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Hi everyone.
I use a Dual PSX Adaptor. the exact device definition is the following:
009: ID 0810:0001 Personal Communication Systems, Inc. Dual PSX Adaptor
(check that by using $ lsusb)
I use
jstest /dev/js0
andjstest /dev/js1
to test them but they behave very strange. If i press the Analog Button on one controller the little red LED lights up. For some reason i can’t have them both activated but only one at a time. now the buttons work even if the red LED isn’t shining, but the axes can only have the maximum/minimum values 3740 and -3740 and nothing in between. If one of the controller’s red LED shines though the axes can be precise and can have values between.Did someone get 2 controllers to work with such a dual psx adaptor? maybie the reason is because i have 1x PS1-CTRL and 1x PS2-CTRL each ..
@Mike you recommended using them, do they work for you?I have an arcade cabinet currently using Windows XP and I’d like to switch over to the RetroPie to replace the aging hardware – way less cost than a new PC… My question is how hard is it to set up an I-pac controller in RetroPie?
I have a slikstik cabinet with a large two player control panel. Dual 8-way joysticks with 6 buttons + neo geo button for 2 players, track ball, spinner, single 4-way joystick. That and more buttons for those other needed locations.
I’d like to know I can set this controller up. I don’t want to go this route if I loose any use of controls I have. Of course I could just plug it in and see what happens but I thought I’d ask and see if I’d have something good to look forward too for tonight.
Thanks for any advice.
Aixelsyd
Hello all,
I used the RaspPi Model B for quite some time and was never really satisfied with the speed here and there.
Now I’m planning to switch to a new device. The question is … will it be the RaspPi 2?
I like to use the retroarch libretto cores as much as I can to prevent configuring too much emus. I’m talking about FBA, iMame4all, SNES, Megadrive and older systems.
Can anybody confirm that the new RaspPi 2 runs all those Emus at full speed now?
FBA libretto was unusable with the old RaspPi, I used the piFBA instead. But a lot of games do not work for the piFBA and there were slowdowns even with the CPU clocked to 900MHz.
The alternative is to get one of those ultra small Lenovo PCs (some years old but with a dual core 3GHz CPU) for a couple of bucks at eBay. Besides the heavy power consumption there will be hopefully no more slowdowns and no configuring hell.
Any suggestions?
Hello,
So how do you set your controller for each individual emulator?
I have used the RetroArch Setup to setup my USB snes controller,
I have tried all 3 snes emulators, only Pisnes will work with the setup. All buttons work like they supposed to, Select + Start brings me back to ES
If i use Snes9X and launch a game, most games will then require me to press start, Which i do, but then it exits the emulator.
The 3rd Emulator (just snes in the rom folder), has the correct layout for buttons, I am able to play games, but the Select + Start = Exit does not work.
Thanks in advance,
Hey RetroPie community,
Long time lurker, first time poster here. I’ve noticed that creating a theme is relatively complex — lots of XML files to edit — and I wonder if it would be useful to have a script-based generator, kind of like what Underscores is for WordPress themes. As I start work on this, I have some questions for the theme-makers:
– Is there already something like the program I intend to make?
– How do you currently deal with all the XML editing?
– How do you prefer to organize your background images? All in the same folder? Filename convention?
– Do you often change the font and font colours used, or not?
– Do you want to change the star icons used for rating?
– Do you want to change the system logos?Basically my idea is that there will be a webpage, you fill out the name of your theme and select a few options, and it generates a zip file with the appropriate directory trees and XML documents. Then you just add the art (rerouting everything into the ./../art folder rather than each individual system’s art folder) and it’s done. Obviously, the fewer variables there, the easier this will be. I figure it’s worth asking how much interest there is in building those features in.
Thanks!
I couldn’t find one of these when I was looking, so I just thought I’d share the config file I put together for people looking to use PS4 controllers with input autodetect.
This version uses Share + Options (the DS4’s Select + Start) as the “quit emulator” button combo.
By default, this should go into:
/opt/retropie/emulators/retroarch/configs/
IMPORTANT: You will also have to rename or remove PS3ControllerBT.cfg from this folder. You can simply rename it PS3ControllerBT.cfg.bak.
