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  • #101218

    In reply to: icade pi 2 project

    greenlanternprime
    Participant

    I’m in the process of doing the exact same thing, don’t suppose you have any links for the lcd controller board? I can’t find any with USB ports on them, and like the idea of running the whole thing off one power import.

    davidgourde
    Participant

    Hi all, I’m new to all of this and I installed the image with version 3 beta 4 on my Pi 2.

    I am using a PS2 controller with a USB adapter. The controller works perfectly with the emulation station menu, but in game it’s not set correctly.

    In Snes, Select and Start works, and a button (a or b) but that’s it.

    I tested removing the .cfg in the config/snes folder and made a new config file, saved and rebooted, but it’s even worse, the controller is not detected at all. I put the original .cfg and everything is like before.

    Please help me, I would LOVE to get it to work!

    Thanks anyway for your time.

    PS: Works fine with my keyboard. It’s really weird that it works in the menu but not in emulators (same for PSX).

    rasmushauschild
    Participant

    The iProduct “value” is: 2 Serial/Keyboard/Mouse/Joystick
    the Jstes is almost unreadeble on my Mac, so I also took picture of the screen with the raspberry pi. I’ll upload both. Also when I move the thumbstick all the text and values scroll down the screen – not like the jstest I can do with my SNES USB gamepad.

    Also in my last post I wrote: Could it be because the name of the gamepad (TeensyduinoSerial/Keyboard/Mouse/Joystick) includes “/”? I think that Retroarch gets confused, and thinks that the name of my gamepad is a directory. However in the output, when I type lsusb, all “/” are replaced by “+”.
    What do you think, could this be the reason why Retrach doesn’t save my gamepad config-file?

    Do you have any idea if this could be the case?
    Thanks

    Floob
    Member

    Ok, now try

    “sudo lsusb -D /dev/bus/usb/001/005″

    and look for the iProduct value.

    And can you screenshot the jstest output as well?

    rasmushauschild
    Participant

    Sure :)
    When i type lsusb with the Teensy gamepad plugged in it says:
    Bus 001 Device 002: ID 0424:9514 Standard Microsystems Corp.
    Bus 001 Device 001: ID 1d6b:0002 Linux Foundation 2.0 root hub
    Bus 001 Device 003: ID 0424:ec00 Standard Microsystems Corp.
    Bus 001 Device 004: ID 413c:2107 Dell Computer Corp.
    Bus 001 Device 005: ID 16c0:0487 VOTI Teensyduino Serial+Keyboard+Mouse+Joystick

    The Bus 001 Device 005 is my gamepad
    Also I think I might know why retroarch won’t save the controller config-file. Could it be because the name of the gamepad (TeensyduinoSerial/Keyboard/Mouse/Joystick) includes “/”? I think that Retroarch gets confused, and thinks that the name of my gamepad is a directory. However in the output, when I type lsusb, all “/” are replaced by “+”.
    What do you think, could this be the reason why Retrach doesn’t save my gamepad config-file?
    Thank you in adavnce

    Floob
    Member

    To test the principle lets just try the buttons first.

    whats your output when you type lsusb ?

    Anonymous
    Inactive

    Pi Model: 2
    RetroPie Version Used: Tested 2.6.0 and 3.0.0 Beta 4
    Built From: SD Images
    USB Devices connected: With and without logitech k400 wireless kb adapter
    Controller used: Standard suzo/happ arcade buttons joysticks
    Error messages received:

    SysRq : HELP : loglevel(0-9) reboot(b) crash(c) terminate-all-tasks(e) memol-oom-kill(f) debug(g) kill-all-tasks(i) thaw-filesystery-fulms(j) sak(k) show-backtrace-all-active-cpus(l) show-memory-usage(m) nice-all-RT-tasks(n) poweroff(o) show-registers(p) show-all-timers(q) unraw(r) sync(s) show-task-states(t) unmount(u) show-blocked-tasks(w) dump-ftrace-buffer(z)

    Guide used: Petrockblog, retropie wiki
    How to replicate the problem: Happens every boot intermittently but reliably

    Hi!

