Forum Replies Created

Viewing 28 posts - 1 through 28 (of 28 total)
  • Author
    Posts
  • nolageek
    Participant
    Post count: 34

    Just wanted to say thanks for these images. I got the KODI/Raspberry Pi image up and running and am loving it!

    nolageek
    Participant
    Post count: 34
    in reply to: Colecovision ? #103606

    I have a working build of adamem/cvem that I’m trying to get to play nice with retropie. The games start but when I hit F-10 to quit it locks the whole system up and I have to reboot.

    This is my entry in es_systems.

      <system>
        <name>colecovision</name>
        <fullname>ColecoVision</fullname>
        <path>~/RetroPie/roms/colecovision</path>
        <extension>.rom .ROM .col .COL</extension>
        <command>/home/pi/src/adamem/adamem/cvem  %ROM%</command>
        <theme/>
      </system>
    

    Do I need to use the runcommand.sh script? I wasn’t sure how to add an entry to that.

    nolageek
    Participant
    Post count: 34
    in reply to: Colecovision ? #103559

    I see. We’re getting close! Anyone have any luck compiling the other emulators I mentioned?

    nolageek
    Participant
    Post count: 34
    in reply to: Colecovision ? #103555

    Trying our coleco roms with msx (the one that comes with retropie) and no go. Perhaps there’s a change to the commandline in es_systems that needs to be made? I tried using .col and .rom extensions and I just get the blue msx screen and nothing works, not even the keyboard. (except for F1, F2, F3, and F4)

    nolageek
    Participant
    Post count: 34
    in reply to: Colecovision ? #103553

    I’ve been trying all day today to compile various colecovision emulators and get trapped in compilation error hell and can’t find my way out. :(

    adamem works except I can’t get past the SVGA section and when i do play it it’s the size of a (large) postage stamp on the screen. Games are playable though except it requires X and doesn’t run in the command line

    <builtin>: recipe for target ADAMEm.o failed
    make[2]: *** [ADAMEm.o] Error 1
    make[2]: Leaving directory /home/pi/src/adamem
    Makefile:12: recipe for target svga failed
    make[1]: *** [svga] Error 2
    make[1]: Leaving directory /home/pi/src/adamem
    Makefile:24: recipe for target linux failed
    make: *** [linux] Error 2
    

    ColEm. Eventually errors out as well…

    ../../EMULib/Record.o: In function RPLRecord:
    Record.c:(.text+0x0): multiple definition of RPLRecord
    ../../EMULib/Record.o:Record.c:(.text+0x0): first defined here
    ../../EMULib/Record.o: In function RPLPlay:
    Record.c:(.text+0x2c4): multiple definition of RPLPlay
    ../../EMULib/Record.o:Record.c:(.text+0x2c4): first defined here
    ../../EMULib/Record.o: In function RPLTrash:
    Record.c:(.text+0x5a4): multiple definition of RPLTrash
    ../../EMULib/Record.o:Record.c:(.text+0x5a4): first defined here
    ../../EMULib/Record.o: In function RPLInit:
    Record.c:(.text+0x5c4): multiple definition of RPLInit
    ../../EMULib/Record.o:Record.c:(.text+0x5c4): first defined here
    ../../EMULib/Record.o: In function SaveRPL:
    Record.c:(.text+0x5f0): multiple definition of SaveRPL
    ../../EMULib/Record.o:Record.c:(.text+0x5f0): first defined here
    ../../EMULib/Record.o: In function LoadRPL:
    Record.c:(.text+0x83c): multiple definition of LoadRPL
    ../../EMULib/Record.o:Record.c:(.text+0x83c): first defined here
    ../../EMULib/Record.o: In function RPLShow:
    Record.c:(.text+0x9ec): multiple definition of RPLShow
    ../../EMULib/Record.o:Record.c:(.text+0x9ec): first defined here
    collect2: error: ld returned 1 exit status
    Makefile:13: recipe for target colem failed
    make: *** [colem] Error 1
    

    libretro-fba-master compiles forever then crashes at this point:

