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  • herbfargus
    Member

    there’s your problem :P you’re missing the hotkey buttons.

    you can manually add these to the list:

    input_enable_hotkey_btn = "8"
    input_exit_emulator_btn = "9"
    input_save_state_btn = "5"
    input_load_state_btn = "4"
    input_menu_toggle_btn = "0"
    input_state_slot_increase_axis = "+0"
    input_state_slot_decrease_axis = "-0"

    They are pretty self explanatory- the input enable hotkey is your hotkey button (the button you press in order to get key combinations to work with things like exit, save, load, etc)

    select+start= exit
    select+right bumper= save
    select+left bumper= load
    etc.

    herbfargus
    Member

    the port can be installed from the experimental menu of the setup script. It’s not quite stable yet (in the sense that it doesn’t quite fit our file format- it plays just fine) I’m also looking into replacing it with a netplay build once its finished development.

    As far as your hotkeys not working- they should have just been configured automatically when you boot up the first time (when you configured your controller for the first time) this is all assuming that you built it from a fresh image.

    once you’ve configured your controller for the first time it will create a config here: /opt/retropie/configs/all/retroarch-joypads

    post the results of the .cfg file in the above folder and maybe I can help you sort it out.

    Just for reference- This is what Mine looks like:

    input_device = "USB gamepad           "
    input_driver = "udev"
    input_r_btn = "5"
    input_save_state_btn = "5"
    input_start_btn = "9"
    input_exit_emulator_btn = "9"
    input_l_btn = "4"
    input_load_state_btn = "4"
    input_up_axis = "-1"
    input_a_btn = "1"
    input_b_btn = "2"
    input_reset_btn = "2"
    input_down_axis = "+1"
    input_right_axis = "+0"
    input_state_slot_increase_axis = "+0"
    input_x_btn = "0"
    input_menu_toggle_btn = "0"
    input_select_btn = "8"
    input_enable_hotkey_btn = "8"
    input_y_btn = "3"
    input_left_axis = "-0"
    input_state_slot_decrease_axis = "-0"
    
    #103883

    In reply to: insert coins to Mame

    herbfargus
    Member

    You should just be able to press select to insert coins (on lr-mame4all) but sometimes the hotkey conflicts so you have to change your input_enable_hotkey button to something else if you want select to work in inputting coins.

    https://github.com/RetroPie/RetroPie-Setup/wiki/Can’t-Insert-Coins%3F

    If you’re using mame4all you can press tab and change the configurations from that menu.

    #103882
    herbfargus
    Member

    I would recommend installing the latest retropie SD image (3.0) as floob said as it integrated hotkeys by default (for retroarch emulators)

    You can also see this page on the wiki for manual retroarch configurations:

    https://github.com/RetroPie/RetroPie-Setup/wiki/RetroArch-Configuration

    The wiki also details how to connect to ssh (basically logging into your pi over your home network) along with many other things. Its a very useful resource.

    jeppe
    Participant

    Hi guys!

    Im soon to pull my hair in pure space madness :)

    I have a clean setup running v.3 with aim to emulate mame and fba
    Im trying to configure this 2 player joystick (generic usb) with 6 “action” buttons and 2 “top” buttons.

    In Mame all is ok since it has it´s own config/interface

    Fba on the other hand…

    jstest js0 and js1 shows

    Driver version is 2.1.0.
    Joystick (Generic USB Joystick ) has 6 axes (X, Y, Z, Rz, Hat0X, Hat0Y)
    and 12 buttons (Trigger, ThumbBtn, ThumbBtn2, TopBtn, TopBtn2, PinkieBtn, BaseBtn, BaseBtn2, BaseBtn3, BaseBtn4, BaseBtn5, BaseBtn6).
    Testing … (interrupt to exit)
    Axes: 0:-32767(left) and 32767(right) 1:-32767(up) and 32767(down)
    Buttons: 0:on 1:on 2:on 3:on 4:on 5:on 6:off 7:off 8:on 9:on 10:off 11:off

    I want 0-5 as “action btn´s” and 8-9 as 1 Player and “insert coin”

    Then my thought was to have BTN 0 on player1 side + BTN 5 on player2 side as “exit emulator” hotkey

    How should my CFG look like? :) I have tried so many variants and nothing works. Im not even shure that the Fba reads my cfg attempts!?!