    I’ve built a retropie following all of the information here and on the wikis. I purchased a controlblock for the arcade buttons. From the very first boot after some random time the console is flooded with the above error repeatedly, though in fits and starts. ES starts, sometimes I’ve even been able to play, but dropping back to the console shows this error repeating, and dmesg shows the same. I’ve done searches for raspi with this message and came across what I believe may be related (but not exact), but I can’t be sure:

    https://www.raspberrypi.org/forums/viewtopic.php?f=28&t=9006

    It does resemble noise on the GPIO pins, but I am not touching them. I’ve removed the 3.5mm sound input just in case it was noisy and no change. I’ve removed the cat5 cable and the kb adapter to leave nothing but power and HDMI and the problem still occurs. I used the beta 4 and the 2.6 image with the same result. I swapped in a new pi 2 as well, no change in behavior. I am leaning toward the controlblock since it is the only component I have yet to swap out, but I have 2 more on order and do not have them yet.

    Is this something anyone else has seen?

    Thanks in advance!

    rasmushauschild
    Participant

    Hi again. To get the iproduct value, should I just try to type lsusb -v in the home directory? The file that you’re linking to is the USBGamepad.cfg in /opt/retropie/configs/all/retroarch-joypads right?
    If so, I only see “code” for one directional control, and my gamepad has both an analog thumbstick and a controll cross. I believe, that the axes up, down, left and right in the USBGamepad.cfg file are for a control cross? Can I add an analog thumbstick to the USBGamepad.cfg file? If so, then how?
    Thanks

    mheyman
    Participant

    Hello everyone,

    I’ve been looking for a safe on/off switch for my raspberry pi 2 which is running retropie. I was wondering if anyone had luck with any of these.

    Pi Supply Switch – On/Off Power Switch for Raspberry Pi
    http://lowpowerlab.com/atxraspi/
    http://mausberry-circuits.myshopify.com/

    They all use scripts that safely shut down the Raspi, I just want to make sure they are compatible with a Raspi running retropie.

    Let me know if anyone has any experience with an on/off switch.

    Floob
    Member

    Here is an example file that should be placed here:
    /opt/retropie/configs/all/retroarch-joypads

    http://pastebin.com/raw.php?i=vYP9xSeF

    You can get the input_device value by looking at the “iproduct” value.
    use “lsusb -v”
    Or for a specific device, like this
    “sudo lsusb -D /dev/bus/usb/001/004”

    because mine is the 4th device on the usb bus

    Anyway… not sure if it will work but you can try.

    Floob
    Member

    Does the jstest output tell you the button mappings?

    Is it like this?
    http://www.instructables.com/id/SNES-Teensy-USBPS3-Gamepad/

    #101102

    In reply to: icade pi 2 project

    peanutwarrior
    Participant

    The vga driver board was ordered off ebay from a china supplier, I ordered the one with the remote which came in at about £25, when you order you leave in the order comments the type of screen you have and the supplier gives you the correct cable. It’s pretty much plug and play. I have two different types, the cheaper version at £19 has no remote but is plug and play it just works, the dearer one however had to have a firmware update in order for the ipad screen to work with it. What wasn’t included was a 12v transformer, so you will need to pick one of those up.

    I have two icades, one running retropie using a raspberry pi2 and another running a NVidia shield portable, left the console out one day and my dogs had chewed it up a fair bit, so I modified it with a quick release plug so it could still be used as a portable but currently sits permanently in the back of the icade running hyperspin.

    I do prefer the setup of retropie better, much cleaner interface.

    to save effort buy the more expensive vga driverboard as they have the remote and a built in amplifier for external speakers, plus an external 5v USB this will power your pi. With a 12v 2amp transformer you can run everything purely from that, no need for separate cables for speakers and hard drives etc.

    #101078
    dragonjarvis
    Participant

    So I did full binary and script just in case.

