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Setup my retropie using guides on this site. I’ve done it in the past without any issues. After I get the initial setup done, I always take an image of the SD card using HDD Raw Copy, so I can reimage incase of any issues.
Recently I’ve been having an issue where after I move ROMs over to the retropie, and restart the system (using the onscreen menu), the system reboots and I get this error message:
“an automatic file system check (fsck) of the root filesystem failed.”
Doing a manual filesystem check doesn’t help. The filesystem seems irreparably damaged. I use HDD Raw Copy to reimage the disk and start over.
I tried being super careful moving the files over. I first tried Samba, then SSH, then a physical USB drive copy. All of them cause the same issue.
Anyone know what I might be doing? This is a Raspberry Pi B+, so I, unfortunately, don’t have any spare MicroSDs to test.
I’m new to Retropie and Raspberry Pi in general having just bought and set up my first project. So far with the help of this forum and its search feature everything has gone really well; I’m up and running 2.3, overclocked, PS3 controller working over wired USB, reassigned hotkeys to allow me to run without the keyboard and even got the TurboGrafx CD up and running, but I’ve come up against one problem I’ve not seen anyone mention here or anywhere else.
As the title says; when my Retropie powers down and the connection between the pi and the PS3 controller is severed my PS3 turns itself on! This also happens if I unplug the wire from the PS3 controller while the pi is running. Obviously the controller is sending out some sort of signal when it’s disconnecting and that signal turns on the PS3.
Surely someone else has had this problem. Is there any solution other than unplugging my PS3 when using my RetroPie?
While I’m at it a big thanks to everyone who contributes to this forum, I’ve found the information here to be really helpful.
Thought I would share a recent project I started working on. I had a broken game gear lying around and realized it would be perfect for a handheld raspberry pi. So far I have started gutting the console and filling in the holes with plastic filler. I have a 4.3″ car LCD that will be going in it. Last night I was able configure it to run off of 5v (instead of the 12v that it comes set up for). There will also be several buttons added from cheap USB controller and push pin buttons, these will be hooked up to the GPIO pins and then coded to simulate keyboard key presses. Originally I was going to put a model A board in there but after the Raspberry model 2 was released I ordered on and will end up using that once it arrives.
Things left to do:
-Finish cutting out holes for / adding all of the buttons
-Finish filling and sanding, then paint
-Wire up the buttons and LCD to 26 pin header I made from some pins and proto board
-Wire in Audio amp (with volume control) and some speakers. Along with headphone jack.
-Add rechargable battery to power the Pi and screen. Using this: [url]http://www.ebay.com/itm/380777493751?_trksid=p2057872.m2749.l2649&ssPageName=STRK%3AMEBIDX%3AIT[/url]
-Wire up power switch, going to use a STDP switch, On & Off/Charge.
-Add external USB port
-Add charge port
-Install Raspberry Pi and softwareAnyways here are some pictures of the work so far. Note that the screen images are from it hooked up to my n64, not actually using a raspberry pi yet.
I wanted to get some information on button layouts for Sega Genesis/Megadrive games. I grew up with Nintendo systems so when I got a USB controller I went for a SNES style gamepad. It makes sense for other Nintendo systems as well since it has A and B buttons. Of course I do typically go a different direction and map B to the controller’s Y button and A to the B button. SNES was my first system so this setup just feels more natural.
I’d like to try to play some Genesis/Megadrive games but I’m in the dark about what buttons are typically used for what actions. In SNES games the format is very similar for most games, at least platformers, B is jump/select from menu, Y is run/back in menu, etc.
I’m basically looking for two pieces if info:
1. Which buttons are typically used to perform which actions in Genesis/Megadrive games?
2. If I do use my SNES controller for Genesis/Megadrive games what would you recommend when it comes to button layout?Thanks
I have 2.4.2 installed and am using the SNES Buffalo Controllers. To install these I watched Floob’s USB controller video and it worked perfectly.
When I launch PSX, NES, SNES and Megadrive games I have no issuses with controls however, in two Megadrive games (Both Street Fighter Series) 3 of my buttons are punches and none of the other 3 buttons (kicks) work. This is not the case in my PSX/SNES Street Fighter games.
I could just delete these games and get over it but it is a flaw in an otherwise perfect set up. Can someone please give me advice on a fix?
Topic: Newbie, controller issue
Just setup with a logic tech usb controller the menus work fine after setting the buttons but once the game runs the game only plays with my USB keyboard
Topic: Neo Geo USB controller
New on here, anyone got this controller to work?
