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  • browner1980
    Participant

    I have no idea if this is even technologically possible, but would there be any way to route audio to bluetooth headphones (and, specifically, to the Dualshock 4 Headphone jack)?

    #115459
    cjohnstone87
    Participant

    Although I did see v3.4 was released. Will there be a 3.4 and 15.2 dual boot afoot?

    :0)

    #115446
    cjohnstone87
    Participant

    Hi Smithers,

    I tried to get the ps1 working. I added in the 1001BIOS.BIN which was recommended by TechTipsta.

    That went well and rom booted up ok. I started game play and when I couldn’t move crash, I pushed “select and triangle” to get into the settings GUI and changed the control type to retropie + analogue.

    From then on the controller had no response I game at all. I have to use the keyboard to quit the game.

    I also noticed that for all emulators the PS button now launched the emulator GUI settings and select and start together no longer quits the game. I have to quit from the GUI menu.

    I tried reinstalling the retropie files via binary files using ./retropie_setup.sh.

    This hasn’t sorted the toggle buttons for the menu but I can now access the GUI settings again in the ps1 game. Still doesn’t respond to any other buttons though.

    No idea what else to try other than a fresh install. Is there anyway to wipe and reinstall the retropie part Of
    Your dual boot without affecting kodi?

    Thanks in advance
    Cjohnstone87

    labelwhore
    Participant

    I’m working on breaking out C-128 tonight using the method I posted above. If anyone’s interested, here’s the emulators.cfg file that I’m playing with. I’m just toggling the various command line options for each image type. You have to play around with the emulator setting for each rom individually. There weren’t many games for the 128, so it’s not that big of a deal. There are some homebrews out there though.

    vice-x128-stndrd="/opt/retropie/emulators/vice/bin/x128 %ROM%"
    default="vice-x128-stndrd"
    vice-x128-prgmode="/opt/retropie/emulators/vice/bin/x128 -autostartprgmode %ROM%"
    vice-x128-autoload="/opt/retropie/emulators/vice/bin/x128 -autoload %ROM%"
    vice-x128-cartcrt="/opt/retropie/emulators/vice/bin/x128 -cartcrt %ROM%"
    vice-x128-cartap="/opt/retropie/emulators/vice/bin/x128 -cartap %ROM%"
    vice-x128-auto="/opt/retropie/emulators/vice/bin/x128 -autostart %ROM%"

    Edit: The attached is messed up. Use the code above.

    fjgonzalez
    Participant

    Does PiFBA have a GUI? How can I access it if it does have one? I need to change button configurations on individual games and I have no clue how to do it.

    gamesfan
    Participant

    Hello Everyone,
    I have been searching hi and low and am need of some expert help. The issue I am having is once I pair my Dual Shock 4 controller over bluetooth it works until I go to a game.

    Now, interestingly enough it will work in the game (If I turn off and re-pair the controller). It seems to behave like this in WIRED configuration too. So it is no isolated to bluetooth. Here is what I have been able to gather.

    1. The controller works fine in Emulation station
    2. Once I go to a game (retroarch specifc emulator) the emulator start up, sees the controller (there is a message at the bottom auto load config) and it stops working until I re-pair.. It will continue to work fine until I do one of the following. A) Exit the game. B) Go to the retroarch menu… It actually works fine in the menu but stops working when I resume the game. Then I have to turn it off and re-pair it again.
    3. Interesting enough, once re-paired and I exit the game via the hot key, the controller works just fine in emulation station and in emulators that are not retroarch.

    I have a RP2 , and tried using 3.3 and 3.4 versions of Wheezy. I have not found the strength to start all over with Jessie yet.

    I hope someone else has seen this before and can point me in the right direction.

    Other important notes.
    1. I followed the guide here to get it working: https://www.petrockblock.com/forums/topic/tutorial-retropie-with-dualshock-4-and-bluetooth/
    2. I had issues getting controller configs to work properly and added the configs to the contollers to the retroarch.cfg manually.

    Thank you all for your time and a big thanks to all involved in this wonderful project.

    Brian

    egutierg
    Participant

    Amazing job for both of you!!!! I have an Xarcade dual tankstick with trackball that I was having a hard time getting it to where I wanted. The trackball does not work and not sure if I wanted it to use it (unless I have centepide or marble madness) But so far I am happy. I do have one question: on Mame how did you get it to exit the emulator without using the ESC key on the keyboard? Again Thank you both for your help.

