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  • #87911
    herbfargus
    Member

    The fact that the only thing you see is the raspberry pi logo means that you edited the cmdline text right otherwise you would see all of the scrolling text. I take it it still boots up into emulationstation but doesn’t start the video? (Which BTW maybe I should have added a caveat to maybe not change the boot text until the video just in case it didn’t work so you could read the error it puts out) Anyhow if the video is not playing that means either
    -omxplayer wasn’t installed correctly
    -the path to the video specified in the asplashcreen file is incorrect (hopefully its this one- easy to fix) really your video can be placed anywhere, just make sure that you have the right path listed in the asplashcreen file.
    – or I’m an idiot and gave you flawed intsructions… (Most likely)

    Verify your asplashcreen file and then if that’s in order see If you can revert the cmdtxt changes and see what error it spits out.

    to eliminate any discrepancies here is my full working asplashcreen.

    #! /bin/sh
    ### BEGIN INIT INFO
    # Provides:          asplashscreen
    # Required-Start:
    # Required-Stop:
    # Default-Start:     S
    # Default-Stop:
    # Short-Description: Show custom splashscreen
    # Description:       Show custom splashscreen
    ### END INIT INFO
    
    do_start () {
    
    /usr/bin/omxplayer -o hdmi /home/pi/RetroPie-Setup/supplementary/splashscreens/video/mushberryintro.mp4 &
    
    #    line=$(head -n 1 /etc/splashscreen.list)
    #   isMovie=$(echo $line | grep -o "*.mpg")
    #  if [ -z "$isMovie" ]; then
    #   /usr/bin/fbi -T 2 -once -t 20 -noverbose -a -l /etc/splashscreen.list &
    #else
    # mplayer $line &
    #fi
    
    exit 0
    }
    
    case "$1" in
      start|"")
        do_start
        ;;
      restart|reload|force-reload)
        echo "Error: argument '$1' not supported" >&2
        exit 3
        ;;
      stop)
        # No-op
        ;;
      status)
        exit 0
        ;;
      *)
        echo "Usage: asplashscreen [start|stop]" >&2
        exit 3
        ;;
    esac
    
    :
    #87863
    nschloe
    Participant

    > Does it work if you set it to force audio to HDMI in the retropie setup script?

    Nope, no sound on either HDMI or Jack, independently of the setting (0,1,2).

    #87821
    Floob
    Member

    Does it work if you set it to force audio to HDMI in the retropie setup script?

    #86694
    Floob
    Member

    You could try using the RetroPie setup script – under Audio it should have an option to force audio via HDMI.

    sncboom2k
    Participant

    I have resolved this issue.

    The configuration of the controller for the stella core retroarch is done in the emulator itself. Not in any of the retroarch.cfg files located throughout retropie. I found this by installing Stella on my PC.

    On your Pi – Launch an Atari game – then using a mouse and keyboard, press TAB

    This will bring up the menu for stella.
    Select Input Settings
    Click Erase & then Reset
    Now click the function you want to map and click the map button
    Press the button on the controller that you want to use
    Do this for all of the functions including up,down,left,right, fire, etc.
    I mapped F1 to select and F2 to start on my 360 wireless controller
    I mapped exit and return to roms selection to left bumper and right bumper
    I exited out of the input settings and went back in to confirm they were still there.
    I was then able to play the games – Cool!

    Now I had a problem exiting any game. The screen would turn black and the pi would freeze. I found this command enabling a video output menu in another thread here by: Buzz

    NOTE You must have the latest installation scripts installed to use this.

    sudo ./retropie_packages.sh runcommand
    sudo reboot

    Now when launching a game – press the X or M button on your keyboard until you get the video output menu. Change the emulator resolution to the native resolution used by your monitor. My television is 720P so my max resolution is 1360×768. I selected this and exit / roms menu worked again with no issues.

    Upon a reboot, I had no sound in Stella – only stella. But if I started NES or SNES I had sound. Then if I went back to Stella – I had sound. I had read else where that this was caused by using HDMI – which I do.

    So I had to force the sound through the HDMI by editing the following file:

    sudo nano /boot/config.txt

    I added the line:

    hdmi_drive=2

    Then ctrl+x to save.

    Sudo Reboot

    I have a mapped controller to my liking, can exit the games without a black screen issue, and I have sound.

    No more mouse or keyboard needed. Problems solved.

    Hope this helps some folks in the future. I know I appreciate the knowledge I found in this and other forums.

    Regards,
    Sncboom2k

    #85174
    dk999
    Participant

    Got normal Heatsinks, temp never rises above 55°C :)

    ################ HDMI ######################
    hdmi_group=1
    hdmi_mode=16
    disable_overscan=0
    overscan_scale=1
    overscan=1
    #hdmi_force_edid_audio=1
    #config_hdmi_boost=4
    
    ################# CLOCKS ####################
    arm_freq=1100
    #arm_freq_min=600
    core_freq=550
    sdram_freq=600
    v3d_freq=550
    
    ################# VOLTS  #####################
    over_voltage=6
    over_voltage_sdram=1
    
    ################ MISC #######################
    avoid_safe_mode=1
    gpu_mem=256
    force_turbo=0
    #avoid_warnings=1
    avoid_pwm_pll=1
    dwc_otg.speed=1
    
    #85114
    petrockblog
    Keymaster

    [quote=85098]I had these issues with the previous versions, so I may have something mis-configured.
    [/quote]

    1. Are there emulationstation navigation sounds? I hear none. I installed ESConfig, and force headphone output.
    [/quote]

    nope.

    [quote=85098]
    2. If I launch MAME (mame4all) I get a lot of background static/noise/sound.
    [/quote]

    I don’t get that here. And no other emulators affected ?

    [quote=85098]
    2a. I have followed suggestions about overclocking, forcing headphone output, etc, but I can’t seem to get rid of the static. The static does not get output when in terminal or lxde.
    [/quote]

    have you tried looking into things like

    http://www.crazy-audio.com/2013/09/raspberry-pi-power-supply-noise-on-the-5v-rails/
    or getting a ground loop isolator or something.

    You would do better to take the audio out form HDMI though

    [quote=85098]
    3. When in a MAME game and I enter the TAB menu, I have some sort of controller conflict. The menu forcibly scrolls up when no keypress.
    3a. I am using an Ultimarc IPAC as my controller via USB. So, really it’s just a keyboard.
    [/quote]

    not seen this. can’t advise sorry.

    [quote=85098]
    4. NES and N64 Roms won’t load. I have them in their respective .ZIP files. EmulationStation sees them but I get a blank screen when launching.
    [/quote]

    this is not enough information to help with really. nothing outputted at all before the screen is blank ? tried unpacking the zips also ?

    [quote=85098]
    5. Ports. I have the Doom 1 and Doom 2 wads. When I try to launch Doom 1, it says ../rom/ports/Doom 1.sh not found. It is there.
    [/quote]

    are you sure you are running the new image ? There is no file of that name in the new image – it is called “Doom 1 Shareware.sh”

    #85099
    dk999
    Participant

    Hi Guys!
    Tried to use CMA on my Pi with Firmware 3.12.35+, though I only get a “lwl0: error creating SDL Window” and be greeted by the terminal instead of Emulationstation.

    I’ve got the 512 B+ Model and the following cmdline.txt

    dwc_otg.lpm_enable=0 console=ttyAMA0,115200 kgdboc=ttyAMA0,115200 console=tty1 root=/dev/mmcblk0p2 rootfstype=ext4 elevator=deadline rootwait coherent_pool=6M smsc95xx.turbo_mode=N
    

    and config.txt

    
    disable_overscan=0
    overscan_scale=1
    
    overscan_left=16
    overscan_right=16
    overscan_top=16
    overscan_bottom=16
    
    hdmi_group=1
    hdmi_mode=16
    
    arm_freq=1000
    core_freq=500
    sdram_freq=500
    over_voltage=6
    over_voltage_sdram=4
    avoid_safe_mode=1
    gpu_mem=256
    gpu_mem_256=160
    gpu_mem_512=416
    cma_lwm=16
    cma_hwm=32
    force_turbo=0
    overscan=1
    

    It doesn’t work, no matter what I’m doing with the gpu_mem_512 line. It’s like emulationstation doesn’t like the cma-commands at all.
    By the way, when using i.e. 384MB for the gpu as a fixed value ( no CMA ), I only get a blank white screen for emulationstation.

    Any suggestions?

    garbanzo
    Participant

    I’m having trouble making all elements of the RetroPie experience fit on my screen.

    If I set overscan_scale=1, all emulators fill my screen vertically as expected, but the Emulation Station UI flows over the edges of my screen.

    If I remove overscan_scale=1, then Emulation Station fits fine, but none of the emulators fill the screen vertically – there is empty space on the top and bottom.

    The only setting I’ve found that corrects this is using hdmi_group=1 and hdmi_mode=1 to force VGA mode. This lets both Emulation Station and emulators to scale properly. Unfortunately, Emulation Station looks awful at this low resolution.

    How can I get everything to fit just right?

    Thanks!

    dudleydes
    Participant

    This is a long-standing issue regarding ES2 and a number of emulators. You can read the full thread here.

    https://github.com/Aloshi/EmulationStation/issues/206

    There are 2 fixes you could try.

    1. Force VGA by editing the RPi config file and uncommenting the lines hdmi_group=1, hdmi_mode=1.

    2. Try lonehelmet’s fix posted on 18 Sep 2014 at the EmulationStation issue thread.

    clockwise
    Participant

    So…I’ve been looking around for hours now and I have no idea why my overclocking is not working. I use a Raspberry Pi Model B+.

