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Viewing 33 posts - 1 through 33 (of 33 total)
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  • fistwielder
    Participant

    What are your final complete overclock settings you ended up settling on for the Raspberry Pi 3?

    in reply to: SCUMMVM – Jumpy Cursor using D-pad #121383
    fistwielder
    Participant

    Makes sense. Thanks buzz.

    fistwielder
    Participant

    It is fixed upstream. You just need to update Mupen64plus now and it will work:

    1. Press F4 to get to console

    2. Type cd RetroPie-Setup then press enter

    3. Type git pull then press enter

    4. Type sudo ./retropie_packages.sh mupen64plus then press enter

    5. Then type emulationstation and press enter to get back into EmulationStation

    fistwielder
    Participant

    I’m having the same issue. I haven’t found a solution.

    in reply to: KODI not working under RetroPie 3.6 on Pi 3 #120896
    fistwielder
    Participant

    [quote=120883]Yes that would be ideal I would think. At the very least would be worth even just adding a default config to the installer with the ibuffallo, ps3, and Xbox 360 configs. Might be a bit down the road though as there are more pressing matters to attend to currently.

    [/quote]

    While using a controller to navigate Kodi, out of habit I’ve found myself pressing SELECT+START to exit.
    So, I added a line below for each controller. Now pressing SELECT+START exits Kodi perfectly :)

    <?xml version="1.0" encoding="UTF-8"?> <keymap>
      <global>
        <joystick name="USB,2-axis 8-button gamepad "><!--iBuffalo SNES-->
          <button id="1">Select</button><!--A-->
          <button id="2">Back</button><!--B-->
          <button id="3">Stop</button><!--X-->
          <button id="4">ContextMenu</button><!--Y-->
          <button id="5">Rewind</button><!--L-->
          <button id="6">FastForward</button><!--R-->
          <button id="7">Info</button><!--SELECT-->
          <button id="8">PlayPause</button><!--START-->
          <button id="7,8">Quit</button><!--SELECT+START-->
          <axis id="1" limit="+1">Right</axis><!--RIGHT-->
          <axis id="1" limit="-1">Left</axis><!--LEFT-->
          <axis id="2" limit="-1">Up</axis><!--UP-->
          <axis id="2" limit="+1">Down</axis><!--DOWN-->
        </joystick>
        <joystick name="USB Gamepad "> <!--Retrolink SNES-->
          <button id="2">Select</button><!--A-->
          <button id="3">Back</button><!--B-->
          <button id="1">Stop</button><!--X-->
          <button id="4">ContextMenu</button><!--Y-->
          <button id="5">Rewind</button><!--L-->
          <button id="6">FastForward</button><!--R-->
          <button id="9">Info</button><!--SELECT-->
          <button id="10">PlayPause</button><!--START-->
          <button id="9,10">Quit</button><!--SELECT+START-->
          <axis id="1" limit="+1">Right</axis><!--RIGHT-->
          <axis id="1" limit="-1">Left</axis><!--LEFT-->
          <axis id="2" limit="-1">Up</axis><!--UP-->
          <axis id="2" limit="+1">Down</axis><!--DOWN-->
        </joystick>
      </global> </keymap>
    in reply to: KODI not working under RetroPie 3.6 on Pi 3 #120873
    fistwielder
    Participant

    [quote=120400]Fantastic! I’ve updated the wiki with your ibuffalo config

    [/quote]

    herbfargus,
    I’ve found that I can add configs for multiple controller types at once. I’ve tested with these two and both work. We could add many to cover the most common controller types, or maybe in the future have this automatically updated as controllers are registered in ES.

