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  • #102452
    herbfargus
    Member

    Nope NEVER just yank the cord. That will definitely corrupt all your cards. The code is sudo shutdown -h now it also runs that code if you choose shutdown from the emulation station menu.i also just use this app on my phone cause im too lazy to type it in the terminal.

    Good thing you had the common sense to ask since some people never realise that what they are doing is ruining their stuff so that every time their card corrupts they blame the retropie project when in reality it’s user error.

    I think it would be nice if the raspberry pi came with an on off button but there are ways you can modify the hardware to add one like the control block, mausberry switch, etc.

    sberry6081
    Participant

    Hi all, I’m new to retropie so hope you can help here?

    I’ve spent ages trawling the internet looking for instructions on how to configure a standard keyboard for use as my controller in the emulators. I can find loads of stuff on how to configure USB snes, Xbox etc. controllers but nothing on a keyboard. I have tried setting it up with the guides using joyconfig but it doesn’t seem to recognise the keyboard as a controller therefore I cannot map the keys. I know in retropie 3.0 you can configure the keyboard keys in emulation station itself however I’m using version 2.6 (I rolled back to this as I found 3.0 a bit buggy with my Roms). Just for your info I’m running retropie from the petrockblog image and I’m using a raspberry pi 2. Any help would be appreciated, Thanks.

    rsn8887
    Participant

    Compared with other systems, I looked at emulation on my Pi 1 with retropie. Here are my conclusions.

    – overclocked to 950 MHz and still slower emulation than Ouya. Ouya runs SNES SuperFX perfect, costs $100 but has a case and comes with power adapter and hdmi cable and an off switch.

    – overclocked and still slower than old Xbox Classic. Xbox requires a softmod to run emulators but costs about $30 used and boots emulators in just seconds and runs almost everything at full speed without sound stutters, including SNES Superfx, Amiga OCS and others.

    – sound stutters without overclocking.

    – the controller config is not consistent between frontend and all emulators (WIP?)

    – I cannot use my usb keyboard with the Amiga emulator, a computer that had a keyboard in its days

    – I have to use the command line and run alsamixer to increase sound volume all the way to the red. The red color suggests that this should not be done, but the sound is too silent otherwise.

    – EmulationStation takes about 40 seconds to load when a lot of roms are present

    – Every emulator seems to use a different and inconsistent key to exit back to EmulationStation

    – EmulationStation does ask for non-descript buttons such as “a,” “b” instead of “b (bottom button)”, “x (top button).” Which one’s should I map where? I need a picture of a typical controller (SNES or PSX) to get an idea what I should press.

    – Exiting emulator and going back to ES also takes a long time

    – most of the OS is not Gamepad compatible. I find myself going back to the USB keyboard a lot. Luckily mine is wireless.

    At this point I would say Retropie cannot compete with Ouya or softmodded Xbox, but it is on the path.

    #102416
    thedigi321
    Participant

    some times you can add an extension like .zip(a compressed format) if you edit it in to /etc/emulationstation/es_systems.cfg you will see stuff after psx in different lines like path, extensions(like .bin, .cue, .iso, .img) and if you get lost looking for psx hold ctrl and W to use “where is” and search psx but i just change the path to my usb stick(media/usb0/psx) so i don’t have to mess with that stuff if you need help let me know

    #102408
    thatguyinfl
    Participant

    I absolutely love the image as is.

    I keep my roms on usb so i mount it with a single command and all my roms show up and not configs to change. Use sshelper to scrape and all works. Images, gamelist, roms, etc all on a thumb drive. No need to expand sd card.

    For es_input, just map is normally and copy the text to es_input.cfg.

    Besides that, it all works like you intended so thank you.

    Luis

    #102401
    peanut
    Participant

    I noticed not only the up and down was different I also noticed when pressing left or right made the character jump up diagonally.