    I have read so many guides (guess i´m stupid) and still don´t get it…

    In what config do i need to to put the joystick information?

    I thought i should put it in the retroarch.cfg within the fba folder? i tried that but nothing works in the emu.

    Is there anybody out there who could help me out?

    Looks like this
    [attachment file=”js.jpg”]

    #103712
    gameroomsolutions
    Participant

    Hey guys,

    I am running the xinmo 2 player controller and it working great with the feederchain kernel. My question(s).

    Is there a way to dedicated a button to exit the emulators without the hotkey functionality while using the hotkey for other functions?

    Example

    input_exit_emulator_btn = 10 (I want this to work when I press button 10 without having to hold down button 9).

    input_enable_hotkey_btn = 9

    I want these functions when I hold down button 9
    input_menu_toggle_btn = 1
    input_load_state_btn = 2
    input_save_state_btn = 5
    input_reset_btn = 3
    input_state_slot_increase_axis = +0
    input_state_slot_decrease_axis = -0
    input_volume_up_axis = -1
    input_volume_down_axis = +1

    Put it together and I only get all these functions when the hotkey is held down.

    Any ideas?

    #103550
    herbfargus
    Member

    By default select+right shoulder is save, select+left shoulder is load

    They’re called hotkeys and there is a a setting for it in the auto configs that were created when you first configured your controller (if you’re on retropie 3 rc1)

    #103431
    herbfargus
    Member

    if you have a controller plugged in it overrides the keyboard nul binding so you can press select (or whatever your hotkey is) and esc and it will exit. or you can just press select+start to exit directly with your gamepad.

    #103318

    In reply to: SNES and IPAC

    carlux3
    Participant

    Hello !

    It sounds like you have a button set up on your IPAC which triggers some sort of emulator function.

    My suggestion would be to look in the controller configurations of the RetroArch.cfg file, (located in /opt/retropie/configs/all/ if you are using the latest RetroPie image) and to see what is already mapped to your keyboard (make sure to check any hotkeys too since they may be mapped to the keyboard). It helps a ton to initially setup your 1p keys with emulation station (remembering to hold a button to skip through stuff you can’t map), then go back and edit this config file specifically with your keyboard configuration. Saves a ton of headache. (esepcecially when most emulators run via RetroArch)

    Don’t forget, you can also reprogram your IPAC using the Windows software. (A good thing to do since the default setting misses out a ton of shift keys you could set to random keys. You could map stuff like R2 and L2 and analogue sticks via button press combos)

    Here is what I set my main IPAC keys to:

    P1:
    Up: UP ARROW
    DOWN: DOWN ARROW
    LEFT: LEFT ARROW
    RIGHT: RIGHT ARROW
    1:a
    2:s
    3:d
    4:z
    5:x
    6:c
    7:5
    8:6
    1p Start: 1

    P2:
    Up: I
    Down: K
    Left: J
    Right: L
    1: t
    2: y
    3: u
    4: f
    5: g
    6: h
    7: 5
    8: 6
    2p start:2

    Also if you are using pisnes or pifba, you will need to find a patched binary (I made a thread yesterday about it that might help), since the emulators have P2 keyboard controls disabled by default.

    I always use Street Fighter 2 to test my key setups since it uses all 6 main buttons. (Snes, MAME, and FBA versions I’d recommend)

    Can you share your retroarch.cfg please ?

    After reconfiguring the IPAC and the retroarch.cfg… the buttons don’t work…

    If I put again “space” and “k” on the IPAC and on retroarch.cfg. it works again on MAME FBA, but not anymore on SNES… :'(

    #103172
    sekazi
    Participant

    I have been tossing ideas around but have not come to a solution I like yet.

    The furthest I have ever gotten is
    http://i.imgur.com/jQKLRdK.jpg

    The problem with this is the left controller does not help to specify what the console calls its actual button.

