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  • #108280

    In reply to: GlideN64 Plugin

    gizmo98
    Participant

    It’s called GLideN64. It’s from the programmer of the original Glide plugin but it’s based on the glN64 (glesn64) plugin. ;-)

    tokedk
    Participant

    Hi All,
    First post so slap me if I’m off topic or ignorant.
    I just got my Retropi up and running, with 2 new 8bitdo pads. I got all games working so far but got stuck at N64 Mario cart, I don’t know how to configure the controller… Can anyone help me?

    Kind regards
    Toke

    #108236

    In reply to: GlideN64 Plugin

    gizmo98
    Participant

    It’s slower as glesn64 and rice but more compatible. Use VGA resolution and GLideN64 should be fast enough.

    robertybob
    Participant

    I’ve discovered this plugin is now available to use but I wondered whether anyone had tried it and found it to be better than the other two options?

    I ran Goldeneye using the GlideN64 plugin last night and it was terribly snow.

    #108233

    In reply to: Pi replacement??

    epe9686518
    Participant

    Umm hate to say it but this actually looks pretty incredible, specially for something like retropie….Calling this “just another raspberry pi clone” and simply writing it off as such is doing it a huge disservice…..

    First off, the CPU being a Intel Cherry Trail Atom Quad Core x5-Z8300 64 bits up to 1.84GHz is vastly more powerful than the Pis 1000 Mhz ARM cpu…

    2nd, where this really truly shines is in the GPU. The Intel Gen 8 HD with 12 Execution Units up to 500MHz is wayyyyyyyy better than what the Pi 2 has under the hood. SO much so that you can run 4k video on this with no problem.

    Yes it “only” comes with a 16gb eMMC card for internal storage but that can be upgraded to a 32GB eMMC card… Either way, thats way more space then you need to get a OS image on the system, and games could easily be offloaded to a large flash drive or usb HDD….

    So what would this mean for games? A heck of a lot! With this hardware, you would be able to run every game system the PI can and a ton more. You could easily run the current version of mame and have most of the games work now… You could run Dreamcast in HD with no issue. Even PS2 and GC/WII games should work just fine on this.. Systems like PSX and N64 could now be run in HD at full speed, with lots of filters to greatly improve the graphics of those systems….Even Arcade systems like Sega Model 2 arcade hardware should run well on this…

    More exciting yet is this supports Android and Windows and Linux… You could easily run all of the Android games at full speed in max resolution with no issues what so ever…On top of that, Android has all of the emulators and those should work great out of the box…Then you got Windows, with this hardware it would open up a ton of PC games that would be playable on this as well…

    Saying this “lacks the community support” that Pi has is basically taking things completely out of context. This doesn’t even come out to the public until Feb 2016, and the first kits don’t even ship to Dec, which would be the first time the actual community would get access to the hardware…. So of course it’s not going to have anywhere near the same community support as Pi out of the gate… but the exciting thing is it’s got a ton more power but all in the same size device as Pi, and out of the gate you can load up emulators and start playing retro games as well as Android titles…

    This to me seems like a perfect platform for EmulationStation… and considering it already supports windows, that means you can run EmulationStation out of the box on this…

    I totally will be supporting this Kickstarter and will be testing out this hardware for sure!

    m4son
    Participant

    Hi there,

    i am pretty new to retropie, but i already have a question.

    Figured out that Mario Kart 64 is working way better with the mupen64plus-gles2n64 emulator. But right now my controller isn´t loaded and i can´t play the game anyhow.

    Where do i have to go, to make my controller available at another emu as well?

    Thanks

    #108117

    In reply to: n64 help!!!

    petrockblog
    Keymaster

    update/re-install mupen64plus from retropie-setup menu 5.

