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  • Anonymous
    Inactive

    Hello, how do I set twin usb in retropie?
    I use a controller like this
    http://videogame.brando.com/prod_img/zoom/usbPS2Converter2_B.jpg

    jonnebrog
    Participant

    I have recently updated my kernel using the guide provided on this site, http://ithink.ch/blog/2013/09/08/patching_the_linux_kernel_to_install_the_xin-mo_dual_arcade_driver_on_a_raspberry_pi.html and everything worked wonderfully.
    When I run jstest /dev/input/js0 all buttons and axes register perfectly. Before the kernel update left and up did not register on neither joysticks. Axes 0 and 1 is for joystick #1 and Axes 2 and 3 is for joystick #2 before the update the 0 on the axes turned to 32767 and now it has added -32767 but still the same 0,1,2,3 axes as the layout.
    The first thing I do is to remove es_input.cfg and then start ES to map out a few keys to the menu.
    My problem then is to map the keys to my ROMs, witch i have no idea how to lay out in retroach.

    trimmtrabb
    Participant

    Looks ok, do you have another power supply and usb cable you can try? I had a similar problem and it turned out to be a dodgy usb cable. Also which resolutions does your monitor support?

    unklmnky69
    Participant

    Up until this point, I have been able to find the answers to all my questions either here or elsewhere on the interwebs, but I now that I have my pi in a case, I am having power issues. I am using a neutrik usb passthrough to provide power to my pi, and if I connect the usb to the power block directly, no problem. But if I use the passthrough, the screen blanks out, sometimes for a second or two, sometimes for good. I’m at a loss how to fix this. Are these connectors not able to pass through stable voltage? Am I missing some crucial step?

    http://www.neutrik.com/en/multimedia/usb/nausb-w-b

    After more research I have become familiar with the raspi’s power requirements and shortcomings and will be changing my build to receive power from a certified powered usb hub, and use the passthrough for connection of a second controller.

    #6979
    trimmtrabb
    Participant

    Delete es_input.cfg, reboot and connect a usb keyboard and use that to map the controls you don’t have enough buttons for? Obviously you won’t be able to control ES fully with the joystick but I don’t think there’s a way around it as, like you said you cannot map to the same button

    typh0id
    Participant

    I bought a USB Atari Joystick replica and it works fantastically on my PC. Trouble is, I want to use it with RetroPie but when I try to map it in EmulationStation so that it will be recognized as my second controller, I obviously don’t have enough buttons to complete the setup (won’t let me map more than one command to the same button). Is there anyway to configure this manually?

    morias
    Participant

    I figured it out:

    There was a typo in the joystick command. It needs 2 dashes not 1. Also the path looks like it is setup for running off usb, not the internal SD Card. I have changerd the entry in Emulation Station to the following and it is working. Might also want to update the wiki.

    DESCNAME=ScummVM
    NAME=scummvm
    PATH=/home/pi/RetroPie/roms/scummvm
    EXTENSION=.svm
    COMMAND=scummvm -f –joystick=0 %BASENAME%
    PLATFORMID=99

    Thanks for making the script. It is very useful.

    morias
    Participant

    I am really keen to get this to work but it is not working for me. I believe I have followed the instructions correctly.

    If I use:

    PATH=/media/usb0/scummvm

    Nothing shows up in emulationstation.

    If I use:

    PATH=/home/pi/RetroPie/roms/scummvm

    I see the titles in emulationstation but they don’t load.

    If I go back to default settings I can load the games, but need to go through the menu using a keyboard to do it.

    #6905
    Anonymous
    Inactive

    i’ve tried several things. nothing is working.

    1) installed/updated the whole RetroPie via retropie-setup.
    2) tried several configs
    3) …. many many more

    any ideas where i can loohing around?

    also tried this:
    -> http://www.raspberrypi.org/forums/viewtopic.php?p=504655
    -> http://www.raspberrypi.org/forums/viewtopic.php?f=78&t=69420
    -> http://c64.tv/weblog/?p=6

    also tried mono / stereo. installed alsa again.
    all sound in emulatorstation is comeing out. doom works, gbc, gba, gb, …
    tried a new usb hub (active)
    stereo headphone, my stereo maschine in my living room
    a new cable
    ….

    my problem is – I don’t have a HDMI TV!! I must use the Jackout.