    My controller did not work at first, however during emulation it showed me when I unplug/plug it and then it kinda worked for a couple of seconds.
    I tried to reload my savestat BUT the savestate hotkey is now just the select button instead of select+right trigger.
    So I accidently overwirte my savestate and then the controller stopped working again.
    And loading the savestate is on select+left trigger, so I cannot test this out…

    Unfortunatly I dont have another controller to use now.

    What details do you need excactly?

    Pi Model: 2B
    RetroPie Version Used: 3.0 BETA 4
    Built From: SD Image, then run binary
    USB Devices connected: /
    Controller used: Speedlink XEOX sl-6556-BK
    Error messages received: if that means the runcommand log, its empty
    Guide used: Tutorial German
    File: how do i figure that out?
    Attachment of config files: I dont know or found a solution on which i need to show you
    How to replicate the problem: Play playstation game, savestate and loadstate often in a short time, because you kept dying.

    Yes, I did read Suggestion Support thread, however after even searching the internet for a couple of hours i couldn’t find proper solutions on how to show you the files and logs you may need.

    #101066
    Floob
    Member

    I’m going to look at mine soon (although mine are MadCatz Arcade SE and TE).
    I have to get the internals swapped out (although its fine in my PC if I use a VIA USB chipset).
    I’m not sure if the Qanba has the same issue. Does it work fine in your PC?

    captaincoo1
    Participant

    I have an arcade with a Xin Mo USB controller and I have a couple generic SNES style paddles. Is it possible to have the SNES style controllers and Xin Mo controller work at the same time with RetroArch emulators? I’d like to be able to have the choice to either pick up the SNES paddle or use the arcade buttons depending on the game or emulator without having to unplug one or the other.

    #101041
    flavad99
    Participant

    I realize this probably gets asked a lot but I have been through some of the steps outlined on the web and am still having trouble getting sound.

    I installed Retropie a few days ago, NES, SNES, Genesis working great, still ironing out the details on PSX / Neo Geo (Haven’t had time to look at the BIOS solutions out there yet). I have a Retropie 2 and installed the Beta 3.0 version. Built from an SD image, SNES gamepad, keyboard, mouse, and USB plugged in. Games on the NES, SNES, Genesis emulate fine, however, I get no sound. I am connecting through an hdmi monitor.

    I followed the steps here

    http://elinux.org/R-Pi_Troubleshooting#Sound

    but didn’t receive any luck. The only thing I can think of is that I am rebooting (sudo reboot) afterchanging the settings. I have tried returning directly to the emulationstation screen using startx, but my pi freezes on a white screen when I try this.

    Any ideas? Thanks for any help you could provide, as you might tell, I have no programming experience prior to getting one of these.

    Anonymous
    Inactive

    I just picked up a Qanba Q1 for Mame, and I wanted to know if anyone has had any issues with it in any of the emulators? I would imagine that it would be similar to any other USB controller, maybe I have to do some mapping.

    Any input is appreciated!

    Anonymous
    Inactive

    Hey folks,

    I have a problem with my RetroPie that I could not solve myself: I have a “Logitech F710 Wireless PC-Gamepad” connected to the Pi (the nano receiver is always connected).
    The problem is EmulatorStation is asking to reconfigure that Gamepad every time you start the Pi.

    Is there a possibility to save the key mapping?

    I really hope someone could help me solving that problem.
    Thanks in advance.

    Greetings, André

    Here are some basic information about my setup:
    Pi Model: 2B
    RetroPie Version Used: 3.18.11-V7+
    Built From: SD Image
    Controller used: Logitech F710 Wireless PC-Gamepad
    USB Devices connected: EDIMAX EW-7811UN Wireless USB Adapter / Logitech F710’s nano receiver

    #100951
    cafarellidigital
    Participant

    I’m having almost this exact problem. I’m on Retropie 3 – Beta 2. The Auto Remapping feature is fantastic, yet it is not perfect. I’d like some more control.

    I’m using a PS3 Bluetooth controller as my main controller for the system. For the NES console, Button A (NES) is “Circle” on the PS3 Controller and Button B (NES) is “X” on the PS3 Controller. To me this feels awkward, and I’d rather have the buttons shifted one button over to this: Button A (NES) is “X” (PS3), and Button B (NES) is “Square” (PS3).

