AnonymousInactive07/03/2014 at 09:48Post count: 25
Hello everyone !
Any idea on how to replace axis with d-pad on a ps3 controller with pifba ?
I’m pretty sure it is possible since they said something about d-pad (hat) support for joystick in last changelog.
I found some topic talking about changing axis to 4/5 instead of 0/1 and disabling axis at startup for xboxdrv but it didn’t help (i managed to do the same by editing my sixad profile).
pifba changelog :
October 02, 2013:
Added DPAD (HAT) controls support for joysticks.
Sorry for my bad english.windjammersfanParticipant02/13/2015 at 16:32Post count: 20
I know this is a very old thread but I’m having similar issues with FBA and a Dualshock 4.
From what I can gather the changelog notes below mean that the d-pad should always work with PiFBA. This is seperate from the joystick axis setup in the fba2x.cfg file.
Is it possible to simply disable the JA_LR and JA_UD axis variables in the fba2x.cfg file? I’ve tried commenting them out but it seems if they aren’t there it defaults to 0/1.poisonideaParticipant02/13/2015 at 21:59Post count: 5windjammersfanParticipant02/14/2015 at 17:11Post count: 20
Sorry if I’m being a little dense, but would any part of that also apply to the DS4 pad?
I assume you’re referring to the section that reads “You can now configure d-pad per button (in case sdl does not detect the hat on the controller) so it adds the ps3 d-pad control on all games” but unfortunately my issue is a little different to this. The hat is detected fine, but it’s input is interfered with input from analogue sticks that also register input.windjammersfanParticipant02/15/2015 at 21:16Post count: 20
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