    what config listings did you need?

    i don’t know nothing anymore … a very big questionmark over my head.

    hope someone can help.

    thanks

    Andy

    hacha-dorada
    Participant

    Hi everybody,
    I use two PS2 controlles connected through an USB adapter to the Pi. All of the sudden, NES and Genesis (to name some examples), but not FBA nor SNES, started having this problem:
    Joystick one controls both controllers, while joystick 2 does nothing.
    I have no clue of what is going on…

    retrogamer
    Participant

    Hi everyone,

    hope you could help me with my problem…. I’m actually this freaked out and dont know where to look for erors anymore…

    I’ve set up RetroPie with the installation instruction on this wiki. Its works fine. I Already got 1 xbox 360 Wireless controller working (although like mentioned in the wiki) and already started a game. Everythings perfect.

    Now i tried to install a second Xbo 360 Wireless Controller. I plugged the wireless usb receiver in my pi and started it.
    No xbox controller is recognized. The “X” is blinking ==> not connected/recognized.

    If i remove the second wireless usb controller and reboot, my first Xbox Controller is recognized and i can play.

    I’ve got the following config:

    /etc/rc.local:

    #!/bin/sh -e
    #
    # rc.local
    #
    # This script is executed at the end of each multiuser runlevel.
    # Make sure that the script will "exit 0" on success or any other
    # value on error.
    #
    # In order to enable or disable this script just change the execution
    # bits.
    #
    # By default this script does nothing.
    
    # Print the IP address
    _IP=$(hostname -I) || true
    if [ "$_IP" ]; then
      printf "My IP address is %s\n" "$_IP"
    fi
    xboxdrv --trigger-as-button --wid 0 --led 2 --detach-kernel-driver --deadzone 4000 --silent &
    sleep 1
    xboxdrv --trigger-as-button --wid 1 --led 3 --detach-kernel-driver --deadzone 4000 --silent &
    exit 0
    

    The steps i already did:
    1. Remove the entries in rc.local and reboot with only 1 inserted 360 usb wireless connector. then i used the command:xboxdrv --trigger-as-button --wid 0 --led 2 --detach-kernel-driver --deadzone 4000 --silent & and the xboxdrv says “connected” and my xbox controller was recognized and i could game on.
    2. Remove the entries in rc.local and reboot with my 2 inserted 360 usb wireless cc onnectors. Then i used the same command as above and i received the error

    root@raspberrypi:~# xboxdrv --trigger-as-button --wid 0 --led 2 --detach-kernel-driver --deadzone 4000 --silent &
    [1] 2466
    root@raspberrypi:~# xboxdrv 0.8.4 - http://pingus.seul.org/~grumbel/xboxdrv/
    Copyright © 2008-2011 Ingo Ruhnke <grumbel@gmx.de>
    Licensed under GNU GPL version 3 or later <http://gnu.org/licenses/gpl.html>
    This program comes with ABSOLUTELY NO WARRANTY.
    This is free software, and you are welcome to redistribute it under certain
    conditions; see the file COPYING for details.
    
    Controller:        Microsoft Xbox 360 Wireless Controller (PC)
    Vendor/Product:    045e:0719
    USB Path:          001:004
    Wireless Port:     0
    Controller Type:   Xbox360 (wireless)
    
    -- [ ERROR ] ------------------------------------------------------
     Error couldn't claim the USB interface: LIBUSB_ERROR_BUSY
    Try to run 'rmmod xpad' and then xboxdrv again or start xboxdrv with the option --detach-kernel-driver.
    

    Looking at dmesg, it shows that the pi recognizes both my xbox 360 controllers:

    3.134469] smsc95xx 1-1.1:1.0 eth0: register 'smsc95xx' at usb-bcm2708_usb-1.1, smsc95xx USB 2.0 Ethernet, b8:27:eb:73:21:8b
    [    3.259321] usb 1-1.2: new full-speed USB device number 4 using dwc_otg
    [    3.397546] usb 1-1.2: New USB device found, idVendor=045e, idProduct=0719
    [    3.414211] usb 1-1.2: New USB device strings: Mfr=1, Product=2, SerialNumber=3
    [    3.437297] usb 1-1.2: Product: Xbox 360 Wireless Receiver for Windows
    [    3.459094] usb 1-1.2: Manufacturer: \xffffffc2\xffffffa9\xffffffa9Microsoft
    [    3.465621] usb 1-1.2: SerialNumber: E0182D10
    [    3.579342] usb 1-1.3: new full-speed USB device number 5 using dwc_otg
    [    3.740598] usb 1-1.3: New USB device found, idVendor=045e, idProduct=0719
    [    3.759074] usb 1-1.3: New USB device strings: Mfr=1, Product=2, SerialNumber=3
    [    3.779061] usb 1-1.3: Product: Xbox 360 Wireless Receiver for Windows
    [    3.787485] usb 1-1.3: Manufacturer: \xffffffc2\xffffffa9\xffffffa9Microsoft
    [    3.808511] usb 1-1.3: SerialNumber: E0181EF0
    [    3.981278] udevd[156]: starting version 175
    [    5.779547] input: Xbox 360 Wireless Receiver as /devices/platform/bcm2708_usb/usb1/1-1/1-1.2/1-1.2:1.0/input/input0
    [    6.079829] input: Xbox 360 Wireless Receiver as /devices/platform/bcm2708_usb/usb1/1-1/1-1.2/1-1.2:1.2/input/input1
    [    6.298350] bcm2708-i2s bcm2708-i2s.0: Failed to create debugfs directory
    [    6.577381] input: Xbox 360 Wireless Receiver as /devices/platform/bcm2708_usb/usb1/1-1/1-1.2/1-1.2:1.4/input/input2
    [    6.935715] input: Xbox 360 Wireless Receiver as /devices/platform/bcm2708_usb/usb1/1-1/1-1.2/1-1.2:1.6/input/input3
    [    7.160676] input: Xbox 360 Wireless Receiver as /devices/platform/bcm2708_usb/usb1/1-1/1-1.3/1-1.3:1.0/input/input4
    [    7.329853] input: Xbox 360 Wireless Receiver as /devices/platform/bcm2708_usb/usb1/1-1/1-1.3/1-1.3:1.2/input/input5
    [    7.508802] input: Xbox 360 Wireless Receiver as /devices/platform/bcm2708_usb/usb1/1-1/1-1.3/1-1.3:1.4/input/input6
    [    7.679934] input: Xbox 360 Wireless Receiver as /devices/platform/bcm2708_usb/usb1/1-1/1-1.3/1-1.3:1.6/input/input7
    [    7.802765] usbcore: registered new interface driver xpad
    [   12.661666] EXT4-fs (mmcblk0p2): re-mounted. Opts: (null)
    [   13.267071] EXT4-fs (mmcblk0p2): re-mounted. Opts: (null)
    [   25.236442] smsc95xx 1-1.1:1.0 eth0: hardware isn't capable of remote wakeup
    [   26.795305] smsc95xx 1-1.1:1.0 eth0: link up, 100Mbps, full-duplex, lpa 0xC1E1
    [   34.064877] Adding 102396k swap on /var/swap.  Priority:-1 extents:1 across:102396k SSFS
    [   34.549470] Bluetooth: Core ver 2.16
    [   34.552717] NET: Registered protocol family 31
    [   34.552749] Bluetooth: HCI device and connection manager initialized
    [   34.552853] Bluetooth: HCI socket layer initialized
    [   34.552883] Bluetooth: L2CAP socket layer initialized
    [   34.552976] Bluetooth: SCO socket layer initialized
    [   34.629324] Bluetooth: BNEP (Ethernet Emulation) ver 1.3
    [   34.629358] Bluetooth: BNEP filters: protocol multicast
    [   34.629439] Bluetooth: BNEP socket layer initialized
    [   34.685109] Bluetooth: RFCOMM TTY layer initialized
    [   34.685244] Bluetooth: RFCOMM socket layer initialized
    [   34.685264] Bluetooth: RFCOMM ver 1.11
    [   38.003415] input: Xbox Gamepad (userspace driver) as /devices/virtual/input/input8
    

    Do you have any ideas/hints for me ? Im trying to get the 2 controllers to work for 3 days now and actually i dont have another idea where to look/what to do…

    Thanks !

    Retrogamer

    #6835
    Anonymous
    Inactive

    Some new observations:

    if I remove all controllers there is still a js0-file in dev/input.

    If I connect my first usb snes controller, there will be two files, js0 and js1.