    To simplify… This is what I currently have:
    NES A = PS3 Circle
    NES B = PS3 X

    And this is what I want to have:
    NES A = PS3 X
    NES B = PS3 Square

    I know that I can do this fairly simply by adding a few lines into the NES config file (iaaberg, this may help you), found at “\opt\retropie\configs\nes\retroarch.cfg”. I can just add the following:

    input_player1_a_btn = "14"
    input_player1_b_btn = "15"
    input_player2_a_btn = "14"
    input_player2_b_btn = "15"

    However, this breaks the remapping feature, because now any different controllers I connect to the RetroPie will take those button mappings, overriding the Auto Config. This makes the fix above kind of useless.

    I wish instead I could modify how the NES emulator takes the inputs. I wish I could do something like:

    NES_input_a_btn = input_b_btn
    NES_input_b_btn = input_y_btn

    That might get a little complicated, but the principle is simple. There’s a variable for the specific controller input, there’s a variable for the input of the emulator, so there should be a bridge of some sort in between where you can dynamically mix and match the variables to your liking. This way, the dynamic remapping feature stays intact, but the user still has freedom to make changes like I just stated.

    For a little more info, here’s the full story. I have a PS3 Bluetooth controller, and a PS2 controller connected via PSX-to-USB adapter. If my Bluetooth controller runs out of battery, I use the PS2 controller. But if I want to play a NES game, I can’t, because the two controllers have different internal button mappings, like so:

    PS3 Face Button ID’s:
    Triangle = 12
    Circle = 13
    X = 14
    Square = 15

    PS2 (via Adapter) Face Button ID’s:
    Triangle = 0
    Circle = 1
    X = 2
    Square = 3

    If I hardcode a change to the NES configs, it won’t be usable for both controllers. Does anyone know of a way to get the correct result as I described?

    #100944
    caaok
    Participant

    New user here. Following setup:
    RPi 2
    Retropie 3.0b4 installed as an SD disk image
    USB devices: Asus Usb-N10 wifi dongle
    USB keyboad (currently doubling as controller)

    Basically I’m attempting to set up Wifi using the menu option (leading to Wicd-curses). My USB dongle must be at least partially functional as it detects multiple nearby Wifi networks including my own. I’ve tried both static IP and DHCP, but after configuring it refuses to work. It goes through:

    Putting the interface up
    (Some other stuff super quickly)
    Validating authorization
    Obtaining IP address…

    And then just jumps back to “Not connected” and “Scanning for Networks” with no further error or message given. The networks then appear again and the process repeats.

    The network in question is a WPA2-PSK with AES encryption. The passcode is correct. The option I’ve chosen for network type is “WPA 1/2 (Passphrase).

    Any thoughts?

    #100894
    reprotie
    Participant

    [quote=100876]I also am using a Dualshock 4 (PS4) controller, and had the same issue, but I finally found out a solution!

    After looking through some of the setup options, one of the options was Install Retroarch autoconfigs (or something like that, it was very similar). I decided to just give it a whirl and install this, and it ended up working! I rebooted my Pi, went into Super Mario World for SNES and it worked perfectly.

    Also tested on The Legend of Zelda Minish Cap for GBA. Works fine! I hope this helps!

    I did not have to go back in and configure the controller manually after this. I just rebooted my Pi and it was already configured correctly.

    [/quote]

    Thanks for the help, Falcon! :D
    For anyone that couldn’t find the option, it’s located at:

    Retropie menu, retropie-setup
    "setup/config (to be used post install)"
    [Option 318] "Install Retroarch joypad config"

    Now the joypad almost works!

