Tag Archives: programming

Python module for MCP23S17 for use with the Raspberry Pi

Some time ago I revised the hardware design of the ControlBlock and added test points for all major signals. The overall aim was to build a device for doing final system tests that are done before any single ControlBlock leaves for shipping. These system tests are written in Python. This post is about a Python […]

Gamecon driver module for NES, SNES, and N64 controllers Added to RetroPie Setup Script

If you want to use original NES or SNES controllers with your Raspberry Pi, you could use SNESDev, which I have written about some weeks ago. SNESDev makes use of the user-space input module and simulates a virtual keyboard. This means that button presses on the controllers are mapped to key presses on the Raspberry. […]

Major Update for RetroPie Setup

I just committed a major update for the RetroPie setup script available at Github. The corresponding blog post was also refined. A main element of the update is the possibility to install per-compiled libraries, which dramatically speeds up the whole installation of RetroArch, various cores, SNESDev, and Emulation Station. More information can be found in […]

From Arduino to Breadboard with a Minimum Configuration

After having finished my first projects with an Arduino I started to look for ways, which would allow me to port my project to an Arduino-compatible minimum configuration board. Ideally, I wanted it to be much cheaper than a new Arduino board. In this post, I describe how to put together a working protoype on […]

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