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Viewing 35 posts - 36 through 70 (of 173 total)
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  • in reply to: How to add SKGJukebox instead of using Kodi #121119
    zerojay
    Participant

    Meanwhile, I ported over the deadbeef music player to RetroPie. It has a GTK interface and runs in X. It will play all your music but the special thing about this player is that it can play all sorts of classic chiptune modules as well as actual game music rips from tons of different consoles. It uses actual rips of the music instructions and emulates the console’s sound chips so they sound dead on as well as being far smaller than mp3s. Entire soundtrack for a NES game: 25k, for instance.

    You can find it in my repo: http://github.com/zerojay/RetroPie-Extra/

    zerojay
    Participant

    Buy a used Xbox 360 arcade stick, preferably a Madcatz TE stick. They should be cheap as most tournaments have moved away from 360 and easy to find. They’ll come with some of the best parts as well.

    in reply to: Adding HBMame ? #121105
    zerojay
    Participant

    I might have a go at this, maybe. Not sure how usable it will be as it likely will need to be based on latest MAME.

    in reply to: How to add SKGJukebox instead of using Kodi #121104
    zerojay
    Participant

    No compilation instructions, and QT requirements which means X needs to be running as well as the huge amount of QT dependencies. I’m not touching it, sorry.

    in reply to: How to add SKGJukebox instead of using Kodi #121021
    zerojay
    Participant

    Point me to some source code and I’ll take a shot at it.

    in reply to: New RPi3 Drivers problem with Xbox #120994
    zerojay
    Participant

    You can try to blacklist xpad and try xboxdrv but can’t say it’ll work for sure or not. I added the info I could to try to make it work but whether it is or not, I have no idea.

    zerojay
    Participant

    RetroPie is a full distribution of software and scripts and EmulationStation is one piece of that software.

    in reply to: ZEsarUX from Source not just bin. #120953
    zerojay
    Participant

    It downloads the previous latest version from sourceforge. It should be updated to either pull the code from sourceforge from git or updated to v4.0 because of the added systems that can be emulated with it.

    I might take a run at it if I have time.

    zerojay
    Participant

    I did edit the line to get it working. As far as I know, retropie_packages.sh is only supposed to be run as root anyways…? I know it’s definitely the case with retropie_setup.sh. Not too sure how that happened but… *shrug*

    I’m reimaging my setup and I’ll take another try at it and test more than 2 or 3 games on it.

    in reply to: 3 top indie GameMaker games #120950
    zerojay
    Participant

    Herb has included a module in my repository: https://github.com/zerojay/RetroPie-Extra/

    zerojay
    Participant

    Haven’t seen that happen before. Usually it’s quite happy to work without memory card just fine as far as I’ve seen. Maybe check permissions on your PPSSPP configuration directories?

    in reply to: DemonFront not working #120947
    zerojay
    Participant

    I’d like to help you but I have no idea what console that game is for, what emulator you are using, etc…

    zerojay
    Participant

    I followed the above and it causes emulationstation not to launch due to not having permissions to /root/RetroPie/roms/n64. Why? Well, because of this in es_systems.cfg:

    <system>
    <name>n64</name>
    <fullname>Nintendo 64</fullname>
    <path>/root/RetroPie/roms/n64</path> ************
    <extension>.z64 .n64 .v64 .Z64 .N64 .V64</extension>
    <command>/opt/retropie/supplementary/runcommand/runcommand.sh 0 _SYS_ n64 %ROM%</command>
    <platform>n64</platform>
    <theme>n64</theme>
    <directlaunch/>
    </system>

    You probably want to fix that.

    in reply to: Extracting RetroPie-Setup/logs #120912
    zerojay
    Participant

    You aren’t doing anything wrong. The files themselves are truncated for some reason.

    in reply to: Everything crashes after about 5 mins #120911
    zerojay
    Participant

    Are you overclocked?

    in reply to: "edit medadata" why no save? #120880
    zerojay
    Participant

    I believe you must quit emulationstation for that to get written out. I could be wrong though.

    in reply to: Thank you from a complete newb #120879
    zerojay
    Participant

    A lot of us see the Raspberry Pi as a learning tool so perhaps you might use your experience to learn more about Linux in general. Hope you enjoy.

    zerojay
    Participant

    I’ve wiped my installation and will give it a shot and see if I have problems too.

    zerojay
    Participant

    Yeah, I have the same setup myself.