    <?xml version="1.0" encoding="UTF-8"?>
    <keymap>
      <global>
        <joystick name="USB,2-axis 8-button gamepad  "><!--iBuffalo SNES-->
          <button id="1">Select</button><!--A-->
          <button id="2">Back</button><!--B-->
          <button id="3">Stop</button><!--X-->
          <button id="4">ContextMenu</button><!--Y-->
          <button id="5">Rewind</button><!--L-->
          <button id="6">FastForward</button><!--R-->
          <button id="7">Info</button><!--SELECT-->
          <button id="8">PlayPause</button><!--START-->
          <axis id="1" limit="+1">Right</axis><!--RIGHT-->
          <axis id="1" limit="-1">Left</axis><!--LEFT-->
          <axis id="2" limit="-1">Up</axis><!--UP-->
          <axis id="2" limit="+1">Down</axis><!--DOWN-->
        </joystick>
        <joystick name="USB Gamepad "> <!--Retrolink SNES-->
          <button id="2">Select</button><!--A-->
          <button id="3">Back</button><!--B-->
          <button id="1">Stop</button><!--X-->
          <button id="4">ContextMenu</button><!--Y-->
          <button id="5">Rewind</button><!--L-->
          <button id="6">FastForward</button><!--R-->
          <button id="9">Info</button><!--SELECT-->
          <button id="10">PlayPause</button><!--START-->
          <axis id="1" limit="+1">Right</axis><!--RIGHT-->
          <axis id="1" limit="-1">Left</axis><!--LEFT-->
          <axis id="2" limit="-1">Up</axis><!--UP-->
          <axis id="2" limit="+1">Down</axis><!--DOWN-->
        </joystick>	
      </global>
    </keymap>
    in reply to: RetroPie 3.6 N64 gles2rice Black Screen #120691
    fistwielder
    Participant

    Thanks gizmo!
    I was updating it using the retropie setup script, but it wasn’t fixing it.
    Updating it using that command worked!
    Thanks again for your help!

    in reply to: Raspberry Pi 3 WiFi Temporary Fix #120639
    fistwielder
    Participant

    Thanks buzz!
    Setting this to resolved.

    in reply to: Raspberry Pi 3 WiFi Temporary Fix #120586
    fistwielder
    Participant

    Thank you senkun!
    This seems to be a Raspbian bug. Hopefully they will put out a permanently fix soon.

    in reply to: RetroPie 3.6 N64 gles2rice Black Screen #120582
    fistwielder
    Participant

    I just saw that someone posted about a new plugin. Maybe it will help with this.

    in reply to: RetroPie 3.6 N64 gles2rice Black Screen #120581
    fistwielder
    Participant

    I’ve installed fresh RetroPie 3.6 images on all 4 of my Raspberry Pi 3s. All of them have this same issues. I’ve tried everything I can think of but haven’t found a solution. It’s good to know I’m not the only with the problem though. I’ve also found other forums now where people are posting with this same issue.

    Fixing it is obviously beyond my techinical capabilities. Is this something that is actively being looked into, or would be best to go back to an older version of RetroPie for now?

    By the way, I greatly appreciate everything the RetroPie developers do. Tinkering with and using it has become an awesome hobby.

    in reply to: RetroPie 3.6 N64 gles2rice Black Screen #120452
    fistwielder
    Participant

    I just finished installing a fresh RetroPie 3.6 image on a new SD card and used a different Raspberry Pi 3 board and I get the same issue.

    in reply to: RetroPie 3.6 N64 gles2rice Black Screen #120451
    fistwielder
    Participant

    I’m not sure. How do I use it? Would it fix the black screen issue? I don’t see anything on the wiki regarding an audio sdl.

    in reply to: KODI not working under RetroPie 3.6 on Pi 3 #120395
    fistwielder
    Participant

    [quote=120164]I’ve update the kodi wiki page with a working module to install kodi 16 based on your post. (experimental of course use at your own risk) it’s compiled with joypad support so you can make xml files for joypad configurations (I added a small template to the wiki too) I’m using it right now and it seems to be working.

    [/quote]
    Thank you herbfargus! This is working perfectly! I’ve been wanting the ability to navigate Kodi with my controller for a long time.