    If I connect the snes controller and the xbox controller I will still have 2 files, js0(or js1) and js2. Note. The xbox controller will always work(js2).

    Should I really have a js-file if I disconnect all the controllers? Maybe I could delete the js-file that is left when I have disconnected all the controllers? Or will that break everything?

    IIeBoy
    Participant

    I have connected a USB soundcard to the original speaker inside an Apple //e case. It works! But I want sound to go through that USB device only when I run LinApple (the Apple //e emulator).

    Q: Is there a way to change the sound output device on the fly, when loading each emulator?

    Currently I have set the system to use the USB device (the Apple speaker) system-wide, by changing the following as specified at https://learn.adafruit.com/usb-audio-cards-with-a-raspberry-pi/updating-alsa-config

    sudo nano /etc/modprobe.d/alsa-base.conf

    options snd-usb-audio index=0
    But I’d like to use the main sound device (HDMI output) for the rest of the system and the other emulators. Ideas welcomed!

    Background: The sound quality is horribly glitchy in LinApple. But I have made an Apple Piie using an Apple //e case, including its speaker. For //e emulation, my aim is to connect the sound card output to the existing Apple //e speaker. I’m told by the dev of LinApple that using a USB sound card fixes the glitchy sound provided by the Pi.

    #6813

    In reply to: Usb Drive not reading

    trimmtrabb
    Participant

    Hi, yes roms need to be placed in the rom folders for the emulators to show up.

    You have two options:

    Enable the auto-copy feature via the setup script which will transfer roms from the usb drive to the relevant rom folders on your sd card:
    https://github.com/retropie/RetroPie-Setup/wiki/How-to-get-ROMs-on-the-SD-card

    Or modify es_systems.cfg to load roms from the usb drive:
    http://mardell.me/blog/how-to-load-roms-from-a-usb-drive-on-retropie/

    Hope this helps

    stoopypoo
    Participant

    Hi all,

    I’m in the process of setting up my retropie system. After running through several hurdles I though I was on the home stretch. However, after getting it up and runnin I noticed that the only emulators showing up are Apple 2, cave story, duke nuken, doom and x86. Is this just because I dont’ have roms in it yet?

    I’m trying to get roms from my usb stick, I have tried plugging a usb stick and a usb HDD (unpowered but connected to a powered hub) and neither seem to be picked up. Retropie is not creating a roms directory or anything at all on the drives when they are inserted.
    I’ve tried formatting the usb stick again as fat 32 just to be sure. Still nothing. I don’t really want to try formatting is Ext4 as I want to move roms from my windows computer to my pi using this.

    The sd card image would not work at all for me so I have had to install in through the script.
    I am a complete noob at this and seem to be struggling at every hurdle, so any help would be appreciated.

    Thanks!

    #6803
    hacha-dorada
    Participant

    How are you connecting the controllers to the Pi? Are you using some kind of hub? Have you tried connecting both joysticks in separate USB ports versus through the hub?

    trimmtrabb
    Participant

    Sounds like power issues, either the PSU or the usb cable. I had the same problem a while ago and turned out to be the usb cable, the cheap ones can cause issues.

    venkatrl
    Participant

    Hello all,
    I am new to my Raspberry Pi (512 model B), and my first project is to get RetroPie up and running. I followed the instructions exactly as presented on this site:
    http://4a1wraspberrypi.wordpress.com/
    in order to format my SD card and load the RetroPie image onto it.

    However, once I plug in the SD card into the Raspberry pi (followed by the HDMI cable, my keyboard, an XBOX 360 USB controller, and a ethernet cable). Then I attempt to power on the raspberry pi by plugging in the (5V 1AMP) power source.

    Only the red light indicating “POWER” lights up. Nothing is displayed on the screen. I have tried this on multiple monitors. This error occurs even when I re-format and re-flash RetroPi (both on windows and mac), I have made sure that I can re-format the card and read its contents on multiple computers (so it is likely not the SD).

    Additionally, I have tried a few steps suggested on this site regarding the abnormal light:
    http://elinux.org/R-Pi_Troubleshooting#Power_.2F_Start-up
    (for example, trying the alternate bootcode.bin posted on that site. No luck. Also tried booting it up with just the SD card and the power – which allegedly produces the “OK light” for 20 seconds. Also not happening).
    I’m at a loss because it seems that the process should work… Is my hardware faulty?

