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  • #107445
    jonnygall
    Participant
    # mapper file for lbreakout2
    
    # navigation
    button vendor=0x06f7 product=0x0001 src=10 target=kbd button="up"
    button vendor=0x06f7 product=0x0001 src=11 target=kbd button="down"
    button vendor=0x06f7 product=0x0001 src=12 target=kbd button="left"
    button vendor=0x06f7 product=0x0001 src=13 target=kbd button="right"
    
    button vendor=0x06f7 product=0x0001 src=6 target=kbd button="y"
    button vendor=0x06f7 product=0x0001 src=7 target=kbd button="n"
    
    button vendor=0x06f7 product=0x0001 src=4 target=kbd button="y"
    button vendor=0x06f7 product=0x0001 src=1 target=kbd button="space"
    button vendor=0x06f7 product=0x0001 src=8 target=kbd button="enter"
    
    button vendor=0x06f7 product=0x0001 src=9 target=kbd button="esc" 
    
    axis vendor=0x06f7 product=0x0001 src=0 target=mouse axis=0
    axis vendor=0x06f7 product=0x0001 src=1 target=mouse axis=1
    button vendor=0x06f7 product=0x0001 src=5 target=mouse button=0
    button vendor=0x06f7 product=0x0001 src=2 target=mouse button=1

    I’m wondering if some process is conflicting. I tried my brother’s N64 controller as well, and it’s the same behavior. I even made a Kodi map with the same axis lines, and the cursor behaved the exact same way.

    #107442
    MRKane
    Participant

    I’ll start off by saying that I’m a bare bones beginner so may be wasting your time here – but I do know a fair bit about the N64 ;)

    That said I’d guess that it might have to do with the maximum values the controller is sending through for the stick movement. Typically I don’t have access to any documentation right now as am at work, but I think there’s a min and max range value set in the config files which is a half int (32762) and changing that range could be used to tweak the sensitivity issues.

    The way to figure out if this IS the problem would be to run jstest and see what kinds of numbers you’re getting out of the controller. Given the bad experiences I’ve had trying to get modern pot sticks to work in the N64 “light gate” system I’d guess the sensitivity would max out at about a third of the pot value, and it’ll also behave a little different too in terms of how quickly the numbers become large.

    Hope that helps!

    Floob
    Member

    Yep – my video is a little old (you’re right that you may have to say player1 etc.. to override the controller default) – here is an updated one that shows how you can just remap the buttons in retroarch.

    Yes, the mupen64plus isnt a retroarch core, so you need to do it differently

    calathia
    Participant

    I have kodi + retropie dualboot made by smithers

    RetroPie / OpenELEC (KODI) Dual Boot Disc Image

    So yea, it could be hybrid.

    I found out why my n64 controls were so weird. Its mupen64plus and it uses InputAutoCfg.ini for controllers. So I must edit that. Not very elegant but maybe that is the only way to configure controller in mupen64plus

    #107355
    corn
    Participant

    Mupen64plus (non lr- version) works if you use the gles2n64 graphics plugin

    #107347
    Anonymous
    Inactive

    Change the emulator before booting into the game. Try lr-Mupen64plus

    #107334

    In reply to: N64 Issues

    gizmo98
    Participant

    Try the experimental mupen64plus-testing emulator. After installation select experimental emulator at game start. Press x or m and select mupen64plus-testing-rice.


    @deadherring

    There is “no plugin for all games”. Some games run flawless with rice, some with gles2n64. Gles2n64 is most of the time faster but there are major stability issues with games like zelda OoT. Some games are not playable at all.

    #107285

    In reply to: N64 Issues

    herbfargus
    Member

    its a limitation of the hardware. ive never got satisfactory results on my rpi. it takes a lot of tweaking to get things barely functional but it just depends on the game and the settings. i usually just stick with the pc for n64 emulation. some people have also overclocked to get it to work.

    #107281

    In reply to: N64 Issues

    deadherring
    Participant

    Thanks for the info. I’ve tried both emulators as well as the experimental ones. I’m just confused about why some on youtube seem to be able to run many of the games without issues?