    I’ve been looking at this: https://github.com/retropie/RetroPie-Setup/wiki/Advanced-Configuration

    And changing the config.txt in /boot/ does nothing. I went from 700 to 1050 on arm_freq and did the stresstest specified in the link and my temp is not affected. My current config.txt file is as follows:

    # uncomment if you get no picture on HDMI for a default "safe" mode
    #hdmi_safe=1
    
    # uncomment this if your display has a black border of unused pixels visible
    # and your display can output without overscan
    #disable_overscan=1
    
    # uncomment the following to adjust overscan. Use positive numbers if console
    # goes off screen, and negative if there is too much border
    #overscan_left=16
    #overscan_right=16
    #overscan_top=16
    #overscan_bottom=16
    
    # uncomment to force a console size. By default it will be display's size minus
    # overscan.
    #framebuffer_width=1280
    #framebuffer_height=720
    
    # uncomment if hdmi display is not detected and composite is being output
    #hdmi_force_hotplug=1
    
    # uncomment to force a specific HDMI mode (this will force VGA)
    #hdmi_group=1
    #hdmi_mode=1
    
    # uncomment to force a HDMI mode rather than DVI. This can make audio work in
    # DMT (computer monitor) modes
    #hdmi_drive=2
    
    # uncomment to increase signal to HDMI, if you have interference, blanking, or
    # no display
    #config_hdmi_boost=4
    
    # uncomment for composite PAL
    #sdtv_mode=2
    
    #uncomment to overclock the arm. 700 MHz is the default.
    arm_freq=1000
    
    # for more options see http://elinux.org/RPi_config.txt
    core_freq=500
    sdram_freq=500
    over_voltage=4
    avoid_safe_mode=1
    gpu_mem=384
    force_turbo=0

    I also tried changing doing this: sudo raspi-config and changing overclock settings to turbo, but no temperature change or anything. I don’t even have extra cooling, so it feels like my settings are not being used.

    Any ideas?

    recurzion
    Participant

    Hi there,

    I’m editing the mupen64plus.cfg file under ~/.config/mupen64plus/ and I can’t get the resolution to change (by changing ScreenWidth and ScreenHeight under [Video-General]). Also, Joy Mapping Stop isn’t working either. I set it equal to “j0b9” after confirming using jstest that the button I want is button 9 on joystick 0.

    Does anyone have any advice/input on this? My config file is below:

    
    # Mupen64Plus Configuration File
    # This file is automatically read and written by the Mupen64Plus Core library
    
    [Audio-OMX]
    
    # Mupen64Plus OMX Audio Plugin config parameter version number
    Version = 1
    # Frequency which is used if rom doesn't want to change it
    DEFAULT_FREQUENCY = 33600
    # Swaps left and right channels
    SWAP_CHANNELS = False
    # Audio output to go to (0) Analogue jack, (1) HDMI
    OUTPUT_PORT = 1
    # Audio Output Frequncy mode: 0 = Rom Frequency, 1 ROM Frequency if supported (HDMI only), 2 = Standard frequency < Rom Frequency, 3 = Standard frequency > Rom Frequency, [N] Force output frequency
    DEFAULT_MODE = 0
    
    [Core]
    
    # Mupen64Plus Core config parameter set version number.  Please don't change this version number.
    Version = 1.010000
    # Draw on-screen display if True, otherwise don't draw OSD
    OnScreenDisplay = True
    # Use Pure Interpreter if 0, Cached Interpreter if 1, or Dynamic Recompiler if 2 or more
    R4300Emulator = 2
    # Disable compiled jump commands in dynamic recompiler (should be set to False)
    NoCompiledJump = False
    # Disable 4MB expansion RAM pack. May be necessary for some games
    DisableExtraMem = False
    # Increment the save state slot after each save operation
    AutoStateSlotIncrement = False
    # Activate the R4300 debugger when ROM execution begins, if core was built with Debugger support
    EnableDebugger = False
    # Save state slot (0-9) to use when saving/loading the emulator state
    CurrentStateSlot = 0
    # Path to directory where screenshots are saved. If this is blank, the default value of ${UserConfigPath}/screenshot will be used
    ScreenshotPath = ""
    # Path to directory where emulator save states (snapshots) are saved. If this is blank, the default value of ${UserConfigPath}/save will be used
    SaveStatePath = ""
    # Path to directory where SRAM/EEPROM data (in-game saves) are stored. If this is blank, the default value of ${UserConfigPath}/save will be used
    SaveSRAMPath = ""
    # Path to a directory to search when looking for shared data files
    SharedDataPath = ""
    # Scheduling policy. 0 for Standard (SCHED_OTHER), 1-99 RealTime FIFO policy with Priority of [N]
    Scheduler = 10
    
    [CoreEvents]
    
    # Mupen64Plus CoreEvents config parameter set version number.  Please don't change this version number.
    Version = 1
    # SDL keysym for stopping the emulator
    Kbd Mapping Stop = 27
    # SDL keysym for switching between fullscreen/windowed modes
    Kbd Mapping Fullscreen = 323
    # SDL keysym for saving the emulator state
    Kbd Mapping Save State = 286
    # SDL keysym for loading the emulator state
    Kbd Mapping Load State = 288
    # SDL keysym for advancing the save state slot
    Kbd Mapping Increment Slot = 0
    # SDL keysym for resetting the emulator
    Kbd Mapping Reset = 290
    # SDL keysym for slowing down the emulator
    Kbd Mapping Speed Down = 291
    # SDL keysym for speeding up the emulator
    Kbd Mapping Speed Up = 292
    # SDL keysym for taking a screenshot
    Kbd Mapping Screenshot = 293
    # SDL keysym for pausing the emulator
    Kbd Mapping Pause = 112
    # SDL keysym for muting/unmuting the sound
    Kbd Mapping Mute = 109
    # SDL keysym for increasing the volume
    Kbd Mapping Increase Volume = 93
    # SDL keysym for decreasing the volume
    Kbd Mapping Decrease Volume = 91
    # SDL keysym for temporarily going really fast
    Kbd Mapping Fast Forward = 102
    # SDL keysym for advancing by one frame when paused
    Kbd Mapping Frame Advance = 47
    # SDL keysym for pressing the game shark button
    Kbd Mapping Gameshark = 103
    # Joystick event string for stopping the emulator
    Joy Mapping Stop = "j0b9"
    # Joystick event string for switching between fullscreen/windowed modes
    Joy Mapping Fullscreen = ""
    # Joystick event string for saving the emulator state
    Joy Mapping Save State = ""
    # Joystick event string for loading the emulator state
    Joy Mapping Load State = ""
    # Joystick event string for advancing the save state slot
    Joy Mapping Increment Slot = ""
    # Joystick event string for taking a screenshot
    Joy Mapping Screenshot = ""
    # Joystick event string for pausing the emulator
    Joy Mapping Pause = ""
    # Joystick event string for muting/unmuting the sound
    Joy Mapping Mute = ""
    # Joystick event string for increasing the volume
    Joy Mapping Increase Volume = ""
    # Joystick event string for decreasing the volume
    Joy Mapping Decrease Volume = ""
    # Joystick event string for fast-forward
    Joy Mapping Fast Forward = ""
    # Joystick event string for pressing the game shark button
    Joy Mapping Gameshark = ""
    
    [Input-SDL-Control1]
    
    # Mupen64Plus SDL Input Plugin config parameter version number.  Please don't change this version number.
    version = 2
    # Controller configuration mode: 0=Fully Manual, 1=Auto with named SDL Device, 2=Fully automatic
    mode = 2
    # Specifies which joystick is bound to this controller: -1=No joystick, 0 or more= SDL Joystick number
    device = 0
    # SDL joystick name (or Keyboard)
    name = "Jess Technology Co., Ltd. 3 IN 1 Conversion-Box"
    # Specifies whether this controller is 'plugged in' to the simulated N64
    plugged = True
    # Specifies which type of expansion pak is in the controller: 1=None, 2=Mem pak, 5=Rumble pak
    plugin = 2
    # If True, then mouse buttons may be used with this controller
    mouse = False
    # Scaling factor for mouse movements.  For X, Y axes.
    MouseSensitivity = "2.00,2.00"
    # The minimum absolute value of the SDL analog joystick axis to move the N64 controller axis value from 0.  For X, Y axes.
    AnalogDeadzone = "4096,4096"
    # An absolute value of the SDL joystick axis >= AnalogPeak will saturate the N64 controller axis value (at 80).  For X, Y axes. For each axis, this must be greater than the corresponding AnalogDeadzone value
    AnalogPeak = "32768,32768"
    # Digital button configuration mappings
    DPad R = "hat(0 Right)"
    DPad L = "hat(0 Left)"
    DPad D = "hat(0 Down)"
    DPad U = "hat(0 Up)"
    Start = "button(8)"
    Z Trig = "button(10)"
    B Button = "button(5)"
    A Button = "button(2)"
    C Button R = "button(1)"
    C Button L = "button(3)"
    C Button D = "button(11)"
    C Button U = "button(0)"
    R Trig = "button(7)"
    L Trig = "button(6)"
    Mempak switch = ""
    Rumblepak switch = ""
    # Analog axis configuration mappings
    X Axis = "axis(0-,0+)"
    Y Axis = "axis(1-,1+)"
    
    [Input-SDL-Control2]
    