    If the script doesn’t exist, then something about the script failed. You can manually run it and see if there is any error messages.

    sudo su
    cd /home/pi/RetroPie-Setup/
    ./retropie_packages.sh openbor depends
    ./retropie_packages.sh openbor sources
    ./retropie_packages.sh openbor build
    ./retropie_packages.sh openbor install
    ./retropie_packages.sh openbor configure

    The script in question is written out during the configure step. This is also how you would generally test a script if it’s going wrong.

    zerojay
    Participant

    As it tells you after installation, the script is at /opt/retropie/ports/openbor/extract.sh.

    There’s nothing wrong with heavily tweaking your install, just as long as you do it the right way. For instance, if you want your ROM directories to be on an external hard drive. Some people just move the directories and edit emulationstation’s configuration files to point to the new directories, and don’t realize that most of the scripts such as the scraper all depend upon the original ROM directory being where it is. The right way to go about this would be to symlink the new directory to the original ROM directory, which allows you to have your ROMs anywhere you please while still keeping functionality working fine. So I wouldn’t be surprised if your customizations are the cause of some of the problems you are experiencing.

    And if that’s your attempt to take a dig at my external script archive, many of my scripts are also in RetroPie-Setup by default and have been tested working just fine so do what you like. :)

    in reply to: odroid c2 support #120830
    zerojay
    Participant

    Enjoy your specs.

    zerojay
    Participant

    The extract script does all the unzipping for you and places the games where they need to be.

    I’m starting to think you’ve customized your RetroPie and changed something about where things should be, therefore causing these types of problems. Other people have used the script without issue which is why it made it into RetroPie’s main set of scripts.

    I cleared out my install of OpenBOR entirely and ran the script and everything compiled and ran and was where it was expected. So I’m wondering if you moved your ROM directory somewhere else instead of symlinking it.

    in reply to: JFShadowWarrior #120784
    zerojay
    Participant

    Source code assumes x86. Can’t be linked properly on Pi. Not happening.

    in reply to: BBC Micro plz #120752
    zerojay
    Participant

    I got absolutely zero feedback on this. I finally got around to testing it and have it fully functional aside from loading the game from the command line. For best results, set your screen to something like 640×480 and go ahead and load your game from the F12 setup menu. It will not crash as we’re running under X.

    I’ve updated it in my repo. It will be in the beebem branch until I figure out the command line issue.

    in reply to: JFShadowWarrior #120751
    zerojay
    Participant

    I’ll take a whack at it sometime in the next 24 hours.

    in reply to: Serious Sam ? #120724
    zerojay
    Participant

    If it’s tied to DirectX, you can forget about it.

    in reply to: odroid c2 support #120723
    zerojay
    Participant

    Dude, badgering developers to support hardware they don’t even own isn’t exactly a winning strategy. On top of the fact that it would already be yet another piece of hardware to maintain with all the other versions of Pi out there. You’re expecting far too much and your frustrations are misplaced here.

    At this point, if you want RetroPie on an ODroid2 with more support than there already is, you’re either going to have to build and support it yourself or buy the devteam some C2’s and hope that they are interested enough to take on the extra burden of supporting it.

    zerojay
    Participant

    xboxdrv fixes it.

    zerojay
    Participant

    Gizmo, I tried building from your repo but it looks like you’ve changed things quite a bit from upstream such as the Makefile being moved and now it apparently requires the Mupen64plus api files to be somewhere? Can you give me a step by step on how to compile from your fork?

    in reply to: Serious Sam ? #120693
    zerojay
    Participant

    Serious Sam is all OpenGL. If it’s OpenGL 1, we might be able to get by on glshim to make it work, perhaps.

    zerojay
    Participant

    I’ll take a run at scripting it.

    in reply to: Street Fighter Alpha 3 PS1 screen issue #120625
    zerojay
    Participant

    Street Fighter Alpha 3 is not widescreen. The Arcade/Original adjusts the positioning of the HUD around the screen.

    in reply to: ZDOOM 2.81. Compiling Woes #120624
    zerojay
    Participant

    Maybe leave a little note about how to do it on the Wiki.

    zerojay
    Participant

    I’ve updated the script. In the future, please file a bug on the issue tracker for the repo so that I’m more easily aware of there being a problem.

    zerojay
    Participant

    Okay, I’ll take a look. Thanks for the update.

Viewing 35 posts - 36 through 70 (of 173 total)