I have a Raspberry Pi B+ running RetroPie 2.3 set up alongside OpenELEC using BerryBoot. After RetroPie starts up and enters Emulation Station, it asks me to hold down a button on my controller to begin setting up the controller. When I do so (I am using a Buffalo SNES-style USB Gamepad), it allows me to input all directions on the D-pad, the start and select buttons, the L and R buttons, and the A and B buttons. However, there is no option to program the X and Y buttons. Am I doing something wrong or missing something? Or can I manually program the controller via SSH? Your Help would be greatly appreciated.
Please could someone who has a working wireless 360 controller working with emulationstation and retroarch please post me a copy of their retroarch.cfg. I got my retro pi working great with some crappy usb joypads. However I decided that I really liked it but I needed a system with a bit more power and functionality than my pi could deliver. So now I have an Asus Vivo Mini UN42-M016M. I have installed ubuntu 14.1 and emulation station and the current stable retroarch. I have configured emulation station to talk to retroarch properly (I think?) I have my wireless xbox 360 controllers operating emulationstation and launching roms then nothing. retroarch will only accept keyboard input from inside the game. Weirdly my install of retroarch seems to be missing retroarch-joyconfig. Only reference to it on my computer is the man pages for it. (I could be being stupid here as well but I read on some forum that it did indeed seem to be missing from the most recent build? When you launch retroarch the basic GUI has a bit very similar to retroarch-joyconfig but the results don’t seem to get saved. So in conclusion please could someone post me their xbox 360 wireless controller using retroarch.cfg.
Please.
thankshi
can help and guide me on how to setup my wifi dongle in retropie 2.4 or show me a video pls thanks in advance
Topic: Multiple Controllers
I’ve been using a Dualshock 4 plugged in via USB as my controller. This has worked fantastic for me, but plugging in a second controller, it recognises both, but one of them will have scrambled controls. (Shoulder and Trigger buttons are dpad, touchpad click is A, nothing else works, it’s same every time) I’ve tried putting in a second Retroarch cfg, with -j 1 and the same button layout, but it has had no effect. I really don’t know how Retroarch manages this stuff, anyone have an idea as to how this is happening?
Hi everyone !
I’m just starting with my raspberry pi and I find it awesome ! However, I’ve got some issues with my X-arcade 2 players : to connect the stick to the retropie, I have to use an USB adapter. But this adpater is originally for PS3… And that’s the problem ! The moment I connect my X-arcade to it, retropie thinks that I’m using a PS3 controller. Where’s the problem ? With this configuration, the only way to input keys is doing it while pressing “1P + 1 Coin” buttons. Of course, it makes any games unplayable.
I tried the “setup script” and the “modify keyboard inputs in retroarch.cfg” ways but as long as my X-arcade is recognized as PS3 controller, they won’t work.
Any ideas ? Thank you all.
I have a Arcade style joystick that i’m connecting to the raspberry pi through usb. When i go to set the controller up in retroarch all the other buttons work but when i try to map the joystick It acts like i’m pressing that direction a billion times in turbo mode and maps the other options with the one direction. it’s hurting my brain so any help would be greatly appreciated.
I’ve spent a good part of the last week trying to troubleshoot this and I thought I would ask this community for some help if possible? Let me start by saying I ONLY want to use keyboard strokes for controls and NOT with a controller.
First, I am using a USB KADE device connected to an 8 way arcade joystick and arcade buttons. I have the KADE preconfigured to MAME input settings (joystick with 6 button layout). What I’m trying to accomplish is to map the button settings in each emulator around my preset MAME button settings.
AME is running just fine with my current button layout. NES works OK as NES controller buttons B and A are coincidentally mapped to MAME buttons 5 and 6 (keyboard strokes Z and X) on my arcade control panel. But everything else is all over the place.The problem is I cannot for the life of me get my keystrokes to be recognized when I hit the F1 key (to enter Retroarch) and select the input setting. When I select an individual button to be mapped it asks me to press the key for that particular button but when I press an arcade button (or keyboard button) nothing happens and I have to press enter to skip. It’s as if the keystrokes are not registering in the input setting setup screen in Retroarch but they do register while playing games.
So I guess I’m wondering if anyone has mapped their current emulators around a MAME 6 button setup/configuration? Secondly, is there anyway to get my keyboard to be recognized during the controller configuration that Retroarch offers? Believe me, I’ve been trying to get this going for over a week and I think I’ve maxed out on my own potential at this point.
Because I am so new to this (Raspberry Pi, Linux, RetroPie, etc.) I feel like I’m missing a step in the process but I’m not quite sure where to go next.
Thanks in advance for any help or suggestions on this. I hope that I can return the favor at some point!
Topic: IPAC2
Hi guys. I am going crazy here.
I posted this on the emulation station forum but i am also having uses controlling the retropie emulators so i wanted to provide the most information possible.