    # Mupen64Plus SDL Input Plugin config parameter version number.  Please don't change this version number.
    version = 2
    # Controller configuration mode: 0=Fully Manual, 1=Auto with named SDL Device, 2=Fully automatic
    mode = 2
    # Specifies which joystick is bound to this controller: -1=No joystick, 0 or more= SDL Joystick number
    device = -1
    # SDL joystick name (or Keyboard)
    name = ""
    # Specifies whether this controller is 'plugged in' to the simulated N64
    plugged = False
    # Specifies which type of expansion pak is in the controller: 1=None, 2=Mem pak, 5=Rumble pak
    plugin = 1
    # If True, then mouse buttons may be used with this controller
    mouse = False
    # Scaling factor for mouse movements.  For X, Y axes.
    MouseSensitivity = "2.00,2.00"
    # The minimum absolute value of the SDL analog joystick axis to move the N64 controller axis value from 0.  For X, Y axes.
    AnalogDeadzone = "4096,4096"
    # An absolute value of the SDL joystick axis >= AnalogPeak will saturate the N64 controller axis value (at 80).  For X, Y axes. For each axis, this must be greater than the corresponding AnalogDeadzone value
    AnalogPeak = "32768,32768"
    # Digital button configuration mappings
    DPad R = ""
    DPad L = ""
    DPad D = ""
    DPad U = ""
    Start = ""
    Z Trig = ""
    B Button = ""
    A Button = ""
    C Button R = ""
    C Button L = ""
    C Button D = ""
    C Button U = ""
    R Trig = ""
    L Trig = ""
    Mempak switch = ""
    Rumblepak switch = ""
    # Analog axis configuration mappings
    X Axis = ""
    Y Axis = ""
    
    [Input-SDL-Control3]
    
    # Mupen64Plus SDL Input Plugin config parameter version number.  Please don't change this version number.
    version = 2
    # Controller configuration mode: 0=Fully Manual, 1=Auto with named SDL Device, 2=Fully automatic
    mode = 2
    # Specifies which joystick is bound to this controller: -1=No joystick, 0 or more= SDL Joystick number
    device = -1
    # SDL joystick name (or Keyboard)
    name = ""
    # Specifies whether this controller is 'plugged in' to the simulated N64
    plugged = False
    # Specifies which type of expansion pak is in the controller: 1=None, 2=Mem pak, 5=Rumble pak
    plugin = 1
    # If True, then mouse buttons may be used with this controller
    mouse = False
    # Scaling factor for mouse movements.  For X, Y axes.
    MouseSensitivity = "2.00,2.00"
    # The minimum absolute value of the SDL analog joystick axis to move the N64 controller axis value from 0.  For X, Y axes.
    AnalogDeadzone = "4096,4096"
    # An absolute value of the SDL joystick axis >= AnalogPeak will saturate the N64 controller axis value (at 80).  For X, Y axes. For each axis, this must be greater than the corresponding AnalogDeadzone value
    AnalogPeak = "32768,32768"
    # Digital button configuration mappings
    DPad R = ""
    DPad L = ""
    DPad D = ""
    DPad U = ""
    Start = ""
    Z Trig = ""
    B Button = ""
    A Button = ""
    C Button R = ""
    C Button L = ""
    C Button D = ""
    C Button U = ""
    R Trig = ""
    L Trig = ""
    Mempak switch = ""
    Rumblepak switch = ""
    # Analog axis configuration mappings
    X Axis = ""
    Y Axis = ""
    
    [Input-SDL-Control4]
    
    # Mupen64Plus SDL Input Plugin config parameter version number.  Please don't change this version number.
    version = 2
    # Controller configuration mode: 0=Fully Manual, 1=Auto with named SDL Device, 2=Fully automatic
    mode = 2
    # Specifies which joystick is bound to this controller: -1=No joystick, 0 or more= SDL Joystick number
    device = -1
    # SDL joystick name (or Keyboard)
    name = ""
    # Specifies whether this controller is 'plugged in' to the simulated N64
    plugged = False
    # Specifies which type of expansion pak is in the controller: 1=None, 2=Mem pak, 5=Rumble pak
    plugin = 1
    # If True, then mouse buttons may be used with this controller
    mouse = False
    # Scaling factor for mouse movements.  For X, Y axes.
    MouseSensitivity = "2.00,2.00"
    # The minimum absolute value of the SDL analog joystick axis to move the N64 controller axis value from 0.  For X, Y axes.
    AnalogDeadzone = "4096,4096"
    # An absolute value of the SDL joystick axis >= AnalogPeak will saturate the N64 controller axis value (at 80).  For X, Y axes. For each axis, this must be greater than the corresponding AnalogDeadzone value
    AnalogPeak = "32768,32768"
    # Digital button configuration mappings
    DPad R = ""
    DPad L = ""
    DPad D = ""
    DPad U = ""
    Start = ""
    Z Trig = ""
    B Button = ""
    A Button = ""
    C Button R = ""
    C Button L = ""
    C Button D = ""
    C Button U = ""
    R Trig = ""
    L Trig = ""
    Mempak switch = ""
    Rumblepak switch = ""
    # Analog axis configuration mappings
    X Axis = ""
    Y Axis = ""
    
    [UI-Console]
    
    # Mupen64Plus UI-Console config parameter set version number.  Please don't change this version number.
    Version = 1
    # Directory in which to search for plugins
    PluginDir = "./"
    # Filename of video plugin
    VideoPlugin = "mupen64plus-video-rice.so"
    # Filename of audio plugin
    AudioPlugin = "mupen64plus-audio-omx.so"
    # Filename of input plugin
    InputPlugin = "mupen64plus-input-sdl.so"
    # Filename of RSP plugin
    RspPlugin = "mupen64plus-rsp-hle.so"
    
    [Video-General]
    
    # Use fullscreen mode if True, or windowed mode if False
    Fullscreen = False
    # Width of output window or fullscreen width
    ScreenWidth = 1024
    # Height of output window or fullscreen height
    ScreenHeight = 768
    # If true, activate the SDL_GL_SWAP_CONTROL attribute
    VerticalSync = False
    
    [Video-Rice]
    
    # Frame Buffer Emulation (0=ROM default, 1=disable)
    FrameBufferSetting = 0
    # Frequency to write back the frame buffer (0=every frame, 1=every other frame, etc)
    FrameBufferWriteBackControl = 0
    # Render-to-texture emulation (0=none, 1=ignore, 2=normal, 3=write back, 4=write back and reload)
    RenderToTexture = 0
    # Control when the screen will be updated (0=ROM default, 1=VI origin update, 2=VI origin change, 3=CI change, 4=first CI change, 5=first primitive draw, 6=before screen clear, 7=after screen drawn)
    ScreenUpdateSetting = 4
    # Force to use normal alpha blender
    NormalAlphaBlender = True
    # Use a faster algorithm to speed up texture loading and CRC computation
    FastTextureLoading = False
    # Use different texture coordinate clamping code
    AccurateTextureMapping = True
    # Force emulated frame buffers to be in N64 native resolution
    InN64Resolution = False
    # Try to reduce Video RAM usage (should never be used)
    SaveVRAM = False
    # Enable this option to have better render-to-texture quality
    DoubleSizeForSmallTxtrBuf = False
    # Force to use normal color combiner
    DefaultCombinerDisable = False
    # Enable game-specific settings from INI file
    EnableHacks = True
    # If enabled, graphics will be drawn in WinFrame mode instead of solid and texture mode
    WinFrameMode = False
    # N64 Texture Memory Full Emulation (may fix some games, may break others)
    FullTMEMEmulation = False
    # Enable vertex clipper for fog operations
    OpenGLVertexClipper = False
    # Enable/Disable SSE optimizations for capable CPUs
    EnableSSE = False
    # Use GPU vertex shader
    EnableVertexShader = True
    # If this option is enabled, the plugin will skip every other frame
    SkipFrame = True
    # If this option is enabled, the plugin will only draw every other screen update
    SkipScreenUpdate = True
    # If enabled, texture enhancement will be done only for TxtRect ucode
    TexRectOnly = False
    # If enabled, texture enhancement will be done only for textures width+height<=128
    SmallTextureOnly = False
    # Select hi-resolution textures based only on the CRC and ignore format+size information (Glide64 compatibility)
    LoadHiResCRCOnly = True
    # Enable hi-resolution texture file loading
    LoadHiResTextures = False
    # Enable texture dumping
    DumpTexturesToFiles = False
    # Display On-screen FPS
    ShowFPS = True
    # Use Mipmapping? 0=no, 1=nearest, 2=bilinear, 3=trilinear
    Mipmapping = 0
    # Enable, Disable or Force fog generation (0=Disable, 1=Enable n64 choose, 2=Force Fog)
    FogMethod = 0
    # Force to use texture filtering or not (0=auto: n64 choose, 1=force no filtering, 2=force filtering)
    ForceTextureFilter = 1
    # Primary texture enhancement filter (0=None, 1=2X, 2=2XSAI, 3=HQ2X, 4=LQ2X, 5=HQ4X, 6=Sharpen, 7=Sharpen More, 8=External, 9=Mirrored)
    TextureEnhancement = 0
    # Secondary texture enhancement filter (0 = none, 1-4 = filtered)
    TextureEnhancementControl = 0
    # Color bit depth to use for textures (0=default, 1=32 bits, 2=16 bits)
    TextureQuality = 0
    # Z-buffer depth (only 16 or 32)
    OpenGLDepthBufferSetting = 32
    # Enable/Disable MultiSampling (0=off, 2,4,8,16=quality)
    MultiSampling = 0
    # Color bit depth for rendering window (0=32 bits, 1=16 bits)
    ColorQuality = 0
    # OpenGL level to support (0=auto, 1=OGL_1.1, 2=OGL_1.2, 3=OGL_1.3, 4=OGL_1.4, 5=OGL_1.4_V2, 6=OGL_TNT2, 7=NVIDIA_OGL, 8=OGL_FRAGMENT_PROGRAM)
    OpenGLRenderSetting = 0
    # Enable/Disable Anisotropic Filtering for Mipmapping (0=no filtering, 2-16=quality). This is uneffective if Mipmapping is 0. If the given value is to high to be supported by your graphic card, the value will be the highest value your graphic card can support. Better result with Trilinear filtering
    AnisotropicFiltering = 0
    
    
    Floob
    Member

    Thought I’d put a post up about overscan when using RetroPie, hopefully it will help some of you. Feel free to point out any issues!