    Anonymous
    Inactive

    Zelda has some issues in the default n64 emulator so I’ve been trying to use rice but I keep getting a ui console error saying cannot open shared object file:no such file or directory. Does anyone know how to fix this

    Thanks in advance

    slighty
    Participant

    Hey…you were so great in helping me before I figured i would ask again

    I am having some trouble exiting emulators (most infact except MAME and Amiga) ATARI, Megadrive, C64 etc all stay within game and need an “on/off” reboot to reselect game

    I have checked config files the Megadrive file i looked at

    /opt/retropie/configs/megadrive/Dgenrc and made sure exit key = escape – it was I exited …but it is non effective.
    Any advice on how i can set up keyboard operations to exit these environments (Atari/C64/SNES/Megadrive/N64) is welcomed

    thank you in advance

    drokkster
    Participant

    Hi all.

    As the title suggests. I have various roms for different emus and when using the gamesdb scaper it barely finds anything.

    E.g pacman, space invaders, streets of rage, double dragon, mortal kombat (very well known games)

    Only thing i can think of is the naming convention throwing it out?

    I searched these games on gamesdb website and it has them.

    Any ideas?

    Ps this is not just mame (snes, megadrive, neo geo, n64 etc)

    Thanks

    tiagonetopt
    Participant

    At least in N64 I’ve edited that file and it still don’t recognize the D-PAD buttons.

    NEO-GEO it’s now working. Only N64 and MAME aren’t working.

    dankcushions
    Participant

    but what emulators? :) you can configure all these retroarch config files as much as you want, but you might not necessarily be using the retroarch emulator for the systems you’re talking about. i don’t know off by heart what the default emulators are for these systems in 3.1, but it used to be:
    neogeo: gngeo (not retroarch)
    mame: mame4all-pi (not retroarch)
    n64: lr-mupen64plus (retroarch)

    maybe it’s different now…

    tiagonetopt
    Participant

    [quote=108051]which emulators are you using? if you press X or whatever it is when the game is loading, you can view/change your default emulator for that system. anything with an ‘lr-‘ prefix is a retroarch emulator, and will make use of your retroarch controller config. the rest you have to configure separately (there’s stuff on the wiki about this)

    for neogeo, if you use lr-fba or lr-fba-next it should be fine.

    for mame, it depends on whether you’ve already got roms, as the romset will dictate what emulators you can use. if you were using mame4all-pi, you can safely use lr-imame4all, for example, as they use the same romset. more stuff on this on the wiki: https://github.com/RetroPie/RetroPie-Setup/wiki/MAME

    for n64, i don’t really recommend the lr/retroarch n64 emulator as it seems to perform worse. you can configure the controls of mupen64plus (assuming that’s what you’re using) following instructions here: https://github.com/RetroPie/RetroPie-Setup/wiki/Nintendo-64

    hope that helps :)

    [/quote]

    This is the controller I’m using: http://media.engadget.com/img/product/23/hzz/snes-controller-1vcg-800.jpg

    Like I said I’ve only edited retroarch in the folder “All” in “Config”.

    No I want to use that same controller in N64, MAME and NEO-GEO. Is that possible? I’ve already edited retroarch files for those 3 emulators but it still the same.

    This is my configuration in those retroarch files (N64):

    # Settings made here will only override settings in the global retroarch.cfg if placed above the #include line
    
    input_player1_joypad_index = 0
    input_player1_b_btn = 2
    input_player1_a_btn = 1
    input_player1_y_btn = 3
    input_player1_x_btn = 0
    input_player1_l_btn = 4
    input_player1_r_btn = 5
    input_player1_start_btn = 9
    input_player1_select_btn = 8
    input_player2_joypad_index = 1
    input_player2_b_btn = 2
    input_player2_a_btn = 1
    input_player2_y_btn = 3
    input_player2_x_btn = 0
    input_player2_l_btn = 4
    input_player2_r_btn = 5
    input_player2_start_btn = 9
    input_player2_select_btn = 8
    
