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Viewing 35 posts - 1 through 35 (of 122 total)
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  • RetroMarine
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    Post count: 153

    Unfortunately the rpi-update causes duke3d and game gear to only have audio…no video. Aside from that, everything works great.

    RetroMarine
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    Post count: 153

    I still use 1.9.1

    RetroMarine
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    Post count: 153

    Just add extension .cue .CUE in es_systems.cfg and take out .bin

    RetroMarine
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    Post count: 153

    Make inputautoconfig.ini match your controller configs in mupen64plus.cfg. The folder should be here: /usr/local/share/mupen64plus

    RetroMarine
    Participant
    Post count: 153

    I’ll bet you’re having the same problem I had at one point…double check your inet address for the pi you are using…they change!

    RetroMarine
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    Post count: 153

    Unless this article is outdated, looks like it might not be possible to get…http://blood.sourceforge.net/bloodsource.php

    RetroMarine
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    Post count: 153

    Awesome Dudleydes! I’m totally going to do this….any way you could look into installing the “Blood” port??? I would be forever grateful.

    RetroMarine
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    Post count: 153

    I use my snes controller for n64…but I had to configure the controls to make the “z” trigger button the “L” button on the top left. This obviously takes the actual L button out of the equation, but for mario64 and mariokart, you don’t really need them so much. Edit the mupen64plus.cfg in /emulators/mupen64plus-rpi to match what you have in mupen64pkus.ini located in /usr/local/share/mupen64plus-rpi….I use retropie image 1.9.1, so the locations may have changed

    RetroMarine
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    Post count: 153

    I have games where they do display…go into the gamelist.xml and create a spot for that game with a path, and a name with brackets. Then it should show up

    RetroMarine
    Participant
    Post count: 153

    Try deleting input.cfg and when you reboot, re-input all three controllers from 3 different USB ports. Then they should all be seperately read

    RetroMarine
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    Post count: 153
    in reply to: PSX Emulation #83781

    Extract those 7z files, there will be multiple .bin files and one .cue file. Then go into es_system.cfg and change psx extension to just .cue and .CUE. This is how mine is setup and all my psx roms work.

    RetroMarine
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    Post count: 153
    in reply to: Issues with the B+ #83697

    I had to use a model b to do the update on the card, then after the update, insert the card into my b+ and change the config.txt in /boot to uncomment hdmi_hotplug. It was the only way for the b+ to show up on my tv…they use less power, so the hdmi signal was too weak. Total pain in the ass, but I prefer retropie image 1.9.1.

    RetroMarine
    Participant
    Post count: 153
    in reply to: Issues with the B+ #83696

    I doubt it

    RetroMarine
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    Post count: 153
    in reply to: A 256gb possible? #83694

    I use a 128gb and it has been working great for over a year now.

    RetroMarine
    Participant
    Post count: 153
    in reply to: Issues with the B+ #83693

    You’ll have issues if you’re using an older retropie image. To fix just do a sudo rpi-update so the Ethernet will be detected

    RetroMarine
    Participant
    Post count: 153

    Take the quotation marks out of your command.

    RetroMarine
    Participant
    Post count: 153
    in reply to: Gamelist.xml issue #83099

    It doesn’t save or close out your new gamelist.xml when there’s a game with a ã in it or some weird character. It happened to me and I traced it back to the game andré Agassi’s tennis. Take out the tilde in all the roms and it should finish.

    RetroMarine
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    Post count: 153
    RetroMarine
    Participant
    Post count: 153

    Gizmo…I looked for armsnes-libretro in experimental packages…nothing.

    RetroMarine
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    Post count: 153

    I don’t know much about overclocking limitations, and I don’t have any heat sinks…is 1000mhz ok to run without sd corruption?

    RetroMarine
    Participant
    Post count: 153
    in reply to: Nintendo 64 Etc. #82874

    Many of us share the same frustrations…no, the N64 emulator sucks. I have Mario 64 and Mariokart running at a barely playable level. There’s lots of things to tweak within mupen64plus.cfg, but if you change something, it might fix one game and jack up another. You’re better off using project64 on your PC for an N64 emulator.

    RetroMarine
    Participant
    Post count: 153

    It’s not on version 1.9.1, wasn’t sure which image you were using.