    #115180

    In reply to: Auto screen rotate

    caver01
    Participant

    something to keep in mind that I have to deal with once in a while. . . There are vertical 2-player games like 1941 that have the players side-by-side. This won’t work if you don’t have two sticks on one end. For those, you have to UNDO the command above for individual games like this: 1941/display_ror no, assuming you want that. My trackball, for example, is on the horizontal side, so I need to undo the rotation for games like Centipede.

    Also, this may be of use to you–on my cocktail style cabinet, I have vertical controls on opposite ends, and if I set the cocktail-mode dip switch for many classics vertical/input_dipswitch[cabinet] cocktail, the screen auto-flips to player 2 on the other end! Again, you may have to reverse this for certain games. Not all games even have the dip switch, but for those that do, like pac man, donkey kong, frogger, etc., this can come in handy. This control layout also works great for Tetris, just like I remember.

    hoganenvy
    Participant

    Jwh,
    That’s exactly what I had tried but it didn’t work. I did figure it out, though. I was hoping altering the retroarch config file would work, but instead I changed the individual config files for the NES and SNES and it worked perfectly. Thanks for the help!!

    maketheworldbetter
    Participant

    hi,
    I’ve read weeks ago, that it now is possible to set individual videoplugins for every rom with N64-lr-core…but how?

    Where do I find informations how to do that?

    #115123

    In reply to: Retropie 4

    hobbswon
    Participant

    [quote=114706]
    If anything we’ve done people a disservice by making it so easy.
    [/quote]

    Yea, I’d have to agree with this.

    The extent of my work on a linux command line, before diving into Retropie, was limited to trying to install dual boot Ubuntu on my Win7 box years ago and I bailed on following through with it.

    With this, I’ve learned how to navigate the file system and a few basic commands but nothing extraordinary. There is a ton of documentation and a lot of it is just following directions.

    I do hope I learn myself some low level scripting. I’d like to, at some point, be able to tailor some source code for my specifications. There’s definitely a level of satisfaction breaking through certain stumbling blocks to get a rig operating.

    tjunglist
    Participant

    Forgive me as this is my first post and I’m new to this world but loving it…

    So I’m running Retropie 3.4 and trying to make the analog sticks work on my Ps3 dualshock in the PCSX-rearmed r22 emulator. I can edit the core in RetroArch: Pad1Type to analog and it works, but if i switch to analog suddenly I experience intermittent yet reproducable choppiness particularly when audio effects are playing. If I switch back to “standard” everythings all good again although obviously no analog sticks. It is the same effect in different games, but mainly testing THPS2 and Driver.

    It would be fantastic to get the analog sticks working as everything else is going well. Any tips? things I should do differently?

    io2red
    Participant

    I’ve been trying to get my PS4 controllers set up since the release of 3.4 and I’m having some issues. Previously on 3.3 I was able to get all four controllers working using this method, but on 3.4 I am unable to get the 3rd and 4th controllers working. The first two work fine with the PSX emulator, but the 3rd and 4th don’t seem to work properly.

    Also, right on the D-Pad doesn’t work in the RetroArch config.

    I have tried manually configuring controllers before and am not misspelling things. I have reinstalled the SD image multiple times now and have been unable to get all 4 working properly.

    Has anyone managed to get 3 or 4 controllers working simultaneously with the PSX or any similar emulators?

    If anyone has a better way of setting up the DS4 controllers for RetroPie 3.4, please let us know. Big thank you to anyone who can help!