    This is my input for the iBuffalo SNES controller:

    
    <?xml version="1.0" encoding="UTF-8"?>
    <keymap>
      <global>
        <joystick name="USB,2-axis 8-button gamepad  "> <!-- iBuffalo SNES -->
          <button id="1">Select</button><!-- A -->
          <button id="2">Back</button><!-- B -->
    	  <button id="3">Stop</button><!-- X -->
    	  <button id="4">ContextMenu</button><!-- Y -->
    	  <button id="5">Rewind</button><!-- L -->
    	  <button id="6">FastForward</button><!-- R -->
    	  <button id="7">Info</button><!-- SELECT -->
    	  <button id="8">PlayPause</button><!-- START -->
          <axis id="1" limit="+1">Right</axis>
          <axis id="1" limit="-1">Left</axis>
          <axis id="2" limit="-1">Up</axis>
          <axis id="2" limit="+1">Down</axis>
        </joystick>
      </global>
    </keymap>
    
    fistwielder
    Participant

    Off

    in reply to: Use a controller to navigate Kodi? #93648
    fistwielder
    Participant

    Is there a way to navigate Kodi with USB controlers other than XBox 360 controllers?

    in reply to: Use a controller to navigate Kodi? #89747
    fistwielder
    Participant

    I’ve been trying to figure this out as well.

    in reply to: Low Space #88000
    fistwielder
    Participant

    I came across this issue once.
    To resolve it I made sure I started with a clean SD card that I fully formatted as FAT32 (no quick format). Then I confirmed that it had 8gb of storage space after formatting it. Lastly, after installing the image on the SD card with Win32DiskImager and booting up my Pi, I expand my file system in raspi-config.

    The easiest way to clean a disk and get rid of partitions before formatting with Windows is by using diskpart:
    1) In Windows click Start then Run.
    2) Type diskpart then hit enter.
    3) After it opens, type “List Disk” then hit enter. This will list your disks with their disk numbers on the left.
    4) If your 8gb SD card is disk 1, type “select disk 1” then hit enter (use whatever disk # your sd card comes up as). Do not select the wrong disk.
    5) Type “clean” then hit enter. This will clean your disk.
    6) Type “create partition primary” then hit enter.
    7) Lastly, type “exit” then hit enter to close diskpart.

    After cleaning your disk, format it as FAT32. Do a full format, not a quick format.

    Image your SD card using the latest image (2.6) with Win32DiskImager.

    Put the SD card in your Pi and boot it up. After your pi boots into EmulationStation, you can hit F4 if you have a keyboard connected to it, to exit to a command line. From there type “sudo raspi-config” then hit enter. Select the option to expand your file system then expand it.

    This worked for me. Good luck.

    in reply to: What controllers are you using? #87982
    fistwielder
    Participant

    For my ibuffalo SNES controller I use the following. With this config, Select+R saves state and Select+L loads state. Select+A cycles up save slots and Select+B cycles down save slots, so you can pick from slot 0-9 to save and load from up to 10 different states. Also hold Select+Y for slow motion and Select+X for fast motion which is nice for speeding through some of those long game intros. Press Select+Up and Select+Down to turn your volume up and down. And lastly, use Select+Left and Select+Right to cycle through shaders to change how the graphics look, some of which look and run great but some can cause slowness depending on how powerful you pi is and your overclock and memory split settings.

    input_device = “USB,2-axis 8-button gamepad ”
    input_driver = “udev”
    input_b_btn = “1”
    input_y_btn = “3”
    input_select_btn = “6”
    input_start_btn = “7”
    input_up_axis = “-1”
    input_down_axis = “+1”
    input_left_axis = “-0”
    input_right_axis = “+0”
    input_a_btn = “0”
    input_x_btn = “2”
    input_l_btn = “4”
    input_r_btn = “5”
    input_enable_hotkey_btn = “6” #
    input_exit_emulator_btn = “7”
    input_save_state_btn = “5”
    input_load_state_btn = “4”
    input_state_slot_increase_btn = “0”
    input_state_slot_decrease_btn = “1”
    input_slowmotion_btn = “3”
    input_hold_fast_forward_btn = “2”
    input_volume_up_axis = “-1”
    input_volume_down_axis = “+1”
    input_shader_next_axis = “+0”
    input_shader_prev_axis = “-0”

    in reply to: Psx games crashed #86070
    fistwielder
    Participant

    This is the only mention of the issue in the wiki, however my ROMs aren’t compressed:

    https://github.com/retropie/RetroPie-Setup/wiki/Why-do-I-get-a-segmentation-fault-when-running-a-PSX-game%3F

    in reply to: Psx games crashed #86067
    fistwielder
    Participant

    herbfargus,
    I had the same experience. I actually have 2 raspberry pies, one setup with the 2.3 image and one with the latest 2.4.2 beta image. They have the same boot/config.txt settings.
    PSX ROMs that don’t crash on my 2.3 imaged one crash on my 2.4.2 imaged one.

