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  • herbfargus
    Member

    I’m not sure how helpful this will be but I ended up corrupting the microsd card somehow and it wouldn’t boot, it gave a similar response. Other times it would hang on the rainbow splash screen.
    A few things to check:

    -make sure you have an adequate power supply (mine is 2a 5v) but I’ve seen people do with less.

    -if you compiled it yourself it could have been an error in the setup process otherwise try redownloading the SD card image petrockblog supplies

    -try using win32diskimager instead of hddrawcopy

    – I ended up corrupting things trying to transfer ROMs with a USB stick with image 2.4.2 beta as a result of the usbromservice not being configured properly (I don’t know if that has been fixed yet or not) but you can update the usbromservice from the setup script if it hasn’t been fixed.

    -check to see if your microsd card is compatible http://elinux.org/RPi_SD_cards

    In my case I guess I broke things beyond repair and ended up needing a new microsd card. I bought a new 32 gb sandisk ultra from amazon, downloaded the SD card image 2.4.2 off of petrockblog and used win32diskimager to put the image on the microsd card, updated the usbromservice from the setup script (cd RetroPie sudo .retropie_setup.sh) and it worked for me.

    Anonymous
    Inactive

    Setup my retropie using guides on this site. I’ve done it in the past without any issues. After I get the initial setup done, I always take an image of the SD card using HDD Raw Copy, so I can reimage incase of any issues.

    Recently I’ve been having an issue where after I move ROMs over to the retropie, and restart the system (using the onscreen menu), the system reboots and I get this error message:

    “an automatic file system check (fsck) of the root filesystem failed.”

    Doing a manual filesystem check doesn’t help. The filesystem seems irreparably damaged. I use HDD Raw Copy to reimage the disk and start over.

    I tried being super careful moving the files over. I first tried Samba, then SSH, then a physical USB drive copy. All of them cause the same issue.

    Anyone know what I might be doing? This is a Raspberry Pi B+, so I, unfortunately, don’t have any spare MicroSDs to test.

    hippiedalek
    Participant

    I’m new to Retropie and Raspberry Pi in general having just bought and set up my first project. So far with the help of this forum and its search feature everything has gone really well; I’m up and running 2.3, overclocked, PS3 controller working over wired USB, reassigned hotkeys to allow me to run without the keyboard and even got the TurboGrafx CD up and running, but I’ve come up against one problem I’ve not seen anyone mention here or anywhere else.

    As the title says; when my Retropie powers down and the connection between the pi and the PS3 controller is severed my PS3 turns itself on! This also happens if I unplug the wire from the PS3 controller while the pi is running. Obviously the controller is sending out some sort of signal when it’s disconnecting and that signal turns on the PS3.

    Surely someone else has had this problem. Is there any solution other than unplugging my PS3 when using my RetroPie?

    While I’m at it a big thanks to everyone who contributes to this forum, I’ve found the information here to be really helpful.

    brooksyx
    Participant

    Thought I would share a recent project I started working on. I had a broken game gear lying around and realized it would be perfect for a handheld raspberry pi. So far I have started gutting the console and filling in the holes with plastic filler. I have a 4.3″ car LCD that will be going in it. Last night I was able configure it to run off of 5v (instead of the 12v that it comes set up for). There will also be several buttons added from cheap USB controller and push pin buttons, these will be hooked up to the GPIO pins and then coded to simulate keyboard key presses. Originally I was going to put a model A board in there but after the Raspberry model 2 was released I ordered on and will end up using that once it arrives.