    # Axis for RetroArch D-Pad. 
    # Needs to be either '+' or '-' in the first character signaling either positive or negative direction of the axis, then the axis number. 
    # Do note that every other input option has the corresponding _btn and _axis binds as well; they are omitted here for clarity.
    input_player1_up_axis = -1
    input_player1_down_axis = +1
    input_player1_left_axis = -0
    input_player1_right_axis = +0
    input_player2_up_axis = -1
    input_player2_down_axis = +1
    input_player2_left_axis = -0
    input_player2_right_axis = +0
    
    input_remapping_directory = /opt/retropie/configs/n64/
    
    #include "/opt/retropie/configs/all/retroarch.cfg"
    dankcushions
    Participant

    which emulators are you using? if you press X or whatever it is when the game is loading, you can view/change your default emulator for that system. anything with an ‘lr-‘ prefix is a retroarch emulator, and will make use of your retroarch controller config. the rest you have to configure separately (there’s stuff on the wiki about this)

    for neogeo, if you use lr-fba or lr-fba-next it should be fine.

    for mame, it depends on whether you’ve already got roms, as the romset will dictate what emulators you can use. if you were using mame4all-pi, you can safely use lr-imame4all, for example, as they use the same romset. more stuff on this on the wiki: https://github.com/RetroPie/RetroPie-Setup/wiki/MAME

    for n64, i don’t really recommend the lr/retroarch n64 emulator as it seems to perform worse. you can configure the controls of mupen64plus (assuming that’s what you’re using) following instructions here: https://github.com/RetroPie/RetroPie-Setup/wiki/Nintendo-64

    hope that helps :)

    #108030
    ronoh55
    Participant

    From my chats with HerbFargus (one of the big contributors) this is what’s going on.

    Retropie on Raspbian Jessie (no noticeable changes, but future-proofs the project)
    Making only a core set of emulators installed by default on the image (SNES, Genesis, N64, PSX, etc. Rest still installable via the retropie setup script)
    Keeping emulators in the project up to date as they become available
    Adding more linux based or open source games to the ports section (please bring them to the forums attention if you know of some good ones!)

    That’s all I can remember off the top of my head.

    #107985
    Anonymous
    Inactive

    [quote=107984]Some roms it doesn’t work for.got to pull the plug.Games that don’t respond properly to the controller.eg N64 mariocart.I probably missed something.

    [/quote]

    isnt it bad to pull the plug?

    #107984
    stanleyella
    Participant

    Some roms it doesn’t work for.got to pull the plug.Games that don’t respond properly to the controller.eg N64 mariocart.I probably missed something.

    stanleyella
    Participant

    Hi. Luvvin Retropie but my controller works ok with N64 Mario World,F-Zero,Starfox but the fire button isn’t there in Duke Nukem,Live another day,Chopper Attack.
    Where’s the individual game settings,if any?
    Grateful for help.

    slighty
    Participant

    1stly well done on your site… great work, love it.

    Now if you could try and help I am having some trouble getting SOME emulators to run their ROMS, I am delighted to say that MAME, ATARI, SNES and mega drive run like dreams.

    However N64 is a bit “laggy”
    Where as C64 doesn’t load (tragically) neither does Amiga nor Playstation.

    I will explain what happens to hopefully help with the solution
    C64 does the “searching” game “finds” game on the C64 blue interface and then displays “ready” and “run”.
    I dont seem to be able to exit the UI without a reset (power off!)
    Playstation I have downloaded the schp1001.bin – put it in the folder, followed the online video ..ie changed run command to 2. The ROMS appear on the Playstaion option (within RetroPi) but on loading it says <game name>.mdf file not supported – even though i have checked the extensions are declared. It reurns to the retroPi/Playstation area.
    guide followed https://www.youtube.com/watch?v=r6-VOCyDoTc

    Amiga – loads UAE4ALL i load the game into the disk, ensure the kickstart 1.3 is selcted (I have even pointed to it manually using the custom), I “reset” then the screen goes, white, grey, and freezes, depending on game I might see the Amiga UI for a flash, maybe some coloured lines scrolling fast (like the actual loading of a c64 game in the day).
    Guide followed: https://www.youtube.com/watch?v=dleumwWZp6Q

    I feel (hope ) I am close to getting these working, as I say I have followed online vids etc and am all out of ideas…any help is welcomed.

