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Viewing 35 posts - 1 through 35 (of 173 total)
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  • zerojay
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    Post count: 173

    You need to talk to the libretro guys. Nothing to do with us.

    zerojay
    Participant
    Post count: 173

    There is no widescreen. It’s made to play in 4:3.

    zerojay
    Participant
    Post count: 173

    I have no idea where you guys are getting any sort of idea that I was getting excited whatsoever…?

    zerojay
    Participant
    Post count: 173

    For future reference, it’s best to file a bug on the github issue tracker for this kind of stuff so that I’m more easily aware of the issue (I don’t constantly troll through forum posts).

    I took the liberty to create a bug for you on the issue tracker. You can use this to see my work/progress on the issue. If you can provide more detailed information about it, please do post it there: https://github.com/zerojay/RetroPie-Extra/issues/81

    zerojay
    Participant
    Post count: 173

    I’ve never used TinyFugue before so I don’t have any sort of sample configuration. Setting up console fonts is beyond the scope of what I’m providing. You will need to look into that for yourself. Feel free to report your findings though.

    zerojay
    Participant
    Post count: 173

    My ability to fix your issues is entirely dependent upon knowing what the errors are. Also, you have the ability to open that script and read the line for yourself, don’t forget that.

    So, if you haven’t run anything that uses X on your RetroPie, it’s possible that the Xorg server has not been setup to allow other users to run it, something we require.

    As root (or through sudo), run dpkg-reconfigure x11-common. It will ask you who should be allowed to run X, select “Anyone” and you should be good afterwards.

    I’m not sure why that message would not be seen as it’s supposed to be in a dialog box with an OK button so….?

    zerojay
    Participant
    Post count: 173

    It was pulled recently from the builds because it could cause EmulationStation to crash hard and easily. So more recent updates have it removed.

    zerojay
    Participant
    Post count: 173

    Then they should just work fine.

    Let me know if the port works for you.

    zerojay
    Participant
    Post count: 173
    in reply to: Samples in FBA #121965

    I’m not sure that FBA uses samples at all to begin with…?

    zerojay
    Participant
    Post count: 173
    in reply to: Updates how often #121964

    Updated versions of the sd card images are on what Jools calls a “when I feel like it” basis. Whenever there’s a feeling that something’s changed enough to want to push out a new SD card image, there will be a new image.

    As for the updates that you get through the update script, there are no set schedules for those updates. They happen as they get committed to the RetroPie-Setup repository. Update it whenever you get the itch.

    Questions like “is it worth x?” are always hard to answer by definition. But yes, the updates are worthwhile and fix or add new stuff all the time. It doesn’t take long to run even a full binary update. Just run it whenever you feel like.

    zerojay
    Participant
    Post count: 173
    in reply to: RETROSMC #121963

    The way you likely have things setup is that OSMC and RetroPie have their own partitions on your SD card. You should be able to mount the RetroPie partition and make any changes you’d like. There’s no intentional blocking of anything going on. But those hybrid builds don’t come from here and aren’t supported officially so you’d have to ask whomever made your sd card image for all the details.

    zerojay
    Participant
    Post count: 173

    I have completed the port. As I currently don’t know of any other game that uses BennuGD, I’ve made it a port instead of a system. If anyone wants me to change it, find me some other compatible games to play with it and I could change it.

    https://github.com/zerojay/RetroPie-Extra/

    You can find it under the ports section as sorr.sh.

    Make sure you install your data files for the game after installation. Also, do not use anything but the fast fullscreen option. Everything else can hard crash the pi itself.

    I don’t know how SORMaker mods work so if you want that, I’m going to need to know how those work and some examples.

    zerojay
    Participant
    Post count: 173

    The MAME stuff in sselph’s scraper seaches by name so it shouldn’t be too difficult to get something similar working for computer systems if needed. Poke him and see what he says.

    zerojay
    Participant
    Post count: 173

    I’m working on it. I did get the game to launch but it crashed not long after. I haven’t had the time to take a second shot at it yet, but will be hopefully soon.

    zerojay
    Participant
    Post count: 173

    This is fine, really. What were you trying to add?

    zerojay
    Participant
    Post count: 173

    I made an attempt to port BennuGD to pi myself but I couldn’t get past some compilation issues.

    zerojay
    Participant
    Post count: 173

    Please use the runcommand menu for setting this up.

    zerojay
    Participant
    Post count: 173

    Generally speaking, PSX is far from an unstable hellhole. Almost everything plays perfectly on an overclocked Pi 2 as well as a standard Pi 3 without overclocking. This sounds like either there’s something wrong with your image or you have some sort of hardware or corruption issue going on.

    zerojay
    Participant
    Post count: 173

    I read the link. I still don’t know what the final conclusions are.

    zerojay
    Participant
    Post count: 173

    Are you using the same emulator/core as the wiki?

    zerojay
    Participant
    Post count: 173

    Skip the intro movie in grim and you should be fine.

    zerojay
    Participant
    Post count: 173
    in reply to: BBC Micro plz #121419

    Read above.

    zerojay
    Participant
    Post count: 173
    in reply to: hissing sound #121418

    Pretry sure it is meant to be put into /boot/config.txt and then reboot.

    zerojay
    Participant
    Post count: 173

    What’s the difference between this and the Caprice emulator we already have in RetroPie?

    zerojay
    Participant
    Post count: 173

    There are Canadian retailers with Pi3s in stock.

    zerojay
    Participant
    Post count: 173

    Replace the buttons and stick on that thing, it’s pretty well known for being terrible out of the box.

    zerojay
    Participant
    Post count: 173

    Are you using any heatsinks? Did you need to increase voltage?

    zerojay
    Participant
    Post count: 173

    I wiped and reinstalled from scratch. Script works immediately without issue. Problem is on your end.

    zerojay
    Participant
    Post count: 173

    If you named my script “Tiny Fugue.sh” like that, it’s not going to work. The filenames need to stay as they are.

    zerojay
    Participant
    Post count: 173
    in reply to: Amstrad GX4000 #121206

    It works but it’s a mess and a pain in the ass to use thanks to GTK. :/

    zerojay
    Participant
    Post count: 173

    It ran for me. I didn’t test it much though.

    zerojay
    Participant
    Post count: 173
    in reply to: Amstrad GX4000 #121203

    Is it fast enough though? Looks like it runs in X as well?

    zerojay
    Participant
    Post count: 173

    When I clear off my plate a little bit, I’ll see what I can do.

    zerojay
    Participant
    Post count: 173

    As has been said several times in the forums, the scraping is the cause of the long pause. There is no fix currently for it, though one will eventually be worked on, I believe. The fix in the meantime is not to scrape your ROMs.

    zerojay
    Participant
    Post count: 173

    Here you go: https://github.com/zerojay/RetroPie-Extra/blob/master/scriptmodules/ports/tinyfugue.sh

    I assumed you would want white text on a black background. If you want black text on a white background instead, look for the xterm line and remove the -rv switch, save and configure.

Viewing 35 posts - 1 through 35 (of 173 total)