    Things left to do:
    -Finish cutting out holes for / adding all of the buttons
    -Finish filling and sanding, then paint
    -Wire up the buttons and LCD to 26 pin header I made from some pins and proto board
    -Wire in Audio amp (with volume control) and some speakers. Along with headphone jack.
    -Add rechargable battery to power the Pi and screen. Using this: [url]http://www.ebay.com/itm/380777493751?_trksid=p2057872.m2749.l2649&ssPageName=STRK%3AMEBIDX%3AIT[/url]
    -Wire up power switch, going to use a STDP switch, On & Off/Charge.
    -Add external USB port
    -Add charge port
    -Install Raspberry Pi and software

    Anyways here are some pictures of the work so far. Note that the screen images are from it hooked up to my n64, not actually using a raspberry pi yet.


    kevinfitch83
    Participant

    I wanted to get some information on button layouts for Sega Genesis/Megadrive games. I grew up with Nintendo systems so when I got a USB controller I went for a SNES style gamepad. It makes sense for other Nintendo systems as well since it has A and B buttons. Of course I do typically go a different direction and map B to the controller’s Y button and A to the B button. SNES was my first system so this setup just feels more natural.

    I’d like to try to play some Genesis/Megadrive games but I’m in the dark about what buttons are typically used for what actions. In SNES games the format is very similar for most games, at least platformers, B is jump/select from menu, Y is run/back in menu, etc.

    I’m basically looking for two pieces if info:

    1. Which buttons are typically used to perform which actions in Genesis/Megadrive games?
    2. If I do use my SNES controller for Genesis/Megadrive games what would you recommend when it comes to button layout?

    Thanks

    jamesandjome-com
    Participant

    I have 2.4.2 installed and am using the SNES Buffalo Controllers. To install these I watched Floob’s USB controller video and it worked perfectly.

    When I launch PSX, NES, SNES and Megadrive games I have no issuses with controls however, in two Megadrive games (Both Street Fighter Series) 3 of my buttons are punches and none of the other 3 buttons (kicks) work. This is not the case in my PSX/SNES Street Fighter games.

    I could just delete these games and get over it but it is a flaw in an otherwise perfect set up. Can someone please give me advice on a fix?

    raymate
    Participant

    Just setup with a logic tech usb controller the menus work fine after setting the buttons but once the game runs the game only plays with my USB keyboard

    raymate
    Participant

    New on here, anyone got this controller to work?

    herbfargus
    Member

    I think the beauty of this project is the variability it allows- for some it entails building entire arcade cabinets and coding the software specifically to mame. Others (such as myself) use it as an all in one console and 3d print custom NES cases for the pi. For the do-It-yourselfer a preconfigured all in one system may not suffice.
    I do think you are onto something though- for the average person who wants a nostalgic walk down memory lane and may not have the technical experience to configure all the controllers- all it would essentially take is the equivalent of a canakit (except replace the stock case with something more retroish) some cheap SNES USB controllers from China, and a customised version of retropie on a microsd preconfigured to the aforementioned controllers. Then add a quick how to for hot keys, how to add ROMs with a USB, and away you go. ( all the while respecting copyrights as to not be sued)

    In short- I for one second your proposition.

    #86627
    jackyboy909
    Participant

    YES! I watched your USB controller part 2 video and sorted it, thank you very much.

    Now I need to work out how to use the other emulators as there’s only nes, IBM, Apple ll and mega drive showing on the menu.

    I saw them in folders though when I ran startx so they’re there. Do your videos explain this? Sorry if I’m being a pain.

    Your video was excellent by the way because it didn’t skip steps and assume the viewer knew what they’re doing unlike other tutorials I watched.

    #86602
    techlibrarian
    Participant

    For the on/off switch, I use the following:

    I have:

    plugged into the Pi and also into:

    Then, in Emulation Station, press Start on the controller and then choose to shut down the Pi (instead of just exiting Emulation Station) and wait 30 seconds before using the switch to power off. When you use the switch to turn it back on, the Pi will power back up to command prompt (or to Emulation Station if you choose to have it start up automatically).

    Important note: If you made any changes in Emulation Station (such as changing the name, description, etc. of a rom) you will need to choose to just quit Emulation Station and go to the command line or else it will not save the changes.

    #86594
    Roo
    Participant

    If you are used to using these same emulators on different platforms, then yes, they work the same. Every emulator has it’s own hot keys for save state and load state, you just have to google what the special keys are for that particular emulator.