    The hotkeys that would be worth noting are

    Exit Emulator
    Reset ROM
    Emulator Menu
    Next Save Stated Slot
    Previous Saved State Slot
    Load Saved State
    Save State
    Rewind
    Fast Forward

    robakero
    Participant

    Hi all, spent the last weeks setting up my retropie using V3 Beta 4 with two iBuffalo controllers and it’s working a treat. So I decide to experiment with some shaders by watching Floob’s excellent video on this topic. Problem is that when I try to advance through the shaders in runtime, the emulator just exits – why?

    In /opt/retropie/confogs/all/retroarch.cfg, I have put:

    video_smooth = false
    video_shader_enable = true
    video_shader_dir = /opt/retropie/emulators/retroarch/shader/

    input_shader_next = m
    input_shader_prev = n

    I even disbaled all my hotkeys and just assigned keyboard controls – it still exits. I tried altering the syntax to

    input_shader_prev_btn = “m” and it still exits the emulator.

    I exit with escape: input_exit_emulator = escape and it works. I am also using
    input_autodetect_enable = false
    and this:

    input_player1_joypad_index = “0”
    input_player1_b_btn = “1”
    input_player1_y_btn = “3”
    input_player1_select_btn = “6”
    input_player1_start_btn = “7”
    input_player1_up_axis = “-1”
    input_player1_down_axis = “+1”
    input_player1_left_axis = “-0”
    input_player1_right_axis = “+0”
    input_player1_a_btn = “0”
    input_player1_x_btn = “2”
    input_player1_l_btn = “4”
    input_player1_r_btn = “5”
    input_player2_joypad_index = “1”
    input_player2_b_btn = “1”
    input_player2_y_btn = “3”
    input_player2_select_btn = “6”
    input_player2_start_btn = “7”
    input_player2_up_axis = “-1”
    input_player2_down_axis = “+1”
    input_player2_left_axis = “-0”
    input_player2_right_axis = “+0”
    input_player2_a_btn = “0”
    input_player2_x_btn = “2”
    input_player2_l_btn = “4”
    input_player2_r_btn = “5”


    which I got from this site and works a treat.

    Any ideas what I am missing here? Thanks, I attach my full cfg

    #102952
    dragonjab
    Participant

    just add this to
    cd /opt/retropie/configs/all/retroarch-joypads/

    create a file on notepad with this info and name it
    Sony-PlayStation4-DualShock4-Controller.cfg
    input_device = “Sony Computer Entertainment Wireless Controller”
    input_driver = “udev”
    input_vendor_id = 1356
    input_product_id = 1476
    input_b_btn = “1”
    input_y_btn = “0”
    input_select_btn = “8”
    input_start_btn = “9”
    input_up_btn = “h0up”
    input_down_btn = “h0down”
    input_left_btn = “h0left”
    input_right_btn = “h0right”
    input_a_btn = “2”
    input_x_btn = “3”
    input_l_btn = “4”
    input_r_btn = “5”
    input_l2_btn = “6”
    input_r2_btn = “7”
    input_l3_btn = “10”
    input_r3_btn = “11”
    input_l_x_plus_axis = “+0”
    input_l_x_minus_axis = “-0”
    input_l_y_plus_axis = “+1”
    input_l_y_minus_axis = “-1”
    input_r_x_plus_axis = “+2”
    input_r_x_minus_axis = “-2”
    input_r_y_plus_axis = “+5”
    input_r_y_minus_axis = “-5”
    input_menu_toggle_btn = “3”

    input_b_btn_label = “Cross”
    input_y_btn_label = “Square”
    input_select_btn_label = “Options”
    input_start_btn_label = “Share”
    input_up_btn_label = “D-Pad Up”
    input_down_btn_label = “D-Pad Down”
    input_left_btn_label = “D-Pad Left”
    input_right_btn_label = “D-Pad Right”
    input_a_btn_label = “Circle”
    input_x_btn_label = “Triangle”
    input_l_btn_label = “L1”
    input_r_btn_label = “R1”
    input_l2_btn_label = “L2”
    input_r2_btn_label = “R2”
    input_l3_btn_label = “L3”
    input_r3_btn_label = “R3”
    input_l_x_plus_axis_label = “Left Analog Right”
    input_l_x_minus_axis_label = “Left Analog Left”
    input_l_y_plus_axis_label = “Left Analog Down”
    input_l_y_minus_axis_label = “Left Analog Up”
    input_r_x_plus_axis_label = “Right Analog Right”
    input_r_x_minus_axis_label = “Right Analog Left”
    input_r_y_plus_axis_label = “Right Analog Down”
    input_r_y_minus_axis_label = “Right Analog Up”
    input_menu_toggle_btn_label = “PS”
    input_enable_hotkey_btn = “8”
    input_exit_emulator_btn = “9”
    input_load_state_btn = “6”
    input_save_state_btn = “7”
    input_reset_btn = “1”
    input_state_slot_increase_btn = “h0right”
    input_state_slot_decrease_btn = “h0left”
    # input_shader_next_btn = “5”
    # input_shader_prev_btn = “4”