    When installing my retroarch controller I had my d-pad, Analogstick and C-buttons overlap with eachother

    If I remember correctly the c buttons on the N64 controller of the official game when pressed would give a diagonal jump in SSB. That could be a reason why the c buttons can’t overlap D-Pad and Analogstick directions.

    I temporarily removed the following lines from my DragonRiseInc.GenericUSBJoystick.cfg

    input_r_x_plus_axis = “+0″
    input_r_x_minus_axis = “-0″
    input_r_y_plus_axis = “+1″
    input_r_y_minus_axis = “-1″

    this has solved the SSB issue N64.

    But here comes the actual problem:
    Seeing I wanna play multiple N64 games with only one joystick and 8 buttons to my disposal

    I’d like to bind Analogstick with my select button to input the d-pad directions

    And 4 of my arcade buttons in combination with select to input the c buttons

    And bind B with select to input the z-trigger. Although I wonder how I can bind a ‘press and hold’ z-trigger :P

    I wonder if anyone else has come up with a solution to this problem with let’s say a standard Snes controller ;P

    #102390
    pieguy123
    Participant

    Thanks a lot for this smithers. I’ll be attempting this install in a little bit. Quick question, does anyone foresee any issues with me using a wireless usb keyboard (logitech k400) with this for kodi, and in conjunction with a ps3 controller via bluetooth dongle for use with retropie?

    arrgh – been trying to set this up but running into some issues that others have reported. Also everytime I hit F4 at the ES controller config menu, it brings me to the terminal for a second, then keeps looping back to the ES controller config menu.

    I set up the kepboard, but unable to expand filesystem and mentioned above (noobs error etc), then back at the setup menu, i lose my keyboard config and have to go through the mapping process again.

    gutossn
    Participant

    You don’t need format the sd card, because the win32 disk image will do it automatically before write the img file to sd card. Try it using another usb port to avoid fails power supply energy.

    #102309
    peanut
    Participant

    I was able to solve the issue in version 3. I’m using a dragon inc usb encoder and I have a joystick 6 buttons plus start and select.

    for some reason though when I press down in a N64 (smashbrothers)
    the character goes up…

    when I hold down it will ‘crouch aswell’

    so right now 1 button is doing 2 actions.

    my DragonRiseInc.GenericUSBJoystick.cfg has the following settings.

    input_device = "DragonRise Inc.   Generic   USB  Joystick  "
    input_driver = "udev"
    input_b_btn = "3"
    input_y_btn = "0"
    input_select_btn = "6"
    input_start_btn = "7"
    input_up_axis = "-1"
    input_down_axis = "+1"
    input_left_axis = "-0"
    input_right_axis = "+0"
    input_a_btn = "1"
    input_x_btn = "4"
    input_l_btn = "2"
    input_r_btn = "5"
    input_l2_btn = "2"
    input_r2_btn = "5"
    input_l3_btn = "2"
    input_r3_btn = "5"
    input_l_x_plus_axis = "+0"
    input_l_x_minus_axis = "-0"
    input_l_y_plus_axis = "+1"
    input_l_y_minus_axis = "-1"
    input_r_x_plus_axis = "+0"
    input_r_x_minus_axis = "-0"
    input_r_y_plus_axis = "+1"
    input_r_y_minus_axis = "-1"
    input_enable_hotkey_btn = "6"
    input_exit_emulator_btn = "7"
    input_menu_toggle_btn = "4"
    input_load_state_btn = "2"
    input_save_state_btn = "5"
    input_reset_btn = "3"
    input_state_slot_increase_axis = "+0"
    input_state_slot_decrease_axis = "-0"
    

    anyone know what can cause the issue?

    #102293
    gutossn
    Participant

    Thank You. The game loads fine. I’ll check the power supply, because i’m using the tv’s usb to power on the raspberry pi 2.

    lozzajp
    Participant

    Hey my brother bought a pi (pretty sure it is a pi 1 B it has 4 USB ports) that came with an SD card preloaded with retropie all up and running and loaded with games.

