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  • #120903

    In reply to: Autofire on the axis

    stephen
    Participant

    First I just want to say thank you feederchain for this kernel, after a week of banging my head against the wall I finally got player 2 working.

    The only problem I’m having now is player 2 start/select buttons are not working now, they work in the emulation station gui but not in the emulators themselves.
    Did anyone else have similar issues?

    I’m using the xin mo dual usb and taken the following steps so far:
    1 Installed the kernel
    2 Applied usb quirk to cmd.text
    3 Configured joysticks and buttons in /opt/retropie/configs/all/retroarch.cfg

    jstest is showing all buttons working as they should and it’s only when using emulators player 2 start select will not work.
    I have tried configuring snes emulator manually putting all my control mappings above the #include line and still nothing.

    Any help on this would be much appreciated guys.
    Thanks

    #120896
    fistwielder
    Participant

    [quote=120883]Yes that would be ideal I would think. At the very least would be worth even just adding a default config to the installer with the ibuffallo, ps3, and Xbox 360 configs. Might be a bit down the road though as there are more pressing matters to attend to currently.

    [/quote]

    While using a controller to navigate Kodi, out of habit I’ve found myself pressing SELECT+START to exit.
    So, I added a line below for each controller. Now pressing SELECT+START exits Kodi perfectly :)

    <?xml version="1.0" encoding="UTF-8"?> <keymap>
      <global>
        <joystick name="USB,2-axis 8-button gamepad "><!--iBuffalo SNES-->
          <button id="1">Select</button><!--A-->
          <button id="2">Back</button><!--B-->
          <button id="3">Stop</button><!--X-->
          <button id="4">ContextMenu</button><!--Y-->
          <button id="5">Rewind</button><!--L-->
          <button id="6">FastForward</button><!--R-->
          <button id="7">Info</button><!--SELECT-->
          <button id="8">PlayPause</button><!--START-->
          <button id="7,8">Quit</button><!--SELECT+START-->
          <axis id="1" limit="+1">Right</axis><!--RIGHT-->
          <axis id="1" limit="-1">Left</axis><!--LEFT-->
          <axis id="2" limit="-1">Up</axis><!--UP-->
          <axis id="2" limit="+1">Down</axis><!--DOWN-->
        </joystick>
        <joystick name="USB Gamepad "> <!--Retrolink SNES-->
          <button id="2">Select</button><!--A-->
          <button id="3">Back</button><!--B-->
          <button id="1">Stop</button><!--X-->
          <button id="4">ContextMenu</button><!--Y-->
          <button id="5">Rewind</button><!--L-->
          <button id="6">FastForward</button><!--R-->
          <button id="9">Info</button><!--SELECT-->
          <button id="10">PlayPause</button><!--START-->
          <button id="9,10">Quit</button><!--SELECT+START-->
          <axis id="1" limit="+1">Right</axis><!--RIGHT-->
          <axis id="1" limit="-1">Left</axis><!--LEFT-->
          <axis id="2" limit="-1">Up</axis><!--UP-->
          <axis id="2" limit="+1">Down</axis><!--DOWN-->
        </joystick>
      </global> </keymap>
    #120873
    fistwielder
    Participant

    [quote=120400]Fantastic! I’ve updated the wiki with your ibuffalo config

    [/quote]

    herbfargus,
    I’ve found that I can add configs for multiple controller types at once. I’ve tested with these two and both work. We could add many to cover the most common controller types, or maybe in the future have this automatically updated as controllers are registered in ES.

    <?xml version="1.0" encoding="UTF-8"?>
    <keymap>
      <global>
        <joystick name="USB,2-axis 8-button gamepad  "><!--iBuffalo SNES-->
          <button id="1">Select</button><!--A-->
          <button id="2">Back</button><!--B-->
          <button id="3">Stop</button><!--X-->
          <button id="4">ContextMenu</button><!--Y-->
          <button id="5">Rewind</button><!--L-->
          <button id="6">FastForward</button><!--R-->
          <button id="7">Info</button><!--SELECT-->
          <button id="8">PlayPause</button><!--START-->
          <axis id="1" limit="+1">Right</axis><!--RIGHT-->
          <axis id="1" limit="-1">Left</axis><!--LEFT-->
          <axis id="2" limit="-1">Up</axis><!--UP-->
          <axis id="2" limit="+1">Down</axis><!--DOWN-->
        </joystick>
        <joystick name="USB Gamepad "> <!--Retrolink SNES-->
          <button id="2">Select</button><!--A-->
          <button id="3">Back</button><!--B-->
          <button id="1">Stop</button><!--X-->
          <button id="4">ContextMenu</button><!--Y-->
          <button id="5">Rewind</button><!--L-->
          <button id="6">FastForward</button><!--R-->
          <button id="9">Info</button><!--SELECT-->
          <button id="10">PlayPause</button><!--START-->
          <axis id="1" limit="+1">Right</axis><!--RIGHT-->
          <axis id="1" limit="-1">Left</axis><!--LEFT-->
          <axis id="2" limit="-1">Up</axis><!--UP-->
          <axis id="2" limit="+1">Down</axis><!--DOWN-->
        </joystick>	
      </global>
    </keymap>
    minimonk347
    Participant