    Pi Model: 2 B
    RetroPie Version Used: 3.4
    Built From: SD Image
    USB Devices connected: 1xEdimax Bluetooth Receiver, 1x Microsoft Keyboard; I also have a 7-Port Powered USB 2.0 Hub (Plugable), but it is not plugged in right now.(I have tested everything with it and it did not change anything)
    Controllers used: 4xWireless DualShock 4 (PS4 Wireless)
    Error messages received: None. Just not working for #3 & #4
    Guide used: The guide for ds4drv http://www.petrockblock.com/forums/topic/tutorial-retropie-with-dualshock-4-and-bluetooth/
    Attachment of config files:
    Retroarch.cfg from /opt/retropie/configs/all
    SonyComputerEntertainmentWirelessController.cfg from /opt/retropie/configs/all/retroarch-joypads
    How to replicate the problem: Very easy to do.
    Install the 3.4 SD card image, update, follow the guide, and restart. When loading a game, controllers 3 & 4 don’t work. (Eg: PSX games) In addition to that, the controllers don’t work at all in some emulators. (Eg: Mame)

    #115041
    pimaster
    Participant

    here check this shit out. I made a video of smithers dualboot package using the Xonfluence skin…

    http://webm.host/52925/

    Its the skin that was destined to be used with this dual boot package.

    #115039
    labelwhore
    Participant

    I’m just curious, what’s the advantage of using a dual boot setup for this, vs using the retropie Jessie image and installing Kodi to launch from ES?

    #115034
    candyluv
    Participant

    [quote=114925]Hey Smithers! I love the V8 RetroPie+OpenELEC dualboot package you made. I’ve install it on every raspberry pi I come in contact to.

    As you are aware the 1.0 Jarvis release is coming out soon. So I’m hoping an update to your dual boot package will come soon after. I’m sure retropie has some nice updates since the november package also.

    I’m not a fan of the default aeon skin you used, that was needed for the retropie launcher. So I looked into the matter of getting a seamless “GAMES” option from the home menu and launch retropie from the confluence skin… and I was successful! Besides the fact that I prefer the confluence skin, I feel the way I launch to retropie is even better than the method you included (since you had to press down to actually launch the submenu, not sure if this was by design so people wouldnt accidently launch retropie? either way I didnt like the way you couldnt directl launch from the games button) On my setup you can launch directly from the GAMES button. I know I’m not alone in preferring the stock confluence skin, so you should consider including the tweaked version that allows launching RetroPie from the home menu.

    [/quote]

    Hi,
    To answer one of your questions.
    Is was done like that to prevent people from accidentally pressing it.
    Also I prefer it the way it is, and have kept it like that (games section & skin) in all my setups and I even set it back up like that when I make changes.
    I also prefer the skin he chose over confluence because it allows more addons in front menu bar.
    So it would be up to smithers to decide what he would prefer cause he can’t please both of us at the same time.

    #114972

    In reply to: Dual Shock 4

    nonsense
    Participant

    Actually I had forgotten to install the “ds4drv” drivers for Dual Shock 4. It works like a charm now. This tutorial explains how to install the drivers: https://www.petrockblock.com/forums/topic/tutorial-retropie-with-dualshock-4-and-bluetooth/

    labelwhore
    Participant

    I’ve been doing a bunch of testing on PPSSPP. It looks like only about 30% of games work at all, and the ones that do can be pretty slow. But there is something you can do.

    Disclaimer: My testing has been almost entirely subjective, except for some initial fooling around with the FPS meter to determine some good general settings. Your results may vary. I’ve got a Pi 2 with the 3.3 Jessie image.

    Autosave
    First, when you start a game, turn off autosave. Saving seems to slow games down, sometimes quite a bit. So leaving autosave off seems to help with speed issues.

    OVERCLOCK aka. Warranty be Damned!
    Next, a healthy overclock. (I’m using the word “healthy” liberally here, this will probably void any warranty that you might have on the pi.) This is beyond what the default overclock settings will allow. Seriously, don’t do this unless you have a heatsink with a fan plus a really good power supply. (Read: Tested and know that it provides a clean 2 Amps.) At the end of boot/config.txt, I changed what was there to this:

    gpu_mem_256=128
    gpu_mem_512=256
    gpu_mem_1024=384
    gpu_mem=384
    arm_freq=1100
    core_freq=550
    sdram_freq=500
    over_voltage=4
    
    force_turbo=1
    avoid_pwm_pll=1
    v3d_freq=450

    I got these settings from a post on the official Raspberry Pi forums talking about overclocking. Apparently, they’re about the highest (on average) that can be used relatively safely, without extensive hardware mods.