    Is supporting n64 games something that could be addressed with future software updates or is it a limitation of the hardware?

    Thanks,

    Nathan

    #107236

    In reply to: N64 Issues

    herbfargus
    Member

    There is only one n64 folder- read the wiki:

    https://github.com/RetroPie/RetroPie-Setup/wiki/Nintendo-64

    There used to be separate folders but now emulators can be switched dynamically with the runcommand menu as mentioned above.

    #107219

    In reply to: N64 Issues

    dankcushions
    Participant

    there’s 2 main n64 emulators – the default: lr-mupen64plus, is outdated and seems to have many issues. the second: mupen64plus is better for me. are you using that one?

    also, mupen64plus has two renderer plugins: rice and gles. the latter is normally the best, but the former can sometimes be better.

    finally, n64 emulation is pretty flakey on the pi. some games work nearly perfectly, but others are a mess, or don’t work at all. there might not be a solution for playing some games.

    you can check to see if anyone’s tested these games, and what setup to use here: https://docs.google.com/spreadsheets/d/1Wjzbu90l6eCEW1w6ar9NtfyDBQrSPILQL5MbRSpYSzw/edit?usp=sharing

    #107210
    utahjarhead
    Participant

    What I’ve done so far for my 3 and 6 year old:

    I have 2 directories for the 3 platforms I’m currently serving up: nes, snes, n64. This script moves games in and out depending on who is playing, then reboots the RPi. Shell scripts are easy for me, that’s why I use them.

    I think I might alter them to swap the es_systems.cfg file in and out of the way, too. The only modification I’ve made to that is to disable the retropie menu. This was done just by commenting out the ‘retropiemenu’ section in es_systems.cfg using <– and –> around that particular section. There is absolutely nothing in there a 3 or 6 year old needs in there. If push comes to shove, I can re-enable it and reboot.

    Basic administration is done by myself over SSH. I don’t need direct access from the GUI.

    There are only 2 things so far that I need to implement:

    1) Disable before-game interruptions. ES or Retroarch (not sure which it is) allows you to hit a button when a game is loading. I want to disable that because they’ve already gone in and hosed settings, forcing me to reconfigure.

    2) Disable or customize select and start button menus within ES. They should be able to reboot and nothing else.

    #107193

    In reply to: N64 Issues

    deadherring
    Participant

    Also, I should add that when I am booting using the n64mupenplus emulator I noticed it mentions an audio buffer under run error, not sure if it’s related.

    Thanks,

    Nathan

    #107192
    deadherring
    Participant

    Hi all,

    I’m running retropie 3.0 on a raspberry pi 2 in an arcade cabinet setup. I originally had issues with SNES games not loading, but fixed that by downloading the updated emulator from the menu.

    Now, I’m having issues with N64 games. Many (like NFL Blitz) load with messed up menus and audio, others load to the opening screen then go to black (like Mario Tennis). I’ve tried updating to the latest emulators, then when the game loaded I pressed a button and switched the n64 emulator to a different one (I beleive n64 emu plus?) but now nfl blitz loads to the open screen and freezes and I have to unplug power to reboot. Also, some have suggested moving the roms from the n64 folder to the N64-mupen64plus folder, but I only have an n64 folder in my roms folder.

    I tried downloading the experimental version but I’m having the same experience, although I don’t know if you have to change to the experimental emulator by pressing a key when I load the game–now pressing a key when the game is loading doesn’t seem to bring up the emulator select anymore. Is there a different way to do this on the system? Do I need to select the experimental emulator to load n64 games?

    I’ve read that there are issues running n64 on the pi2 but I’ve also seen videos on youtube of people running n64 games flawlessly.

    Any help is appreciated.

    Nathan

    #107089
    herbfargus
    Member

    The start menu in emulationstation under ui I think. Could also just be a glitch with your controllers where it has a tiny short that sends two signals or something. My n64 controllers did something similar when I navigated with the joystick.