    I am attempting to follow karloss’ instructions on running retropie from USB, and I am trying to use retropie 3.6 to do it. However, the pi freezes up on the first boot when it tries to resize the filesystem. I was wondering how to disable the auto-resize function before I put the SD card and USB drive into the pi, so that I can do it manually, as per karloss’ instructions in his USB boot thread. Thanks!

    elgur85
    Participant

    Hello,

    I liked the old retropieimage for my RPi2.
    It worked flawlessy!

    Now, I’m having great issues just to configure my controller.
    I have an easy 8-bit USB-controller which I configure in Retropie, which works fine.

    But I want to add some hotkeys, and that seems impossible.
    The file I try to edit is /opt/retropie/configs/all/retroarch-joypads which is created when I configure the controller in Retropie.
    But making changes in that file doesn’t affect anything at all…

    Any tips? :)

    tfphumorblog
    Participant

    My understanding is that within an AdvMAME game I could hit “tab” on a keyboard and pull up the controller config.

    I don’t have a USB keyboard with me at the moment and AdvMAME isn’t automatically recognizing my gamepad for the controls. All the other emulators (pc engine, lynx, etc.) are recognizing the gamepad automatically and working fine.

    Is there a way I can tell AdvMAME to use my gamepad for every rom? Since I don’t have a keyboard, I’m not sure how to manually set that feature.

    I’m comfortable with command line and putty – just not sure where to set my gamepad for AdvMAME. Maybe there’s a setting in the EmulationStation I’m just overlooking?

    I appreciate the help in advance!

    I’m running latest version of retropie on a pi 3.

    #120796
    senkun
    Participant

    some no name usb ps3 lookalike controller but it gets detected as

    input_device = “DragonRise Inc. Generic USB Joystick “

    deKay
    Participant

    Hello everyone,

    First, some info:

    Pi Model: 3
    RetroPie Version Used: 3.6
    Built From: SD image
    USB Devices connected: None
    Controller used: 8bitdo FC30 Pro
    Error messages received: None

    OK, I’ve been trying to play Midnight Resistance on MAME, and to do so it needs something configured as a dial controller. What I’d like to use, is one of my FC30 Pro’s sticks (ideally the right one!). Unfortunately, I can’t figure out how to do that.

    I can set either of the sticks as digital directions, but that just causes my character to flail his gun around as I run left and right :)

    Any ideas?

    #120764
    nitrus
    Participant

    Hi smithers,
    Just wanted to say your builds are immensely awesome, I’ve used them often in the past, now I’ve switched to making my custom OSes and use your NOOBS files, which are PERFECT.

    I’ve tested with RPi2 and RPi3 and it works great so far.

    Main reason for custom OSes is that I want to pack a shutdown button script which I trigger via GPIOs, then drill a hole in the case and glue a momentary button. It’s easier on the power connector, and not-so-techy friends and family can shutdown without the risk of filesystem corruption. And I don’t have to explain SSH.

    I can’t believe loading OSes from USB still hasn’t made it in the official NOOBS release, as it’s incredibly useful. I’ve seen somewhere that you do actually refer to an “official build of NOOBS USB version”, where can one find this, if it exists?

    I’ve tried PINN, which is a NOOBS fork, yet not NOOBS, (https://github.com/procount/pinn), but I couldn’t switch to another OS with it for some reason. Installed the OS, but not displayed it as an option afterwards.

    In any case, you’ve said that you’re using a “dirty workaround” in order to support RPi3, and in the PINN release I see that there’s a rpi3 overlay. Now, I can’t pretend to understand how NOOBS works, I haven’t looked at the code at all, just thought that it might give you an idea if you’re still working on something like that.

    Cheers, and keep bringing the joy!