    I have used win32diskimager to create an image of the SD and successfully write it onto another SD card but it will not work in the pi. I get an error along the lines of library not found.

    I managed to ethernet the pi to my modem and I can somewhat explore the structure of the rom files, I can successfully copy out roms of the original SD card and they are fine and intact, however I manually copied them from the new imaged SD card and noticed the rom files are all corrupt.

    Any help or further troubleshooting tips greatly appreciated! I have ordered my own pi and just want to easily image what the first card already has going so well :)

    dankcushions
    Participant

    So I use lr-fba to run my neogeo games, mainly because I like to use retroarch whenever i can. They run great, but the default controller setup is screwy. I use a USB SNES pad, and if I configure lr-fba so that a, b, x and y are all mapped to the corresponding buttons in my pad, it maps that to the neogeo A, B, C, D buttons as:

        X(C)
    Y(D)     A(B)
        B(A)

    this doesn’t really make much sense to me, especially when you play games that assume all the buttons are in a horizontal line like the neogeo stick – eg, neo turf masters uses the B and C buttons to adjust your hook left and right, respectively, so it makes sense for them to be to the left and right of each other.

    so I reprogrammed the buttons to be:

        X(D)
    Y(A)     A(C)
        B(B)

    via the following change in /opt/retropie/configs/neogeo/retroarch.cfg:

    input_player1_b_btn = "3"
    input_player1_a_btn = "1"
    input_player1_y_btn = "0"
    input_player1_x_btn = "2"

    the problem is now that navigating the retroarch RGUI menu with this setup is all screwy – A is no longer ‘accept’, and b is no longer ‘back’/’cancel’.

    Is there a way of changing the ‘snes layout’ > ‘neogeo layout’ mapping, without messing up retroarch menu navigation? or is it up to the emulator core to decide what snes buttons do what?

    elwisa
    Participant

    Hi, I have a fresh new install of retropie (raspbian on my raspberry pi 2). I have successfully configured my controller (a playstation 2 controller connected via a USB adapter) following the steps to create the autoconfig files: I can use my controller with emulation station and some emulators (for instance, snes). However, in the case of advmame and mame4all, the emulator seems to ignore the retroarch configuration:
    – mame4all does not respond to the controller at all
    – advmame seems to detect the controller, but ignoring retroarc configuration (for instance, hotkey is not working).

    I’ve checked the files under /opt/retropie/configuration/all – mame-advance – mame4all and they seem to be ok.

    Are mame4all and advmame ready to use retroarch configuration files?

    The mame4all retroarch.cfg file looks like this (same thing for advmame)

    # Settings made here will only override settings in the global retroarch.cfg if placed above the #include line
    
    input_remapping_directory = /opt/retropie/configs/mame-mame4all/
    
    #include "/opt/retropie/configs/all/retroarch.cfg"
    

    The relevant lines in all/retroarch.cfg file look like this:

    input_autodetect_enable = true
    joypad_autoconfig_dir = /opt/retropie/configs/all/retroarch-joypads/
    

    Thanks in advance

    #102227
    deepdivered
    Participant

    i been trying to figure out the best way to stuff it all in the game gear. i have some ideas but school started up and i haven’t had a chance to rip it apart yet.

    i am leaning on the idea to Velcro the batter pace to the back and have the usb cord come out the game gear to plug it in so then i can use the batter on other things also. also i would be able to plug it in to an ac adapter instead to run it that way so i could power it both ways.

    ramirezjd1313
    Participant

    After a looong time and many headaches, I finally was able to setup 2 wireless ps3 controllers for my retropie. I picked up a usb n64 controller and my question is this: if I configure a wired usb n64 controller, will that mess with my wireless ps3 configurations? I don’t want to mess with that after spending so much time to set up. In a addition, what is the max number of different types of controllers that I can set up? I’d like to buy usb controllers for every system and plug them in when I pay a different system. Is this doable?

    Thanks in advance!

    klanker2
    Participant

    Ok so ive got up to the point where i put roms on my pi and whenever i try to stick my usb drive in, instead of populating the flash drive with folders and such, the pi reboots without putting any files on the drive. Any Help?