    This drivers come included with the Retropie RC1

    #102914
    dragonjab
    Participant

    HI @dankcushions
    I figure out the solution to my problem. Since the hokey on my controller is set to select and the Coin for the emulator is set to select. The emulator would choose the hotkey over the coin. So what I did was set a different hotkey just for FBA. I did this by going into the FBA retroarch file.
    So at first my hotkey was
    input_enable_hotkey_btn = “8” // select

    and then I change it on the FBA retroarch file using sudo nano
    the new config is
    input_enable_hotkey_btn = “4” // which is my L1 bumbper button

    so now hotkey = L1
    and
    Coin = Select

    dragonjab
    Participant

    Hi, I’m using the Playstation dual shock 4, everything works perfect on every emulator even mame. The only problem I’m having is with FBA, final burn alpha. I’m using the lr-fba. All my controls work except for the start and insert coin button. What could be the problem? I even put the controls directly into the fba retroarch file and without any luck. Is also weird because my hotkey works. My hotkey is select and when I hit start and select I exit out the menu. I went tot he rgui and it says coin select and start is the start button in my case button 9.
    select = 8
    start =9

    ironmonkey66
    Participant

    I am having an issue getting the Xin Mo arcade controller to work in the emulators. Retro Arch and Emulation-station recognizes it but I am unable to play the games I have.

    Originally I was having the auto-fire problem and downloaded the new kernel. That fixed that problem.
    This is the config file:
    # If desired, it is possible to override which joypads are being used for user 1 through 8.
    # First joypad available is 0.
    input_player1_joypad_index = 0
    input_player2_joypad_index = 0
    # input_player3_joypad_index = 2
    # input_player4_joypad_index = 3
    # input_player5_joypad_index = 4
    # input_player6_joypad_index = 5
    # input_player7_joypad_index = 6
    # input_player8_joypad_index = 7

    # Joypad buttons.
    # Figure these out by using RetroArch-Phoenix or retroarch-joyconfig.
    # You can use joypad hats with hnxx, where n is the hat, and xx is a string representing direction.
    # E.g. “h0up”
    input_player1_a_btn = 5
    input_player1_b_btn = 3
    input_player1_y_btn = 0
    input_player1_x_btn = 1
    input_player1_start_btn = 6
    input_player1_select_btn = 7
    input_player1_l_btn = 2
    input_player1_r_btn = 4
    # input_player1_left_btn =
    # input_player1_right_btn =
    # input_player1_up_btn =
    # input_player1_down_btn =
    # input_player1_l2_btn =
    # input_player1_r2_btn =
    # input_player1_l3_btn =
    # input_player1_r3_btn =
    input_player1_up_axis = +1
    input_player1_down_axis = -1
    input_player1_left_axis = +0
    input_player1_right_axis = -0
    input_player2_a_btn = 5
    input_player2_b_btn = 3
    input_player2_y_btn = 0
    input_player2_x_btn = 1
    input_player2_start_btn = 6
    input_player2_select_btn= 7
    input_player2_l_btn = 2
    input_player2_r_btn = 4

    input_player2_up_axis = +1
    input_player2_down_axis = -1
    input_player2_left_axis = +0
    input_player2_right_axis = -0

    input_enable_hotkey_btn = 6
    input_exit_emulator_btn = 7

    Anyone know what the issue could be?

    tgilly
    Participant

    Can you check your retroarch.cfg ?
    I should somewhere depict two lines like these

    input_enable_hotkey_btn = “8”
    input_exit_emulator_btn = “9”