    EDIT: Also, have a gander at this:
    http://downloads.raspberrypi.org/os_list.json
    …and the subsequent relevant partition files etc.
    If you’re already hosting the tarballs, this could be used for a network install. Not sure whether it uses local storage or cache/RAM for this, so it may still be keeping the files on the SD card, which wouldn’t be that useful.
    EDIT2: After I JUST wrote this, I noticed there is a new official NOOBS version from today, if it makes any difference.

    #120736
    caver01
    Participant

    Hmm. That’s pretty interesting. I don’t think I have mentioned this anywhere above, but the default value for sound_latency was something like 0.2, which is really strange and noticeably long. I don’t think you can set it to zero, but .05 is fine, and you can definitely hear the difference. I don’t understand how a 5th of a second audio lag could be acceptable as a default. It won’t fix the 5-second problem, but don’t ignore it.

    I wish I knew exactly what steps I took while troubleshooting my USB audio besides landing on the settings linked above. It’s possible that I have some residual ALSA file somewhere after trying so many different things. I am really disappointed in the way my USB card is supported. Commands to the channel name PCM don’t work at all.

    I had hoped to find a way to use an ALSA “clone” plugin so that I could leave the PCM channel (built-in Broadcom) enabled and setup my config to mimic everything to the USB hardware. I had a few aspects of this working at one point, but not every had sound. Perhaps some of them bypassed ALSA settings. In any case, I switched to the built-in jack for now. I may come back to USB, but it’s so frustrating.

    #120733
    Anonymous
    Inactive

    Hey, I’d like to reactivate this thread. I’ve been working on migrating an earlier 3.x setup to a Raspberry Pi 3 with the latest Jessie bits, and I pretty much have everything working, except I am hitting exactly this same 5-second delay thing in Advmame. This occurs even on the Pi 2 using the same SD card, so it’s not a Pi 3 specific problem.

    I notice that the delay occurs in both Advmame 1.2 and 1.4, and not so much in 0.9, as was described above. However, I got exactly nowhere in terms of curing it via any of the steps above. I can even blacklist snd-bcm2835 so that the built-in sound driver never loads and the _only_ ALSA sound adapter is the USB one, but I still get the big delay. However, I also noticed that it seems to somehow be related to emulator startup – sounds that occur right after boot (for example in the btime ROM) play at a lower pitch than they should. This gave me an idea, and I started playing around with the various latency and sound sync options in the .rc file, but I still didn’t get anywhere, until…

    If I use “debug_rawsound yes” option in the advmame .rc files, then yes, the problem seems to go away. However, as this disables the sound sync code altogether, I suspect that the sound will start to drift over time, so I wasn’t thrilled with this being the actual solution. Finally, I just changed the sound option to use SDL instead of ALSA, and that seemed to fix it as well.

    sid723
    Participant

    I bought a similar usb dual arcade device on ebay. I thkught it was the Xin-Mo type, but when I hooked it up to the RasPi, it said the type was ‘JUYAO_2_PLAYER_ARCADE’ type. Mine has 22 pins on both sides of the board for each of the 2 players. My issue is that I want to play Mortal Kombat or Street fighter, but I can only get 2 kick and 2 punch buttons to work along with the joysticks. Those games should have 3 punck and kick buttons. Does anyone know how I can change the config to make all 3 kick and punch buttons to work?
    Appreciate any advice.

    Sent from my GT-P3113 using Tapatalk

    bluescreen2001
    Participant

    Hi,

    I wanted to put this post to the controller forum, but it doesn’t recognize my login. So I try it here.

    I just tried out Retropie. I haven’t got a controller yet and therefore want to use the USB keyboard. But on native games like doom or quake the keyboard mapping is incomplete, e.g. no escape key for the menus.

    I found some article saying that this incomplete mapping is not fixed yet, so these games are not very usable. Is there a way to disable the emulator station’s keyboard mapping for these games, so the whole keyboard is given to the game?

    BTW: I read that there is Quake Darkplaces installed with Retropie, but I cannot find it.

    xd3l
    Participant

    I have found the source of the problem, the trick is though that I’m not sure how to resolve it.

    The fault is to be found in:

    /opt/retropie/configs/all/retroarch-joypads/

    config files for all controllers.

    the Generic XBOX Controller is Missing Commands that the Twin USB Controller is not. The thing is though that the LEFT and RIGHT lower buttons on the Twin USB Contorller (PS2 Joypad) are buttons, where as they are recognized as Throttles on the RockCandy (Generic XBOX360 controller).