    
    src/burn/drv/pst90s/d_1945kiii.cpp: In function INT32 DrvFrame():
    src/burn/drv/pst90s/d_1945kiii.cpp:420:1: internal compiler error: in push_minipool_fix, at config/arm/arm.c:13055
    Please submit a full bug report,
    with preprocessed source if appropriate.
    See <file:///usr/share/doc/gcc-4.7/README.Bugs> for instructions.
    Preprocessed source stored into /tmp/cciq84Bz.out file, please attach this to your bugreport.
    makefile.libretro:571: recipe for target src/burn/drv/pst90s/d_1945kiii.o failed
    make: *** [src/burn/drv/pst90s/d_1945kiii.o] Error 1
    

    I haven’t tried msx yet.

    nolageek
    Participant
    Post count: 34

    sselph – will it create the gameslist.xml in the current directory or in ~/.emulationstation/gamelists/<console name>/ ?

    nolageek
    Participant
    Post count: 34

    Hello sselph,

    I’ve used this scraper in the past and it’s always been great.. so much faster than any of the others.. I’m redoing my retropie from scratch and I can’t seem to get the scraper to work right.

    I followed the instructions and scraper is in my home dir (~/scraper)

    I go to the gbc directory and run ‘~/scraper’

    It does its thing and I watch as it goes though – most of the games seemed to be found, there’s a few that say hash not found, etc.. seems normal.

    When it’s done i check the gameslist.xml file and it looks like this:

    <?xml version="1.0"?>
    <gameList>
            <game>
                    <path>./10-Pin Bowling (U) [C][!].zip</path>
                    <name>10-Pin Bowling</name>
                    <playcount>1</playcount>
                    <lastplayed>20150722T215309</lastplayed>
            </game>
    </gameList>
    

    That’s it.

    I run it in the mame directory and it seems to work well, except I just get this:

    <?xml version="1.0"?>
    <gameList>
            <game>
                    <path>./jungleh.zip</path>
                    <name>Jungle Hunt</name>
                    <playcount>1</playcount>
                    <lastplayed>20150715T030042</lastplayed>
            </game>
    </gameList>
    

    I believe it worked in the atari and nes directories – but those already had some games listed so I’m not sure if scraper worked or if it just didn’t overwrite the previous ones.

    nolageek
    Participant
    Post count: 34

    I got mine working after a few tries in the Global options screen. Still want to tweak it a bit so I can play games without using the keyboard to insert quarters, etc..

    nolageek
    Participant
    Post count: 34
    in reply to: Colecovision ? #102085

    Why is colecovision listed in the RetroPie-Setup wiki then? :)

    https://github.com/RetroPie/RetroPie-Setup/wiki/Available-Platforms

    “Below is a list of all available platforms in the database and their IDs.

    “[31] Colecovision”

    nolageek
    Participant
    Post count: 34
    in reply to: Simple-Dark theme #90142

    I’m posting it in the official ES forum as well, but here’s the Simple Dark theme in it’s current state. I will be adding the above for the help system when time allows, but I haven’t even had be retropie hooked up in about a month due to packing and moving to a new place.

    Simple Dark at github: https://github.com/nolageek/simple-dark

    nolageek
    Participant
    Post count: 34
    in reply to: Simple-Dark theme #87720

    Excellent! Thanks – I’ve been distracted for a few weeks and have not been working on this at all – nor have I logged into the forum.

    nilsbyte – I would never remove any of your credits, believe me. :)

    As soon as I get back into the swing of things I’ll post what I have so far!

    nolageek
    Participant
    Post count: 34

    Basically I want to be able to watch a movie or two occasionally but dont want to install anything as robust as XBMC or anything that will require a graphical UI like X

    nolageek
    Participant
    Post count: 34
    in reply to: Simple-Dark theme #84440

    I had tried the “helpsystem” and it didn’t make any difference, but their documentation didn’t really help me much. There’s a lot there, but it assumes I already understand how it all works together, which I don’t. :)

    In my simple.xml I made this change:

    	<view name="system">
    
    		<image name="background" extra="true">
    			<path>./art/a2600_art_blur.jpg</path>
    		</image>
    
