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  • #84569
    petrockblog
    Keymaster

    Are you not able to use the mapping gui to map the virtual keyboard ? It certainly worked for me to map it against other keys, but I don’t have a usb gamepad to test.

    regarding other points:

    the old scummvm is still installed. You can remove it with “sudo apt-get remove –purge scummvm”

    regarding the crash – I didn’t see that on my system – are you using hdmi or composite output ? what resolution are you running scummvm in? (Please do a runcommand.sh update – and test with switching the screen mode – after updating/reinstalling the runcommand setup it now supports a per emulator and per rom video output mode – on launch you can switch res by pressing “x” or “m”)

    #84550
    shiftyowen
    Participant

    Got it up and running, thanks buzz! All my games run great.

    The keyboard and mapping controls are accessible via the keyboard but I’m stumped on how to map those additional keys to a usb gamepad. Is there a config file where I can fine-tune the gamepad mapping?

    Couple other things I noticed when testing:

    – Launching scummvm from the command line launches the old version of scummvm (1.4 I think). Launching from emulation station launches the new version.

    – Exiting a game (launched through emulation station) via the scummvm in-game menu causes the screen to have some visual clipping, then the system hangs. I have to pull the plug to reset.

    Every other aspect of the engine seems to be stable for me, though I only tested out a handful of games.

    #84544

    In reply to: WeeCade.. clone

    dpicc68
    Participant

    THT USB ENCODER 2 player…(having a couple of issues with FBA at the moment)

    LoneWolf
    Participant

    Hi All

    I recently setup a RetroPie running on img 2.3. I spend about a week alone trying to setup the wifi, it was not easy! I purchased the RALink Wifi Dongle of eBay however this is not one that runs on RetroPie out of the box and did require a lot of tweaking to get it to work. I searched many sites and resources but after a LOT of trial and error I managed to get it working. I figured I would share how I got it to work so no one else needs to go through what I went through.

    First run the following commands:

    sudo apt-get install wpasupplicant

    sudo apt-get install firmware-ralink

    The run:

    lsusb

    You should see the device listed like below:

    Bus 001 Device 007: ID 148f:7601 Ralink Technology, Corp.

    Then run the following set of commands, allowing each one to complete before moving onto the next one:

    wget https://dl.dropboxusercontent.com/u/67643651/mt7601_3.12.35_730.tar.gz

    sudo tar xf mt7601_3.12.35_730.tar.gz -C /

    sudo depmod 3.12.35+

    cat /lib/modules/3.12.35+/modules.dep | grep mt7601Usta

    sudo reboot

    Check if everything is OK:

    sudo lsmod | grep mt7601Usta

    You should see something like below:

    mt7601Usta 601487 1

    Then run:

    iwconfig

    [img]http://blog.wenzlaff.de/wp-content/uploads/2014/12/Bildschirmfoto-2014-12-26-um-15.38.55.png[/img]

    Then use the Wi-Fi rename of ra0 on wlan0 and that the file:

    sudo nano /etc/udev/rules.d/70-persistent-net.rules

    Create and add to:

    ACTION=="add", SUBSYSTEM=="net", ATTR{type}=="1", KERNEL=="ra*", NAME = "wlan0"

    After a sudo reboot it is successfully renamed wlan0:

    [img]http://blog.wenzlaff.de/wp-content/uploads/2014/12/Bildschirmfoto-2014-12-26-um-15.48.31.png[/img]

    Then the file /etc/network/interfaces upgraded with the following information to access with a fixed IP address can:

    sudo nano /etc/network/interfaces

    auto lo
    iface lo inet loopback
    iface eth0 inet dhcp
    
    auto wlan0
    allow-hotplug wlan0
    iface wlan0 inet static
    address 7.7.7.50 
    netmask 255.255.255.0
    gateway 7.7.7.1
    wpa-ap-scan 1
    wpa-scan-ssid 1
    wpa-ssid "YOUR-WIFI-NAME"
    wpa-psk "YOUR-WIFI-PASSWORD"
    

    After a sudo reboot you can connect to the Raspberry Pi without wires.

