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Joy Mapping Stop = “J1B0/B3” in mupen64plus.cfg, but it doesn’t really matter what I change it to since no button combination is working. Those same buttons work perfectly to quit Retroarch and they worked without issue in Retropie 3.3
Edit: It seems when I launch a game it’s automatically reverting my mupen64plus.cfg back to default. I tried changing the Joy Mapping Stop = “J0B0/B3”, saved my changes, and re-opened the file to make sure the changes saved which they did. I then launched a game and once at the main menu of the game, I checked the mupen64plus.cfg file and it had changed back to J1B0/B3. Not sure if this is what’s causing the issue or not.
hi,
I’ve read weeks ago, that it now is possible to set individual videoplugins for every rom with N64-lr-core…but how?Where do I find informations how to do that?
Possible? If so, how would one go about configuring. I’m using a PS3 controller.
In retroarch emulators, volume control works great. In the new default mupen64plus emulator (non-retroarch – retropie 3.3) volume control doesn’t respond even though I’ve configured a button in the mupen64plus.cfg file. The stop/exit emulator button works fine.
I read on github that sound control is still ongoing for the raspberry pi port of mupen64plus, but that comment was written over two years ago.
Has anyone gotten this working?
Not sure if this is the right section of the forum for this so please move if need be.
I’m using Glide for Ocarina of Time as I feel it gives the best overall performance. There is a bug/glitch/whatever you want to call it on all 3 graphics plugins that causes a several second delay when entering the pause menu. This was apparently fixed in Glide and tested with mupen64plus back in April of 2015 as indicated here, but the problem still seems to exist. Anyone know how to get this fixed on the pi? The issue doesn’t exist in Majora’s Mask but I’m unsure if it was there to begin with.
Topic: N64 GlideN64 Aspect Ratio
Currently trying to find the best settings for Banjo Kazooie and after trying the various gfx plugins and resolutions I’ve determined that GlideN64 at the recommended VGA resolution gives the best overall performance. However, the image stretches to fill the entire screen instead of displaying in the proper 4:3 aspect. I’ve tried the following resolutions:
CEA-1 (640×480 4:3, progressive)
CEA-2 (720×480 4:3, progressive)
CEA-3 (720×480 16:9, progressive)
CEA-4 (1280×720 16:9, progressive)
CEA-6 (720×480 4:3, interlaced)
CEA-7 (720×480 16:9, interlaced)All of those stretch the image and 720p is unplayable anyways since it’s super slow. If I switch to Rice I can run it more smoothly at 1280×720 with the proper aspect, but there’s frequent audio stuttering which doesn’t happen with Glide. Any way to make Glide not stretch the image? Also, does anyone know what the “framebuffer res” setting does?
Hi!
So i’m working on a project where i’m building a retrobox out of a defect Nintendo 64. I’m using the latest image of retropie on a Raspberry Pi 2. I’ve hooked up all the original console ports to the pi, using the suggested pins (3,5,7 and 29 if i remember correctly). So the status is now:
All ports works on the main menu, all ports are tested on 2 diffrent controllers.
In jstest, they are listed as:
Player1: js4
Player2: js5
Player3: js2
Player4: js3
They all give good values in jstest.The situation and problem:
When i start up mupen64plus, it only detects player 3 and 4. In Mario Kart 64, i am able to select characters.As you might understand from this, we can eliminate errors in wireing and the remotes themselfs, as they show up good in jstest, it might even be a matter of configuration. I’ve tried a lot, but can’t get it right. I was thinking maybe setting device number equal to the jsX number woud assign the jsX to player X, but still didn’t work.
If some of you can help me, and need more info, plz ask, i will get you what you need asap
Thanks a ton,
I’l might post something about the build when i’ve got it up and running :)Sent fra min SM-G900F via Tapatalk
Raspberry Pi 2, Retropie 3.3.1 Wheezy SD image download (no update performed).
I have a Logitech F710 wireless. It has a switch between 2 different modes: D (DInput) and X (XInput). Depending on the switch position it is seen as different devices (usb disconnects and reconnects when switching):
lsusb with DInput:
Bus 001 Device 009: ID 046d:c219 Logitech, Inc. Cordless RumblePad 2dmesg with DInput:
[ 2555.058246] usb 1-1.5: new full-speed USB device number 12 using dwc_otg [ 2555.167361] usb 1-1.5: New USB device found, idVendor=046d, idProduct=c219 [ 2555.167435] usb 1-1.5: New USB device strings: Mfr=1, Product=2, SerialNumber=0 [ 2555.167470] usb 1-1.5: Product: Logitech Cordless RumblePad 2 [ 2555.167488] usb 1-1.5: Manufacturer: Logitech [ 2555.178335] input: Logitech Logitech Cordless RumblePad 2 as /devices/platform/soc/3f980000.usb/usb1/1-1/1-1.5/1-1.5:1.0/0003:046D:C219.0008/input/input7 [ 2555.179747] logitech 0003:046D:C219.0008: input,hidraw2: USB HID v1.11 Gamepad [Logitech Logitech Cordless RumblePad 2] on usb-3f980000.usb-1.5/input0lsusb with XInput:
Bus 001 Device 011: ID 046d:c21f Logitech, Inc. F710 Wireless Gamepad [XInput Mode]dmesg with XInput:
[ 2505.718035] usb 1-1.5: new full-speed USB device number 11 using dwc_otg [ 2505.828718] usb 1-1.5: New USB device found, idVendor=046d, idProduct=c21f [ 2505.828746] usb 1-1.5: New USB device strings: Mfr=1, Product=2, SerialNumber=3 [ 2505.828764] usb 1-1.5: Product: Wireless Gamepad F710 [ 2505.828780] usb 1-1.5: Manufacturer: Logitech [ 2505.828797] usb 1-1.5: SerialNumber: 56E994A2 [ 2505.830708] input: Logitech Gamepad F710 as /devices/platform/soc/3f980000.usb/usb1/1-1/1-1.5/1-1.5:1.0/input/input6Using DInput the joystick works perfectly in emulation station, mupen64 and scummvm but is not recognised by retroarch.