    RetroMarine
    Participant
    Post count: 153

    Did you split gpu memory to 256 from sudo raspi-config

    RetroMarine
    Participant
    Post count: 153

    Yeah I would try using input_enable_hotkey = kp_f If that doesn’t work try to find the actual number value of that key

    RetroMarine
    Participant
    Post count: 153

    (/theme)

    RetroMarine
    Participant
    Post count: 153

    Double check your theme.xml for any unclosed commands. There’s a good chance you’re missing a </theme> or something of that nature

    RetroMarine
    Participant
    Post count: 153

    Incase anyone else has this same issue here is the solution: The b+ model uses less power, so the hdmi output isn’t strong enough for most modern tvs…simply uncomment force_hdmi_hotplug=1 in the /boot/config.txt file. Also hdmi_drive=2 helps with menu sound issues. Another issue I ran into was that the model b+ has improved Ethernet capabilities, so before you can connect SSH to the new model, you must first put your microsd card into an adapter, insert it into an old model b, and type sudo rpi-update to update the software, then put it back into your model b+ and the Ethernet cable should be recognized so you can find the inet address. Hope this helps anyone in the near future, as I’m sure many of you will be switching to the new model b+!

    RetroMarine
    Participant
    Post count: 153

    Type this into your retroarch.cfg: input_enable_hotkey_btn = input_exit_emulator_btn =

    This creates a hotkey button i.e. 8 = select button on a snes controller, and 9 = start button, so that when you hold select and press start it will exit emulator. Remember to only put a numerical value after the =

    RetroMarine
    Participant
    Post count: 153

    Type df -h to see if your sd card is too full. When you don’t have enough room on the card, it tends to delete smaller files such as cfg files and txt files.

    RetroMarine
    Participant
    Post count: 153

    Use retropie image 1.9.1. Then delete anything in the other rom folders you are not using. The themes look cooler in the old version anyway

    RetroMarine
    Participant
    Post count: 153
    in reply to: Fix Scraper Errors #82207

    You have to manually do it by editing the xml file gamelist.xml within the rom folder. I would suggest scraping manually next time. It takes forever, but at least you know everything will be correct and you only have to do it once.

    RetroMarine
    Participant
    Post count: 153

    Here’s mine……….

    input_player1_joypad_index = 0
    input_player1_b_btn = 2
    input_player1_a_btn = 1
    input_player1_y_btn = 3
    input_player1_x_btn = 0
    input_player1_l_btn = 4
    input_player1_r_btn = 5
    input_player1_start_btn = 9
    input_player1_select_btn = 8
    input_player1_up_axis = -1
    input_player1_down_axis = +1
    input_player1_left_axis = -0
    input_player1_right_axis = +0

    input_enable_hotkey_btn = 8
    input_exit_emulator_btn = 9

    input_enable_hotkey_btn = 8
    input_save_state_btn = 4

    input_enable_hotkey_btn = 8
    input_load_state_btn = 5

    input_enable_hotkey_btn = 8
    input_state_slot_increase_btn = 0

    input_enable_hotkey_btn = 8
    input_state_slot_decrease_btn = 2

    input_player1_turbo_btn = 4
    input_player2_turbo_btn = 4

    input_enable_hotkey_btn = 8
    input_hold_fast_forward_btn = 3

    rewind_enable = true
    rewind_buffer_size = 3
    rewind_granularity = 2
    input_enable_hotkey_btn = 8
    input_rewind_btn = 1

    input_player2_joypad_index = 1
    input_player2_b_btn = 2
    input_player2_a_btn = 1
    input_player2_y_btn = 3
    input_player2_x_btn = 0
    input_player2_l_btn = 4
    input_player2_r_btn = 5
    input_player2_start_btn = 9
    input_player2_select_btn = 8
    input_player2_up_axis = -1
    input_player2_down_axis = +1
    input_player2_left_axis = -0
    input_player2_right_axis = +0

    system_directory = /home/pi/RetroPie/BIOS
    game_history_size = 100

    video_font_path = /home/pi/.emulationstation/general_art/Gobold.ttf
    video_font_size = 32
    video_message_color = 00ff00

    RetroMarine
    Participant
    Post count: 153

    Use the original one…just make sure your MAME roms are of the right romset…I think it’s 0.37b5 rom sets. That’s what I have and most of them work.

    RetroMarine
    Participant
    Post count: 153
    in reply to: Trouble with psx #82175

    I copy all the .bin files of a game to include the single .cue file…then I changed es_system.cfg to have the PSX extensions only be .cue. All of my psx roms work

    RetroMarine
    Participant
    Post count: 153

    …of course, I’ll need your email address

Viewing 35 posts - 1 through 35 (of 122 total)