    Any help would be greatly appreciated. I’m happy to answer anything to clarify the situation.

    Best,

    Venkat

    #6768
    trimmtrabb
    Participant

    Looks like file system corruption on your SD :-(

    It could be possible to recover, have a look in this thread for some suggestions: http://www.raspberrypi.org/forums/viewtopic.php?f=28&t=63798

    Otherwise you will have to start again with a new RetroPie setup, I moved to a USB install after my SD card kept corrupting, see this thread for instructions: https://www.petrockblock.com/forums/topic/how-to-run-from-usb-the-best-method/

    Another good thing to do is to make regular backups using Win32DiskImager: http://sourceforge.net/projects/win32diskimager/

    Hope you can recover it :-)

    #6765
    phipix01
    Participant

    I’m using @foob ‘s config files. which he posted here
    I couldn’t get both controllers to work, maybie because they are a different type. But i hop I’ll get there some day.
    If someone else managed to get 2 ps1/2 controller working with such a ps1/2-usb-Adapter I’d be quite happy to see his config files and hear how he’s done it.

    IIeBoy
    Participant

    Firstly, and again, thank you to the developer for making RetroPie exist. I have had a really nostalgic and fun time with my project “Apple Piie” (see my other thread) and almost everything is working now as it should, with a few exceptions.

    As you may know, there is an issue with all the popular Atari 9-pin joystick > USB adapters, such as those on Amazon. Basically UP and LEFT on the joystick are not recognized during the Input config process.

    This affects a lot of people and so has been solved at a href=”http://www.raspberrypi.org/forums/viewtopic.php?f=78&t=36564&hilit=atari+joystick+left+up&start=25

    Could you kindly compile the fix into the next update?

    jonnebrog
    Participant

    I have a problem with getting my pi to recognize my controllers properly.
    I got a interface for two players, each witch one joystick and 6 buttons.
    When i connect everything according to the usb interface you can see in the picture and then run jstest/dev/input/js0 everything registers exept for up and left on both joysticks.
    But i can see that only four Axes can be registrerd witch is Axes 0,1,2 and 3.
    I would very much appreciate help on how to fix this and then how to map the keys properly to make them work in the menu aswell in the games.
    Sorry if the English is incorrect, i´m from Sweden.

    #6726
    t0k3n98
    Participant

    When I use lsusb I have on controller that is blank and works in both Emulationstaion and inside RetroArch. The other is called DragonRise Inc. Gamepad and it works in Emulationstation but when I try to configure it to Retroarch no matter what I do joyconfig will find my keyboard before it finds DragonRise and I don’t know how to switch priority to make it.

    kingfish4200
    Participant

    Hey guys, I’m getting all my stuff together to make a super nintendo pi. I will of course be putting it in a super nintendo. I ordered a lot of things to get the project going. I got the shut down switch from mausberry circuits.
    I was wanting to know if someone could point me to a wiring diagram of the super nintendo power switch to the mausberry switch. I also ordered a SNES Controller to Adapter for USB from amazon. I will be taking it apart and want to solder the real snes ports to it, to make the real controllers work. I need a wiring diagram for that. Finally I want to use the rest button to exit the game and go back to emulation station. I need a wiring diagram showing from the snes reset switch to the gpio pins. Could you guys please help me out?? Thank you so much.

    #6701
    Anonymous
    Inactive

    I got two controllers to work. BOth are not xbox controllers though. I have one snes usb controller.

    phipix01
    Participant

    the amazon links went down.
    it was something like this
    PS1 Adapter

    #6698
    Mutex
    Participant

    Please stop using sudo for accessing all files. Using sudo in this way can be very dangerous.
    Files in your home-directory shouldn’t require root rights to be accessible. If there’s a file that does require it, something is terribly wrong.

    If you have to use sudo to access a file, it normally means that you can break your system (or atleast a part of your) if you’re doing something wrong. So always be sure about your changes if your system asks you for a root password.

    About the gamepads:
    Does your RPi register that there’s a gamepad connected via USB? You can check all USB-devices with lsusb.
    Replug your gamepad while your RPi is running. After that check if dmesg has any useful information for you.

