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  • #2479
    ke0kie
    Participant

    [quote=2465]Well, personally i’m using an older Logitech gamepad (can’t remember model#) and it’s working fine so far for all games. This is a picture of it Logitech Gamepad

    If you are looking to still use a SNES looking controller, I would recommend this brand. http://www.ebay.ca/itm/New-SNES-USB-Retro-Classic-Controller-Pad-to-PC-MAC-RetroLink-Super-Famicom-/290944776041?pt=US_Video_Game_Controllers&hash=item43bda8f769&_uhb=1

    From what I have read online, the controllers are as close to authentic as you can get, and should last a while. The only issues of course is, you won’t have analog joysticks or the L2/L3/R2/R3 buttons.

    All around, I would recommend the F310 for wired and the F710 if you wanted to go wireless. http://gaming.logitech.com/en-ca/product/f710-wireless-gamepad
    [/quote]

    Did you have to do all this driver headache to get the Logitech F310 to work?

    http://www.raspberrypi.org/phpBB3/viewtopic.php?f=78&t=27325&p=388327&sid=8aff368dc1da45dae2b7b568efc0257f#p388327

    My Logitech F310 is not recognized by emulationstation etc…so I’m thinking about getting some retro-link game pads…

    #2478
    jcx1028
    Participant

    I think I just might go the PS3 controller route (mostly because I have an extra one). Hanf, any suggestions for Bluetooth adaptors? And do you use a USB hub for that, or does plugging it directly into the Pi work okay?

    #2473
    Anonymous
    Inactive

    Indeed, the Retrolink gamepad are the best. I’m using NES, SNES & Genesis controllers. Not perfect as original gamepad but excellent quality.

    Retrolink NES Gamepad

    Retrolink SNES Gamepad

    Retrolink Genesis Gamepad

    Those are very easy to install, no driver need.

    Also, I’m using XBOX 360 wireless controller which has the best grip for me !

    XBOX 360 wireless gamepad

    Dazz
    Participant

    http://www.raphnet-tech.com/products/4nes4snes/index.php

    I have a couple of these laying around from a previous project. I’m looking at starting my NES Pi project and was wondering if anyone has used these under Pi.

    Their docs state: Under Linux, 1 controller with 8 axis and 32 buttons appears.

    Anyone know if this means I will only be able to use 1 controller under Pi with this adapter?

    #2468

    In reply to: SNES pad configuration

    elbotija
    Participant

    After hours and hours its finally working for me.
    Thanks jplaj for the help.

    nicenietzsche this is the only thing I changed from the retroarch.cfg file:

    # Joypad buttons.
    # Figure these out by using RetroArch-Phoenix or retroarch-joyconfig.
    # You can use joypad hats with hnxx, where n is the hat, and xx is a string representing direction.
    # E.g. “h0up”
    input_player1_a_btn = 1
    input_player1_b_btn = 2
    input_player1_y_btn = 3
    input_player1_x_btn = 0
    input_player1_start_btn = 9
    input_player1_select_btn = 8
    input_player1_l_btn = 4
    input_player1_r_btn = 5
    input_player1_left_btn = “h0left”
    input_player1_right_btn = “h0right”
    input_player1_up_btn = “h0up”
    input_player1_down_btn = “h0down”

    input_enable_hotkey_btn = 8
    input_exit_emulator_btn = 9

    input_enable_hotkey_btn = 8
    input_save_state_btn = 4

    input_enable_hotkey_btn = 8
    input_load_state_btn = 5

    # Axis for RetroArch D-Pad.
    # Needs to be either ‘+’ or ‘-‘ in the first character signaling either positive or negative direction of the axis, then the axis number.
    # Do note that every other input option has the corresponding _btn and _axis binds as well; they are omitted here for clarity.
    input_player1_left_axis = -0
    input_player1_right_axis = +0
    input_player1_up_axis = -1
    input_player1_down_axis = +1

    I’m using a SNES USB controller too.
    if you want I can send you or post the whole file.

    Thanks again jplaj.

    #2465
    resentedpoet
    Participant

    Well, personally i’m using an older Logitech gamepad (can’t remember model#) and it’s working fine so far for all games. This is a picture of it Logitech Gamepad

    If you are looking to still use a SNES looking controller, I would recommend this brand. http://www.ebay.ca/itm/New-SNES-USB-Retro-Classic-Controller-Pad-to-PC-MAC-RetroLink-Super-Famicom-/290944776041?pt=US_Video_Game_Controllers&hash=item43bda8f769&_uhb=1

    From what I have read online, the controllers are as close to authentic as you can get, and should last a while. The only issues of course is, you won’t have analog joysticks or the L2/L3/R2/R3 buttons.

    All around, I would recommend the F310 for wired and the F710 if you wanted to go wireless. http://gaming.logitech.com/en-ca/product/f710-wireless-gamepad

    jcx1028
    Participant

    When I first got my Raspberry Pi a few weeks back, I also purchased two of these faux SNES controllers (http://www.amazon.com/gp/product/B0034ZOAO0/ref=oh_details_o04_s00_i02?ie=UTF8&psc=1). And in all honesty, they’re kind of crappy. To the point where I think the d-pad in one of them might already be broken.

    I’d love to get something a little sturdier, and I’ve tried to do some research on both the Logitech F310 (http://www.amazon.com/Logitech-940-000110-Gamepad-F310/dp/B003VAHYQY/ref=sr_1_1?s=videogames&ie=UTF8&qid=1373660761&sr=1-1&keywords=logitech+f310) and the Nyko Core (http://www.amazon.com/Nyko-Core-Controller-Color-Playstation-3/dp/B003G2Z4FK/ref=sr_1_1?s=videogames&ie=UTF8&qid=1373660787&sr=1-1&keywords=nyko+core). But I can’t seem to find any definitive reports of people getting either of those to work with RetroPie.