The issue I am having is that the IPAC2 (that emulates a keyboard) is not working on the emulators. I can startup NES and use a keyboard with no issues but when using the IPAC and pushing the same buttons it does not work. I also attempted to use retroarch-joyconfig and it detects the IPAC as a ultimarc and starts the configuration process but when it asks for me to input the first key (down) it doesnt set it. It seems to act just like the keyboard. Where i press a key, the character from the keyboard displays, but doesnt proceed to the next button setting.
I hope i provided enough information and someone is able to help.
this is what i posted on emulationstations forum:
“I have installed the latest EmulationStation for my raspberry pie but i can not get my ipac2 to work. The IPAC is suppose to emulate a keyboard but it seems that the emulationstation thinks its game controller.The IPAC2 Works correctly on the terminal and even in vi. (I can see the corrected mapped buttons)
I have a keyboard and the IPAC attached directly to the pies usb ports. I can use the keyboard with no issues but the IPAC does nothing.
I have even attempted to plug in 2 keyboards to the pie to see what how the ES would handle it. There where no issues at all. I can use either keyboard with no issues and when going into the setup controls in ES it states that no gamepad is attached.
This makes me think that ES thinks the IPAC is a gamepad and not a keyboard. Is there anywhere i can make the ES recognize the IPAC as a keyboard rather then a gamepad? Or maybe in linux.There has to be others that have setup their ES with an IPAC?
Thank for the help
I have noticed that when attempting to configure the controller in emulationstation it states that there is one gamecontroller detected.”
this is a great forum and I am hoping someone can help.
I have a raspberry pi B+ running retropie 2.3 . All seems to work as expected except now I have added a ish audio device, mame emulation has failed. If I take device out and reboot mame works again.
The error when a Rom crashes is relating to segmentation and mentions runcommamd.sh and also that volume control has failed to find mixer elements.
All other emulators work with sound from the usb being perfect. Mame crashes on every Rom.
Desperate to move my project long but am now stuck :( please help
Hi guys n gals.
First i must say the retropie project is brilliant and having a right good time getting it all set up. However whilst im quite good with Linux, (Get to play with headless servers at work) my electronics skills are somewhat lacking.
So ive got my NES controller wired up like so (using model B+ board):
power Pin 1
gnd Pin 6
data Pin 5
clock Pin 19
latchPin 23And im using snesDev as the driver however in jstest it recognises i have two controllers but doesn’t show any activity on the controller. So i briefly ran it on 5v and boom jstest shows life.
Ive read that there are three types of NES controllers:
1: Completely 3.3v compliant
2: Needs a 5v power source (Data out will have to be brought down to 3.3v) But clock and latch lines can run on 3.3v
3: Completely 5v dependantSo going of above my controller must fall into category 2. So i thought no problem simple voltage divider on the data-out line and boom.
Whilst playing with the multimeter and my mock-up divider i hit up the data, clock and latch pins out of curiosity and here is where im confused.
When running on 3.3v all lines are at 3.3v, however when running at 5v all lines, including the latch and clock are at 5v? How is this possible? I thought the latch and clock lines are sent from the rpi and so at 3.3v? Can anyone explain what is going on here? I do have to admit its also possible im using my multimeter wrong.
Ive used the usb alternative controllers and they just feel awful compared to an original, but i dont want to damage my pi either.
Thanks all Stephen
Hi Retropie forum,
I have bought an snes usb controller, and I can’t get it to work properly with the GBA emulator since it needs to be configured specifically for the GBA. I’m using Retropie 2.4.2, and I haven’t been able to find a guide for this new version. Do any of you know how to do this in Retropie 2.4.2? I hope you will help a newbie like me out :)I’m having a wide range of issues configuring my controller. My first goal is to allow hotkeys to make Select+Start close the emulator. So here is what I have added to the bottom of my Retroarch.cfg file in order use my new USB controller:
input_driver = “linuxraw”
input_player1_joypad_index = “0”
input_player1_b_btn = “1”
input_player1_y_btn = “3”
input_player1_select_btn = “6”
input_player1_start_btn = “7”
input_player1_up_axis = “-1”
input_player1_down_axis = “+1”
input_player1_left_axis = “-0”
input_player1_right_axis = “+0”
input_player1_a_btn = “0”
input_player1_x_btn = “2”
input_player1_l_btn = “4”
input_player1_r_btn = “5”
input_enable_hotkey_btn = “6”
input_exit_emulator_btn = “7”Somehow, in the process of doing this, I’ve started getting a fatal error related containing this message: “init_video_input()” which must have something to do with no keyboard or input being detected, even when there IS a keyboard.
Any suggestions or words of wisdom would be appreciated.