    I hope that helps :)

    #84451
    Anonymous
    Inactive

    [quote=84449]

    <div class=”d4p-bbt-quote-title”>alextaldren wrote:</div>
    I’ve managed to get a lot of this working after another fresh image install. However, the issue remains with PocketSNES. It seems incapable of working with 2 controllers, and rendering all SNES games with multiplayer useless. What a bust.

    I have tried Mario Kart with 2 identical controllers (as well as 2 different controllers) and can play 2 player without issue.

    For reference, I’m running this command for my SNES emulation:

    <command>/opt/retropie/supplementary/runcommand/runcommand.sh 4 "/opt/retropie/emulators/RetroArch/installdir/bin/retroarch -L /opt/retropie/emulatorcores/pocketsnes-libretro/libretro.so --config /opt/retropie/configs/all/retroarch.cfg --appendconfig /opt/retropie/configs/snes/retroarch.cfg %ROM%"</command>

    My config files are at the top of this thread. I dont have anything in the snes specific retroarch config file except for a shader reference.

    You might want to use this to check your main retroarch file for any major differences: https://www.diffchecker.com/
    [/quote]

    I found that switching to the PiSNES emulator makes this a lot easier. There are, in my opinion, some real issues with pocketsnes, and there doesn’t seem to be any real consensus on the fixes.

    Once I switched to PiSNES, I was able to just the jstest command to get my button configuration for my Buffalo SNES USB Controllers and then map it accordingly in the pisnes/snes9x.cfg file.

    Now both controllers work flawlessly, the emulator itself seems smoother, and I can exit back to Emulation Station without issue.

    I appreciate all the help. Although much of it wasn’t directly responsible for the solution, much it lead me to other articles and threads. What a process.

    #84445

    In reply to: Two SNES Controllers?

    Anonymous
    Inactive

    [quote=83987]It looks like an issue just involving this specific brand of controller. I helped walk another dude having trouble through the exact same steps I did, but he got his working after that.

    I’ve just been playing on one controller, too cheap to get two of another type.
    [/quote]

    It isn’t just the controller brand. I use the Buffalo SNES USB controllers and I have the same issue.

    The fix found below is also unhelpful, as I’ve checked my ppu.cpp source file and the corrections they recommend for line 717 of the code have already been made.

    https://github.com/retropie/RetroPie-Setup/issues/158

    This is one of the most frustrating, ridiculous experiences I’ve had with this project. I’ve been working on it for the past 8 days with no success. Aside from learning more about Linux, this Raspberry Pi/Retro Console project has been mostly a waste of time.

    #84437
    sniffus
    Participant

    Check M.E.S.S., it includes a colecovision emulator and it will work with game pad and other controllers.

    I am waiting on my Ultimate InTV controller usb dongle thingy. Ordered it last night ’round 2am, groggy and sleepless night. Perfect timing for frivolous spending I have been contemplating to do for months… ;-)

    Ps. I’m sure you can get ColEm going, might be much more work and don’t know how well the joystick support will work.

    M.

    #84434
    proxycell
    Participant

    Pi + SD Card:
    =====
    you may want to consider getting a larger SD card. are you getting the B+ model? everyone would recommend that you get the B+ model over the B these days for this project. the B+ model uses microSD by the way

    i think after i installed and updated everything to the way I like it, things were over 5GB already. after adding in the No-Intro romsets (not including N64 and PSX). I’m now sitting pretty at around 31GB. That will likely increase as I add in more and more games from systems like TurboCD, SegaCD, N64 and PSX, images for the gamelist and even the atari 2600 lol…

    This system can certainly play more systems and the base install will likely only increase over time too.

    You are right on the money with the faster read speeds though. Do not even worry about write speeds all that much.
    =====

    “charger”:
    =====
    oh gosh, you NEED to buy a power adapter for your pi. it will consume too much power for your computer’s USB port to handle. get one that says it is 2A.

    As for that “charger”. I would ignore it for now… I have contacted the seller to ask if they offer one with the power adapter combined and even then I want to make sure it MATCHES the specs of other commonly used B+ power adapters. Electrical components are not something you want to cheap out on, they can burn your house down while you sleep or cause serious electrical injuries to you or even the Pi.