DualShock 4s and bluetooth-connected DualShock 3s have the same device id, which disables in-game controls if both config files are present You will have to decide which type of controller you’re going to use. USB-connected PS3 controllers should still work fine with PS4 controllers.
Let me know if you find any issues. :)
SonyComputerEntertainmentWirelessController.cfg
# DualShock®4 Wireless Controller Configuration # --------------------------------------------- # For reference, the input labels are as follows: # Directional Buttons | Hat0 # Square | Button0 # X | Button1 # Circle | Button2 # Triangle | Button3 # L1 | Button4 # R1 | Button5 # L2 | Button6 # R2 | Button7 # Left Stick Horizontal | Axis0 (-Left/+Right) # Left Stick Vertical | Axis1 (-Up/+Down) # L3 | Button10 # Right Stick Horizontal | Axis2 (-Left/+Right) # Right Stick Vertical | Axis5 (-Up/+Down) # R3 | Button11 # Share | Button8 # Options | Button9 # PS Button | Button12 # Touchpad Button | Button13 # Device Configuration input_device = "Sony Computer Entertainment Wireless Controller" input_driver = "udev" # Directional Buttons input_up_btn = h0up input_down_btn = h0down input_left_btn = h0left input_right_btn = h0right # Action Buttons input_a_btn = 2 input_b_btn = 1 input_x_btn = 3 input_y_btn = 0 # Shoulder Buttons input_l_btn = 4 input_r_btn = 5 input_l2_btn = 6 input_r2_btn = 7 # Left Analog Stick input_l_x_minus_axis = -0 input_l_x_plus_axis = +0 input_l_y_minus_axis = +1 input_l_y_plus_axis = -1 input_l3_btn = 10 # Right Analog Stick input_r_x_minus_axis = -2 input_r_x_plus_axis = +2 input_r_y_minus_axis = +5 input_r_y_plus_axis = -5 input_r3_btn = 11 # Start & Select input_select_btn = 8 input_start_btn = 9 # Hotkeys input_enable_hotkey_btn = 8 input_exit_emulator_btn = 9
Topic: Hold Menu for Shutdown
I’ve been outlining a RetroPie DMG Gameboy build, and doing quite a bit of research. I’m planning on hard-wiring a dedicated menu button on the side, and a slide SPST switch to turn the power supply on and off.
I had an idea to dual-purpose the dedicated menu button to also be a soft shutdown after being held for several seconds. I would make a script that does just that, but I’m still very green to coding. The goal is to make the button act like the buttons on modern devices like cell phones. I realize that soft shutdowns are accessible through the menu, but I think something like this could make a system more user friendly. I also see how this would be a huge problem for some setups, and would probably be a feature that would be off by default.
Thoughts? Ideas?
Topic: DOSBox tutorials
I have completed my collection of tutorials demonstrating how to integrate and configure DOSBox games in Retropie. The latest tutorials cover the following:
Creating a default mapping for arcade-style games
http://dosonthepi.blogspot.co.uk/2015/02/default-arcade-mapping-for-dosbox.htmlDOSBox configuration for individual games.
http://dosonthepi.blogspot.co.uk/2015/02/dosbox-configuration-for-individual.htmlEarlier tutorials covered the following:
Integrating DOSBox games into Retropie
http://dosonthepi.blogspot.co.uk/2015/01/run-dos-games-in-retropie_15.htmlUsing the DOSBox mapper to configure game controllers
http://dosonthepi.blogspot.co.uk/2015/01/configure-game-controllers-in-dosbox_29.htmlI will now be looking at ports. If there’s any game you would like me to take a look at, then let me know. I currently have the following on my shortlist:
- Crispy Doom
- Blood
- Descent
I know this may have been posted already but figured I would ask anyway.
I know how to temporarily change the controllers input to 6 button genesis controllers by the in system menu but what I want is a permanent fix. Where is it located in the cfg files to change just the megadrive/genesis controller inputs. I am using a dualshock 3 controller for both 1p and 2p wired.