    Overscan
    Overscan is historicaly an issue for CRT TV’s as they weren’t consistant in what area of a video signal would be displayed. This means that a portion of the picture is often outside of the viewable area. It isnt so much of an issue for modern digital (720p/1080p) TV’s as its a lot more specific.

    Far more information can be found here:
    http://en.wikipedia.org/wiki/Overscan

    When using the Raspberry Pi, Emulation Station or playing games you may find that a small portion of the display is ‘chopped off’, often at the top and bottom of the screen. This is often independent of the emulator and more a Raspberry Pi video setting.

    Raspberry Pi Settings – config.txt
    You can see a lot of options to configure the video settings, including overscan in the /boot/config.txt file.
    There is a lot (all?) of the information here: http://elinux.org/RPiconfig#Video

    The key areas are:

    hdmi_group=1 (usually 1, for TV)
    hdmi_mode=4 (720p)
    overscan_left=16 (Amount of pixels to skip - this is what you want to change to move the viewing area)
    overscan_right=16 (Amounat of pixels to skip - this is what you want to change to move the viewing area)
    overscan_top=16 (Amount of pixels to skip - this is what you want to change to move the viewing area)
    overscan_bottom=16 (Amount of pixels to skip - this is what you want to change to move the viewing area)
    overscan_scale=1 (Not usually needed for the terminal console view, but forces overscan when video modes are kicking in, like EmulationStation)
    disable_overscan=0 (set to 0 to enable overscan)

    Make sure that any values you want to use aren’t commented out with a hash ‘#’

    You will see group CEA and DMT mentioned, broadly speaking they refer to using TV (CEA), or using a computer monitor (DMT)

    This is a useful command to see what your TV will support: /opt/vc/bin/tvservice -m CEA
    You can see your current mode with: /opt/vc/bin/tvservice -s

    Here is a comment about the video modes here:

    [Retropie 2.X] list of issues

    Emulation Station
    When you use RetroPie, you start a game using the Emulation Station interface. The configuration file that will start the emualtor and roms is stored in the es_systems.cfg file. This is usually found in /etc/emulationstation/ .

    An example is here:
    https://github.com/solygen/dotfiles-RetroPie/blob/master/.emulationstation/es_systems.cfg

    You can see that before runnig the rom, there is a command like "COMMAND=/home/pi/RetroPie/supplementary/runcommand/runcommand.sh 1"
    This means that the video mode will be ‘1’ – you can match these up by looking at http://elinux.org/RPiconfig#Video

    (I changed the fba emulator from using 1 (small VGA window) to 4 – standard 720p.)

    The common setting for these is ‘4’ which is:
    hdmi_mode=4 720p 60 Hz

    The runcommand script itself can be seen here:
    https://github.com/retropie/RetroPie-Setup/blob/master/supplementary/runcommand.sh

    So you could even update your own and tweak video modes there.

    MAME
    I also found that there is another setting for Mame that is useful. I hadnt changed any overscan settings in config.txt, as my games looked fine except for Mame which is run with mame4all-pi. Here is the config file for that: https://code.google.com/p/mame4all-pi/
    I simply changed the value of
    display_border
    from “0” to “24” and it worked really well!

    This is found in the mame.cfg file which is in /opt/retropie/emulators/mame4all-pi

    #82815
    deaftolight
    Participant

    I think it has something to do with the resolution on my TV. If I force VGA by uncommenting hdmi_mode=1 in /boot/config.txt, the NES games run full speed again. However, this makes emualtionstation look awful. I thought runcommand.sh was supposed to take care of this!

    Unforcing VGA, and allowing to display in 1080p, emulationstation looked great, so I tried changing the runcommand.sh parameters in es_systems.cfg
    I tried changing runcommand.sh from 4 to 1, but it did not help. I thought these parameters were supposed to allow us to see ES on our big TVs nicely, and then change the resolution when emulating.

    #82638
    proxycell
    Participant

    RPi Model B+
    Copper heatsink on the CPU, aluminum heatsink on the ram is it?

    in config.txt I have made the following choices:
    hdmi_mode = 4 (720p, lower res, slightly less resource consumption)
    TURBO DEFAULT – I did this in the raspi-config but here are the values: arm_freq = 1000, core_freq = 500, sdram_freq = 600, over_voltage = 6

    avoid_pwm_pll = 1, Don’t dedicate a pll to PWM audio. This will reduce analogue audio quality slightly. The spare PLL allows the core_freq to be set independently from the rest of the gpu allowing more control over overclocking

    h264_freq = 0, isp_freq = 0 – these two as well as “v3d_freq” are part of “gpu_freq” – I have reduced the h264 (video) and isp (image sensor) down to 0, this should in theory give a boost to the v3d, allowing it all of the 250mhz of cpu_freq

    force_turbo = 1 – THIS MAY VOID YOUR WARRANTY!!! I tried this out and so far everything I have been doing is as stable as it was before… It will likely also reduce the lifespan of your RPi but so far I have seen nothing really different.

    FUTURE PLANS:
    I plan to test higher arm_freq and gpu_freq, or at least a higher v3d_freq

    #82594

    In reply to: Retro Pi

    celticjet834
    Participant

    Hello…although I just joined the petrockblog forum, I’ve been tinkering with RetroPie for about 1 month and “no sound through HDMI for rpix86” is an issue that I’ve run into and have yet to solve.

    However, I can see that one of the posters above suggested to do this:

    “I edited/created (can’t remember) the Start.sh under /home/pi/RetroPie/emulators/rpix86 and added -a0 to force HDMI sound.”

    Could you perhaps post exactly what you modified to get HDMI sound to work for rpix86? I’m very new to to this world of Raspberry Pi/DIY/programming, so exact details (perhaps attaching the file itself?) would be most helpful. Thanks.

    #82275
    whoismezero
    Participant

    I recently had the same issue. For me the Raspberry Pi was auto detecting into DVI mode, which does not support sound.

    Edit the command.txt and find the ‘hdmi_drive=’ line and set it to ‘2’ to force it into HDMI mode.

    #82233
    RetroMarine
    Participant

    Incase anyone else has this same issue here is the solution: The b+ model uses less power, so the hdmi output isn’t strong enough for most modern tvs…simply uncomment force_hdmi_hotplug=1 in the /boot/config.txt file. Also hdmi_drive=2 helps with menu sound issues. Another issue I ran into was that the model b+ has improved Ethernet capabilities, so before you can connect SSH to the new model, you must first put your microsd card into an adapter, insert it into an old model b, and type sudo rpi-update to update the software, then put it back into your model b+ and the Ethernet cable should be recognized so you can find the inet address. Hope this helps anyone in the near future, as I’m sure many of you will be switching to the new model b+!

    #82152
    davidesm
    Participant

    Yeah, I went back and caught that, but am running into a new issue.

    Now it says “asplashscreen: no such file or directory”

    Here is my current asplashscreen text:

    #! /bin/sh
    ### BEGIN INIT INFO
    # Provides: asplashscreen
    # Required-Start:
    # Required-Stop:
    # Default-Start: S
    # Default-Stop:
    # Short-Description: Show custom splashscreen
    # Description: Show custom splashscreen
    ### END INIT INFO

    do_start () {

    omxplayer -o hdmi –layer 10000 /home/pi/splash_screen_video.mp4 &
    exit 0
    }

    case “$1″ in
    start|””)
    do_start
    ;;
    restart|reload|force-reload)
    echo “Error: argument ‘$1’ not supported” >&2
    exit 3
    ;;
    stop)
    # No-op
    ;;
    status)
    exit 0
    ;;
    *)
    echo “Usage: asplashscreen [start|stop]” >&2
    exit 3
    ;;
    esac

    :

    And my video file is splash_screen_video.mp4 located in /home/pi/

    bobbyt
    Participant

    I finally got my system able to update via a proxy, but my first run has totally messed up the video picture.

    I had come across this thread:
    https://www.petrockblock.com/forums/search/?bbp_search=force+hdmi

    which indicated on a new system one should run:

    sudo rpi-update
    sudo reboot
    sudo apt-get update && sudo apt-get upgrade -y

    Problem is, after running the first line & rebooting, my system will NO LONGER go into HDMI mode. This is inspire of the fact that it worked fine before running this command, and even after uncommenting both:

    hdmi_force_hotplug=1
    hdmi_drive=2

    I end up with a zoomed in picture that is totally cut off.

    In addition there is this little color box in the upper right hand corner that won’t go away no matter what I do (it even shows when my screen is blanked out by the emulationstation screensaver).

    Any ideas on what happened and how to fix it? I’m using image v2.3…

    #67489

    In reply to: PiTFT?