Retroarch says when starting a game (snes, gba, gbc):
Logitech F710 Gamepad (DInput) (1133/49689) not configuredNow I have no idea where retroarch gets this joystick identifier (udev, SDL?). It does not appear in dmesg or lsusb.
I did a recursive find in /opt and /home/pi grepping files for the string ‘F710’ and there is no config file mentioning an F710 controller (in DInput it should be: Logitech Logitech Cordless RumblePad 2). The configured joysticks are:pi@retropie /opt/retropie/configs/all/retroarch-joypads $ ls -lrt total 16 -rw-r--r-- 1 pi pi 868 Jan 15 22:34 ACRUXUSBGAMEPAD8116.cfg.bak -rw-r--r-- 1 pi pi 868 Jan 15 22:35 ACRUXUSBGAMEPAD8116.cfg -rw-r--r-- 1 pi pi 878 Jan 15 22:44 LogitechLogitechCordlessRumblePad2.cfg.bak -rw-r--r-- 1 pi pi 878 Jan 15 23:37 LogitechLogitechCordlessRumblePad2.cfgThere are also these same 2 joysticks in the emulation station config file.
I have tried copying the file LogitechLogitechCordlessRumblePad2.cfg to another file with the name of the joystick that appears in retroarch error message (without blank and special characters) and I also tried changing the name of the joystick inside the file. This was unsuccessful. Is there any documentation on how retroarch gets the joystick name (here: Logitech F710 Gamepad (DInput) (1133/49689)) and how I can map that name to a config file?
With XInput it is worse:
Not only do I get the very similar message:Logitech F710 Gamepad (XInput) (1133/49695) not configuredbut also emulation station GUI cannot configure all buttons in XInput mode (in XInput, lower R and L buttons are actually axis and when pressing one of them it triggers the configuration of 3 consecutive buttons with (axis-,axis+,not defined). It can be circumvented by editing the config file manually if only I could find a nice description of the config file settings).
I have read somewhere in this forum that DInput does not work, but according to http://linuxhacksandfixes.blogspot.de/2013/02/the-logitech-f710-gamepad.html it seems DInput should work fine on Linux. Also DInput works perfectly in emulation station, mupen64plus, scummvm (and with jstest /dev/input/js0) and also works on my PCs (also Linux but on Intel) so it could also work for retroarch (in the worst case by using xboxdrv to expose it as xinput).
I must say also that I seem to remember a week ago using this controller succesfully in retroarch snes or gba/gbc. I cannot say for sure, but this is surprising since I have not changed/updated anything except editing these joystick configs (only after the problem arised) and configuring mupen64.
Thank you.
I decide to upgrade the audio from the on board audio to an USB Audio devices. I am able to hear audio with the USB audio device with other emulators. Except when I am tring to run any N64 games using the mupen64plus emulator. When I move the audio jack from the USB audio port to the onboard audio port I can now hear the sounds from the game. I Need help in reconfiguring the emulator so that the USB audio is the defaulted instead of the onboard audio ports.
Thank -you
Frank (KB0MMR)Topic: Only one N64 emulator
Hi all,
I am trying to setup and run N64 Roms but I only have the n64 libretro emulator. I appear to be missing the n64-mupen64plus
Is there anyway to install this into retropie without having format and reinstall a new image.
I want to avoid that as I have openelec all setup on a seperate partition.
Thanks in advance!
Topic: ve
I have a RP with RetroPie 3.3 on it and was wondering what would be the best way to use all my controllers. I have 2 USB nes, 2 USB sega, 2 USB SNES, and 4 USB n64 controllers. I have a wireless keyboard and a USB hub that has its own power. I really do not need to have all these controllers plugged in at once but I can if it poses and issue.
Any ideas?
Hi All,
I performed the upgrade using the Retropie menu and it seemed to go fine. Everything still works, but I noticed that the N64 emulator has changed to default to Mupen64PLus. The website says that this emulator will autoconfigure controls when I do the initial setup in Emulation Station, however it didn’t seem to work.
After the upgrade, Emulation Station did make me redo the controller configuration which I did, and it works in all RetroArch emulators. But no controls work at all in the Mupen64PLus. What is the easiest way to get this working?
I’m using a Raspberry Pie 2 with an ipac2 controller which just acts like a keyboard.
Any help is greatly appreciated, I hope I’m not just missing some obvious NOOB thing. Thanks!!
Topic: Control issues in N64 titles
Hi, I have a wired PS3 controller which works fine in every other area of emulationstation and retropie.
When I load N64 games however, my left stick will press buttons randomly. If I press left or right on the left stick, I get inputs from up on the left stick, and the up and right c-buttons.
The controller is configured correctly. I even tried using lr-mupen and using the retroarch controls, same thing. I tried manually adjusting the retroarch controls, but they were already set perfectly.
What could be the issue?