    Obviously, 8 and 9 represent select and start (I’m using an Xbox 360 controller)

    narp
    Participant

    I’ve enabled per core config and save on exit, and it created a file called libretro.cfg. Well, thats good and all, but any time I exit and then go to play the game again, it has those options disabled and libretro.cfg is not loaded; instead retroarch.cfg is loaded. I can manually go select libretro.cfg and everything is good, but thats a pain to do every time and also it doesnt have certain things like hotkeys enabled. Using RP3 RC1. Thanks!

    raspi
    Participant

    Hello everyone :)

    I have a little issue with RGUI since I can’t access it :/

    I tried to press F1 while being “ingame” (Gameboy) but it didn’t work.

    I sticked to this wiki entry: https://github.com/RetroPie/RetroPie-Setup/wiki/Game-Boy

    “How to Colourise Game Boy games”.

    I have no idea which my hotkey is, so I tried ctrl etc. but it didn’t work either.

    This is my retroarch.cfg:
    http://pastebin.com/CSMHnecw

    I need to add that i dug a little bit arround in ssh and found this file:
    “\home\pi\RetroPie-Setup\supplementary\retroarch-core-options.cfg”
    so i edited the gb_colorization line as follows : gb_colorization = “enabled”

    This is my retroarch-core-options.cfg:
    http://pastebin.com/B3kvSeXe

    It didn’t help so I have no Idea what to do.

    #102756
    Floob
    Member

    I wouldnt recommend it because
    – The formatting gets changed making it a nightmare to make manual updates to afterwards
    – The file will then contain all of the retroarch.cfg settings making it contain far more info than you need, which makes it difficult to see what is really just needed for that emulator as opposed to all emulators.
    – Any custom changes that you may have made to your pre-existing retroarch.cfg wont be held within there anymore
    – There would no longer be an -include- existing in the file to reference the /all/retroarch.cfg which means that when you run a game, no changes in there would be looked at
    – This could also risk losing the reference that /all/retroarch.cfg makes to the auto controller directory
    – If it does keep looking at the auto controller directory, it has a conflict with the controller settings that are then showing in the newly created config file, making debugging controller issues very difficult.
    – Any RetroPie based settings such as pre-setting the hotkeys to work in a certain way could get ignored as they would be in the /all/retroarch.cfg, although that may get carries accross.
    – There are basically a lot of settings that would get ignored and/or duplicated

    That said, it will most likely work, I would just despair at trying to debug any retroarch issues someone may have with that approach. Unless of course RetroPie wasnt being used and it was a standalone installation.

    And no, I wouldnt add the file to the end of the existing file, as that would really complicate things as it would continue to pull in the main all/retroarch.cfg and then repeat the whole config file that had been generated, lots of conflicts then.

    #102597

    In reply to: SNES and IPAC

    petrockblog
    Keymaster

    if you get the latest retropie rc1 – it should set up the hotkeys for controllers that output keypresses in the same way as gamepads meaning the “select” button is needed to activate a hotkey. This way hotkeys are not triggered by accident because of mapping overlaps.

    #102574

    In reply to: SNES and IPAC

    retrovortex
    Participant

    It sounds like you have a button set up on your IPAC which triggers some sort of emulator function.

    My suggestion would be to look in the controller configurations of the RetroArch.cfg file, (located in /opt/retropie/configs/all/ if you are using the latest RetroPie image) and to see what is already mapped to your keyboard (make sure to check any hotkeys too since they may be mapped to the keyboard). It helps a ton to initially setup your 1p keys with emulation station (remembering to hold a button to skip through stuff you can’t map), then go back and edit this config file specifically with your keyboard configuration. Saves a ton of headache. (esepcecially when most emulators run via RetroArch)

    Don’t forget, you can also reprogram your IPAC using the Windows software. (A good thing to do since the default setting misses out a ton of shift keys you could set to random keys. You could map stuff like R2 and L2 and analogue sticks via button press combos)

    Here is what I set my main IPAC keys to:

    P1:
    Up: UP ARROW
    DOWN: DOWN ARROW
    LEFT: LEFT ARROW
    RIGHT: RIGHT ARROW
    1:a
    2:s
    3:d
    4:z
    5:x
    6:c
    7:5
    8:6
    1p Start: 1

    P2:
    Up: I
    Down: K
    Left: J
    Right: L
    1: t
    2: y
    3: u
    4: f
    5: g
    6: h
    7: 5
    8: 6
    2p start:2

    Also if you are using pisnes or pifba, you will need to find a patched binary (I made a thread yesterday about it that might help), since the emulators have P2 keyboard controls disabled by default.