    #107076
    gizmo98
    Participant

    Increase audio output buffer size. (mupen64plus.cfg)

    ryman222
    Participant

    Trying to setup a real N64 controller using a usb adapter. These are the buttons I have mapped in my cfg file based on the N64 layout here. Problem is the analog stick doesn’t work fully, for example in Super Mario 64 mario only walks, he wont run. The L+R and Z buttons aren’t functioning properly either. And this is in all emulators.

    Here my current config file:

    input_device = “HuiJia USB GamePad”
    intput_driver = “udev”
    intput_b_btn = “2”
    intput_start_btn = “9”
    intput_up_btn = “12”
    intput_down_btn = “14”
    intput_left_btn = “15”
    intput_right_btn = “13”
    intput_a_btn = “1”
    intput_l2_btn = “6”
    intput_r2_btn = “7”
    intput_l_btn = “8”
    intput_l_x_plus_axis = “+0”
    intput_l_x_minus_axis = “-0”
    intput_l_y_plus_axis = “+1”
    intput_l_y_minus_axis = “-1”
    intput_r_x_plus_axis = “-5”
    intput_r_x_minus_axis = “+5”
    intput_r_y_plus_axis = “+2”
    intput_r_y_minus_axis = “-2”

    If anyone has any ideas or a working setup please help me out. Thanks!

    #106992

    In reply to: TRON themed N64 Shell

    MRKane
    Participant

    It had been a project I’d wanted to do for a while, and it ended up taking forever to make by the time I’d gone through and fixed every little hitch I hit. As for selling it (there’s always one) I’d be unwilling to let it go for anything under a massive price due to the horrible development time and issues I had to overcome technically. Flicking through the build photos I’ve narrowed it down to two really good ones, and there’s a block of text to follow explaining everything least someone wishes to do the same, and yes, I very much feel there’s not nearly enough Tron in our lives! ;)

    Block with Pi in
    Block with Pi removed

    To start with I wanted it to be a N64 and had a broken one (so this isn’t a Ben Heckable mod because it was DOA, but you could swap the board out…), I also wanted to operate things using the original switch, which is a dual position four pole switch (very unusual) and use existing openings for ports etc. I cut the PCB and stripped it by desoldering all components, then decided on that gap there keeping the mounts for the front ports and the switch itself. The power input for the Pi is on the upper left through a modified USB 1 port (the power supply also had to be butchered to fit the new port, and I did this so that it would be impossible to put the light supply into the Pi supply), the one beside it powers the lighting so they don’t need to go all the time (12V 0.8A standard socket). I actually ended up removing the LED at the front because it used just enough current to drop the supply to the Pi below 5.28V which I wasn’t happy with. I did also go through and replace the wires with some higher voltage high copper ones just to ensure the unit always got a good supply. On the upper right you can see a simple HD corner connector which acts as video out and the four pole 3.5mm extension for audio/RCA. Cigarette lighter for scale, and up beside that is the scavenged computer plug for connecting the lighting which was done using a LED strip that was threaded throughout the shell. I wanted the Pi to be removable so glued some velcro to the case and the shell to shoulder it from jolts. The USB and audio cables had to be shortened to get them to fit and they range from about 60mm through to 120mm. The front ports were drilled out and shaped with a rotary tool and the female end was whittled into shape to fit. The top cover was cut with the rotary, given a few layers of undercoat, and that fancy white translucent plastic is simply ice-cream container. Finally I spent weeks trying to get some sort of a cool design for the logo before finally giving up because all attempts looked “fuzzy” in comparison with the rest of the design. Total cost: about $140 with excessive shelf usage, total dev time: about three months.

    #106849
    dankcushions
    Participant

    render resolution definitely affects shader performance, but that’s just about the only thing that is GPU-bound i think. for most things, it’s the CPU that is under the most strain. even mupen64plus seems to run the same for me at 1080p as it does 720p.