    #6695

    In reply to: Nes Controller Help?

    niko
    Participant

    thank you Anthony for your reply, after many hours of searching, going through the setup again and again, it seems i still have the same problem. I have managed to get somewhat closer to fixing my problem though =]. ok…so I have found the script that needs to be input into es_input.cfg file for my adapter from the emulationstation guy in a random post i found through google.

    <inputList>
            <inputConfig type="joystick" deviceName="INNEX NES Controller USB">
                    <input name="a" type="button" id="0" value="1" />
                    <input name="b" type="button" id="1" value="1" />
                    <input name="select" type="button" id="2" value="1" />
                    <input name="menu" type="button" id="3" value="1" />
                    <input name="right" type="axis" id="0" value="1" />
                    <input name="down" type="axis" id="1" value="1" />
                    <input name="left" type="axis" id="0" value="-1" />
                    <input name="up" type="axis" id="1" value="-1" />
            </inputConfig>
    </inputList>
    

    i posted it here so that it can be easier to other people to cut and paste into the .cfg. now the next problem i have is that i am not able to find es_input.cfg anywhere in the folders. I do know its a hidden folder, but I would like to know, is it possible to find this cfg from startx and if so, what is the process for doing so. once i can find the cfg im hoping i will be able to open it in notepad and paste the code in there to allow my gamepad to work. I would appreciate it greatly if someone could help me get to the point were i have the es_input.cfg opened in notepad so i can paste and save. thank you all.

    Niko

    #6686

    In reply to: Nes Controller Help?

    niko
    Participant

    BUMP! I have also started a NESpi project with only using NES and GBC emulators for now. I have a Retrobit NES to usb adapter and an authentic NES controller. I also am running into the same problem with setting up the emulator menu controls not accepting up and left from the controller. If someone could please provide an answer so I can finish up this year long project I would greatly appreciate it a lot. I imagine there would be a way to edit the menu script so I could control the menu and play games using an NES controller.

    trimmtrabb
    Participant

    You’ll need a powered hub, the Pi can’t supply enough power through one usb port for all those devices. You don’t really need a fan either, the Pi will never reach high enough temps. But if you want to use one you’ll have to Google how to adjust the speed.

    shazza6887
    Participant

    It just plugs into the usb and then splits into 4? thre is a dc socket in it but the cord that came is just usb to dc anyway?

    InsecureSpike
    Participant

    is it a powered usb hub?

    Sent from my iPhone using Tapatalk

    shazza6887
    Participant

    Hey guys i purchased a usb hub on ebay but when i plug it in nothing plugged into it works like the wireless keyboard and mouse or the snes controllers. Anyhelp?

    Also i purchased a small aftermarket fan for the Rasberry pi although it is quite loud. Is there anyway to decrease the speed?

    Thanks again.

    #6660
    royenroy
    Participant

    [quote=6625]once i built a little controller by myself (gpio connected) and used a script which mounted keyboard-presses when i pressed a button on the controller.<br>
    If you want to use xbmc with your controller i guess you can just start xmbc.sh aswell as the read-custom-input.sh (i don’t remember how it’s called) from emulationstation.<br>
    I’m not sure how it’s gonna be if the controller is connected by usb but i guess u could just modify the script a little bit.<br>
    like i said, i can’t remember the name of it but i can have a look at it on my pc as soon as i get home from work :D

    cheers
    [/quote]
    How would you run the 2 .sh files at the same time?

    sewersurfer
    Participant

    For ES it worked out perfectly, big step forward. Thanks!

    Is there no similar solution for the emulators themselves? I wasn´t able to figure out anything useful in the retroarch.cfg file.

    Edit: I just figured out that the button mapping for the Xbox360 controller VS the SNES-USB controller go hand in hand for the first 6 buttons (0-5) but are different for the Start and Select buttons (6 and 7 on Xbox, 8 and 9 on SNES).

    This means that I have no problem swapping controllers and actually playing a game (using the “normal” buttons and d-pad), but I am unable to pause a game and, what´s more, exit out of an emulator as I have deticated the Start+Select combo to get back to ES.
    Now, is there ANY WAY to set up the retroarch.cfg file so that it picks up, for instance, EITHER button “6” (=Select on Xbox) OR button “8” (=Select on SNES) as the “input_player1_select_btn”?
    I tried it myself but I couldn´t figure out how this can be done…

    thank you

Viewing 35 results - 3,186 through 3,220 (of 3,655 total)