    Raspberry Pi 1 Model B
    RetroPie v3.0 Beta
    AV Video
    No Network
    Lexar 16GB USB Flash Drive
    No Audio
    Logitech K120 Keyboard
    No Mouse (I have one if needed)
    16GB Class 10 SD card

    Thanks,
    -Klanker2

    Anonymous
    Inactive

    By default none of these controller’s dpad worked in SNES, Genesis, or MAME however it worked fine for retropie menu. Which means the hardware is working but I’m guessing the control mapping is screwed up somewhere.

    I edited: /opt/retropie/configs/all/retroarch-joypads/MicrosoftX-BoxOnepad.cfg
    because the “_btn” suffix is missing on the dpad parts of the config file as another user had pointed out. After that the dpad worked in gensis but not MAME. However the analog was working in MAME.

    I tried deleting config files and re-running retropie setup control config but it didn’t help. Am I supposed to set up a config file for each system I want to use? If so, how do I make a config file for an individual game system?

    I read several guides but I guess they’re for previous versions (I’m new to retropie).

    What I’m using:
    Raspberry Pi 2 Model B w/2.5A power supply
    RetroPie 3.0 beta 4
    Xbox one controller (connected w/usb cable)
    PS4 (connected w/usb cable)
    Xbox 360 (wireless connected using included xbox 360 dongle and installed retropie driver)
    Using Powered USB

    Thanks!

    #102073
    dankcushions
    Participant

    another (sort of) solution for this issue is to use player 2’s coin button. eg, if i have two USB SNES controllers plugged in, I can hit ‘select’ on player 2 and it puts a credit in. you have to be careful to then press start on player 1, or you might end up with 2 players joining the game (if you’re playing alone!)

    it looks like the fba/mame libretro cores don’t like having the hotkey as the same key for the coin button. that makes the above make sense, as only the p1 controller has a hotkey (you can’t start-select quit with p2, by default).

    has anyone logged a ticket with retroarch? with a bit of luck this issue is fixed in 1.2 already.

    Anonymous
    Inactive

    Evening all,

    Currently running Retropie 2.6 on PI 2, mainly for SNES games using an iBuffalo Classic USB Gamepad.

    Few niggles here and there but after updating some configs etc all going swimmingly.

    However, is there any way to run the controller configs for specific games/roms? The only game I currently have control issues with is Super Mario All Stars, it works fine right up until you start to play and then nothing……

    I have a feeling I know the answer, but I thought I would ask anyway!

    Cheers

    #101966
    Anonymous
    Inactive

    1. Thank you very much. Thought it might help. Lost some hair too until it worked :D

    2. I’ll clarify this in the next version:
    -> in Win use ‘Run’ (Windowskey+R) to type ‘\\retropie’
    -> go into the ‘roms’ share there and copy all
    -> then access your USB drive and paste the structure there
    This will make sure you have the right structure for the Pi to recognize

    Yes, I just checked -> My bad as I only showed the Pi2 version. You have the 1 I guess, so it would change to:
    wget https://github.com/sselph/scraper/releases/download/v0.9.3-beta/scraper_rpi.zip

    (Notice the missing ‘2’ at the end)
    Nothing changes with the handling.

    Let me know if it works or not. I’ll edit the guide as soon as I can.

    #101955
    Anonymous
    Inactive

    Hmmm?

    I wasted one SD-card on my older RPI1 mod B due to absurde overclocking settings and dozens of different installations & re-writings of Openelec, Kodi, Raspbian, Pidora, RetroPie, you name it… but you can’t really blame the actual RPI/RPI2 for those kind of problems.

    SD-cards, like USB flash drives, can more or less go bad (get corrupted/get fucked up) – in a blink of an eye – so it’s wise to always have a spare SD-card just in case.

    And as written before: Retropie/RPI do require some experience of using Linux, and patience, and not to say the least – listen to other peoples advices first.