    For a nice on/off switch, check out https://mausberry-circuits.myshopify.com/

    Floob has some great tutorial videos you may want to check out:

    #86591
    markyboyuk
    Participant

    [quote=86590]I don’t sorry. what does dmesg say when you plug it into the pi2 ? (Maybe should start a new thread for this)[/quote]

    it says

    [ 34.683146] usb 1-1.2: USB disconnect, device number 4
    [ 38.759163] usb 1-1.3: new low-speed USB device number 6 using dwc_otg
    [ 38.871689] usb 1-1.3: New USB device found, idVendor=0b43, idProduct=0003
    [ 38.871719] usb 1-1.3: New USB device strings: Mfr=1, Product=2, SerialNumber =0
    [ 38.871738] usb 1-1.3: Product: Dual PSX-USB Adaptor
    [ 38.871756] usb 1-1.3: Manufacturer: Dual PSX-USB Adaptor
    [ 38.889315] usbhid 1-1.3:1.0: can’t add hid device: -32
    [ 38.889402] usbhid: probe of 1-1.3:1.0 failed with error -32
    [ 46.204728] usb 1-1.3: USB disconnect, device number 6
    [ 48.489179] usb 1-1.2: new low-speed USB device number 7 using dwc_otg
    [ 48.602585] usb 1-1.2: New USB device found, idVendor=0b43, idProduct=0003
    [ 48.602609] usb 1-1.2: New USB device strings: Mfr=1, Product=2, SerialNumber =0
    [ 48.602627] usb 1-1.2: Product: Dual PSX-USB Adaptor
    [ 48.602644] usb 1-1.2: Manufacturer: Dual PSX-USB Adaptor
    [ 48.619463] usbhid 1-1.2:1.0: can’t add hid device: -32
    [ 48.619537] usbhid: probe of 1-1.2:1.0 failed with error -32

    #86589
    markyboyuk
    Participant

    buzz your new image (https://docs.google.com/uc?id=0B_knGioK16E6c0d4MDZCRUlqclU&export=download) boots fine on my pi 2. One issue I have noticed since using the pi 2 is that myy joypad/adaptor is no longer detected. If i place the SD card back into my pi 1 the adaptor is detected as “Dual PSX USB Adaptor” and it works fine with the pi 1. Any ideas why my USB game adaptor is not detected by the pi 2 but the same adaptor works fine on the pi 1? (using the same microSD card).

    Thanks

    jerredpope
    Participant

    I have a Raspberry Pi B+ running RetroPie 2.3 set up alongside OpenELEC using BerryBoot. After RetroPie starts up and enters Emulation Station, it asks me to hold down a button on my controller to begin setting up the controller. When I do so (I am using a Buffalo SNES-style USB Gamepad), it allows me to input all directions on the D-pad, the start and select buttons, the L and R buttons, and the A and B buttons. However, there is no option to program the X and Y buttons. Am I doing something wrong or missing something? Or can I manually program the controller via SSH? Your Help would be greatly appreciated.

    #86495
    petrockblog
    Keymaster

    [quote=86484]
    Also maybe im missing something, me and my newbie ways, cause when i ran the update scripts and binaries from the 2.3 image it added all these duplicate folders and files with different letter casing. it made configuring controllers and find the correct path to things a pain. if the update added new paths and moved things around and made everything lower case was it meant to also remove the old stuff and i missed something?
    [/quote]

    it doesn’t remove the old stuff – so removing everything in /opt/retropie is advisable if starting with the old 2.3 image. there was a major rewrite after 2.3 of the retropie core and most paths changed.