    Quick tip to make this process easier.
    1. Launch PPSSPP then hit Esc
    2. go to settings > controls
    3. assign new pause menu button to an unused button on your controller
    This does two things; makes the config setup process easier, and will allow you to exit games without a keyboard. On my xbox360 controller, I used the right thumb button. (No more need for lr-PPSSPP.)

    Now to the good stuff…

    This seems to have helped quite a bit. Especially for games that were just barely too slow or had choppy audio. But the next part seems to have much more dramatic effects from game to game, and is less risky to your hardware for obvious reasons.

    Create config files per game in PPSSPP. I haven’t used the libretro version out of performance concerns, but the standalone version allows you create configs for each game via the “pause menu” (hit esc).

    Before creating your first config file, lets make some changes to the default settings to get a good starting point for all games, you can tweak each one from there to get better performance.

    AUDIO TAB
    To start change the audio settings. These will stay the same for every game, and make a very noticeable difference in audio, as well as overall performance.

    Audio Latency = high
    Audio Sync = off
    Sound Speed Hack = on

    GRAPHICS TAB
    Next start with these settings for every game. (Leave what’s not mentioned here at their default settings.)

    Mode = buffered rendering
    Simulate block transfer effects = off
    frameskip = 1
    Auto frameskip = on
    Prevent fps from exceeding 60 = on
    Rendering resolution 1xPSP
    Lazy Texture Caching = on
    Retain changed texture = off
    disable slower effects = off
    spline/Bezier quality = med
    Antiscopic filtering = off
    texture coord speedhack = on
    timer hack = on

    The changes above that make the most difference are the Antiscopic filtering, and the settings the mention speed or performance in the UI. Turning Antiscopic filtering off completely will cause more jagged edges and tearing, but it by far seemed to make the largest difference to performance. My interest was getting the games to run, then tweaking them from there, so moving on…

    Tweak Settings for Individual Games
    Once you have the above default settings, you can start launching games and testing their performance. Some games perform really well and can get some upgrades, more about that later. For now, what about the games that still don’t perform well?

    First, create a config file for your game from the PPSSPP pause menu. Then open the settings menu and open the graphics tab. These changes will be saved automagically. :P

    For games with 2D sprites like fighting games, try this:
    Retain Changed Texture = on
    While it makes most games slower, certain types of games get a performance boost.

    For 3D games try:
    Mode = unbuffered
    This will make some games crap out completely, graphically. But others get a performance boost.

    If you’re still having speed issues try:
    spline/Bezier quality = low

    As a last resort, (this will give folks reliant on perfect performance nightmares) if you don’t mind lower fps in favor of getting to play a game at all. Try this:
    Frameskip = 2
    or even “ugh!”:
    Framskip = 3
    Try that in conjunction with the “mode” and/or the “auto frameskip” settings.

    Games that run well
    Most games will skip and stutter on the pi, for now we’ll just have to deal with that with PSP games. But still, and handful of games run nearly perfectly. For these games you can try a few things to squeeze better graphics out of the game.

    Change mode to buffered rendering first, then you can change
    Rendering Resolution > 1xPSP
    I find up to about 3xPSP works fairly well for some games, and looks great.

    Next, try increasing the Spline/Bezier quality.

    Finally, if the game is still performing great, try enabling/increasing Antiscopic filtering.

    Repeat this for every game. Good luck and high scores! lol

    #114961

    In reply to: Dual Shock 4

    nonsense
    Participant

    Hi there,

    I am also having trouble using Dual Shock 4 controller with RetroPie.

    Running bluetoothctl shows that the BT dongle and the joystick controller as paired:

    
    pi@retropie:/dev/input $ bluetoothctl
    [NEW] Controller 5C:F3:70:70:4B:F3 raspberrypi-0 [default]
    [NEW] Device AC:FD:93:BC:9F:6D Wireless Controller
    

    The device appears in /dev/input , but it is not working when trying to test it with jstest

    
    pi@retropie:/dev/input $ ls -la
    total 0
    drwxr-xr-x   2 root root     100 Jan 24 18:03 .
    drwxr-xr-x  14 root root    3260 Jan 24 18:03 ..
    crw-rw----+  1 root input 13, 64 Jan 24 18:03 event0
    crw-rw----+  1 root input 13,  0 Jan 24 18:03 js0
    crw-rw----   1 root input 13, 63 Jan 24 18:00 mice
    