    FYI – the B+ pi has a more reliable power supply with a lower current draw, thats why its often recommended, especially for such demanding projects like this one
    =====

    controllers:
    =====
    I have no experience with these but I hear nothing but great things about their quality. I personally use a PS3-style USB wireless controller from Logitech (the F710 model). I prefer using the analogue sticks for fighting games.

    Setting up your controllers may be more challenging than mine but I do know from reading other people’s posts here that they do work.
    =====

    heatsinks:
    =====
    Yes! Due to the nature of emulating, you will basically NEED to overclock your Pi. Do not worry, its easy. As a result, you will NEED heatsinks. I have two, a copper one for the CPU and a smaller aluminum one for the RAM.
    =====

    proxycell
    Participant

    we have the same controller! the Tomee SNES-style USB controllers right?
    add those last two lines to the bottom of your retroarch.ch like floob just mentioned.

    Here is my hotkey setup for that controller, i enabled rewinding in the retroarch.cfg file and set the slowmotion to 10.0

    enjoy :)

    input_enable_hotkey_btn = 8
    input_exit_emulator_btn = 9
    input_load_state_btn = 4
    input_save_state_btn = 5
    input_state_slot_increase_axis = -1
    input_state_slot_decrease_axis = +1
    input_menu_toggle_btn = 1
    input_rewind_btn = 3
    input_screenshot_btn = 0
    input_slowmotion_btn = 2

    cdesangles
    Participant

    Hello!

    I have some questions regarding the hardware you need for this, I’ll post up some links about the stuff I want to buy to make this possible, with questions about each piece.

    2x 9.99 controllers: I have my old SNES controllers too, can I use these with an adaptor of some sorts? Is it better just to buy USB and cut the hassle of adapting old ones?

    38.95 raspberry pi: not much to talk about here
    http://www.ebay.com/itm/New-Raspberry-Pi-2-0-Model-B-512MB-Version-Element-14-Linux-System-Board-/291194623837

    4.95 charger: how do you turn this thing off? can I add some on/off/reset capabilities, without doing much research, just plugging off something mid game would damage my equipment. any suggestions?
    http://www.ebay.com/itm/Power-Supply-Cable-Charging-Cable-for-Raspberry-Pi-A-B-B-with-ON-OFF-Switch-/251392821622

    12.59 sd card: since the pi is going to be reading constantly, i preferred the extreme version, now, is 8gb enough for the image and roms (5gb)?
    http://www.ebay.com/itm/NEW-SanDisk-8GB-ExtremePRO-8-GB-SDHC-UHS-I-Card-SDSDXP1-008G-Extreme-PRO-SD-8G-G-/191012154836

    5.37 case + heatsink: do you really need heatsinks? I live in the Caribbean, might not a bad idea, but just wondering if it’s overkill
    http://www.ebay.com/itm/Transparent-Clear-Acrylic-Case-Box-Enclosure-With-Heatsink-For-Raspberry-Pi-B-/131291924162

    Sub-Total: 61.68
    Controllers: 19.98
    Total: 81.84

    Thanks for the input!!

    petrockblog
    Keymaster

    the image contains partitions and should be written to the main sdcard block device device, not a partition of said device. so if you device is /dev/sdb it should be written to that not /dev/sdb1

    sdb1 would have been partition 1 of an existing partition table on the sdcard.

    However I recommend to avoid accidents you use dd if=image of=/dev/disk/by-id/YOURUSBDEVICE (so you don’t overwrite a system disk or something)

    for example on my system cards in my sdcard reader will show up as

    /dev/disk/by-id/usb-Generic_Storage_Device_00000000000006-0\:0
    (with existing partitions having -part1 and -part2 appended)

    martinsson
    Participant

    Hello all

    This project made my soul sing, having grown up it all these wonderful devices I could not help but trying it out, but I have hit a snag.