    #106829
    sparky3903
    Participant

    Sorry, I installed version 3 and I am trying Logitech gamepad F310. It works great in the UI itself and in the emulators of the games that came with the install. I added in Super Mario 3 for my kids under the NES in the roms section. It shows up in the UI now to play but the controller doesn’t work. Same with one in the genesis and one in the N64. Seems like anything I have added isn’t working.

    Thanks.

    #106802
    MRKane
    Participant

    So I’ve wanted to do something like this for a while, and the RetroPie was just too much of a give not to. She’s been a very long and hitch-filled road to get to the final shell. Don’t worry, the N64 was DOA when I got it for $5 so I didn’t needlessly kill the old machine. On/Off switch is used to control power to both the lights and the Pi. I’ve got a pretty comprehensive set of photos of the build were anyone to want them, but apologise for the quality – the iPad2 is all I’ve got in terms of camera.

    TRON N64 Shell

    #106613
    juicebag85
    Participant

    Ok seems I was just blind or stupid or whatever. ^^

    I solved it by myself. I didn’t managed to find a way to change it for the whole system but at least I could change it for the Mupen64Plus.

    All you have to do is to open the /opt/retropie/configs/n64/mupen64plus.cfg

    There you have to search for “[Input-SDL-Control1]” and “[Input-SDL-Control2]”

    First you have to switch the numbers of these both (make [Input-SDL-Control1] to [Input-SDL-Control2] and vice versa)

    Inside of those you have to change the line:

    # Controller configuration mode: 0=Fully Manual, 1=Auto with named SDL Device, 2=Fully automatic
    mode = 2

    You have to change the number from 2 to 1. Otherwise it wont save your changes.

    This will just do the trick. You don’t have to change this line:

    # Specifies which joystick is bound to this controller: -1=No joystick, 0 or more= SDL Joystick number
    device = 1

    It will work anyways. ;)

    One last thing: If you want to exit the emulator, remember that your prefered Controller is J1 and not J0. So you have to enter something like this:

    # Joystick event string for stopping the emulator
    Joy Mapping Stop = "J1B10"

    I hope I can help someone else with this. :)

    Regards

    #106567
    epe9686518
    Participant

    [quote=106551]you, kind Sir, are genius! Thank you very much!
    -=case closed=-

    by any chance, do you also have an idea why castlevania does not get into the game on the N64 emulator? at some point I get a black screen and nothing moves but the emulator plays the intro and everything.

    [/quote]

    Both castlevania games work quite well on the N64 emulator. They have some visual issues but are fully playable

    #106551
    schabernacker
    Participant

    you, kind Sir, are genius! Thank you very much!
    -=case closed=-

    by any chance, do you also have an idea why castlevania does not get into the game on the N64 emulator? at some point I get a black screen and nothing moves but the emulator plays the intro and everything.

    #106516
    MRKane
    Participant

    I was sure I put a reply up but I did it on my iPad and it contained a link which might be why it doesn’t appear to have shown.

    I stumbled across the development wiki for libretro-mupen64plus which stated that cheat codes were not supported. Simply put I may just have to wait until the devs do include gameshark in the build. There’s so much conflicting information out there and it makes it tough to filter through it all. Retroarch seems to support cheats but I’d be dead in the water getting that going also. Shall continue to try to find a way!

    juicebag85
    Participant

    Hi.

    I have two controllers. A wireless Xbox 360 Controller, which is connected via the official reveiver and a regular USB,2-axis 8-button gamepad (a USB-SNES Gamepad to be more specific).

    I want my Xbox 360 controller always to be Player 1. The problem is that, as the Raspberry Pi detects the USB-SNES-Controller first, it makes the USB,2-axis 8-button gamepad as Player 1.
    In Retroarch it’s easy to solve the problem. You can just switch those controller to make player 1 as player 2 and vice versa.
    Even in the Emulationstation I get it to work, that my Xbox 360 Controller is the main controller.

    But not in Mupen64Plus. I tried to change it in the mupen64plus.cfg and switched the both controllers and but it just don’t work. It always detects the USB,2-axis 8-button gamepad as player 1. And even my changes are overwritten, when I restart the Pi.