    Check out Floob’s video guides on Youtube, Techtipsta’s as well and take the best parts of information from both of them to get a sense of how this hardware and software works.

    It’s worth spending a couple of hours watching tutorials wether it be Blender, GIMP, AutoCad/FreeCAD, RetroPie or Linux on Youtube – in the end – you’ll benefit from it.

    Good luck, have fun.

    #101946
    xxwerdxx
    Participant

    Ok so 2 things:

    1. I think I might love you for this guide. I’ve been unreasonably stuck for too long!

    2. In section 3giii, am I doing that on the USB or the Pi itself?

    Edit: I pushed ahead on the Pi and I ran into another issue. When I typed in “scraper -scrape_al-thumb_only”, I got back “runtime: this CPU has no VFPv3 floating point hardware, so it cannot run this GOARM=7. REcompile using GOARM=6”. How do I get around this?

    #101944
    juicebag85
    Participant

    Quite often the problem is the USB cable. After a while they get more and more broken and son’t transfer the whole power to the Pi.

    cattmlark
    Participant

    Hi All,
    Relatively new to this and have had my retropie for the last week, have managed to find almost everything i need on here so far with regards to setting things up and configuring controllers and emulators etc, great forum and project so thanks a lot.

    I have one issue that is still outstanding and am struggling to find a solution for. The trickiest part is knowing what the problem is technically called so i cant really get a decent search on the specific problem. The issue is with the NES emulator video output going beyond the 4:3 resolution so i am missing the very left and very right of the screen.

    Pi Model- 2 ModelB
    RetroPie Version Used- 2.6.0
    Built From- SD Image
    USB Devices connected- iBuffalo x2
    Controller used- iBuffalo x2

    I have played with many a setting in the boot config.txt such as overscan and overscan edges and tried many different resolutions but although these make changes to the video output, the NES emulation still misses of the edges of the game screen in all modes.

    I have attached a picture of castlevania on the NES to help as you can clearly see the edges missing. I appreciate any help on this and thanks for reading.

    Matt

    [attachment file=”nes.jpg”]

    ∆ + 0 / 9
    Participant

    Hi, I experience a weird behavior with the in-game retroarch menu.

    First, I can enter and exit with the hotkeys with no problem, any number of times I want. I can navigate sub-menus, change shader, etc…
    But once I select “save state” once, it goes back to the game and I can never go back to the main menu, and instead every time I press the hotkeys, it saves the state once more, and does not open the menu.

    I have been seeing this since version 3 beta 3
    I updated to beta 4 just to be sure, and see the same problem.

    Pi Model: 2B
    RetroPie Version Used: 3.0.0 Beta 3
    Built From: SD Image (beta 3) => Binary (beta 4)
    USB Devices connected: one joypad (DragonRise)
    Controller used: DragonRise
    Error messages received: none
    How to replicate the problem: Open a game, enter in retroarch menu (I have Start+B set as hotkeys), select “save state”. The retroarch menu won’t open anymore.

    Thanks for your help.

    #101914

    In reply to: Lightgun support?

    thehuntedfew
    Participant

    there are drivers for a g-con within the setup menus, has anyone tried this via a psx – usb converter ?

    deepcorealpha
    Participant

    We have rebuild an old dead Arcade cabinet and fitted it with retropie, image: RetroPie SD-card Image for Raspberry Pi 2 Version 3.0 BETA 4

    It uses two seperate “DragonRiseInc.GenericUSBJoystick” joystickcontroller.
    As the arcade cabinet only has 3 buttons+start+coin on each side, there are plenty of button connections left on the controllers.

    I would like to dedicate a button to exit the emulator and return to the retropie frontend.

    I have managed to do so in AdvMame and Mame4All, but am having trouble in FBA.

    The exitbutton is wired to js0-button 10 (verified by jstest /dev/input/js0)

    my /opt/retropie/configs/fba/fba2x.cfg is as follows. As you can see, I tried to add QUIT to the joystick portion.