    Leo
    Guest

    I have the same problem. My screen (PiTFT from adafruit) is on, but it is white. No clue how I would be able to force the video to be transmitted to the PiTFT rather than HDMI.

    #66799
    clockwork
    Participant

    Yes, did this already but it’s not helping I’m afraid…

    I’m gonna check the hdmi force mode but as I said, the pi is outputting the image (I’ve got the RetroPie splash and sometimes can see the roms list). I’ll try and change the different sdtv modes to see…

    If someone’s got an idea ?

    Thanks Arnaud !

    #66144
    Arnaud
    Guest

    Normally the raspberry detects you are using RCA because no HDMI cable is plugged in.

    I use PAL CRT as well and the only issue I had in that regard is that sometimes you need to switch on the TV first in AV channel and let it wait until it is completely initialized. Then, and only then, switch on your Retropie. What I had is a blinking screen when this happened.

    That did the trick for me. Also make sure HDMI force mode is not enabled in your config.txt file.

    Hope this helps

    Anonymous
    Inactive

    Hi.

    How I force de analogic video output in 2.3 retropie version in my raspi b+??

    I start with the analogic video coneccted in my TV and only see snow and grey lines and zzuuimmmm sound .

    hdmi output works perfecty

    Thancks

    tune
    Participant

    I have some quite weird problems with resolution. When I start raspberry pi retropie loads nicely with correct resolution (800×600) that I set in config.txt but when I start NES or SNES game resolution is higher (returns to correct resolution if I exit the game). But if I press F4 in the EmulationStation and type “sudo reboot” I notice that after reboot ES and game resolution is good (800×600).

    I have added/modified this to /boot/config.txt :
    hdmi_force_hotplug=1
    hdmi_group=2
    hdmi_mode=9
    hdmi_force_mode=9

    I have also tried modifying config.txt lines regarding display settings but the lines above seems to be about the only configuration that I can get correct resolution after reboot.

    When I start a game without rebooting I get a text saying (this goes away if I reboot before running a game):
    “Powering on HDMI with explicit settings (CEA mode 4)”

    How to make this work? That resolution might otherwise be ok but I have a old flat screen display with maximum resolution of 800×600 (I have no image with that HDMI setup that game normally starts) connected with HDMI to VGA adapter.

    I have tried modifying a lot of settings and files to try to make it run correctly but so far this is the best setting I have found and it is not good enough to have to manually reboot every time.

    Thanks for the help!

    #24950

    In reply to: Retro Pi

    snoddad
    Participant

    @joshfong

    Here are the things that I have done for Rpix86 that may or may not be of some help.
    – I updated the version of Rpix86 located and replaced the one in /home/pi/RetroPie/emulators/rpix86

    – I edited/created (can’t remember) the Start.sh under /home/pi/RetroPie/emulators/rpix86 and added -a0 to force HDMI sound.

    – From Steam I copied Base1-Base5 to /home/pi/RetroPie/roms/x86

    Other than that they run fine. Let me know what issues you are still having.

    #20853
    savage702
    Participant

    Thanks guys, I thought maybe there was a setting I’m missing or something I’m doing wrong vs trying to use more different shaders. I’m at work right now, and can’t check it out, but are the suggested ones included in RetroPie, or do I need to install them from somewhere?

    Does this all look different depending on TV/Monitor/Hardware? If these default shaders look like crap for everyone, how come they’re there as the default, or does it vary?

    Also, I keep seeing a lot about forcing/changing modes in config.txt, does that have anything to do with how the emulators display?
    I tried:
    hdmi_group=1
    hdmi_mode=1
    overscan_scale=1

    But had to change it to hdmi_mode=4 to display EmulationStation right. Then saw something about this if you’d updated recently, which I had:
    hdmi_force_mode=1

    I’m not sure this helped/changed or fixed anything after each reboot.

    #20623
    FJGonzalez
    Guest

    How do you force audio out of the audio jack instead of through HDMI while having video forced out of HDMI?

    zsprawl
    Participant

    Migrating from 2.2 to 2.3

    If you are looking to migrate from 2.2 to 2.3, it is much easier to copy files off the old image using winscp (or something similar), then copy them back into place in 2.3. Save these files:

    /opt/retropie/configs/all/*
    /etc/emulationstation/es_system.cfg
    /home/pi/RetroPie/roms/*

    Your saved games are located in the roms folder, if you’d prefer to only save those (since I hope you backup your roms elsewhere!)

    —–

    Fresh Build

    1) Download the latest version of RetroPie’s SD image. This document is based off version 2.3.

    https://www.petrockblock.com/download/retropie-project-image/

    2) Download and use Win32 Disk Imager to apply the above SD image to a 4 GB or larger SD card. 8 GB is really recommended.

    http://sourceforge.net/projects/win32diskimager/

    3) Boot the SD Image on your Raspberry Pi.

    4) The first time the system boots up into Emulation Station, you will need to setup your joystick.

    5) If this is a new Pi, you’ll probably want to update to the latest firmware and reboot. You may need to use a wired cable even if you plan on using wifi.

    sudo rpi-update
    sudo reboot
    sudo apt-get update && sudo apt-get upgrade -y

    6) I purchased a EW-7811Un USB wifi, which is supported by the Raspberry Pi out of the box. I also have a TL-WN725N, which can be setup as follows:

    http://www.raspberrypi.org/forums/viewtopic.php?p=462982#p462982

    tar -zxvf 8188eu-201xyyzz.tar.gz
    sudo install -p -m 644 8188eu.ko /lib/modules/$(uname -r)/kernel/drivers/net/wireless
    sudo insmod /lib/modules/$(uname -r)/kernel/drivers/net/wireless/8188eu.ko
    sudo depmod -a

    7) Now we need to setup wifi. Edit /etc/network/interfaces to configure wlan0.

    allow-hotplug wlan0
    auto wlan0
    iface wlan0 inet dhcp
    wpa-ssid zInternet
    wpa-psk *******

    8) Before we can move to configuring everything via SSH, we need to configure our joystick for the emulators themselves.

    cd /opt/retropie/emulators/RetroArch/installdir/bin
    sudo ./retroarch-joyconfig -j 1 >> /opt/retropie/configs/all/retroarch.cfg

    9) Grab the IP address and SSH into the device to continue configuration. The default user/password that comes with Raspbian is used: The username is “pi”, the password is “raspberry”.

    10) Let’s setup the player 2 controller for our emulators before we forget.

    cd /opt/retropie/configs/all/
    vi retroarch.cfg

    Copy and paste the entire section that begins with “input_player1_” and change it to “input_player2_”. Don’t forget to change the “input_player_joypad_index” to 1 or 2 as well.

    Note: If you have a keyboard connected, things can be a little odd. You may need to change the joypad index to 0 and 1 if you remove the keyboard, which I’m going to do.

    At the end of the retroarch.cfg file, it is a good idea to add the following to allow you to press select+start to exit the game.

    input_enable_hotkey_btn = "8"
    input_exit_emulator_btn = "9"

    I also like to take advantage of the save and load states in emulation, which some people consider cheating. Add the following lines to enable these buttons on your joypad.

    input_save_state_btn = "5"
    input_load_state_btn = "4"

    After this has been done, you can hold select and press the L and R paddles to save and load states respectively. I also like to add some in-game volume control.

    input_volume_up_axis = "-1"
    input_volume_down_axis = "+1"

    11) Run configuration.

    sudo raspi-config

    12) Change password.

    13) Change Memory-split to 384.

    14) Set your time zone and localization options, then configure the keyboard keymap. I used en_US.UTF-8.

    15) Expand root file system to fill entire SD card.

    16) Force audio out of audio jack (instead of HDMI).

    17) Exit from tool and reboot.

    18) SSH back in (if you are using DHCP, the resizing of the file system can cause an IP change).

    19) Now copy your Roms to the SMB shares (ex. \\RaspberryPi\snes is where the Super Nintendo ROMs go).

    20) All done? Reboot and game on.

    sudo reboot

    21) Start up any Genesis/Megadrive game and press F1 on the keyboard. Go through the options and select “6-button controller” for Sega Genesis. Save the config.

    22) And once you are happy for a few days, go back into “raspi-config” and overclock your pi, if you are feeling daring. It will iron out some of the annoying blips in audio. I purchased a few heat sinks just in case. I go turbo without issue.