    Going to /dev/input and running jstest didn’t make things much clearer to me either. I know this fix is simple, it’s just going over my head at the moment.

    I can see that the Twin USB has these two lines that the ROck Candy does not.

    input_l_btn = “4”
    input_r_btn = “5”
    input_save_state_btn = “5”

    TwinUSBJoystick.cfg

    GenericX-Boxpad.cfg

    EDIT:

    I also noticed 2 lines missing between the two controllers in:

    /home/pi/.emulationstation/es_input.cfg

    tehswift0ne
    Participant

    I just got the Pi3, and had plans to drop it into my current project. It was all smoothing sailing until I got the under voltage notification. This only happens when I am plugged into my 8″ usb extension AND Power Block. Just to be clear I am using a Canakit 5v 2.5amp micro USB power supply. *I did not check the cables actual voltage, I didn’t know how without cutting into it.*

    I was wondering if the Power Block has a built in regulator? Or do I need to find the magic power supply that accounts for the resistance in my setup? As always, thanks for your time!

    Anonymous
    Inactive

    I have a RP3 with 4 controllers running RetroPie 3.6 with EmulationStation 2.0.1.

    2 SNES iBuffalo USB Controllers that work FLAWLESSLY!!!

    However, when I plug the MayFlash N64 adapter in, reboot RP3, it detects the 3rd and 4th N64 controllers. All buttons work, but it will NOT detect the analog stick. It won’t even register any direction when configuring the UI within ES.

    If I plug the USB adapter and controllers into a Windows PC it detects everything just fine.

    When I run jstest /dev/input/js2 I can see the analog stick registering on both axis0 and axis1 but it’s not being detected in EmulationStation or games.

    Is there a configuration file that I need to update/change for EmulationStation to detect the analog.

    #120529

    In reply to: Dreamcast

    idontexist
    Participant

    I’m also having similar issues using these PowerA ProEx controllers that work well with other emulators.

    emu.cfg
    controller_USBDownlo01.50ProEx.cfg

    I haven’t edited these files yet because I do not know what values to use.

    I did read the dreamcast setup page in the wiki but am still stumped as to how to get this working.

    windale
    Participant

    I didn’t know whether to add to one of the other threads or create this new one as I have slightly different configuration etc. I have a Pi 2 and RetroPie 3.5 and updated setup script at the time of this post.

    I connected my knock-off PS3 controller with the USB cable and went to controller configuration just to find out what make it was detected as, it said ‘Gasia’. I selected and installed the appropriate drivers from the menu (I selected ‘Gasia only’). I then went to the pairing screen and it kept locking up and not doing anything. I tried uninstalling/re-installing drivers, resetting the pad (by pressing the little button on the back) but nothing would work. I then found in another one of the many PS3 controller threads this command line :-

    sudo apt-get install pi-bluetooth

    My controller now works without the USB cable. I haven’t had a good check yet but I did reset and it still pairs correctly. Other peoples threads have mainly noted that they are on Pi 3’s but this problem is still current for Pi 2 also. I hope these drivers can be included in the RetroPie setup and the bugs found and squished because i’m starting to get a list of things I have to do/download manually after installing. It just gets confusing.

    #120474
    retrorednek
    Participant

    I’d like to share my project that I built a year ago using Raspberry PI B+. I was just about to update it to the RPI2 when the RPI3 came out. So I bought the RPI3 and thought I would take a couple of pictures of it.

    It might look like another NES case powered with RPI. Original NES controller ports are working, LED, power and reset also works. Original power input and audio/video RCA works too, but I also added HDMI input.

    I had an idea that it would be cool to play also SNES games using original SNES controllers so what I did was I designed a 3D model of a frame with two SNES ports and two USB-ports for USB-controller use, and I wanted it to fit the cartridge door. I 3D printed the controller port frame and it came out really nice!

    For the SNES controller ports I used SNES to USB adapter I bought on Ebay. I had to tear down the adapter case and desolder another port from the circuit board and solder it back together with cables so it would fit the controller frame.

    I configured the controllers so that for NES games you are obviously using the NES ports, for SNES games the SNES ports and for e.g. PSX games using the USB-ports.

    Please check out the pictures and tell me what you think! :) It might not be the cleanest build from inside (yep, I love using electrical tape :D ) but it works well!