    I recently reloaded each with their respective images, only to get the same result.
    I’ve done some limited troubleshooting, but haven’t identified a possible cause due to time constraints and unfamiliarity. I haven’t even looked into whether or not there exists some variance between the PSX emulators included with the different image versions.

    Because I was able to reproduce it, I speculated that it may be a bug and logged it as such. The bug I logged was closed without resolution though, possibly because in my haste I failed to describe it technically or include my detailed steps to reproduce it.

    I’m also new to this project and forum and don’t want to get in the way too much, so for now I’m just going to retain my 2 installations and resume using my 2.3 imaged one for PSX emulation.

    Perhaps if more users run into this issue it will increase in awareness and priority. I’m not sure how common PSX emulation even is on retropie and I realize it may take some time for this to gain focus.
    PSX emulation greatly suffers due to the Raspberry Pie’s hardware constraints anyway.

    in reply to: Working PSX Games #86018
    fistwielder
    Participant

    vintagamer,
    Thanks for the info!
    You mentioned that you’ve overclocked yours to 1140 mhz, what are your other settings in your boot/config.txt file, if you don’t mind me asking? I’d like to try your settings.

    I’ve got an open case with a decent fan as well as heatsinks on my processor, gpu and RAM. I’m only overclocked to 1000 mhz, so I may try pushing it further to see if I can get more PSX games working.

    in reply to: Working PSX Games #86015
    fistwielder
    Participant

    therogueleader,
    I’ve been trying to find a working Final Fantasy VII rom for so long! What region/version is yours? is it an .img or a .bin/.cue?
    Thanks!

    in reply to: Have Retropie load into MAME4All on startup #85958
    fistwielder
    Participant

    I’ve found that the order of the emulators in the es_systems.cfg file determines the order that they appear in Emulation Station. I put the emulator I use most at the top of the list so it’s the one on screen when it boots up. I don’t know how to make it automatically go to the ROM list though.

    in reply to: Working PSX Games #85957
    fistwielder
    Participant

    Thank you so much! I’ll add those to my set. I’ll post an update as well if I find more that work.

    in reply to: Psx games crashed #85587
    fistwielder
    Participant

    I was told in another post that Crash Bandicoot works. I tried it and it worked for me.
    If the issue is simply that the emulator only supports a small subset of ROMS, does anyone happen to have a list of the ones that work?

    in reply to: PSX emulator bios path #85421
    fistwielder
    Participant

    Has anyone successfully run PSX games with the new Retropie 2.4.1 beta image? Mine always crash regardless of which BIOS file I use. All PSX game start up just fine but crash within a minute.

    in reply to: Psx games crashed #85236
    fistwielder
    Participant

    Has anyone found a way to get PSX games running on image version 2.4? Does anyone know which BIOS version works best with retropie?

    in reply to: Psx games crashed #85126
    fistwielder
    Participant

    I’m still searching for a fix for this as well.

    fistwielder
    Participant

    It only occurs with a few specific SNES ROMs, no matter what emulator you use. Super Mario All Stars happens to be one of them. It has to do with the way those ROMs uniquely assign controller inputs. As far as I’m aware nobody has come up with a real fix, but I’d be very grateful if someone did.

    fistwielder
    Participant

    The issue with the first and second player controllers swapping in Super Mario All Stars is a known emulator issue. This also occurs when using pisnes. I’m not aware of a known fix at this time.

    in reply to: Psx games crashed #85015
    fistwielder
    Participant

    I’m also trying to run Final Fantasy VII but it crashes a few seconds in. I’ve tried SCPH1001.BIN and SCPH7502.BIN BIOS files. Does anyone know how to get around this?

    in reply to: Where is the PocketSNES PPU.CPP file?! #84396
    fistwielder
    Participant

    I’m also trying to locate this file to edit as I’m having trouble with the 2nd controller in some games.

Viewing 33 posts - 1 through 33 (of 33 total)