    So I’m asking, is there a way to solve this in the mupen64plus config or do I have to change it system wide? The last solution would cleary be the better one, but how to do it? :(

    Could someone please help me?
    Thank you!

    oleguer
    Participant

    Hi all!! I try to config the emulators of retropie (mame, snes, mega-drive, fba, psx, n64, etc) anyone of this forum have the rute of config file and the config file to use the emulators with dualshock3 (using analog, and digital to move and the right configs of buttons (and the vibration of psx emulator if possible) Thanks all!!

    #106343

    In reply to: N64 distorted video

    dankcushions
    Participant

    mario kart should work fine. what emulator are you running? most people get best results using the non-libretro version of mupen64plus + the gles64 plugin. you can choose it if you hit ‘x’ key when loading the rom.

    the libretro version of mupen64plus is out of date as far as i can tell, or at least set up weirdly. i’m not sure why it’s still the default in retropie – it’s awful!

    n64 is definitely a little ropey, but there’s a lot of games that work nearly perfectly. mario kart and f-zero are great in 4 player mode, even (some sound issues) :)

    #106338

    In reply to: N64 distorted video

    klausklaerwerk
    Participant

    Okay, but that seems a little strange, because even ps1 works great. And how must the n64 have looked like on the RPi1 Oo

    Gesendet von meinem SM-G901F mit Tapatalk

    #106336

    In reply to: N64 distorted video

    herbfargus
    Member

    It’s a common issue. The pi just doesn’t quite cut it for n64 emulation.

    #106318
    klausklaerwerk
    Participant

    Hi,
    I installed RetroPie on top of my Raspbian Wheezy distribution (RPi2 with Noobs) and most emulators work like a charme. However the N64 emulator has some graphic problems and in most games it shows really distorted pictures and the operation in the menus is very slow. If you find your way through the broken menus to start the games, some games work, some games don’t, but most have graphic issues.
    Is this common? I tried overclocking the Pi, which didn’t really change anything and I set my gpu_mem_1024 to anywhere between 128 and 320 mb, but it didn’t help.
    Is there a driver which I need to update or do I need to kill any services started by the normal Raspbian distro?
    Additional hardware is a HiFiBerry DAC+ and I’m using HDMI and PS1 / PS4 controllers and Rii mini keyboards.

    Attached is a pic of the Mario Kart start sscreen.

    Cheers

    #106305
    MRKane
    Participant

    I’m trying to get them running on mupen64plus as I’d really like to use the Mario Kart Battle Royale cheat for multiplayer, but I’m having the same problems with them. Although I do feel that our issues are different (for example I might have to turn something on inside mupen) but lets make sure we tweak the documentation up to spec once we do find out!!!!

    pieface
    Participant

    I would also attempt to post this on he ES forum, but I’m not in the need for Ray Bans. SO I’m hoping someone can help here.

    I’m an absolute amateur when it comes to technology, apparently I have big ideas but absolute no talent :)

    I currently have a USB style controller for most of the emulated consoles, i.e. SNES, NES, Mega Drive, joystick. N64, etc controller. I’m trying to find out if there is a way to set up a emulator to work with a specific controller configuration. So I plug in a Mega Drive controller it acts like a Mega Drive controller, I plug in a NES controller it responds like a NES controller, obviously only in the respective emulator.

    I hope that makes sense

    Anonymous
    Inactive

    Hi, I have no idea what im doing!
    I would like to emulate N64 and SNES and possibly NES.
    I installed to my 8gb sd card. extended it in the pi os thing (I watched video)
    “installed” the emulators. I installed the emulators and after a reboot they are no where to be found I just have the basic Apple two emulator DOS and some other ones
    So im confuzed about that and where I put my roms

    #105801
    herbfargus
    Member

    If you’re using retropie 3 there is only one n64 ROM folder and you switch the emulatotor from the run command menu as your ROM loads.

    https://github.com/RetroPie/RetroPie-Setup/wiki/Nintendo-64

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