    		<image name="logo">
    			<path>./art/a2600.svg</path>
            </image>
    
    /// ADDED THIS //////////////////////////////////////////////
    		<helpsystem name="help">
    			<textColor>ffffff88</textColor>
    			<iconColor>ffffff88</iconColor>
    		</helpsystem>
    /////////////////////////////////////////////////////////////
    		
    	</view>
    

    And when I went back to view the theme in ES, I immediately got a segfault and had to restart.When I finally reloaded ES it completely locked up. I restarted again and same thing. I took the helpsystem bit out and restarted and it worked fine. Not sure what that was about, but it didn’t like it. :)

    nolageek
    Participant
    Post count: 34
    in reply to: Auto Scraper v0.6 #84367

    This script has been a game changer for me (almost literally!), thanks so much!

    One request I have would be a way to include our own database file some kind of way? I have a quite a few homebrew games that I’ve downloaded and I’d like to have those not be overwritten if I have to run this again, since I have to add them by hand.

    nolageek
    Participant
    Post count: 34

    One more question – any idea why some roms don’t get added? Off the bat I see 720 and 3COUNTB, but not 1942 or 1943, etc…

    nolageek
    Participant
    Post count: 34

    thank you so much! I downloaded a massive list of 28000 images from http://www.progettosnaps.net/snapshots/ and used some cli fu to just copy over the ones that matched my 3400 MAME roms and about 3/4 of them matched up.

    I wish it wasn’t such a pain to clean up ROMS (not as easy as deleting files I don’t recognize!). It seems like whenever I try to I end up breaking half of the ones I want.

    nolageek
    Participant
    Post count: 34

    I was coming back here to report the issue – it was totally my fault – I had it saved as gameslist.xml and not gamelist.xml

    renamed the file in the /roms/mame/ directory and it worked just fine.

    Facepalm

    nolageek
    Participant
    Post count: 34

    I used this and it it worked beautifully to build the gameslist.xml – but ES doesn’t seem to be using it. I have copied the file to both ~/Retropie/roms/mame/gameslist.xml and in ~/.emulationstation/gameslist/mame/gameslist.xml and still, no data in emulation station.

    Anything I’m missing?

    nolageek
    Participant
    Post count: 34
    in reply to: Auto Scraper v0.6 #84342

    snes seemed to work really well, atari2600, not so much. Probably 80%-90% failed to process the .bin file almost all had “hash not found” errors. nes is having a few errors with hashes not being found.

    Do these mean there’s an issue with the rom file?

    nolageek
    Participant
    Post count: 34
    in reply to: Auto Scraper v0.6 #84340

    Running it now, cant wait! :)

    Question, do we have to have the scraper file in each of the rom directories, or can we just keep it in /roms/ and then run ‘scraper snes’ to process the snes directory?

    Edit: I see this is already an option – I should have done ‘./scraper -?’ before posting! :)

    nolageek
    Participant
    Post count: 34
    in reply to: Controller Chaos! #84303

    Why couldn’t you use the retroarch-joyconfig for those as well?

    nolageek
    Participant
    Post count: 34

    I was messing with the retropie_packages script last night and it didn’t do anything at all. I’d run it and I got no output whatsoever. I tried:

    sudo ./retropie_packages Stella sources
    sudo ./retropie_packages 215 sources
    sudo ./retropie_packages 215/stellalibretro sources

    They all just sat for a second then brought me back to the command line. I tried build, install, etc… nothing. (should there be output?)

    So, at this point should I just nuke this SD card and start over again? Does the latest SD image reflect these new changes?

    Really, all I’m looking for is:

    MAME, NES, SNES, Stella and Open Arena

    Everything else is neat, but I find don’t run that great on my Pi – I have the 256M ram version of vB.

    But at the same time, I want to be able to run updates every few weeks and make sure I have the latest versions of things without installing a bunch of things I removed.

    So, just to clarify – currently, going into retropie-setup will install everything, even if I run the Update Binaries menu option?