    Using Debian (7.7), how do I best go about burning the image to my 16Gb SD card, I have downloaded the RetroPieImage_ver2.3.img and tried the following :

    Searched the forums for “linux burn howto” “dd command” “unetbootin howto” and more without finding what I’m after.

    Tried DD’ing the image to my SD card like this :

    dd if=<source> of=<target> bs=<byte size>

    source :
    /home/martinsson/Downloads/RetroPieImage_ver2.3.img

    target :
    /dev/sdb1

    dd if=/home/martinsson/Downloads/RetroPieImage_ver2.3.img of=/dev/sdb1

    And it worked – but the raspberry does not boot up.

    I also tried unetbootin (in vine) which also worked, but with the same result, no boot up.

    When looking at the SD card in the thunar file manager i see all the right files for a linux distro (have seen alot of them).

    I have tried formating the SD card to both EXT2 and EXT3 in Gparted before burning the image using the diffrent methods above, no luck though.

    I can’t rule out hardware failure on the RP, or insuficient powersupply (have tried alot of different methods though, TV’s USB, cellphone charger etc.)

    Further thoughts are the DD command, i left out the bs=<byte size> part of it, maybe that’s it.

    Any suggestions from you linux users out there would be great.

    Thanks for a cool project and making it available to us!

    #84407
    dpicc68
    Participant

    It doesn’t work…..

    I am going to have to switch my wires… To fix the inverted joystick…

    The other issue I am having is getting 2 players to work in PiFBA.
    The THT usb encoder is mapped to js0 for both controllers…
    The joysticks are “0”,”1″ + “2”,”3″ both use + & – 32767 respectively.
    Buttons are from 0 to 17…..

    Ran a jtest and all are responsive.(other emu work)
    But PiFBA does not recognise the second player.

    See cfg file.

    [Keyboard]
    # Get codes from /usr/include/SDL/SDL_keysym.h
    A_1=306
    B_1=32
    X_1=308
    Y_1=304
    L_1=122
    R_1=120
    START_1=13
    SELECT_1=9
    LEFT_1=-32767
    RIGHT_1=32767
    UP_1=+32767
    DOWN_1=-32767
    QUIT=27
    #player 2 keyboard controls, disabled by default
    A_2=999
    B_2=999
    X_2=999
    Y_2=999
    L_2=999
    R_2=999
    START_2=999
    SELECT_2=999
    LEFT_2=-32767
    RIGHT_2=+32767
    UP_2=+32767
    DOWN_2=-32767

    [Joystick]
    # Get codes from “jstest /dev/input/js0”
    # from package “joystick”
    A_1=1
    B_1=0
    X_1=4
    Y_1=3
    L_1=4
    R_1=5
    START_1=7
    SELECT_1=6
    #Joystick axis
    JA_LR=1
    JA_UD=0
    #player 2 button configuration
    A_2=11
    B_2=10
    X_2=14
    Y_2=13
    L_2=15
    R_2=12
    START_2=9
    SELECT_2=16
    #Joystick axis
    JA_LR_2=3
    JA_UD_2=2

    [Graphics]
    DisplaySmoothStretch=1
    # Display Effect: 0 none, 1 scanlines
    DisplayEffect=0
    DisplayBorder=0
    MaintainAspectRatio=1

    [Sound]

    Any help would be good?.

    ALSO…….

    I’ve READ that you can edit the /rpi/fba_player.cpp as setout on

    https://github.com/retropie/RetroPie-Setup/wiki/Troubles-with-the-Xin-Mo-Controller

    apparently the XinMo + THT are similar.

    I’m not sure where to find the cpp file… is it already on retropie image?? or do I need to compile it?? if so…. how do you compile it??

    System is nearly setup… see attached image of my first Cab build….
    Big shoutout to floob and others on the forum.

    colebucket06
    Participant

    If anyone still needs help resolving the issues associated with the Retrobit/Retrolink dual usb adapters for the original SNES controllers feel free to PM me or email me at colebucket06@gmail. There are a few things that need to be done to get this adapter working properly, but it will work. I will be working on a complete Instructables guide shortly for everyone else experiencing the same issues.