    More pictures here: https://www.dropbox.com/sh/jkzplpgboxksmm8/AAD03kWUHRb0g8Di8RlUZOiLa?dl=0

    #120454
    senkun
    Participant

    oh and I have both RPis powered from 2.4A usb supply so I doubt it’s a power issue.

    steff0
    Participant

    I tried gizmo steps. now I can fully configure my controller but won’t work without the usb cable

    retrocam
    Participant

    I’m making my sister a RetroPie for her birthday. It’s coming along really well. I decided to go to the Pi 3 and use a Bluetooth controller. When I made the switch, I noticed that the splash screen video would play maybe 2 or 3 times in a row when rebooting or powering on. Then other times it would pause in terminal for a little bit longer and go straight to the Emulation Station loading screen. It is worth noting, I’m using a good quality 2A power supply, however I have no overclocking and I’m not using many peripherals. I’ve also tried disconnecting the wireless keyboard/mouse dongle and the issue persists. I have a 2.5A power supply coming but time is of the essence and I’m trying to get it as right as possible and I’m not convinced there would be the extra draw at the start causing this issue. Everything else works well, no crashing when playing games etc.

    Attached image is where it pauses a bit longer if it’s going to skip the video.

    Raspberry Pi 3
    RetroPie v3.6
    SD Image, then installed from binary in case there were any new updates to fix the issue
    USB Devices connected: wireless keyboard/mouse
    Controller used: 8BITDO SFC30

    xd3l
    Participant

    I have been following this tutorial but getting no where.

    Does the xml file have to be named exactly as the “cat” command reports the controller as being named, or how does this work? All the examples on this page are in lower case, where as “cat” shows it upper case with spaces.

    https://github.com/retropie/retropie-setup/wiki/KODI

    Dinofly
    Participant

    OK problem solved.
    The udev configuration should use the name that “evtest” outputs. evtest is not installed by default, so i just apt-get install evtest to get it.

    I fixed the rule like this:
    ATTRS{name}=="D_R_M JUYAO Dual Arcade",ACTION=="add",MODE="0666",ENV{ID_INPUT_TABLET}="0",ENV{ID_INPUT_JOYSTICK}="1"

    And i added a “usbquirks” item to the /boot/cmdline.txt file (at the end of the existing line, not on a new line!) :
    usbhid.quirks=0x314:0x326:0x040

    #120407
    smithers
    Participant

    [quote=120404]Not trying to be an ass, but will there be a triple boot image for RP3 also? :) I suddenly got the urge tu use the RP as a computer as well! When/if that happens, can I just copy the .Kodi folder and the PI folder to transfer all my roms, settings, bios etc? Thanks!

    [/quote]

    Haha, yes there will be. I aim to get it done this week, just a bit busy with work for a few days then I will concentrate on getting it done and out asap. Its the one that takes the most setting up so I will get the Plex build out first then work on triple boot.

    And yes – you can copy all your files from your current build, that’s not an issue and that is one of the reasons I love OpenELEC – a dedicated emebedded setup with its own filesystem. Makes it easy to work with and the added benefit of being ‘superuser’ by default means there is less worry about permissions when handling files. On the subject – I have a script that I set up to update KODI with my own build that is outside of the normal ‘Backup’ or ‘Update’ function of OpenELEC. I’m happy to share if you’d find it useful. It can be used to update from USB or from a static link on the web, so for example I create a backup of my KODI build, compress it and upload it to the web as (for example):

    http://www.mysite.com/kodi.tar.xz

    Then I have a script on my personal OpenELEC setup that I can click on named ‘Update KODI’ and it will download that file, extract it, check that the relevant files are present from the extract (and halt if they are not!), copy the existing custom keymaps I have setup for my KODI remote then proceed to delete my current setup and replace it with the downloaded setup and finally copy over my original keymap files and delete all the downloaded data that is no longer needed then reboot into my new setup. All this is done automatically for me at the click of a button and it means I can tinker with a separate OpenELEC build until I am happy with it then simply upload it to the net (using the same static link, replacing the old file) and update on my master dual boot setup and other Pi’s in the house. It also means that I don’t need to visit my mothers house every time she messes up her KODI setup (bless her!), so if it goes wrong she just has to click ‘update KODI’ at her end and it’ll fix itself automatically. Its a lot easier for me! ;)

    Well, sorry that turned into a lengthy post! I will be writing a blog on how to set up that type of script so will post a link if anyone here is interested. It may sound like a faff but it makes things a lot more easy to update, especially if you have a few builds set up yourself or for family & friends.