    But just use the 2.4.x image – the beta was only put on it as a precaution – it is stable. Only major bug I know with the last version is the usbromservice which I broke, but if you update the script and re-run that supplementary option it will be fixed.

    uselessrascal
    Participant

    Please could someone who has a working wireless 360 controller working with emulationstation and retroarch please post me a copy of their retroarch.cfg. I got my retro pi working great with some crappy usb joypads. However I decided that I really liked it but I needed a system with a bit more power and functionality than my pi could deliver. So now I have an Asus Vivo Mini UN42-M016M. I have installed ubuntu 14.1 and emulation station and the current stable retroarch. I have configured emulation station to talk to retroarch properly (I think?) I have my wireless xbox 360 controllers operating emulationstation and launching roms then nothing. retroarch will only accept keyboard input from inside the game. Weirdly my install of retroarch seems to be missing retroarch-joyconfig. Only reference to it on my computer is the man pages for it. (I could be being stupid here as well but I read on some forum that it did indeed seem to be missing from the most recent build? When you launch retroarch the basic GUI has a bit very similar to retroarch-joyconfig but the results don’t seem to get saved. So in conclusion please could someone post me their xbox 360 wireless controller using retroarch.cfg.
    Please.
    thanks

    coops2210
    Participant

    hi

    can help and guide me on how to setup my wifi dongle in retropie 2.4 or show me a video pls thanks in advance

    Anonymous
    Inactive

    I’ve been using a Dualshock 4 plugged in via USB as my controller. This has worked fantastic for me, but plugging in a second controller, it recognises both, but one of them will have scrambled controls. (Shoulder and Trigger buttons are dpad, touchpad click is A, nothing else works, it’s same every time) I’ve tried putting in a second Retroarch cfg, with -j 1 and the same button layout, but it has had no effect. I really don’t know how Retroarch manages this stuff, anyone have an idea as to how this is happening?

    brakanje
    Participant

    if you delete them you can manually configure retroarch like you would with any controller you would plug in like usb snes controllers. F1 on your keyboard and then scroll to settings and input and then map them. I prefer this as you can have different maps for different consoles where the snes style map may not feel as natural.

    #86366
    brakanje
    Participant

    I think you need to add it to your start-up script. Unlike windows you cant just put stuff in a certain folder and have it autorun.

    On a side note is there any chance maybe you could help me figure out my own wiring? I’m not really experienced with wiring beyond splicing a usb head onto an xboxC controller.

    dark-saz
    Participant

    Hi everyone !

    I’m just starting with my raspberry pi and I find it awesome ! However, I’ve got some issues with my X-arcade 2 players : to connect the stick to the retropie, I have to use an USB adapter. But this adpater is originally for PS3… And that’s the problem ! The moment I connect my X-arcade to it, retropie thinks that I’m using a PS3 controller. Where’s the problem ? With this configuration, the only way to input keys is doing it while pressing “1P + 1 Coin” buttons. Of course, it makes any games unplayable.

    I tried the “setup script” and the “modify keyboard inputs in retroarch.cfg” ways but as long as my X-arcade is recognized as PS3 controller, they won’t work.

    Any ideas ? Thank you all.

    #86293
    retrokod
    Participant

    Hi Floob

    Yeah, I followed the video. I think the problem is that I have 2 of the same controllers, hence they are using the same .cfg (USB Controller).

    The files was .zip files, but they are placed within a folder. Maybe that is doing something strange to them?

    Haven’t played around with it much after I got stuck.

    Anonymous
    Inactive

    I have a Arcade style joystick that i’m connecting to the raspberry pi through usb. When i go to set the controller up in retroarch all the other buttons work but when i try to map the joystick It acts like i’m pressing that direction a billion times in turbo mode and maps the other options with the one direction. it’s hurting my brain so any help would be greatly appreciated.

    #86259
    Floob
    Member

    Thats odd, the beta is working pretty well for most at the moment.
    2.4.2 is pretty solid, and the USB controller vid part 2 should work well on that.

    Saying that, I’ve never tried a Logitech F710, your link says that is 2.4GHz, and I’ve only setup USB, Bluetooth and Xbox version of 2.4GHz wireless controller before.

    If you are sticking with 2.3, you may find that this is causing the issue with the controller setup:

    Error with RetroPie Setup scripts

    Or are you able to get a USB controller working fine anyway?