    #84387
    patrick500
    Participant

    Hi Shiftyowen,
    for my part, I am a rookie in linux usage. I come from the “DOS & Windows’s world”.
    Like you, I met issue regarding permissions.
    So I have got my own solutions :
    1. I use the graphic mode to copy roms (from USB stick to roms folder), with the following command:
    sudo startx

    2. to realign permissions to roms folder or other ones, I use FILEZILA and the ‘right clic’ on folder, select ‘permission’ and apply ‘777’ to all sub-folders and files.

    Theorically, it isn’t 100% secured, but for my part, I am not afraid to be hacked… So the risk is limited :)

    #84382
    shiftyowen
    Participant

    I’ve been wondering the same thing. Scummvm does have a working virtual keyboard but I haven’t looked yet into getting it connect to a usb controller, or if custom mapping is even possible.

    Details here : http://wiki.scummvm.org/index.php/Virtual_Keyboard

    I’m prepping to set up scummvm this weekend and am hoping to sort this out. How did you end up setting up your usb controller to work in scumm? I haven’t been able to find much documentation on custom controller mapping.

    deminermika
    Participant

    Hey,
    I’d like to play Monkey island 2 on my raspberry pi with a snes usb joystick, only you need to enter 4 numbers at the start of monkey island 2. Is there a way to get an on screen keyboard?

    Thanks

    manit123
    Participant

    i am using retropie 2.3 on pi b+ .
    Copied nes files to OS .
    My usb game pad is http://www.enter-multimedia.com/gamepad_single_vibration.html
    Configured a , b , pageup , pagedown , start , select to buttons of gamepad.
    i can naviagate using up,down,left,right of d-pad in emulation station and a , b for start & back respectively .
    Inside game , the gamepad buttons do not work . keyboard arrow keys , letter x and enter work .
    What should I do ?

    #84332
    untakatapuntaka
    Participant

    Good news =)
    I’ve managed to make the controller work with xboxdrv!
    First I installed xboxdrv via app-get. When I tried to launch it, it didn’t recognized the controller I was using. With the command lsusb I found the controller ID and forced the driver to recognize it:

    xboxdrv –device-by-id xxxx:xxxx –type xbox360 –detach-ketnel-driver –id 0 –led 2 –deadzone 4000 –silent &

    I had to use the –detach-ketnel-driver option, otherwise it would have given me an error.

    Basically what was left was to add the previous line code in /etc/rc.local for the auto-start of the driver (following part of guide.

    So, what’s the difference between using the xboxdrv or not?
    For me? Just having a single led on instead of 4 blinking! =D

    Do I miss something? Is there a better use of xboxdrv (not counting a better controller configuration)?

    Given that just pluggin’ the controller in worked like a charm for me, I think I’m not gonna use xboxdrv, unless there is a better use for it rather than “just making it work”.

    Anonymous
    Inactive

    Hi,

    I am a newbie here, however I have spent 10+ hours reading the forums trying to solve my problems.

    I recently put together my retro arcade with retropie. At this stage I have only downloaded mame roms. I have configured controls through retro arch.

    I have two problems that I cannot fix. 1. Inside a game I cannot get it to recognise buttons 16 and 17 – these are my select (player 2) and start (player 2) buttons.

    2. I cannot get an “exit emulator” shortcut to work. I have tried changing the retro arch config with a “select” button hot key but it has had no effect.

    I have read that retro arch has nothing to do with the mame emulator, so am not sure if I am even coming close to fixing it.

    I am using joysticks and buttons that I purchased online and running them through this interface http://www.jammaboards.com/store/pc-mame-ps3-to-arcade-controller-usb-interface-pcb-kit-pc2jamma-usb.html

    Any help/ideas would be greatly appreciated.

    #84327
    Anonymous
    Inactive

    [quote=84322]I personally did not modify my default config file. I used the one from the first post:

    /opt/retropie/emulators/RetroArch/configs/USB,2-axis8-buttongamepad.cfg

    This resolved the issue for me. Maybe you should try that instead. Also, I know its stupid but make sure your quotes are correct. I was missing a quote and it was throwing everything off.
    [/quote]

    Thanks. So here’s my update. I successfully imaged a new, 64GB SD card with RetroPie. I’ve loaded some test ROMs, and updated the configs/all/retroarch.cfg.