    It appears to be configured at /var/lib/bluetooth:

    
    root@retropie:/var/lib/bluetooth/5C:F3:70:70:4B:F3/AC:FD:93:BC:9F:6D# cat info
    [LinkKey]
    Key=EA60FC62A17B3BBD89485F181C64F63E
    Type=4
    PINLength=0
    
    [General]
    Name=Wireless Controller
    Class=0x002508
    SupportedTechnologies=BR/EDR;
    Trusted=true
    Blocked=false
    Services=00001124-0000-1000-8000-00805f9b34fb;00001200-0000-1000-8000-00805f9b34fb;
    
    [DeviceID]
    Source=2
    Vendor=1356
    Product=1476
    Version=256
    

    Emulation Station shows that “1 gamepad detected”, but clicking any button doesn’t do anything, so ES is stuck on that screen.

    Last but not least, I had to remove sixad, because it was conflicting with the bluetoothd.

    Any ideas how to fix this?

    #114925
    pimaster
    Participant

    Hey Smithers! I love the V8 RetroPie+OpenELEC dualboot package you made. I’ve install it on every raspberry pi I come in contact to.

    As you are aware the 1.0 Jarvis release is coming out soon. So I’m hoping an update to your dual boot package will come soon after. I’m sure retropie has some nice updates since the november package also.

    I’m not a fan of the default aeon skin you used, that was needed for the retropie launcher. So I looked into the matter of getting a seamless “GAMES” option from the home menu and launch retropie from the confluence skin… and I was successful! Besides the fact that I prefer the confluence skin, I feel the way I launch to retropie is even better than the method you included (since you had to press down to actually launch the submenu, not sure if this was by design so people wouldnt accidently launch retropie? either way I didnt like the way you couldnt directl launch from the games button) On my setup you can launch directly from the GAMES button. I know I’m not alone in preferring the stock confluence skin, so you should consider including the tweaked version that allows launching RetroPie from the home menu.

    To launch retropie from confluence you need…

    Xonfluence
    http://forum.kodi.tv/showthread.php?tid=238630

    Add-On
    Advanced Launcher

    Add-On
    Script.Favourites

    Xonfluence is amazing, Its completely stock confluence, but with the option to tweak almost anything about the skin from entirely in the skin settings menu (no tinkering with xml’s required). The most valuable function is to allow a seamless RetroPie launch from the home screen, but you can do many more tweaks to the skin if desired. The only catch is the guy that works on it is only supporting the latest version of kodi, meaning Jarvis required. Hence why I cant wait for your next dualboot package which will include the jarvis build of kodi. So I go to this topic in hopes of a new release almost daily lol.

    hoganenvy
    Participant

    Hey guys, need some help.
    I have my RAspberry pi 2 set up with retro pie. I have an arcade cabinet that it is in but I cannot get the 2nd set of buttons and directions to function utilizing my ipac2. Now, both sets function individually and I know the keystrokes that correspond to each button. I went into nano sudo /opt/retropie/configs/all/retroarch.cfg from the terminal and went down to the player1 input commands and made an identical set for player2 that corresponded to the keystrokes that the system recognizes in a text editor. I rebooted and restarted but still nothing works from my second set of controls. Everything is saved and I can see the changes I made even after rebooting. I’m using retropie 3.3 and rpi2 and ipac2 and retroarch/emulationstation. Please, if you could point me in the right direction, that. Would. Be. Awesome!

    Thanks.

    #114846
    hbchrist
    Participant

    NOTE: I am using the dual joystick version of xarcade, not the tank (with the trackball).

    I have been wrestling with a similar issue for the last couple of weeks. I was using a converted original xbox before I got my pi, and I tried to use the xbox adapter on the pi (the xbox adapter has both xbox style connectors coming out of it as well as usb connectors, both for connecting to your emulator machine).

    In a nutshell, the pi would *not* recognize the xarcade using the xbox adapter, and I suspect you will have the same issue. I bought my xarcade over the summer, so it has the PS/2 connector and the 9-din connector. I swapped out the xbox adapter for the 9-din – to – usb cord that was also provided with my purchase, and the retropie, upon reboot, immediately recognized the dual joystick as a gamepad. I also enabled the xarcade2joystick service in retropie, and I was finally able to configue the device.