    #86248
    brakanje
    Participant

    That 1 img file needs to be written to the sd card using an image writer like win32diskimager(windows) once it’s written you will have an operational and ready to use 2.4.2 install. Then you just need to add your preferred theme (unless you like the default theme) and add your roms.

    For me all USB controllers except for my one wired x360 controller were plug and play. for x360 controllers you need special drivers to use them.

    I can not speak for ps3 controllers as i am lending my pspgo controller to my kid brother since is ps3 has no controllers. :P

    I may be able to help further if you can tell me exactly what controller you are using.

    stpcore
    Participant

    I’ve spent a good part of the last week trying to troubleshoot this and I thought I would ask this community for some help if possible? Let me start by saying I ONLY want to use keyboard strokes for controls and NOT with a controller.

    First, I am using a USB KADE device connected to an 8 way arcade joystick and arcade buttons. I have the KADE preconfigured to MAME input settings (joystick with 6 button layout). What I’m trying to accomplish is to map the button settings in each emulator around my preset MAME button settings.
    AME is running just fine with my current button layout. NES works OK as NES controller buttons B and A are coincidentally mapped to MAME buttons 5 and 6 (keyboard strokes Z and X) on my arcade control panel. But everything else is all over the place.

    The problem is I cannot for the life of me get my keystrokes to be recognized when I hit the F1 key (to enter Retroarch) and select the input setting. When I select an individual button to be mapped it asks me to press the key for that particular button but when I press an arcade button (or keyboard button) nothing happens and I have to press enter to skip. It’s as if the keystrokes are not registering in the input setting setup screen in Retroarch but they do register while playing games.

    So I guess I’m wondering if anyone has mapped their current emulators around a MAME 6 button setup/configuration? Secondly, is there anyway to get my keyboard to be recognized during the controller configuration that Retroarch offers? Believe me, I’ve been trying to get this going for over a week and I think I’ve maxed out on my own potential at this point.

    Because I am so new to this (Raspberry Pi, Linux, RetroPie, etc.) I feel like I’m missing a step in the process but I’m not quite sure where to go next.

    Thanks in advance for any help or suggestions on this. I hope that I can return the favor at some point!

    #86244
    sten23
    Participant

    I put back the snes retroarch.cfg file im using a snes usb pad when i get into the game i click the Save state buttons then the load then I get this error message. The exit buttons on my pad do work though.

    #86231
    corrupt27
    Participant

    Hi guys. I am going crazy here.

    I posted this on the emulation station forum but i am also having uses controlling the retropie emulators so i wanted to provide the most information possible.

    The issue I am having is that the IPAC2 (that emulates a keyboard) is not working on the emulators. I can startup NES and use a keyboard with no issues but when using the IPAC and pushing the same buttons it does not work. I also attempted to use retroarch-joyconfig and it detects the IPAC as a ultimarc and starts the configuration process but when it asks for me to input the first key (down) it doesnt set it. It seems to act just like the keyboard. Where i press a key, the character from the keyboard displays, but doesnt proceed to the next button setting.

    I hope i provided enough information and someone is able to help.

    this is what i posted on emulationstations forum:
    “I have installed the latest EmulationStation for my raspberry pie but i can not get my ipac2 to work. The IPAC is suppose to emulate a keyboard but it seems that the emulationstation thinks its game controller.

    The IPAC2 Works correctly on the terminal and even in vi. (I can see the corrected mapped buttons)

    I have a keyboard and the IPAC attached directly to the pies usb ports. I can use the keyboard with no issues but the IPAC does nothing.

    I have even attempted to plug in 2 keyboards to the pie to see what how the ES would handle it. There where no issues at all. I can use either keyboard with no issues and when going into the setup controls in ES it states that no gamepad is attached.
    This makes me think that ES thinks the IPAC is a gamepad and not a keyboard. Is there anywhere i can make the ES recognize the IPAC as a keyboard rather then a gamepad? Or maybe in linux.