    What I find peculiar is that now I have 3 dragonrise cfgs:

    DragonRise_Inc.___Generic___USB__Joystick__.cfg
    DragonRise_Inc.___Generic___USB__Joystick__.bak

    (these ones where created “manually” while trying to setup before)

    DragonRise_Inc._Gamepad.cfg
    and
    DragonRiseInc.GenericUSBJoystick.cfg
    (these where download automatically, and are almost empty. The GenericUSB one only have “input_driver = “udev”)

    And Retroarch is reading… That one the I created before! Very weird.
    I’m sure of that, because I placed the code to go back to the ES menu pressing select+start, reset emulator, etc, inside this one, and he can understand that.

    But I still can’t make my analogs work. Here is the analog part of the code (auto-generated by the retroarch joy config before):

    [...]
    input_l3_btn = "10"
    input_r3_btn = "11"
    input_l_x_plus_axis = "+0"
    input_l_x_minus_axis = "-0"
    input_l_y_plus_axis = "+1"
    input_l_y_minus_axis = "-1"
    input_r_x_plus_axis = "+3"
    input_r_x_minus_axis = "-3"
    input_r_y_plus_axis = "+4"
    input_r_y_minus_axis = "-4"

    Again, I tried to place it inside each of dragon’s cfgs, placing it inside “\\RETROPIE\configs\all\retroarch.cfg”, “\\RETROPIE\configs\psx\retroarch.cfg”, etc

    I’m starting to think that this code have something wrong, but I can’t really understand what :o Maybe the axis notation?

    I’ll keep trying to figure out what is the problem, but any help is appreciated :)

    [EDIT]
    I discovered how! :D Thanks to this video from TechTipsta:

    His video is more indepth, configuring the .cfgs using a usb keyboard, directly on the Raspy. But you can do all using a wifi dongle, and sharing your config files via samba (already comes preconfigurated, at least in this version of retropie [v.3.0, beta 4])

    First, you need o configure 2 Retroarch specific buttons: one to toggle the hotkeys, another one to bring the retroarch config menu.
    On the video, he used select + f1 (the f1 is already on the “\\RETROPIE\configs\all\retroarch.cfg”, but it’s commented by default; you just need to open it, and uncomment the line, deleting the “#” in front of it), but you can use any button from your controller. can use any button you wish.

    In my case, I used the select + the equivalent of the triangle button on my generic controller. This code goes inside your gamepad cfg, located in

    \\RETROPIE\configs\all\retroarch-joypads\[yourjoypadname].cfg

    I’m my case, the code is:

    input_enable_hotkey_btn = "8"
    input_menu_toggle_btn = "0"

    After that, you just start the psx emulator, push your enable_hotkey button, the input_menu button, and voilá, you should bring up the retroarch menu.

    Now, you should be able to use your keyboard or your joypad to navigate thru the menus. But when I tried to use the joypad, the menus goes ballistic, and I can’t select anything. So, keep your keyboard with you, just in case! You are looking to go to:

    options> core options> pad1 type

    Change the pads type from STANDARD to ANALOG

    Now just go back 1 menu, select “resume content”, and you are done! :D
    I still have to test if this config “sticks” after shutting down the PI, and this menu have many more options to mess. I’ll edit this post in the case that I find something important! :D

    Ops, it doesn’t stick. That’s what I get for skipping the video :/

    After changing from standard to analog inside the core options, go back to settings > Input settings, and change “User1 Devicetype” from Retropad to Retropad w/ analog

    Go back to the “root” menu, and choose “Save New Config”
    It will change the “configuration files” above from retroarch.cfg to libretro.cfg. Everytime you save it again, it creates a new file (libretro-1.cfg, 2, 3, etc).

    After that, exit the emulator, press f4 on your keyboar to reset the Retropie. On the command line, we will append the libretro config file to the retroarch one, so it (theoretically) load the settings everytime.