    This may be what you have to do. If not, great, but this may save you a *lot* of time and confusion (and in my case, a near aneurysm from frustration).

    Regards,

    hbchrist

    fordfairlane
    Participant

    Hey guys,

    just recieved my Pi and installing retro pi image on it.

    But for the controller, ive dug up an old X Arcade dual stick unit. The problem is that its around 7 or 8 years old and as such, it only comes with a serial cable and a PS adapter..

    so first question can i use a ps2 to usb adapter to connect to the pi?

    second question: do i need to program it (and therefore need a ps2 keyboard to attach to x arcade stick

    Any help to this noob very much appreciated!

    Thanks

    helpman
    Participant

    so I’m updating from wheezie to jessie and install 3.4…
    from my old retropie it only updates to wheezie, so I guess I have to burn the image of the new 3.4 on the sd and install everything again. change output to pal, add every controller setup and the changes to a couple files so it recognises my juyao dual arcade controller… is there any way to just copy all the files over the new build without messing anything? any way to avoid doing it all again? if so, what folders should I copy over the new build?

    matthew
    Participant

    I have 3 snes controllers. Two original snes controllers that I am trying to use with this usb adapter: http://www.amazon.com/Retro-Link-SNES-Controller-Adapter-Dual/dp/B00BYH9Q4Y/ref=sr_1_7?ie=UTF8&qid=1453501592&sr=8-7&keywords=retrolink+snes as well as a “direct usb” snes controller, found here: http://www.amazon.com/Buffalo-Classic-USB-Gamepad-PC/dp/B002B9XB0E/ref=sr_1_9?ie=UTF8&qid=1453501581&sr=8-9&keywords=retrolink

    I’ve tried both retropie 3.3 and 3.4. I am able to get the direct usb controller recognized just fine. However, the other two controllers don’t work. I have confirmed that the two original controllers via adapter are showing in the system using “lsusb”, “lsinput” as well as looking at /dev/input which has all 3 “js0”, “js1” and “js2” there. I’ve run jstest as well and it is able to pick up the buttons from all 3 controllers.

    Any idea how I can get emulationstation and emulators to recognize these two controllers? Also I should note that when launching emulationstation it just says “1 controller recognized” when I have all 3 plugged in. If I unplug the “direct usb” one it’ll say 0 controllers.

    Any ideas?

    hbchrist
    Participant

    Thanks for sticking with me on this.

    I deleted my es_input.cfg and started fresh. Interestingly, I made sure my usb keyboard was unattached when I bounced the pi.

    When ES started, it recognized the xarcade a s dual joystick gamepad. Previously it had only recognized it as a single joystick gamepad. I configured both joysticks this time, but I had to do it by pressing tab from within ES itself at the splash screen for MAME. I configured both, and they are working, but with a couple of minor glitches.

    I dont have a button configured to add credits. I have to reattach the keyboard and press 5. I can select a game and lauch the game. From the game’s opening screen, I can press the left side button and the 1 player button to get the in-game menu to reconfig retroarch. However, I cant seem to remap the Coin 1 option to the side button.

    Also, pressing the 1 player button or 2 player button does nothing. They are mapped to the 1 and 2 keys, respectively, above the keyboard (not the numpad), and they *will* work on the keyboard. But I want those remapped to the xarcade Player 1 and Player 2 buttons as well.

    I tried a couple of SNES games, and those seem to work without issue. I am so close to having this fixed just as I like it, that I can taste it. I am anxious to switch fully to the retropie and away from my revamped original xbox.

    I’ll let you know if I uncover any new info. For the record, here is my es_input.cfg:

    <?xml version=”1.0″?>
    <inputList>
    <inputConfig type=”joystick” deviceName=”Xarcade-to-Gamepad Device” dev$
    <input name=”a” type=”button” id=”4″ value=”1″ />
    <input name=”b” type=”button” id=”3″ value=”1″ />
    <input name=”down” type=”axis” id=”1″ value=”1″ />
    <input name=”left” type=”axis” id=”0″ value=”-1″ />
    <input name=”leftbottom” type=”button” id=”2″ value=”1″ />
    <input name=”right” type=”axis” id=”0″ value=”1″ />
    <input name=”rightbottom” type=”button” id=”5″ value=”1″ />
    <input name=”select” type=”button” id=”6″ value=”1″ />
    <input name=”start” type=”button” id=”7″ value=”1″ />
    <input name=”up” type=”axis” id=”1″ value=”-1″ />
    <input name=”x” type=”button” id=”1″ value=”1″ />
    <input name=”y” type=”button” id=”0″ value=”1″ />
    </inputConfig>
    </inputList>

    Best regards,

    hbchrist

    hbchrist
    Participant

    UPDATE: I am stupid.