    There has to be others that have setup their ES with an IPAC?

    Thank for the help

    I have noticed that when attempting to configure the controller in emulationstation it states that there is one gamecontroller detected.”

    #86194
    sten23
    Participant

    How do I know if its 2.4.2 I ran the script but it said something about not having enough space. Now I can’t put the roms back in the pi Im doing the usb method which copys folder and I copy the roms into them and plug it into the pi and it should copy them over.

    #86177
    sten23
    Participant

    Im writing the image to the usb so ill see right now and I also downloaded the torrent version so that’s last hope.

    deathincognito
    Participant

    this is a great forum and I am hoping someone can help.

    I have a raspberry pi B+ running retropie 2.3 . All seems to work as expected except now I have added a ish audio device, mame emulation has failed. If I take device out and reboot mame works again.

    The error when a Rom crashes is relating to segmentation and mentions runcommamd.sh and also that volume control has failed to find mixer elements.

    All other emulators work with sound from the usb being perfect. Mame crashes on every Rom.

    Desperate to move my project long but am now stuck :( please help

    ste2425
    Participant

    Hi guys n gals.

    First i must say the retropie project is brilliant and having a right good time getting it all set up. However whilst im quite good with Linux, (Get to play with headless servers at work) my electronics skills are somewhat lacking.

    So ive got my NES controller wired up like so (using model B+ board):

    power Pin 1
    gnd Pin 6
    data Pin 5
    clock Pin 19
    latchPin 23

    And im using snesDev as the driver however in jstest it recognises i have two controllers but doesn’t show any activity on the controller. So i briefly ran it on 5v and boom jstest shows life.

    Ive read that there are three types of NES controllers:

    1: Completely 3.3v compliant
    2: Needs a 5v power source (Data out will have to be brought down to 3.3v) But clock and latch lines can run on 3.3v
    3: Completely 5v dependant

    So going of above my controller must fall into category 2. So i thought no problem simple voltage divider on the data-out line and boom.

    Whilst playing with the multimeter and my mock-up divider i hit up the data, clock and latch pins out of curiosity and here is where im confused.

    When running on 3.3v all lines are at 3.3v, however when running at 5v all lines, including the latch and clock are at 5v? How is this possible? I thought the latch and clock lines are sent from the rpi and so at 3.3v? Can anyone explain what is going on here? I do have to admit its also possible im using my multimeter wrong.

    Ive used the usb alternative controllers and they just feel awful compared to an original, but i dont want to damage my pi either.

    Thanks all Stephen

    rasmushauschild
    Participant

    Hi Retropie forum,
    I have bought an snes usb controller, and I can’t get it to work properly with the GBA emulator since it needs to be configured specifically for the GBA. I’m using Retropie 2.4.2, and I haven’t been able to find a guide for this new version. Do any of you know how to do this in Retropie 2.4.2? I hope you will help a newbie like me out :)

    hbeggs
    Participant

    I’m having a wide range of issues configuring my controller. My first goal is to allow hotkeys to make Select+Start close the emulator. So here is what I have added to the bottom of my Retroarch.cfg file in order use my new USB controller:

    input_driver = “linuxraw”
    input_player1_joypad_index = “0”
    input_player1_b_btn = “1”
    input_player1_y_btn = “3”
    input_player1_select_btn = “6”
    input_player1_start_btn = “7”
    input_player1_up_axis = “-1”
    input_player1_down_axis = “+1”
    input_player1_left_axis = “-0”
    input_player1_right_axis = “+0”
    input_player1_a_btn = “0”
    input_player1_x_btn = “2”
    input_player1_l_btn = “4”
    input_player1_r_btn = “5”
    input_enable_hotkey_btn = “6”
    input_exit_emulator_btn = “7”

    Somehow, in the process of doing this, I’ve started getting a fatal error related containing this message: “init_video_input()” which must have something to do with no keyboard or input being detected, even when there IS a keyboard.

    Any suggestions or words of wisdom would be appreciated.

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