    #18277
    sumpy
    Participant

    I apologize for the long post. Thought it might be helpful to post my mupen64-plus config, located in /home/pi/.config/mupen64plus/mupen64plus.cfg:

    # Mupen64Plus Configuration File
    # This file is automatically read and written by the Mupen64Plus Core library
    
    [Audio-OMX]
    
    # Mupen64Plus OMX Audio Plugin config parameter version number
    Version = 1
    # Frequency which is used if rom doesn't want to change it
    DEFAULT_FREQUENCY = 33600
    # Swaps left and right channels
    SWAP_CHANNELS = False
    # Audio output to go to (0) Analogue jack, (1) HDMI
    OUTPUT_PORT = 1
    # Point OMX to the raw N64 audio data region instead of copying audio into buffer. Overrides SECONDARY_BUFFER_SIZE, DEFAULT_MODE and LATENCY
    NATIVE_MODE = True
    # Number of output samples per Audio callback. This is for hardware buffers.
    BUFFER_SIZE = 2048
    # Audio Output Frequncy mode: 0 = Rom Frequency, 1 ROM Frequency if supported (HDMI only), 2 = Standard frequency < Rom Frequency, 3 = Standard frequency > Rom Frequency, [N] Force output frequency
    DEFAULT_MODE = 0
    # Desired Latency in ms
    LATENCY = 220
    # Underrun Mode, 0 = Ignore, 1 = Report, 2 = repeat audio when latency < LATENCY/2
    UNDERRUN_MODE = 0
    
    [Core]
    
    # Mupen64Plus Core config parameter set version number.  Please don't change this version number.
    Version = 1.010000
    # Draw on-screen display if True, otherwise don't draw OSD
    OnScreenDisplay = True
    # Use Pure Interpreter if 0, Cached Interpreter if 1, or Dynamic Recompiler if 2 or more
    R4300Emulator = 2
    # Disable compiled jump commands in dynamic recompiler (should be set to False)
    NoCompiledJump = False
    # Disable 4MB expansion RAM pack. May be necessary for some games
    DisableExtraMem = False
    # Increment the save state slot after each save operation
    AutoStateSlotIncrement = False
    # Activate the R4300 debugger when ROM execution begins, if core was built with Debugger support
    EnableDebugger = False
    # Save state slot (0-9) to use when saving/loading the emulator state
    CurrentStateSlot = 0
    # Path to directory where screenshots are saved. If this is blank, the default value of ${UserConfigPath}/screenshot will be used
    ScreenshotPath = "/home/pi/mupen64plus-src-2.0/test"
    # Path to directory where emulator save states (snapshots) are saved. If this is blank, the default value of ${UserConfigPath}/save will be used
    SaveStatePath = ""
    # Path to directory where SRAM/EEPROM data (in-game saves) are stored. If this is blank, the default value of ${UserConfigPath}/save will be used
    SaveSRAMPath = ""
    # Path to a directory to search when looking for shared data files
    SharedDataPath = ""
    # Scheduling policy. 0 for Standard (SCHED_OTHER), 1-99 RealTime FIFO policy with Priority of [N]
    Scheduler = 10
    CurrentSaveSlot = 8
    # DMA mode. 0 Original Software method (Endian and Alignment aware), 1 Faster Software, 2 Hardware
    DMA_MODE = 0
    # Delay interrupt after DMA SI read/write
    DelaySI = True
    # Force number of cycles per emulated instruction
    CountPerOp = 0
    
    [CoreEvents]
    
    # Mupen64Plus CoreEvents config parameter set version number.  Please don't change this version number.
    Version = 1
    # SDL keysym for stopping the emulator
    Kbd Mapping Stop = 27
    # SDL keysym for switching between fullscreen/windowed modes
    Kbd Mapping Fullscreen = 323
    # SDL keysym for saving the emulator state
    Kbd Mapping Save State = 286
    # SDL keysym for loading the emulator state
    Kbd Mapping Load State = 288
    # SDL keysym for advancing the save state slot
    Kbd Mapping Increment Slot = 0
    # SDL keysym for resetting the emulator
    Kbd Mapping Reset = 290
    # SDL keysym for slowing down the emulator
    Kbd Mapping Speed Down = 291
    # SDL keysym for speeding up the emulator
    Kbd Mapping Speed Up = 292
    # SDL keysym for taking a screenshot
    Kbd Mapping Screenshot = 293
    # SDL keysym for pausing the emulator
    Kbd Mapping Pause = 112
    # SDL keysym for muting/unmuting the sound
    Kbd Mapping Mute = 109
    # SDL keysym for increasing the volume
    Kbd Mapping Increase Volume = 93
    # SDL keysym for decreasing the volume
    Kbd Mapping Decrease Volume = 91
    # SDL keysym for temporarily going really fast
    Kbd Mapping Fast Forward = 102
    # SDL keysym for advancing by one frame when paused
    Kbd Mapping Frame Advance = 47
    # SDL keysym for pressing the game shark button
    Kbd Mapping Gameshark = 103
    # Joystick event string for stopping the emulator
    Joy Mapping Stop = ""
    # Joystick event string for switching between fullscreen/windowed modes
    Joy Mapping Fullscreen = ""
    # Joystick event string for saving the emulator state
    Joy Mapping Save State = ""
    # Joystick event string for loading the emulator state
    Joy Mapping Load State = ""
    # Joystick event string for advancing the save state slot
    Joy Mapping Increment Slot = ""
    # Joystick event string for taking a screenshot
    Joy Mapping Screenshot = ""
    # Joystick event string for pausing the emulator
    Joy Mapping Pause = ""
    # Joystick event string for muting/unmuting the sound
    Joy Mapping Mute = ""
    # Joystick event string for increasing the volume
    Joy Mapping Increase Volume = ""
    # Joystick event string for decreasing the volume
    Joy Mapping Decrease Volume = ""
    # Joystick event string for fast-forward
    Joy Mapping Fast Forward = ""
    # Joystick event string for pressing the game shark button
    Joy Mapping Gameshark = ""
    
    [Input-SDL-Control1]
    
    # Mupen64Plus SDL Input Plugin config parameter version number.  Please don't change this version number.
    version = 2
    # Controller configuration mode: 0=Fully Manual, 1=Auto with named SDL Device, 2=Fully automatic
    mode = 2
    # Specifies which joystick is bound to this controller: -1=No joystick, 0 or more= SDL Joystick number
    device = 0
    # SDL joystick name (or Keyboard)
    name = "Xbox Gamepad (userspace driver)"
    # Specifies whether this controller is 'plugged in' to the simulated N64
    plugged = True
    # Specifies which type of expansion pak is in the controller: 1=None, 2=Mem pak, 5=Rumble pak
    plugin = 2
    # If True, then mouse buttons may be used with this controller
    mouse = False
    # Scaling factor for mouse movements.  For X, Y axes.
    MouseSensitivity = "2.00,2.00"
    # The minimum absolute value of the SDL analog joystick axis to move the N64 controller axis value from 0.  For X, Y axes.
    AnalogDeadzone = "4096,4096"
    # An absolute value of the SDL joystick axis >= AnalogPeak will saturate the N64 controller axis value (at 80).  For X, Y axes. For each axis, this must be greater than the corresponding AnalogDeadzone value
    AnalogPeak = "32768,32768"
    # Digital button configuration mappings
    DPad R = "hat(0 Right)"
    DPad L = "hat(0 Left)"
    DPad D = "hat(0 Down)"
    DPad U = "hat(0 Up)"
    Start = "button(7)"
    Z Trig = "axis(2+)"
    B Button = "button(2)"
    A Button = "button(0)"
    C Button R = "axis(4+)"
    C Button L = "axis(4-) button(3)"
    C Button D = "axis(3+) button(1)"
    C Button U = "axis(3-)"
    R Trig = "button(5) axis(2-)"
    L Trig = "button(4)"
    Mempak switch = ""
    Rumblepak switch = ""
    # Analog axis configuration mappings
    X Axis = "axis(0-,0+)"
    Y Axis = "axis(1-,1+)"
    
    [Input-SDL-Control2]
    
    # Mupen64Plus SDL Input Plugin config parameter version number.  Please don't change this version number.
    version = 2
    # Controller configuration mode: 0=Fully Manual, 1=Auto with named SDL Device, 2=Fully automatic
    mode = 2
    # Specifies which joystick is bound to this controller: -1=No joystick, 0 or more= SDL Joystick number
    device = 1
    # SDL joystick name (or Keyboard)
    name = "Xbox Gamepad (userspace driver) #2"
    # Specifies whether this controller is 'plugged in' to the simulated N64
    plugged = True
    # Specifies which type of expansion pak is in the controller: 1=None, 2=Mem pak, 5=Rumble pak
    plugin = 2
    # If True, then mouse buttons may be used with this controller
    mouse = False
    # Scaling factor for mouse movements.  For X, Y axes.
    MouseSensitivity = "2.00,2.00"
    # The minimum absolute value of the SDL analog joystick axis to move the N64 controller axis value from 0.  For X, Y axes.
    AnalogDeadzone = "4096,4096"
    # An absolute value of the SDL joystick axis >= AnalogPeak will saturate the N64 controller axis value (at 80).  For X, Y axes. For each axis, this must be greater than the corresponding AnalogDeadzone value
    AnalogPeak = "32768,32768"
    # Digital button configuration mappings
    DPad R = "hat(0 Right)"
    DPad L = "hat(0 Left)"
    DPad D = "hat(0 Down)"
    DPad U = "hat(0 Up)"
    Start = "button(7)"
    Z Trig = "axis(2+)"
    B Button = "button(2)"
    A Button = "button(0)"
    C Button R = "axis(4+)"
    C Button L = "axis(4-) button(3)"
    C Button D = "axis(3+) button(1)"
    C Button U = "axis(3-)"
    R Trig = "button(5) axis(2-)"
    L Trig = "button(4)"
    Mempak switch = ""
    Rumblepak switch = ""
    # Analog axis configuration mappings
    X Axis = "axis(0-,0+)"
    Y Axis = "axis(1-,1+)"
    
    [Input-SDL-Control3]
    