    (Via samba, you can just open the 2 files, and ctrl+c, ctrl+v the settings from inside the libretro file to the retroarch one, but let’s do it the “clean” way)

    Type in the command line

    cd /opt/retropie/configs/psx
    (in the video, the path is …/configs/all; i think it changed since them, because retroarch saved everything inside the psx folder)

    Now type ls; You’ll see all the files on this directory, including the newly created libretro.cfg. To append it to the retroarch.cfg, just type

    cat libretro.cfg >> /opt/retropie/configs/psx/retroarch.cfg

    Theoretically, Retroarch should read this, and autoset the analog everytime. But isn’t working yet, I still need to manually change to analog everytime I restart the emulator :/

    I’ll keep messing with it, but as I said before, any help or hint is appreciated :D

    #100871
    reprotie
    Participant

    [quote=100854]Just got my raspberry pi today and I am having this issue as well, but it seems to be with all emulators (I have only tested NES/SNES so far though). Dpad is not working in any of the games I have tried, but the other buttons seem to be ok. When setting the controller up in the settings, all of the buttons seem to be recognized, except when I press the L2 button it adds it as L2 and R2 in the config settings as soon as I press it. But the main issue is that the dpad isn’t working; it’s unplayable without that.

    I am using the Dual Shock 4 / PS4 controller with a USB cable if that matters.

    [/quote]

    I’m not using a ps4 controller, but I’m having the same problem here. Changed from Lakka to Retropie and EmulationStation today, and I can’t figure out what the problem is, for the life of me :o

    My usb keyboard works fine, but the dpad and analogs just doesn’t work.
    I used jtest to see the inputs, used the new autoconfig via the ES menu, tried to setup the retroarch cfg manually, placing copies inside the “\config\[emulator]”, placing the controller config inside “\config\[emulator]\retroarch.cfg”… Still nothing. Tested Super Mario All-stars, A Link to The Past (snes), SuperMarioland (gb), castlevania (nes) and CTR (psone)
    (btw, I can control the games using the keyboard and the joypad at the same time.)

    I’m using the Version 3.0 BETA 4 (retropie-v3.0beta4-rpi2.img.gz), and this is my joypad config inside “\\RETROPIE\configs\all\retroarch.cfg”:

    input_device = "DragonRise Inc.   Generic   USB  Joystick  "
    input_driver = "udev"
    input_b_btn = "2"
    input_y_btn = "3"
    input_select_btn = "8"
    input_start_btn = "9"
    
    input_up_btn = "h0up"
    input_down_btn = "h0down"
    input_left_btn = "h0left"
    input_right_btn = "h0right"
    
    input_a_btn = "1"
    input_x_btn = "0"
    input_l_btn = "4"
    input_r_btn = "5"
    input_l2_btn = "6"
    input_r2_btn = "7"
    input_l3_btn = "10"
    input_r3_btn = "11"
    input_l_x_plus_axis = "+0"
    input_l_x_minus_axis = "-0"
    input_l_y_plus_axis = "+1"
    input_l_y_minus_axis = "-1"
    input_r_x_plus_axis = "+2"
    input_r_x_minus_axis = "-2"
    input_r_y_plus_axis = "+3"
    input_r_y_minus_axis = "-3"
    input_enable_hotkey_btn = "8"
    input_exit_emulator_btn = "9"
    input_menu_toggle_btn = "0"
    input_load_state_btn = "4"
    input_save_state_btn = "5"
    input_reset_btn = "2"
    input_state_slot_increase_btn = "h0right"
    input_state_slot_decrease_btn = "h0left"

    Any help?

    #100863
    rafb
    Participant

    Strange things, i dont even know where to start, but i will drop RetroPie until it will be 3.0 Stable.

    It looks like via usb cable – pad works, if i want to pair it via BT – it gets paired ok but it wont work in emustation or in games.

    ok, edit:

    just found ./retroarch-joyconfig did whole config via BT and pad works it was paired but somekind emustation cant see those configs

    #100859
    robertybob
    Participant

    So basically you want the sound outputted to a bluetooth speaker, rather than through a TV or PC/USB speakers?

    #100854
    luckilee
    Participant

    Just got my raspberry pi today and I am having this issue as well, but it seems to be with all emulators (I have only tested NES/SNES so far though). Dpad is not working in any of the games I have tried, but the other buttons seem to be ok. When setting the controller up in the settings, all of the buttons seem to be recognized, except when I press the L2 button it adds it as L2 and R2 in the config settings as soon as I press it. But the main issue is that the dpad isn’t working; it’s unplayable without that.