    Spec wise the following:

    Pi Model: 2 B
    RetroPie Version Used: 3
    Built From: Image – from yourself
    USB Devices connected: none – i transfer ROMS using WinSCP
    Controller used: none .. wireless keyboard currently
    Error messages received: (as described)
    Guide used: (Mention if you followed a guide).. links given above

    Hope this helps, and I hope you can help …loving MAME and Atari but longing for them teenage / paperound money bleeding fun days of the C64 !!

    cheers

    Tim

    #107946

    In reply to: MAME vs FBA

    epe9686518
    Participant

    I would love to see more progress made on N64 and Dreamcast, those are two of my all time favorite consoles and would be great to get more games working on them and the level of quality up. Its easily doable if people want to put in the work. I would love to see better arcade emulation, but due the issues we talked about above, I think we are pretty peaked at that at this point. Though I am quite happy with it, specially PiFBA, it’s got most of my favorite arcade games running 100% and its been a blast reliving my childhood again!

    #107944

    In reply to: MAME vs FBA

    dankcushions
    Participant

    oh absolutely – mame 3D far exceeds the demands of console 3d emulation, which are more interested in the end result than being accurate at a low level.

    the pi’s GPU is quite competent compared to the CPU, but I think all of mame is done in software (CPU), which is the main problem, but that’s just how mame is. n64 and dreamcast emulation make use of the GPU.

    #107940

    In reply to: MAME vs FBA

    epe9686518
    Participant

    Your kind of looking at the hardware the wrong way. MAME, as it stands, is solely designed to not emulate games efficiently, that is not the reason why it was invented. It was designed to emulate the actual, original hardware, as closely as it can, to how it really worked in a software only level. MAME is designed to document classic arcade hardware…

    Those 3D Arcade games you talk about, such as Tekken… Run perfectly fine on PSX, which even though that is a console, those ports were pretty much 100% perfect. On top of that, the PI actually does an amazing job of running Dreamcast games very well even with the limited state of the current emulator. There are quite a few games that run at 100% full speed or very close, all of which are vastly more advanced and demanding on the hardware than any of the MAME 3d games…

    It’s not that the PI can’t handle 3d…. It again comes down to how the MAME emulator is designed. The only way to get more games to work is to do a bunch of custom speed hacks per game, which should technically be able to get a lot more games working at speed, but not something we are likely to see happen…

    When it comes down to various systems, you have to look at the state of the emulator being used. With a few more tweaks I have little doubt the Dreamcast emulator running most games at close to 100%. But at the same time, look at the N64 emulator, I currently have only about 30 games that are playable on that… Even though it’s far lesser hardware than Dreamcast, the way you have to emulate the N64 requires a good bit of power, and thus gives the Pi trouble… Hell even on PC there are a good number of N64 games that have issues…

    I think there is a lot of room for improvement in both N64 and Dreamcast on Pi, but I don’t see much more being done with MAME…

    #107895

    In reply to: Forsaken/ProjectX

    redhalo
    Participant

    Oh wow, I used to play a ton of this on the N64 and was unaware this was ever on the pc. Would be cool to get this ported over.

    Anonymous
    Inactive

    This is a strange one. This isn’t an N64 game you’re trying to play is it?

    Just keep in mind that emulators that don’t use retroarch controller configs will need a separate controller config. N64 being one of them.

    #107864
    dankcushions
    Participant

    i’m afraid that’s just how it is. it’s not particularly logical. eg, afterburner and the mortal kombat series struggle on all mame/fba emulators, yet street fighter III and all manner of late 90s/00s cave shooters work great.

    mame tries to be pretty accurate with its emulation, so i’m assuming that the games that struggle have complex emulation happening when being translated to run on our architecture, rather than being particularly sophisticated/modern. a lot of console emulation (N64) aims to get the same end-result, rather than fully model the hardware.

    #107807
    shadowfox7x
    Participant

    I did an overclock to 1000 and increased the sdram_freq=450 core_freq=450. I did not include an overvolt as i’ve had issues with that before. After all that I did a Mupen64Plus from source install and now the games are playable again. I still see audio issues but no where near where they were before. Thanks everyone for the ideas and help.

