for you on the issue tracker. You can use this to see my work/progress on the issue. If you can provide more detailed information about it, please do post it there: https://github.com/zerojay/RetroPie-Extra/issues/81
in reply to: Tiny Fugue MUD Client #122210I’ve never used TinyFugue before so I don’t have any sort of sample configuration. Setting up console fonts is beyond the scope of what I’m providing. You will need to look into that for yourself. Feel free to report your findings though.
in reply to: Tiny Fugue MUD Client #122155My ability to fix your issues is entirely dependent upon knowing what the errors are. Also, you have the ability to open that script and read the line for yourself, don’t forget that.
So, if you haven’t run anything that uses X on your RetroPie, it’s possible that the Xorg server has not been setup to allow other users to run it, something we require.
As root (or through sudo), run dpkg-reconfigure x11-common. It will ask you who should be allowed to run X, select “Anyone” and you should be good afterwards.
I’m not sure why that message would not be seen as it’s supposed to be in a dialog box with an OK button so….?
It was pulled recently from the builds because it could cause EmulationStation to crash hard and easily. So more recent updates have it removed.
in reply to: Streets of Rage Remake port? #121966Then they should just work fine.
Let me know if the port works for you.
in reply to: Samples in FBA #121965I’m not sure that FBA uses samples at all to begin with…?
in reply to: Updates how often #121964Updated versions of the sd card images are on what Jools calls a “when I feel like it” basis. Whenever there’s a feeling that something’s changed enough to want to push out a new SD card image, there will be a new image.
As for the updates that you get through the update script, there are no set schedules for those updates. They happen as they get committed to the RetroPie-Setup repository. Update it whenever you get the itch.
Questions like “is it worth x?” are always hard to answer by definition. But yes, the updates are worthwhile and fix or add new stuff all the time. It doesn’t take long to run even a full binary update. Just run it whenever you feel like.
The way you likely have things setup is that OSMC and RetroPie have their own partitions on your SD card. You should be able to mount the RetroPie partition and make any changes you’d like. There’s no intentional blocking of anything going on. But those hybrid builds don’t come from here and aren’t supported officially so you’d have to ask whomever made your sd card image for all the details.
in reply to: Streets of Rage Remake port? #121944I have completed the port. As I currently don’t know of any other game that uses BennuGD, I’ve made it a port instead of a system. If anyone wants me to change it, find me some other compatible games to play with it and I could change it.
https://github.com/zerojay/RetroPie-Extra/
You can find it under the ports section as sorr.sh.
Make sure you install your data files for the game after installation. Also, do not use anything but the fast fullscreen option. Everything else can hard crash the pi itself.
I don’t know how SORMaker mods work so if you want that, I’m going to need to know how those work and some examples.
The MAME stuff in sselph’s scraper seaches by name so it shouldn’t be too difficult to get something similar working for computer systems if needed. Poke him and see what he says.
in reply to: Streets of Rage Remake port? #121926I’m working on it. I did get the game to launch but it crashed not long after. I haven’t had the time to take a second shot at it yet, but will be hopefully soon.
This is fine, really. What were you trying to add?
in reply to: Streets of Rage Remake port? #121783I made an attempt to port BennuGD to pi myself but I couldn’t get past some compilation issues.
in reply to: Change Video Plugin #121781Please use the runcommand menu for setting this up.
in reply to: PSX emulator crash #121779Generally speaking, PSX is far from an unstable hellhole. Almost everything plays perfectly on an overclocked Pi 2 as well as a standard Pi 3 without overclocking. This sounds like either there’s something wrong with your image or you have some sort of hardware or corruption issue going on.
I read the link. I still don’t know what the final conclusions are.
in reply to: Gameboy Roms in color #121461Are you using the same emulator/core as the wiki?
in reply to: Baldur's Gate Install? Grim Install? #121460Skip the intro movie in grim and you should be fine.
in reply to: BBC Micro plz #121419Read above.
in reply to: hissing sound #121418Pretry sure it is meant to be put into /boot/config.txt and then reboot.
in reply to: New CPC emulator: CapriceRPi2 #121352What’s the difference between this and the Caprice emulator we already have in RetroPie?
There are Canadian retailers with Pi3s in stock.
Replace the buttons and stick on that thing, it’s pretty well known for being terrible out of the box.
in reply to: Anyone overclocked Pi3 for retropie yet? #121250Are you using any heatsinks? Did you need to increase voltage?
in reply to: Tiny Fugue MUD Client #121230I wiped and reinstalled from scratch. Script works immediately without issue. Problem is on your end.
in reply to: Tiny Fugue MUD Client #121222If you named my script “Tiny Fugue.sh” like that, it’s not going to work. The filenames need to stay as they are.
in reply to: Amstrad GX4000 #121206It works but it’s a mess and a pain in the ass to use thanks to GTK. :/
It ran for me. I didn’t test it much though.
in reply to: Amstrad GX4000 #121203Is it fast enough though? Looks like it runs in X as well?
in reply to: Jedi Outcast… almost there… #121194When I clear off my plate a little bit, I’ll see what I can do.
in reply to: RP Pi3B, RetroPie 3.6, full rom-sets on USB3 key #121189As has been said several times in the forums, the scraping is the cause of the long pause. There is no fix currently for it, though one will eventually be worked on, I believe. The fix in the meantime is not to scrape your ROMs.
in reply to: Tiny Fugue MUD Client #121186Here you go: https://github.com/zerojay/RetroPie-Extra/blob/master/scriptmodules/ports/tinyfugue.sh
I assumed you would want white text on a black background. If you want black text on a white background instead, look for the xterm line and remove the -rv switch, save and configure.
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