    I am using the Dual Shock 4 / PS4 controller with a USB cable if that matters.

    JesseAcosta
    Participant

    I solved my issue. I did a search for USBWheel and Retropie and found this article:
    https://github.com/RetroPie/RetroPie-Setup/issues/864

    It appears that the CFG USBWheel___.cfg is being written wrong for the d pad.

    I had to change these lines:
    input_up_btn = “-1”
    input_right_btn = “+0”
    input_down_btn = “+1”
    input_left_btn = “-0”

    into these lines:
    input_up_axis = “-1”
    input_right_axis = “+0”
    input_down_axis = “+1”
    input_left_axis = “-0”

    Very bizarre, but now it’s working for me.

    #100844
    doinbox
    Participant

    If this helps at all both controllers have the exact same id under lsusb

    doinbox
    Participant

    Ok I have two identical generic usb controllers, snes type. If I just plug one in it works fine across all emulators after setting up through the retroarch Setup. If I connect both, the dpad and some buttons on both controllers don’t respond even just browsing emulationstation. Any ideas as to what im doing wrong?

    #100811
    davidraid
    Participant

    Just installed the Pi2 image to an SD card and played around with it. Couple of strange new issues since beta 2 (haven’t tried beta 3) with controller setup for Xbox 360 Wired USB Controllers.

    Not only is setting it up problematic (strange sticking issues on Left bottom buttons, when pressed it begins trying to skip it and it cannot be stopped. Tested on two usb Xbox controllers) but worst of all.. even with the d-pad set up, games no longer recognise it. Tested in a NES game, it’s no longer possible to move. A, B, Start etc all work fine, but neither the d-pad or configured analogue sticks will move.

    While I love the idea of sharing the configure imput of the gui with the retroarch configs, it seems to have broken USB Xbox controller imput.

    paperboy
    Participant

    hi all
    U have seen an old thread on here about a custom kernel but the dropbox links are dead :(
    Does retropie 2.6 support detect 2 joysticks etc out of the box i have searched the net for solutions / workarounds… Any ideas welcome.
    I basically have the setup of 2 x sticks 6 x buttons per player.
    Many thanks

    JesseAcosta
    Participant

    Hello all. I’m obviously fairly new to RetroPie and Raspberry Pi. I’m having issues setting up my gamepad to work with my setup. It works fine within the Emulation Station, but when I’m in a game(trying out Super Mario Bros), the button configuration is all wrong. The only thing right are my start and select, and if I press both I can get back out of the game. One other button will make my character jump and run right at the same time, that’s about it.

    I used this tutorial to setup my Raspberry Pi with RetroPie:
    http://www.digitaltrends.com/computing/raspberry-pi-retro-game-guide/
    Everything seems to work fine in the tutorial except for the controller setup. They wanted me to type 322 in the setup menu, which wasn’t for gamepad configuration. I’m assuming something had changed in an update. I found it under 320, and then I pressed 1 to configure the controller for RetroArch. The file it saved my controller configuration under was USBWheel.cfg. I’m using a Hyperkin SNES style USB controller. I have a few USB Playstation style controllers coming in the mail that I’ll be using in the future. More button options for gaming.

    Any suggestions to get me going? Maybe it’s my gamepad? Though I’ve never had trouble with it before.

    Thanks.

    #100772
    smoothmalik
    Participant

    issue resolved it was the power chain….I had and on/off usb switch connected to the power supply guess the rpi2 didnt like it and wasnt giving it the full power. I removed it and tekken is playing at full speed.

    callumhurley
    Participant

    So my Dualshock 4 is connected via USB and works fine in the menu and was an easy set up in config. In the SNES emulator the face buttons work. The D-Pad does not. Has anyone else experienced this?