    I always use Street Fighter 2 to test my key setups since it uses all 6 main buttons. (Snes, MAME, and FBA versions I’d recommend)

    coccobanana88
    Participant

    [quote=102533]input_enable_hotkey_btn = “4”[/quote]
    the line resolve the problem but it create another one.
    In lr-fba when I press the btn for hotkeys (I need all 6 btn) in SFII 3rd strike the game has micro-freeze. In SFII the hotkey button with the joystick active the “save state” hotkey.
    For games that use less than 6 button there’s no problem obv.

    Floob
    Member

    Yes, I use the suggestion HerbFargus made, its often the easiest way.

    So for example, manually add this line
    input_enable_hotkey_btn = “4”

    (Assuming that 4 is the button you want to act as the enable hotkey, thats the left shoulder on my ibuffalo usb joypad)

    into this file
    /opt/retropie/configs/fba/retroarch.cfg

    (Or whichever mame type system you are using, maybe yours is mame-mame4all)

    coccobanana88
    Participant

    [quote=102527]Its a known issue with lr-fba and lr-imame4all. For some reason the hotkey overrides the select key input coin function for some games so I usually just swap my hotkey with the left bumper and then pressing select works to input a coin.

    [/quote]
    How do you swap the hotkeys? In retroarch menus?

    herbfargus
    Member

    Its a known issue with lr-fba and lr-imame4all. For some reason the hotkey overrides the select key input coin function for some games so I usually just swap my hotkey with the left bumper and then pressing select works to input a coin.

    coccobanana88
    Participant

    I solved changing the emulator. With lr-mame4all it’s okay. The buttons works well but not for all the games and i can’t go on the control panel with TAB on keyboard.
    There is a shortcut/hotkeys for mame control panel?

    #102498
    breakpack75
    Participant

    Thanks for replying! I figured it out! I had the Retroarch RGUI Saving settings to ‘Configuration Per-Core’ set to On and that was causing the hotkeys to revert back to default settings per emulator apparently. I did a fresh reinstall and when I turned this on, that’s when I ran into problems! Everything is good now. Thanks again for helping, I can finally finish up this setup!

    #102446
    herbfargus
    Member

    Are you using the new emulation station input function? If so it outputs an autoconfig file here: /opt/retropie/configs/all/retroarch-joypads/yourgamepad.cfg and that’s where you’ll want to change it. You can also check out the hotkey section on this page:

    https://github.com/RetroPie/RetroPie-Setup/wiki/RetroArch-Configuration

    breakpack75
    Participant

    Hey guys I’m enjoying the retro pie, but I’ve recently hit a brick wall. I updated my Raspberry Pi 3 beta through the actual Pi and I’ve been trying to disable hotkeys, specifically the Select + X button that calls up the menu, select + left and right D pad does that changes slots and also select + B button to reset. I have been racking my brain trying to disable these through the retroarch. cfg file. I also used the emulation station menu running the setup script to try to disable it but that didn’t have any effect . Is there any other place that the hotkeys are enabled that I don’t know about? What specific line of text in the. Cfg file should I be looking for? I only want to enable load and save states with select and the L & R buttons and exit emulator by pressing start and select. I’ve got the Buffalo controller and I’m trying just about everything…stayed up way too late last night trying to figure this out lol. I am so close to having the perfect setup that I want. Any help would be great thank you very much!

    #102319

    In reply to: Save/load state gpio

    sublim3
    Participant

    I was able to get Hotkeys working with my GPIO Controls acting as keyboard.

    cd /opt/retropie/configs/all $ sudo nano retroarch.cfg

    input_player1_l = “l”
    input_player1_r = “r”
    input_hold_fast_forward = “nul”
    input_rewind = “nul”

    input_enable_hotkey = “v”

    input_load_state = “l”
    input_save_state = “r”

    I added the above code. By default the l and r were used for FastForward and Rewind. So making them nul and adding the hotkey command to v which is what one of my buttons maps to enabled that. The only thing that it affected that I wasn’t expecting was the button I had mapped as Esc no longer worked without the Hotkey being used. Other than that, works like a boss! Hope it helps.