    [Keyboard]
    # Get codes from /usr/include/SDL/SDL_keysym.h
    A_1=306
    B_1=32
    X_1=308
    Y_1=304
    L_1=122
    R_1=120
    START_1=13
    SELECT_1=9
    LEFT_1=276
    RIGHT_1=275
    UP_1=273
    DOWN_1=274
    QUIT=27
    #player 2 keyboard controls, disabled by default
    A_2=999
    B_2=999
    X_2=999
    LEFT_1=276
    RIGHT_1=275
    UP_1=273
    DOWN_1=274
    QUIT=27
    #player 2 keyboard controls, disabled by default
    A_2=999
    B_2=999
    X_2=999
    Y_2=999
    L_2=999
    R_2=999
    START_2=999
    SELECT_2=999
    LEFT_2=999
    RIGHT_2=999
    UP_2=999
    DOWN_2=999

    [Joystick]
    # Get codes from “jstest /dev/input/js0”
    # from package “joystick”
    A_1=0
    B_1=1
    X_1=2
    Y_1=3
    L_1=4
    R_1=6
    START_1=9
    SELECT_1=8
    QUIT=10
    #Joystick axis
    JA_LR=0
    JA_UD=1
    #player 2 button configuration
    A_2=0
    B_2=1
    X_2=2
    Y_2=3
    L_2=4
    R_2=6
    START_2=9
    SELECT_2=8
    #Joystick axis
    JA_LR_2=0
    JA_UD_2=1

    [Graphics]
    DisplaySmoothStretch=1
    # Display Effect: 0 none, 1 scanlines
    DisplayEffect=0
    DisplayBorder=0
    MaintainAspectRatio=1

    [Sound]

    I also altered my /opt/retropie/configs/all/retroarch.cfg file and added:

    input_exit_emulator = escape
    input_exit_emulator_btn = 10
    input_enable_hotkey = nul

    kommissar
    Participant

    Well, i just tried on a fresh install of Retropie v.3b4 and … the behavior is the same : runcommand.sh line 671: 3034 Segmentation fault.
    The steps i did for this install :
    * Write the image on SD card
    * Detect my pad with emulationstation (/opt/retropie/configs/all/retroarch-joypads/USB,2-axis_8-button_gamepad__.cfg generated)
    * Add “Alex kidd in Miracle World” (all my childhood :D) in mastersystem roms directory.
    * Edit the retroarch.cfg in mastersystem in order to enable shaders (with and without the 1st line):

    
    video_shader = /opt/retropie/emulators/retroarch/shader/phosphor.glslp
    video_shader_enable = true
    

    * Edit USB,2-axis_8-button_gamepad__.cfg : i tested 2 configs :

    
    /* other buttons... */
    input_shader_prev_axis = "-1"
    input_shader_next_axis = "+1"
    input_enable_hotkey_btn = "6"
    

    and

    
    /* other buttons... */
    input_enable_hotkey_btn = "6"
    input_shader_prev_axis = "-1"
    input_shader_next_axis = "+1"
    

    I swapped +/-0 and +/-1, same result on the respective shader assign button.

    The complete log file : /tmp/runcommand.log

    
    RetroArch: rarch_log_libretro: [libretro INFO] :: detected SMS ROM
    
    RetroArch [WARN] :: resolve_extensions :: [GL]: GLES implementation does not have BGRA8888 extension.
    32-bit path will require conversion.
    /opt/retropie/supplementary/runcommand/runcommand.sh: line 671:  4442 Segmentation fault      /opt/retropie/emulators/retroarch/bin/retroarch -L /opt/retropie/libretrocores/lr-picodrive/picodrive_libretro.so --config /opt/retropie/configs/mastersystem/retroarch.cfg "/home/pi/RetroPie/roms/mastersystem/Alex Kidd in Miracle World (UE) [!].sms" --appendconfig /tmp/retroarch.cfg
    
    
    #101845
    ezeitgeist
    Participant

    If I run through the full setup of Raspian and then RetroPie on my SD card, can I still transfer it to the USB? If so, is it the same instructions or different?