    Here’s the kicker. I load into Techmo Super Bowl–my favorite football game–and try to do Man vs. Man to check the 2nd controller. Again, the ROM doesn’t recognize the second controller unless I’m holding a button on the first controller.

    Is it possible that this is an issue with the SNES emulator that comes with RetroPie? I’ve tested this in other ROMs and I’ve run into the same issue. Emulation Station recognizes and responds to both controllers just fine.

    directcurrent
    Participant

    Hi there,
    I’ve got my RPi set up. It’s awesome. I’m using a USB SNES pad, and it works really well. The the moment I have to use a keyboard to quit out of games. I want to use a GPIO button, like on the “RetroPie GPIO Adapter”.

    Am I correct in that I should be connecting to pin 16 (GPIO 23)? 23 has a low pull down, so do I just connect a 1k ohm resistor and a push button to 3v3?

    #84322
    techstep
    Participant

    I personally did not modify my default config file. I used the one from the first post:

    /opt/retropie/emulators/RetroArch/configs/USB,2-axis8-buttongamepad.cfg

    This resolved the issue for me. Maybe you should try that instead. Also, I know its stupid but make sure your quotes are correct. I was missing a quote and it was throwing everything off.

    k-b-spike
    Participant

    Hi, first off, thank you for creating such a great project!

    I got my Pi for Christmas and I really have no idea what I’m doing but I want to be able to use my USB controller in all ROMs regularly and to have hot keys for exiting.

    I’ve followed various tutorials to try and get my controller set up as it should be. In game most of the buttons work correctly but some are configured wrong (eg. Pressing down on the D-Pad is as if I’m pressing B). I have a feeling there must be more than one saved controller configuration, as I said I’ve re-done the configurations more than once different ways.

    Does anyone know how I’d erase what I’ve saved as far as controller configurations go? Could someone please tell me exactly what to type in? Or would it be easier for me to completely restart the project from scratch?

    Thank you.

    #84286
    untakatapuntaka
    Participant

    Controller recognized although I’ve neither installied the driver nor used a usb hub: just plugged it in and… it worked! =)
    It works both in the main menu and in retroarch emulators (nes, snes,…) after the input configuration wizard and retroarch-joyconfig.
    I’m going to try if it works better after a clean install of Retropie and the controller driver =)

    ps. I forgot to say that I’m currently using 3rd party wired controllers (GameStop) but I don’t think it would make any difference using original ones.

    #84271
    ex
    Participant

    thiemok, when you copied the config file for you xbox controller, what did you name the second file? I am trying something similar with a PS3 controller so that I can use two PS3 controllers while keeping the option to still use my SNES USB.

    #84245

    In reply to: Best BT Dongle for PS3

    imnotorginal
    Participant

    Hi, I am using the Sabrent BY-USBT micro wireless Bluetooth with PS3 controllers connected. Controller is working perfectly fine in NES, and SNES games. You can put that name in a google search and get a few links for purchase. Setup was easy, just follow guide on this website.

    #84228

    In reply to: Controller Chaos!

    klaxx
    Participant

    Well I have 2 NES USB controllers which are different manufactures and have different programming. Then I have 2 Retro Link Sega, 2 Retro Link SNES, and 2 Retro Link N64. For example would it be possible to create those files in that directory for each controller then tell the /opt/retropie/configs/snes/retroarch.cfg to use say SNESUSBPlayer1.cfg and SNESUSBPlayer2.cfg

    Also, when I plug a controller in, does it pick it up automatically and store it with some name?

    #84226
    Floob
    Member

    I’d get a retrolink USB cable. Good retro feel and less hassle to setup.
    Most USB based joypads are good.

    #84210
    untakatapuntaka
    Participant

    [quote=84206]Hey untakatapuntaka! I currently use the old model B with a 1200 mA (1.2 A) power supply, and got everything working without problems. I have a usb dongle for a keyboard and the 360 receiver connected, no extra hubs whatsoever.