    #107779
    freeki
    Participant

    okay.
    For example:

    …../RetroPie/roms/genesis/6-Pak (USA).7z not showing up. The complete set is not showing.

    same for………/megadrive

    Neo Geo and FBA works!

    N64 not showing. 7z Files
    SNES NOT SHOWING: 7z Files.

    now that i am writing this……. could 7z be the problem????

    #107767
    gizmo98
    Participant

    Please update your retropie-setup script and install mupen64plus from source. For best performance use RPI2 Overclocking, VGA resolution and a good power supply.

    #107750
    shadowfox7x
    Participant

    I did the upgrade to 3.1, now N64 games are basically unplayable with the installed emulators. The sound is worse than before. I did a binary reinstall of the emulators and still have major issues. I did try the beta versions as well and continue to see sound problems. I’ll wait for some updated emulators for N64 down the road in hopes of this being corrected.

    #107585

    In reply to: Autofire on the axis

    luckylocky
    Participant

    All good, changed the wiring, it’s all working great now, appreciate your help and quick replies! Cheers

    I’ll have to keep searching for others with n64 problems. Update 3.1 is not old enough yet

    #107582

    In reply to: Autofire on the axis

    feederchain
    Participant

    If you don’t want to change the wiring. You could probably tell retropie to use the opposite using the config file. There are examples of button mappings in this thread. All you should need to do is swap the index value.

    As for the n64 problems. Sorry I can’t be of much help. I’ve never used that emulator.

    #107575

    In reply to: Autofire on the axis

    luckylocky
    Participant

    I wired it up like this, so guess I assume player 1 was left. Guess I better change them over grrr
    Cheers feederchain

    Anyone have any help about my n64 problems?

    #107571

    In reply to: N64 Issues

    dankcushions
    Participant

    mupen64plus-testing is not retroarch, only lr-mupen64plus is (lr = libretro = retroarch)

    the control settings you need are located:

    /opt/retropie/configs/n64/mupen64plus.cfg
    and
    /opt/retropie/configs/n64/InputAutoCfg.ini

    #107568

    In reply to: Autofire on the axis

    luckylocky
    Participant

    Looks like button mapping index is swapped. I did a jstest and player 1 was js1 and player 2 was js0. So how do I swap them?

    Appreciate the help, my family all arrive in 2 days so would be awesome to have fixed and running properly :)

    Also struggling with n64 emulator the first one runs blurring in menu’s but races fine except joystick doesn’t work? Guessing cause in uses analog controls n not dpad which my joysticks assigned too, other 2 emulations don’t boot (they use to in retropie 3.0) so I installed the experimental ones n they run fine but no buttons work in game :(

    #107563

    In reply to: N64 Issues

    deadherring
    Participant

    Thanks, I tried that, it works for some of the games! For some games (for example, NFL Blitz) they now open, but it says press start and none of the buttons seems to work to start the game.

    Is there a special configuration I need to do in terms of buttons for the n64? According to the wiki,n64 uses retroarch?

    I am using the xarcade joystick and buttons, here is my retroarch:

    input_player1_a = z
    input_player1_b = shift
    input_player1_y = ctrl
    input_player1_x = alt
    input_player1_start = num5
    input_player1_select = c
    input_player1_l = space
    input_player1_r = x
    input_player1_left = left
    input_player1_right = right
    input_player1_up = up
    input_player1_down = down
    # input_player1_l2 =
    # input_player1_r2 =
    # input_player1_l3 =
    # input_player1_r3 =

    input_player2_a = e
    input_player2_b = w
    input_player2_y = q
    input_player2_x = s
    input_player2_start = num6
    input_player2_select = ]
    input_player2_l = a
    input_player2_r = [
    input_player2_left = d
    input_player2_right = g
    input_player2_up = r
    input_player2_down = f

    Also, I noticed some of the games don’t recognize a 2nd player–for example, mario tennis. Is there anything I can do about that?

    Thanks,

    Nathan

Viewing 35 results - 386 through 420 (of 1,578 total)