    #102309
    peanut
    Participant

    I was able to solve the issue in version 3. I’m using a dragon inc usb encoder and I have a joystick 6 buttons plus start and select.

    for some reason though when I press down in a N64 (smashbrothers)
    the character goes up…

    when I hold down it will ‘crouch aswell’

    so right now 1 button is doing 2 actions.

    my DragonRiseInc.GenericUSBJoystick.cfg has the following settings.

    input_device = "DragonRise Inc.   Generic   USB  Joystick  "
    input_driver = "udev"
    input_b_btn = "3"
    input_y_btn = "0"
    input_select_btn = "6"
    input_start_btn = "7"
    input_up_axis = "-1"
    input_down_axis = "+1"
    input_left_axis = "-0"
    input_right_axis = "+0"
    input_a_btn = "1"
    input_x_btn = "4"
    input_l_btn = "2"
    input_r_btn = "5"
    input_l2_btn = "2"
    input_r2_btn = "5"
    input_l3_btn = "2"
    input_r3_btn = "5"
    input_l_x_plus_axis = "+0"
    input_l_x_minus_axis = "-0"
    input_l_y_plus_axis = "+1"
    input_l_y_minus_axis = "-1"
    input_r_x_plus_axis = "+0"
    input_r_x_minus_axis = "-0"
    input_r_y_plus_axis = "+1"
    input_r_y_minus_axis = "-1"
    input_enable_hotkey_btn = "6"
    input_exit_emulator_btn = "7"
    input_menu_toggle_btn = "4"
    input_load_state_btn = "2"
    input_save_state_btn = "5"
    input_reset_btn = "3"
    input_state_slot_increase_axis = "+0"
    input_state_slot_decrease_axis = "-0"
    

    anyone know what can cause the issue?

    #102301

    In reply to: Save/load state gpio

    sublim3
    Participant

    I am trying to do the same thing. I have built an arcade style controller with a joystick and buttons mapped to the GPIO pins. They act as keyboard keys and work great while playing roms. I just havent figured out how to map hotkeys with the keyboard. Hopefully someone else has done it and can help.

    #102299
    deiv
    Participant

    UP !

    after hours hours of struggle, trying to understand why mupen64plus doesn’t get my hotkey/exit emulator combination, i found this file to edit as well.

    i personally tried
    Joy Mapping Stop = “button(8) button(9)”
    (i guess you have the same N64 replica controller than i do)

    But nothing happened either, does anyone have a solution ? having to hit escape on a keyboard to exit the emulator isn’t an option …

    #102285
    Floob
    Member

    Do any of your hotkey combos work?

    elwisa
    Participant

    Hi, I have a fresh new install of retropie (raspbian on my raspberry pi 2). I have successfully configured my controller (a playstation 2 controller connected via a USB adapter) following the steps to create the autoconfig files: I can use my controller with emulation station and some emulators (for instance, snes). However, in the case of advmame and mame4all, the emulator seems to ignore the retroarch configuration:
    – mame4all does not respond to the controller at all
    – advmame seems to detect the controller, but ignoring retroarc configuration (for instance, hotkey is not working).

    I’ve checked the files under /opt/retropie/configuration/all – mame-advance – mame4all and they seem to be ok.

    Are mame4all and advmame ready to use retroarch configuration files?

    The mame4all retroarch.cfg file looks like this (same thing for advmame)

    # Settings made here will only override settings in the global retroarch.cfg if placed above the #include line
    
    input_remapping_directory = /opt/retropie/configs/mame-mame4all/
    
    #include "/opt/retropie/configs/all/retroarch.cfg"
    

    The relevant lines in all/retroarch.cfg file look like this:

    input_autodetect_enable = true
    joypad_autoconfig_dir = /opt/retropie/configs/all/retroarch-joypads/
    

    Thanks in advance

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