    # Mupen64Plus SDL Input Plugin config parameter version number.  Please don't change this version number.
    version = 2
    # Controller configuration mode: 0=Fully Manual, 1=Auto with named SDL Device, 2=Fully automatic
    mode = 2
    # Specifies which joystick is bound to this controller: -1=No joystick, 0 or more= SDL Joystick number
    device = -1
    # SDL joystick name (or Keyboard)
    name = ""
    # Specifies whether this controller is 'plugged in' to the simulated N64
    plugged = False
    # Specifies which type of expansion pak is in the controller: 1=None, 2=Mem pak, 5=Rumble pak
    plugin = 1
    # If True, then mouse buttons may be used with this controller
    mouse = False
    # Scaling factor for mouse movements.  For X, Y axes.
    MouseSensitivity = "2.00,2.00"
    # The minimum absolute value of the SDL analog joystick axis to move the N64 controller axis value from 0.  For X, Y axes.
    AnalogDeadzone = "4096,4096"
    # An absolute value of the SDL joystick axis >= AnalogPeak will saturate the N64 controller axis value (at 80).  For X, Y axes. For each axis, this must be greater than the corresponding AnalogDeadzone value
    AnalogPeak = "32768,32768"
    # Digital button configuration mappings
    DPad R = ""
    DPad L = ""
    DPad D = ""
    DPad U = ""
    Start = ""
    Z Trig = ""
    B Button = ""
    A Button = ""
    C Button R = ""
    C Button L = ""
    C Button D = ""
    C Button U = ""
    R Trig = ""
    L Trig = ""
    Mempak switch = ""
    Rumblepak switch = ""
    # Analog axis configuration mappings
    X Axis = ""
    Y Axis = ""
    
    [Input-SDL-Control4]
    
    # Mupen64Plus SDL Input Plugin config parameter version number.  Please don't change this version number.
    version = 2
    # Controller configuration mode: 0=Fully Manual, 1=Auto with named SDL Device, 2=Fully automatic
    mode = 2
    # Specifies which joystick is bound to this controller: -1=No joystick, 0 or more= SDL Joystick number
    device = -1
    # SDL joystick name (or Keyboard)
    name = ""
    # Specifies whether this controller is 'plugged in' to the simulated N64
    plugged = False
    # Specifies which type of expansion pak is in the controller: 1=None, 2=Mem pak, 5=Rumble pak
    plugin = 1
    # If True, then mouse buttons may be used with this controller
    mouse = False
    # Scaling factor for mouse movements.  For X, Y axes.
    MouseSensitivity = "2.00,2.00"
    # The minimum absolute value of the SDL analog joystick axis to move the N64 controller axis value from 0.  For X, Y axes.
    AnalogDeadzone = "4096,4096"
    # An absolute value of the SDL joystick axis >= AnalogPeak will saturate the N64 controller axis value (at 80).  For X, Y axes. For each axis, this must be greater than the corresponding AnalogDeadzone value
    AnalogPeak = "32768,32768"
    # Digital button configuration mappings
    DPad R = ""
    DPad L = ""
    DPad D = ""
    DPad U = ""
    Start = ""
    Z Trig = ""
    B Button = ""
    A Button = ""
    C Button R = ""
    C Button L = ""
    C Button D = ""
    C Button U = ""
    R Trig = ""
    L Trig = ""
    Mempak switch = ""
    Rumblepak switch = ""
    # Analog axis configuration mappings
    X Axis = ""
    Y Axis = ""
    
    [UI-Console]
    
    # Mupen64Plus UI-Console config parameter set version number.  Please don't change this version number.
    Version = 1
    # Directory in which to search for plugins
    PluginDir = "./"
    # Filename of video plugin
    VideoPlugin = "mupen64plus-video-rice.so"
    # Filename of audio plugin
    AudioPlugin = "mupen64plus-audio-omx.so"
    # Filename of input plugin
    InputPlugin = "mupen64plus-input-sdl.so"
    # Filename of RSP plugin
    RspPlugin = "mupen64plus-rsp-hle.so"
    
    [Video-General]
    
    # Use fullscreen mode if True, or windowed mode if False
    Fullscreen = False
    # Width of output window or fullscreen width
    ScreenWidth = 640
    # Height of output window or fullscreen height
    ScreenHeight = 480
    # If true, activate the SDL_GL_SWAP_CONTROL attribute
    VerticalSync = False
    
    [Video-Rice]
    
    # Frame Buffer Emulation (0=ROM default, 1=disable)
    FrameBufferSetting = 0
    # Frequency to write back the frame buffer (0=every frame, 1=every other frame, etc)
    FrameBufferWriteBackControl = 0
    # Render-to-texture emulation (0=none, 1=ignore, 2=normal, 3=write back, 4=write back and reload)
    RenderToTexture = 0
    # Control when the screen will be updated (0=ROM default, 1=VI origin update, 2=VI origin change, 3=CI change, 4=first CI change, 5=first primitive draw, 6=before screen clear, 7=after screen drawn)
    ScreenUpdateSetting = 6
    # Force to use normal alpha blender
    NormalAlphaBlender = False
    # Use a faster algorithm to speed up texture loading and CRC computation
    FastTextureLoading = False
    # Use different texture coordinate clamping code
    AccurateTextureMapping = True
    # Force emulated frame buffers to be in N64 native resolution
    InN64Resolution = False
    # Try to reduce Video RAM usage (should never be used)
    SaveVRAM = False
    # Enable this option to have better render-to-texture quality
    DoubleSizeForSmallTxtrBuf = False
    # Force to use normal color combiner
    DefaultCombinerDisable = False
    # Enable game-specific settings from INI file
    EnableHacks = True
    # If enabled, graphics will be drawn in WinFrame mode instead of solid and texture mode
    WinFrameMode = False
    # N64 Texture Memory Full Emulation (may fix some games, may break others)
    FullTMEMEmulation = False
    # Enable vertex clipper for fog operations
    OpenGLVertexClipper = False
    # Enable/Disable SSE optimizations for capable CPUs
    EnableSSE = False
    # Use GPU vertex shader
    EnableVertexShader = True
    # If this option is enabled, the plugin will skip every other frame
    SkipFrame = True
    # If enabled, texture enhancement will be done only for TxtRect ucode
    TexRectOnly = False
    # If enabled, texture enhancement will be done only for textures width+height<=128
    SmallTextureOnly = False
    # Select hi-resolution textures based only on the CRC and ignore format+size information (Glide64 compatibility)
    LoadHiResCRCOnly = True
    # Enable hi-resolution texture file loading
    LoadHiResTextures = False
    # Enable texture dumping
    DumpTexturesToFiles = False
    # Display On-screen FPS
    ShowFPS = True
    # Use Mipmapping? 0=no, 1=nearest, 2=bilinear, 3=trilinear
    Mipmapping = 0
    # Enable, Disable or Force fog generation (0=Disable, 1=Enable n64 choose, 2=Force Fog)
    FogMethod = 0
    # Force to use texture filtering or not (0=auto: n64 choose, 1=force no filtering, 2=force filtering)
    ForceTextureFilter = 1
    # Primary texture enhancement filter (0=None, 1=2X, 2=2XSAI, 3=HQ2X, 4=LQ2X, 5=HQ4X, 6=Sharpen, 7=Sharpen More, 8=External, 9=Mirrored)
    TextureEnhancement = 0
    # Secondary texture enhancement filter (0 = none, 1-4 = filtered)
    TextureEnhancementControl = 0
    # Color bit depth to use for textures (0=default, 1=32 bits, 2=16 bits)
    TextureQuality = 0
    # Z-buffer depth (only 16 or 32)
    OpenGLDepthBufferSetting = 32
    # Enable/Disable MultiSampling (0=off, 2,4,8,16=quality)
    MultiSampling = 0
    # Color bit depth for rendering window (0=32 bits, 1=16 bits)
    ColorQuality = 0
    # OpenGL level to support (0=auto, 1=OGL_1.1, 2=OGL_1.2, 3=OGL_1.3, 4=OGL_1.4, 5=OGL_1.4_V2, 6=OGL_TNT2, 7=NVIDIA_OGL, 8=OGL_FRAGMENT_PROGRAM)
    OpenGLRenderSetting = 0
    # Enable/Disable Anisotropic Filtering for Mipmapping (0=no filtering, 2-16=quality). This is uneffective if Mipmapping is 0. If the given value is to high to be supported by your graphic card, the value will be the highest value your graphic card can support. Better result with Trilinear filtering
    AnisotropicFiltering = 0
    # If this option is enabled, the plugin will only draw every other screen update
    SkipScreenUpdate = False
    
    #17645

    In reply to: No Sound on Zaxxon

    rickd99
    Participant

    [quote=17408]There should be a folder in the mame4all binary folder called samples. You should have all the samples per game, per zip placed in this folder. [/quote]

    Got it to work! Thanks very much for the heads up….

    To those out there using version 2.2 having the same problem here is the samples path I created to get this to work:

    /opt/retropie/emulators/mame4all-pi/samples

    Note that when you download the samples file (which is in zip format) you must unzip that downloaded file first. I then opened the unzipped file folder and dragged and dropped the zaxxon.zip audio file into the abovementioned samples folder using my SCP file transfer program (WinSCP).

    Also note that you will have to update your mame.cfg file (/opt/retropie/emulators/mame4all-pi/mame.cfg) so that the samplepath line contains the above samples path. Those of you playing games on an HDMI monitor should also ensure that force_stereo is set to “yes” within the mame.cfg file.

    Thanks again kitchuk! :)

    #15603
    nemo93
    Participant

    hi Guys,

    @billipo: to play with metadata on the current EmulationStation 2.0 release could be tricky and lead to crash anytime you try manipulating the gamelist.xml file. A bug report has been filled by Aloshi himself (HERE). The good news is that Aloshi is implementing sqlite to get rid of this gamelist.xml file (instead it will be kind of small database, easier to manipulate and also use less resource).