    Also, any specific recommendations for doing on Mac OS? Thanks!

    kommissar
    Participant

    Here, the link to the files :
    /opt/retropie/configs/all/retroarch-joypads/USB,2-axis8-buttongamepad.cfg

    /opt/retropie/configs/all/retroarch.cfg

    I didn’t change anything in the /all/retroarch.cfg. But in /mastersystem/retroarch.cfg, i just did these changes :

    
    #video_shader = /opt/retropie/emulators/retroarch/shader/phosphor.glslp
    video_shader_enable = true
    

    I enable the shaders changes and comment the default used shader.

    EDIT : After a purge of /tmp : I got a log !!!

    
    /opt/retropie/supplementary/runcommand/runcommand.sh: line 671:  3983 Segmentation fault      /opt/retropie/emulators/retroarch/bin/retroarch -L /opt/retropie/libretrocores/lr-picodrive/picodrive_libretro.so --config /opt/retropie/configs/mastersystem/retroarch.cfg "/home/pi/RetroPie/roms/mastersystem/Mortal Kombat (UE) [!].sms" --appendconfig /tmp/retroarch.cfg
    

    It seems something wrong occurred during the command execution. I checked all the paths used in the command are correct / exists. (with ls -al <path>)

    kommissar
    Participant

    Of course. It’s the controller configuration file located here :
    /opt/retropie/configs/all/retroarch-joypads/USB,2-axis8-buttongamepad.cfg

    I forgot to precise : when i use the hotkey (SELECT + “left” or “right”), i leave the emulator. Unfortunately, i don’t see any log error message on the screen.

    #101816
    pakmule87
    Participant

    Well, I am going to setup my case with a powered hub anyways, though I probably will only have it plugged up when I use more than 1 PS3 control, though I assume I shouldn’t have much issue if I use multiple plain USB controllers, or planned USB adapter for PS2 controllers.

    On another note, anybody had any luck with setting up the joysticks for the PSX emulator? I have it set already to use the left stick with no problem, but any luck with the right? Would be nice if I could play a FPS without having to be confused for controls :P

    #101812
    Anonymous
    Inactive

    UPDATE 2: Got it working. *facepalm*

    Of course I had to do the command:

    sudo cat /opt/retropie/configs/all/retroarch-joypads/XboxGamepad(userspacedriver\).cfg >> /opt/retropie/configs/all/retroarch.cfg

    … to get the controller working in the emulators, with input_hotkey_enable_btn and all those features.

    I don’t know what’s up with the latest RetroPie 2.6 revision, before I started messing around with “install binary scripts” and stuff my old USB-joypad .cfg-file was defined and ran from the folder:

    /opt/retropie/emulators/retroarch/configs/

    (Never needed to touch the retroarch.cfg file for setting up my old controller, in other words)

    Anyway, problem SOLVED :D

    /Alucard

    #101803

    In reply to: missing mame roms

    herbfargus
    Member

    I apologise, I misunderstood your question. Is this what you were referring to?

    Loading ROMs from USB drive, MAME issue?

    herbfargus
    Member

    I usually just ssh and copy them over on winscp the only benefit to the USB stick may be if you don’t have a network connection or sometimes it will copy over faster than the network depending on your hardware of course. One thing that you’ll need to take note of are which ROMs are parents and which are clones. If you get clones without parents (like pacman is really a clone of Puckman) they’ll give you a missing ROM error. You can see the compatibility lists on aforementioned managing ROMs wiki page and they list which ROMs need which parents. Usually I’ll just build the whole romset and copy the whole thing over or I’ll build a merged set which puts all the clones in the parent folder (its not the most efficient on space though.) Sometimes rebuilding won’t work regardless (like in my case donkey Kong) and I just had to find an older romset for some of those or at least individual ROMs.

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