    If I choose to start over with a new resbian SD card – do I download the retropie scripts and then run:

    sudo ./retropie_packages EmulationStation install
    sudo ./retropie_packages Stella install
    etc…

    or do I have to run sources, then build, then install, then configure for each one? To update would just rerun the commands?

    Sorry to ask so many questions. :)

    nolageek
    Participant
    Post count: 34
    in reply to: Controller Chaos! #84267

    This is what I’ve done, your mileage may vary but this may get you closer to what you’re going for. I got tired of running retroarch-joyconfig over and over…

    I have three controllers: a Logitech F310 and F710 and a RetroLink SNES

    I ran the joystick config for each of them, with settings for player one and player two. I saved the output into files for save keeping:

    cd /opt/retropie/emulators/RetroArch/installdir/bin

    Plug in f710
    sudo ./retroarch-joyconfig -j 0 > /opt/retropie/configs/all/f710-P1.cfg
    sudo ./retroarch-joyconfig -j 1 > /opt/retropie/configs/all/f710-P2.cfg

    Plug in f310
    sudo ./retroarch-joyconfig -j 0 > /opt/retropie/configs/all/f310-P1.cfg
    sudo ./retroarch-joyconfig -j 1 > /opt/retropie/configs/all/f310-P2.cfg

    Plug in SNES
    sudo ./retroarch-joyconfig -j 0 > /opt/retropie/configs/all/SNES-P1.cfg
    sudo ./retroarch-joyconfig -j 1 > /opt/retropie/configs/all/SNES-P2.cfg

    Now you have 2 files for each of the controllers, as Player 1 and Player 2. The only thing I think you’ll need to add manually is the
    Hotkey and Exit keys for the player 1 files, etc…

    input_enable_hotkey_btn = x (usually the select key number)
    input_exit_emulator_btn = x (usually the start key number)

    Now append each of the controllers configs to the existing retroarch.cfg file in a game directory.

    Let’s use the snes game and my controllers as an example. Let’s use the SNES controller for player one and the F710 controller for player two:

    Go to SNES directory
    cd /opt/retropie/configs/snes

    backups are good!
    cp retroarch.cfg retroarch.cfg.bak

    add controllers to the end of the current retroarch.cfg file:
    cat /opt/retropie/configs/all/SNES-P1.cfg >> retroarch.cfg
    cat /opt/retropie/configs/all/f710-P2.cfg >> retroarch.cfg

    Granted, I have NOT done this to individual games like it sounds like you want to do, but this is how I swap out controllers in my default /all/retroarch.cfg when I want to use different controllers.

    nolageek
    Participant
    Post count: 34
    nolageek
    Participant
    Post count: 34

    Anyone have PiSNES controller config for the the f310? The RetroArch SNES eumulator looked horrible on my screen(s), very blocky and lo-res. Couldn’t figure out how to get it to use the correct resolution (tried a bunch of things from the forum..)

    nolageek
    Participant
    Post count: 34

    This looks pretty awesome. I’d like it just for Vectrex support alone. I have only been messing with retropie for a few days – how hard would it be to add vectrx/coleco support to ES using MESS?

    nolageek
    Participant
    Post count: 34

    I’ve found this ColecoVision emulator. I may check it out tonight:

    http://fms.komkon.org/ColEm/

    If it can run on the raspberry pi it shouldn’t be too hard to add it to CS – correct?

    nolageek
    Participant
    Post count: 34

    If we wanted to add a new controller after configuring it , can we just copy the button assignments from retroarch.cfg to a file in ‘/opt/retropie/emulators/RetroArch/configs’ and use the name that appears during bootup?

    (or maybe a better way would be /retroarch-joyconfig -j 1 >> /opt/retropie/emulators/RetroArch/configs/filename-for-controller.cfg)

    For example… I have this controller:

    When I boot up I get a message like “controller found: “USB SNES Controller” or something like that.

    Would I create a new file named gtron-snes-controller.cfg with the following in it:

    input_device = "USB SNES Controller"
    input_b_btn = "1"
    [... the rest of the configuration...]
Viewing 28 posts - 1 through 28 (of 28 total)