    @borlandoflorida
    , smatticus, Grayson: don’t forget to include the following parameter in your /boot/config.txt if you’re using a newer firmware on your Pi (starting from firmwares/kernels after the 24th of May).

    hdmi_force_mode=1
    

    As mentioned in a previous post at this location:
    https://www.petrockblock.com/forums/topic/display-raspi-doesnt-care-about-video-resolution/#7003

    as Grayson said I strongly advise you to run the emulators at the VGA resolution. Yet it’s definitely possible to run ES at 720p (1080p doesn’t work for me) and have the resolution to switch to VGA by playing with the “runcommand.sh <number>” script.


    @ranem123
    : n64 emulation on Pi is delicate but lot of progress is being made these days since the release of an even better optimized version of mupen. More here:
    https://www.petrockblock.com/forums/topic/mupen64plus-ricrpi-branch/

    hope this helps.
    cheers,

    zSprawl
    Guest

    Well I see it asked a lot, and I keep notes for myself, so I figured I would share. I’ve updated my build document for version 2.2 and am having a blast playing with the new interface.

    —-

    1) Download the latest version of RetroPie’s SD image. This document is based off version 2.2.

    https://www.petrockblock.com/download/retropie-project-image/

    2) Download and use Win32 Disk Imager to apply the above SD image to a 4 GB or larger SD card. 8 GB is really recommended.

    http://sourceforge.net/projects/win32diskimager/

    3) Boot the SD Image on your Raspberry Pi.

    4) The first time the system boots up into Emulation Station, you will need to setup your joystick.

    5) If this is a new Pi, you’ll probably want to update to the latest firmware and reboot. You may need to use a wired cable even if you plan on using wifi.

    sudo rpi-update
    sudo reboot
    sudo apt-get update && sudo apt-get upgrade -y

    6) I purchased a EW-7811Un USB wifi, which is supported by the Raspberry Pi out of the box. I also have a TL-WN725N, which can be setup as follows:

    http://www.raspberrypi.org/forums/viewtopic.php?p=462982#p462982

    tar -zxvf 8188eu-201xyyzz.tar.gz
    sudo install -p -m 644 8188eu.ko /lib/modules/$(uname -r)/kernel/drivers/net/wireless
    sudo insmod /lib/modules/$(uname -r)/kernel/drivers/net/wireless/8188eu.ko
    sudo depmod -a

    7) Now we need to setup wifi. Edit /etc/network/interfaces to configure wlan0.

    allow-hotplug wlan0
    auto wlan0
    iface wlan0 inet dhcp
    wpa-ssid zInternet
    wpa-psk *******

    8) Before we can move to configuring everything via SSH, we need to configure our joystick for the emulators themselves.

    sudo chown pi /opt/retropie/configs/all/retroarch.cfg
    cd /opt/retropie/emulators/RetroArch/installdir/bin
    sudo ./retroarch-joyconfig -j 1 >> /opt/retropie/configs/all/retroarch.cfg

    9) Grab the IP address and SSH into the device to continue configuration. The default user/password that comes with Raspbian is used: The username is “pi”, the password is “raspberry”.

    10) Let’s setup the player 2 controller for our emulators before we forget.

    cd /opt/retropie/configs/all/
    vi retroarch.cfg

    Copy and paste the entire section that begins with “input_player1_” and change it to “input_player2_”. Don’t forget to change the “input_player_joypad_index” to 1 or 2 as well.

    Note: If you have a keyboard connected, things can be a little odd. You may need to change the joypad index to 0 and 1 if you remove the keyboard, which I’m going to do.

    At the end of the retroarch.cfg file, it is a good idea to add the following to allow you to press select+start to exit the game.

    input_enable_hotkey_btn = “8”
    input_exit_emulator_btn = “9”

    I also like to take advantage of the save and load states in emulation, which some people consider cheating. Add the following lines to enable these buttons on your joypad.

    input_save_state_btn = “4”
    input_load_state_btn = “5”

    After this has been done, you can hold select and press the L and R paddles to save and load states respectively.

    11) Run configuration.

    sudo raspi-config

    12) Change password.

    13) Change Memory-split to 384.

    14) Expand root file system to fill entire SD card.

    15) Force audio out of audio jack (instead of HDMI).

    16) Exit from tool and reboot.

    17) SSH back in (if you are using DHCP, the resizing of the file system can cause an IP change).

    18) Now we need to ensure that pisnes is the active emulator in Emulation station. Pisnes has problems playing some of the later games, like Yoshi’s Island, but performs way better than the RetroArch version. It is up to you whether you can handle the lag and broken sound in RetroArch.

    cd /etc/emulationstation
    sudo vi es_systems.cfg

    Change the section for SNES by uncommenting out the line for pisnes, and commenting out the current line. It should look like this when you’re done.

    <system>
    <fullname>Super Nintendo</fullname>
    <name>snes</name>
    <path>~/RetroPie/roms/snes</path>
    <extension>.smc .sfc .fig .swc .SMC .SFC .FIG .SWC</extension>
    <command>/opt/retropie/emulators/pisnes/snes9x %ROM%</command>
    <platform>snes</platform>
    <theme>snes</theme>
    </system>

    You can also edit this file to remove other emulators. I deleted the Apple, Ports, and DOS emulators by commenting out their respective sections.

    19) Now we need to configure the controller for pisnes.

    cd /opt/retropie/emulators/pisnes
    sudo vi snes9x.cfg

    Edit this file to match your controller. Here is my config file:

    [Keyboard]
    # Get codes from /usr/include/SDL/SDL_keysym.h
    A_1=100
    B_1=99
    X_1=115
    Y_1=120
    L_1=97
    R_1=102
    START_1=13
    SELECT_1=9
    LEFT_1=276
    RIGHT_1=275
    UP_1=273
    DOWN_1=274
    QUIT=27
    ACCEL=8

    [Joystick]
    # Get codes from “jstest /dev/input/js0”
    # from package “joystick”
    A_1=1
    B_1=2
    X_1=0
    Y_1=3
    L_1=4
    R_1=5
    START_1=9
    SELECT_1=8
    A_2=1
    B_2=2
    X_2=0
    Y_2=3
    L_2=4
    R_2=5
    START_2=9
    SELECT_2=8
    QUIT=99
    ACCEL=7
    QLOAD=99
    QSAVE=99
    #Joystick axis
    JA_LR=0
    JA_UD=1
    JA_LR_2=0
    JA_UD_2=1

    [Graphics]
    DisplaySmoothStretch=1
    # Display Effect: 0 none, 1 scanlines, 2 phospher
    # NOTE Phospher does not run at full speed
    DisplayEffect=0
    MaintainAspectRatio=1
    DisplayBorder=0
    AutoFrameskip=1
    Frameskip=200
    Transparency=1
    CPUCycles=100

    [Sound]
    APUEnabled=1
    # Sound rates below as index, i.e. 7=44100 (some of these produce static)
    # 0, 8192, 11025, 16000, 22050, 29300, 32000, 44100
    SoundPlaybackRate=7
    InterpolatedSound=0

    20) Now copy your Roms to the SMB shares (ex. \\RaspberryPi\snes is where the Super Nintendo ROMs go).

    21) All done? Reboot and game on.

    sudo reboot

    22) And once you are happy for a few days, go back into “raspi-config” and overclock your pi, if you are feeling daring. It will iron out some of the annoying blips in audio. I purchased a few heat sinks just in case.

    #7443
    cougar281
    Participant

    I got my controllers working perfectly using method 3 by building a RetroPie image from scratch. The 1.10 image has ‘issues’. First there’s the xboxdrv not working right without ‘blackisting’ xpad, but the much bigger issue (in my case) is that with the 1.10 image, my Pi crashed on bootup every time with my (powered) USB hub attached. Booted fine if the hub wasn’t attached, and no problems whatsoever with the Raspian Wheezy image and the hub attached. Setting up RetroPie from scratch had its own set of issues, the main one being the setup simply doesn’t work out of the box. It tries to install packages using the -y switch, but a LOT of packages couldn’t be verified, so MANY failed. I had to modify all of the scripts to add ‘–force-yes’ to every ‘apt-get’ command. After I did that, RP installed and works. The only thing remaining is the audio over HDMI sucks – mostly crackling.

    #7244
    cougar281
    Participant

    An update:
    I re-imaged the card with Raspian again, ran ‘apt-get update’, ‘apt-get install xboxdrv’, ‘apt-get upgrade’, then configured the xboxdrv service – it tagged up fine, after rebooting the Pi, it still tagged up properly. I then grabbed ‘RetroPie-Setup’ and edited all of the scripts in ‘/RetroPie-Setup/scriptmodules’ and added ‘–force-yes’ everywhere there was an ‘apt-get install -y’. I then re-ran the retro-pie setup.

    The good:
    Emulation station works. The first time I ran the setup (previous image of Raspian earlier in the evening), it would not start because it couldn’t access a shared component (libboost) – even after installing that package, it still didn’t work. So it would seem more than one set of components failed to install due to not being able to be verified – adding the ‘–force-yes’ took care of that and allowed everything to get installed. The XBox controller still works right. I was able to map the buttons and load a NES game and play it for a short time (Haven’t tried SNES or Atari yet).

    The Bad:
    The music is ‘crackly’ and sounds a bit like a record that’s turning slower than it’s supposed to. I’m running audio through HDMI, not analogue (I had read that ‘crackly’ audio was to be expected from analogue). I’m not entirely sure if the game is playing as smooth as it should or if it’s just the audio that’s making it seem ‘off’. With the 1.10 SD image, the games ran pretty close to perfect, audio and all (although my wife complained that the controller ‘wasn’t responding fast enough’ *shrug*), but a bunch of other things didn’t work.

    Any thoughts on how I can fix the performance?

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