    If you get the 360 controller, be sure to buy the “for Windows” one (comes with receiver) or get the regular one and a PC receiver in ebay (I’d stick with the first option, you’d end paying the same and you’d get an official receiver). Also, if you don’t have a batteries charger, you’d want to buy the “play & charge” kit (10 bucks, helps you loading the batteries while playing).
    [/quote]

    Thank you very much for the response =)
    Just got a couple of wired 360 controllers from a friend and I’m gonna try them asap =)

    boyzie
    Participant

    Hi everyone

    I have managed to install the Retropie image with no problems and configured my keyboard, however, I’m only presented with ‘PORTS’ ‘apple II’ and ‘IBM’

    Where are the rest of the emulators please? Do i have to install them myself? or have I done something wrong.

    I have moved some SNES and NES Roms via Usb to the Pi.

    Thanks

    klaxx
    Participant

    Hello all,
    I would like to start off saying the concept of this retropie is amazing!
    However, I am having a rough time with the controller setups and I had a few questions. Here is my idea and you can tell me if it is possible. I wanted to make this retropie use retrolink usb NES, SEGA, SNES, and N64 controllers. I was going to do 2 each. Now when I was messing with the controllers, I guess it uses the retroarch file? This file seems to be global? Is there a way to have each of these controllers just for their respective system? Also, is it possible to get a powered USB hub and attach it? (Assuming that the RPIE doesn’t have enough juice to run all the extra ports without it)

    #84206
    randalicioso
    Participant

    Hey untakatapuntaka! I currently use the old model B with a 1200 mA (1.2 A) power supply, and got everything working without problems. I have a usb dongle for a keyboard and the 360 receiver connected, no extra hubs whatsoever.

    If you get the 360 controller, be sure to buy the “for Windows” one (comes with receiver) or get the regular one and a PC receiver in ebay (I’d stick with the first option, you’d end paying the same and you’d get an official receiver). Also, if you don’t have a batteries charger, you’d want to buy the “play & charge” kit (10 bucks, helps you loading the batteries while playing).

    #84188
    scallywag
    Participant

    n00b here experiencing video/audio/input lag on 8-bit NES games with modified “High” overclock settings below. Games tested include Super Mario, Mike Tyson’s Punch Out, Contra, RBI Baseball.

    model B+, caseless, heatsink-less, fan-less, 5V/1A power supply, only 1 bluetooth dongle in a single usb port (via powered usb hub or not):
    arm_freq=950
    core_freq=250
    sdram_freq=450
    over_voltage=6
    avoid_safe_mode=1
    gpu_mem=256
    overscan=1

    and per proxycell’s suggestions elsewhere on this forum,
    hdmi_mode=4
    avoid_pwm_pll=1
    h264_freq=0
    isp_freq=0

    I’m surprised overclocking is necessitated for NES, let alone that I’m at the precipice of Turbo. I’ll snag some heatsinks and perhaps a fan, etc if necessary, but I’ve got to be missing something here, right? Would a power source bump to 2A make a difference? Any other suggestions would be beyond appreciated. Thanks.

    #84186
    scallywag
    Participant

    n00b here in need of an overclocking assist. experiencing video/audio/input lag on 8-bit NES games with modified “High” settings below.

    model B+, caseless, heatsink-less, fan-less, 5V/1A power supply, only 1 bluetooth dongle in a single usb port (via powered usb hub or not):
    arm_freq=950
    core_freq=250
    sdram_freq=450
    over_voltage=6
    avoid_safe_mode=1
    gpu_mem=256
    overscan=1

    and per proxycell above,
    hdmi_mode=4
    avoid_pwm_pll=1
    h264_freq=0
    isp_freq=0

    I’m surprised overclocking is necessitated for NES, let alone that I’m at the precipice of Turbo. I’ll snag some heatsinks per zSprawl above and perhaps a fan, etc if necessary, but I’ve got to be missing something here, right? Would a power source bump to 2A make a difference? Any other suggestions would be beyond appreciated. Thanks.

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