    #100740
    epe9686518
    Participant

    After much testing with the emulator over the past few days, I have yet to figure out the dpad issues with the wireless xbox 360 controller. I know I can add the line d pad as button in xbxdrv but doing so would require me to remap all of the other emulators controls which isn’t going to happen. it appears that reicast isn’t set up to read the dpad as an axis, but whats crazy is, as noted above I have the dpad mapped to the axis that it is listing in jstest, and the Dpad_Right is working in-game, so that being considered, I might just need to play around with some of the other axis numbers and might stumble across the other directional mappings. Here’s hoping….

    Bugreport

    As far as bugs, I believe I have also found a bug in regards to the Wireless Xbox 360 controller. This only happens in Reicast and not in any other emu nor emulation station. After restarting the system, and loading a game with the emulator, the emu appears to load the wrong controller config sometimes. What I mean by that is, I have 2 wireless xbox 360 controllers registered with retropie. And at first I thought Reicast wasn’t picking up any controllers, despite my 360 controller working fine in ES and other emus after reboot. But I noticed when I loaded a 2 player game, that it was indeed picking up the controller, but it was picking up as player 2, not player 1, despite the xbox light showing it as the first player controller. After exiting the emu and switching usb ports (sometimes having to try a few different ports) the emulator will then pick up the xbox 360 controller correctly as player one and work fine from that point on, until another reboot of the pi. Not sure what’s going on with Reicast, but this bug only happens with this emulator and no others. Something definitely needs to be looked at here.

    I have also tested quite a few games thus far, and wanted to give updates on performance on these on the latest version of Reicast. Overall, most games I have tested work near perfect or near full speed with only minor graphic gltiches… Sound on the other hand in most games is really choppy. But considering the games them selfs are running almost perfectly, this really appears to me that the pi has plenty of power to run DC games at full speed and just needs some audio fixes to get these titles nearly perfect! Here is the list of games I have tested so far, hope this helps some, and I will be updating these in the future as I test more titles.

    Games Tested

    Sonic Adventure

    After playing the first few levels, both the sound and graphics are nearly perfect with only a few very minor graphic glitches here and there. The game runs at pretty much full speed and it’s one of the few games that I have tested so far where the audio is also nearly perfect!

    Soul Calibur

    Game is now running at pretty much full speed on the latest version of Reicast. There is some slight slow down when doing some of the “charging” effects but other than that the game runs at close to full speed if not full speed most of the time. There are a few minor graphic glitches here and there, but nothing major at this point and the game is now fully playable. Audio on the other hand is very choppy and quite bad.

    Legacy of Kain – Soul Reaver

    Another game where so far it runs at pretty much full speed with only minor graphic glitches and is fully playable. Slight slow down during some of the “soul sucking” particle effects but nothing major. Audio is choppy but not as bad as other titles like Soul Calibur.

    Draconus – Cult of the Wyrm Disc 1

    Boots and loads into game, but heavy slow down making it basicly unplayable. Sky box is also pink, but this is a known bug in the PC dreamcast emulators as well.

    Power Stone 2

    Boots fine and sound is perfect in the menus and stage intros… Once game loads sound gets super choppy and is very bad. Also game is currently not running at full speed and gets a fair amount of slow down, at least with 4 players on the screen (me and 3 AI). Game would be considered playable, but not much fun in it’s current state.

    Street Fighter 3 3rd Strike

    Game boots fine but has some graphic glitches in the menus but still mostly navigable. Character sprites and some parts of the back ground have major graphical glitches, though mostly on the players, and currently making the game unplayable due to this. The game does however appear to run at full speed.

    Dead or Alive 2

    Boots to DC logo and then locks up the pi.

    Metropolis Street Racer

    Fully playable, runs at full speed, very minor graphical glitches on some of the tracks, pretty much looks perfect! Audio is also perfect! Plays great!

    Hope this helps some, just need to figure out the dpad issues with the 360 controller and solve the I/O bug and hopefully audio fixes will come soon enough. So far I am blown away by how playable these games are, most work at near full speed and just need audio fixes and they will be perfect! I will update the games tested list as I make more progress with the system.

    #100725
    petrockblog
    Keymaster

    usb keyboards are very cheap though – handy to have a wireless one available rather than having to do everything remotely.

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