    All the best
    Steve

    #120395
    fistwielder
    Participant

    [quote=120164]I’ve update the kodi wiki page with a working module to install kodi 16 based on your post. (experimental of course use at your own risk) it’s compiled with joypad support so you can make xml files for joypad configurations (I added a small template to the wiki too) I’m using it right now and it seems to be working.

    [/quote]
    Thank you herbfargus! This is working perfectly! I’ve been wanting the ability to navigate Kodi with my controller for a long time.

    This is my input for the iBuffalo SNES controller:

    
    <?xml version="1.0" encoding="UTF-8"?>
    <keymap>
      <global>
        <joystick name="USB,2-axis 8-button gamepad  "> <!-- iBuffalo SNES -->
          <button id="1">Select</button><!-- A -->
          <button id="2">Back</button><!-- B -->
    	  <button id="3">Stop</button><!-- X -->
    	  <button id="4">ContextMenu</button><!-- Y -->
    	  <button id="5">Rewind</button><!-- L -->
    	  <button id="6">FastForward</button><!-- R -->
    	  <button id="7">Info</button><!-- SELECT -->
    	  <button id="8">PlayPause</button><!-- START -->
          <axis id="1" limit="+1">Right</axis>
          <axis id="1" limit="-1">Left</axis>
          <axis id="2" limit="-1">Up</axis>
          <axis id="2" limit="+1">Down</axis>
        </joystick>
      </global>
    </keymap>
    
    catrinisin
    Participant

    Hey thanks for the info. I may try this to see if I can get it working with the ipac2.

    I wasn’t able to get my controller working with it by configuring it with emulation station. I think it is because these wireless xbox controllers don’t show up the same way as a true usb controller. For instance, my wireless dongle for the xbox can handle up to four controllers. So all four are technically coming in through the one usb port. I guess this is why emulation station doesn’t set it up correctly for this emulator. But anyways, I was able to manually modify the InputAutoCfg.ini and get it working.

    #120367
    Anonymous
    Inactive

    Pi: 2 B
    Video Output: HDMI
    Retropie: Version 3.0 (modded version from http://www.retrobuiltgames.com/porta-pi-arcade-help/porta-pi-software-os-download/)
    Controller: GPIO input

    I’m plugging my pi into an HD tv (this one). It’s a long HDMI cord, about 12 feet. Retropie loads, I’m able to select games, etc. Occasionally, the screen will go black for about 30s-1min. So far, this has happened in the terminal and while playing a game. It then comes back on the screen. I know the rpi isnt turning off (fully at least) because it comes back on to where I left off. I also know inputs work while this occurs as things I typed on a USB keyboard during this “blackout” were seen after the screen came back on.

    I suspected it’s because the HDMI cord is so long, so I set config_hdmi_boost=5.

    I don’t know if I should continue increase that or try something else. Thanks for any help.

    tonka
    Participant

    I am looking for and answer on setting up multiple controllers. I wish to use some USB Atari, NES, and SNES controllers (6 in total). I would like to configure all to work with the proper emulators and be able to plug in 2 controllers for the game system i wish to play. Haven’t purchased the controllers yet until i confirm this is possible. I also do not have retro pie installed but i have used it in the past. Any guidance would be appreciated.

    Thanks in advance

    xd3l
    Participant

    It’s a hair better than my Pi 2 on USB running at 1050Mhz, but I’ll be wanting to over clock my Pi 3 when I can. None the less, it IS an improvement, and about what I expected out of 1200Mhz.

    #120347
    edupt
    Participant

    Thanks Steve, i’ve install via usb and everything is working fine.

    #120340
    smithers
    Participant

    [quote=120334]Now it’s booting fine on a pi3 but a 8gb sd card isn’t enough :( it needs 6721mb to install both openelec and retropie and I only have 6591mb with the files on the sd card guess I need bigger sd card or usb.

    [/quote]

    Hi. Check the readme file I bundled in for instructions on how to reduce the partition sizes (I recommend reducing the Openelec partition) and you should be able to get it to fit ok, but yes, USB stick install is the best solution.

    #120334
    edupt
    Participant

    Now it’s booting fine on a pi3 but a 8gb sd card isn’t enough :( it needs 6721mb to install both openelec and retropie and I only have 6591mb with the files on the sd card guess I need bigger sd card or usb.

    xd3l
    Participant

    Pi 3’s came in today. I’m about to plug in my USB stick and see the results!!! :)

    #120326
    rustymg
    Participant

    Just completed the install and all went well.
    Definitely nothing wrong with the archive (installed on a Pi2 from micro sd & usb)

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