    I finally realized that the detection issue was from using the wrong connection cable. I was using the xbox adapter instead of the normal usb connector cable that comes with the xarcade.

    After switching cables and rebooting, retropie detects the xarcade without issue. I have the xarcade2joystick service running. Now the only issue is the proper use and allocation of buttons.

    When ES started, I assigned out various functions to the ES splashscreen for select, start, A, X, Y, etc. I also left a bunch of buttons undefined, as I didnt know what to do with them.

    When I launch MAME, it kind of works for single player. Weirdly, I can only add credits to the game I launched by mashing ALL of the buttons on the right and left side of dual joysticks (I am pressing 16 buttons at once). I can play with the left joystick, but I cant get a second player to enter the game. I cant back out of the game, either, to get back to the main emulator selection screen.

    Do I have to manually remap the emulator .cfg files? I have not tried another emulator as of this writing, just MAME4ALL.

    Thanks,

    hbchrist

    mw99
    Participant

    [quote=114607]I think it’s the third option

    Setup/configuration (to be used post install)

    Towards the bottom of that is xboxdrv

    But like I said it’s what I do with wireless, but worth a shot for you I guess

    [/quote]
    Ah, I had been going to the “Install individual emulators” menu and installing it from there. I went to the Setup/config menu and enabled xboxdrv and that has fixed my issue. Thanks!

    mw99
    Participant

    [quote=114600]Maybe it’s different with wired controllers, but when I configure my wireless controller at the first boot of a new image, it doesn’t detect the right trigger either, but all I do is install xboxdrv then reboot, when emulation boots up again, it ask me to configure controller again, and then the right trigger is recognized, maybe try that if you haven’t installed xboxdrv

    [/quote]
    Does xboxdrv get installed when choosing the “XBox 360 driver” in RetroArch Setup > Install individual emulators > Xbox360 driver?

    #114553
    jsawhi
    Participant

    odd… I have 2 of the x-arcade solos (one internally configured for player 2, so I don’t have to sit that close to the other person playing ;) ) and both work fine out of the box as keyboard devices… I essentially have 3 keyboards connected to the Pi (actual KB, and 2 separate solo sticks). I know the board is the same in the solo as it is in the dual tank-stick… not sure why it’s timing out. *shrug*

    (sorry, not adding much, but at least you know it can work)

    #114334

    In reply to: SNES emulator issues

    mw99
    Participant

    [quote=114327]I have rolled back our pocketsnes code to how it was before.

    Please update RetroPie-Setup script, and the reinstall lr-pocketsnes (via menu 5 – install individual emulators from binary or source) and let me know if it works better for you.

    [/quote]
    Games don’t launch at all now.

    #114327

    In reply to: SNES emulator issues

    petrockblog
    Keymaster

    I have rolled back our pocketsnes code to how it was before.

    Please update RetroPie-Setup script, and the reinstall lr-pocketsnes (via menu 5 – install individual emulators from binary or source) and let me know if it works better for you.

    #114323
    duckclimber
    Participant

    If you are still having the problem look at my guide: Xin-mo Guide

    #114320

    In reply to: Autofire on the axis

    duckclimber
    Participant

    [quote=114163]

    I got EVERYTHING working with the Xin-mo, I’m so f*cking happy:D (Retropie 3.3.1 Raspberry Pi 2)

    I will be writing a easy to use guide in a day or two:)

    Look forward to your guide. I am having issues with the same setup.

    [/quote]

    Here is the guide:-) Xin-Mo Dual Controller. GUIDE.

    #114319
    duckclimber
    Participant

    I’ve found a solution for my problems with the Xin-Mo and I wrote a guide if somebody is having the same problems. Here it is: Xin-Mo Guide

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