    Has anyone had success with either of those, or are there any other suggestions for a solid controller that will work with NES, SNES, Megadrive and Playstation games? I’m fine with using a powered USB hub if need be.

    jplaj
    Participant

    Hi, thanks for the help. I finally got all the equipment I needed to test this. Here’s what happened.

    All equipment I’m using has been confirmed to work individually.

    One powered hub.
    Two retro-link USB SNES controllers (I’ve been using these ones for months)
    Two PS2 to USB adapters
    Two PS2 Sony-brand controllers.

    I ran the es input configuration with all four controllers running through the hub. The two SNES controllers were used for players one and two. The PS2 controllers were for players three and four. I’m assuming that means they’re indext 0, 1, 2, 3 respectively.

    Ran joyconfig once with the SNES controller, once with the PS2 controller. Neither one would work through the hub, so they were plugged in directly to the Raspberry Pi when I did that.

    I wrote down the outputs, then manually entered them in retroarch.cfg, with the SNES inputs for players one (index 0) and two (index 1) and the PS2 inputs for players three and four (2 and 3).

    I altered the retroarch.cfg file in the PSX folder to read:

    input_player1_joypad_index = 2
    input_player2_joypad_index = 3
    input_player3_joypad_index = 0
    input_player4_joypad_index = 1

    Here are my results:

    All four controllers work in emulationstation, whether running through the hub or plugged into the pi directly.

    The SNES controllers work in-game, but only if they were plugged directly into the pi when it boots up. Snes controllers have control over PSX games (which would be fine except for R2 and L2 buttons), despite the change in index. (I even tried overriding the ‘input_player1_btn’ lines to match the PS2 controls)

    The PS2 controllers don’t work in-game at all.

    [Ideally, I’d like to not have to use the hub at all. I’ll never need more than two players, so I’ll either boot up with the PS2 controllers for PSX, or the SNES controllers for everything else. However, I’m not adverse to using the hub if there are no other options]

    Thanks for your help, as always.

    #2445

    In reply to: SNES pad configuration

    nicenietzsche
    Participant

    I could run retroarch-joyconfig and then just copy and paste from an existing file.

    I can open the file via FTP from my computer.
    Can someone just copy and paste here his own file?
    I’m using a SNES USB controller.

    I don’t understand how someone is smart enough to develop RetroPie but can’t give to the final user a simple experience.

    fungus
    Participant

    hi

    does anyone know if this could work in retropie??

    its an adapter to conect 2 wii controller to a pc and i think the “Classic Wired Controller for Nintendo Wii” is the option i preffer to use with the pi

    what do you think about?
    thank you

    #2403
    karloss
    Participant

    I had loads of issues when using berryboot, in the end i just “moved” my install to a 128gb usb key and all works without issues…

    the biggest issue with berryboot is that you are unable to properly overclock the install/device as berryboot handles it and you can’t edit the “config.txt” specificity for that installl…

    renoreaper
    Participant

    Hello all,

    I’ve recently installed RetroPie using the script starting from a Raspian Wheezy (2013.05.img192) install while using Berryboot (latest version). Every other emulator that I have tried (NES, SNES, PSX) is running relatively smoothly, however when I attempt to launch the Sega Master System emulator I simply get a black screen and nothing happens regardless of how long I wait, when I then exit emulationstation I get the output you can see in the image in the attachment. I have tried several things (include a re-install of Berryboot and the previous version of Raspbian), however none of these have worked. I have looked at the osmose.ini file, which does seem to be present and looks normal to me…

    Below some additional information of what I’m currently using:
    Raspberry Pi Model B (revision 000e)
    connected to this is a usb hub with a fan, keyboard and subsonic controller (cheaper wired ps2/3 controller alternative) attached to it.
    As storage I’m now using a Kingston 32gb microsd (class 4), before I was using a 2.5″ 320gb samsung hdd (unfortunately it might be broken).

    I’m really hoping that someone here could offer some insight as this is the last hurdle in my little project, which I have been stuck on for some time now.

    If anymore information is needed just let me know :)

    Regards,
    reno

    olanin
    Participant

    I think I see what you mean. The es_input.cfg is for the emulation station and when I go into, say, the NES emulator is uses the retroarch.cfg at configs/all — and does not use the retroarch.cfg under the /nes folder even though there is one?

    I am still having no luck but Im not giving up yet. I seems that I just need to get the confg file set properly myself under /configs/all/retroarch.cfg I think?

    Also, is there an easier way for me to run an emulator with the PI? Like installing the raspberry pi os and then just installing an emulator? My actual goal is to put one PI in an NES, another PI in an SNES, and another PI in and Sega. When I turn it on, it will go right to the emulator and thats all it will do. Im using the retrolink usb controllers. I have also tried chameleon pi with not much luck and kinda just focusing on the retroarcade as I have kinda got further with it.

    murph74
    Participant

    Hi everyone. New to Rpi, and learning as quick as I can about the device and love the work everyone has done with the RetroPie project! (HUGE thanks to petRock for the kickstart for me into the Rpi emulation world!) After hours and hours of trial and error, I’ve finally got my wireless Mayflash Wii Classic Controller to USB adapter setup working with RetroPie. I thought I’d go ahead and post the info on how to the forum so that anyone else having issues can find it, and possibly help others with similar devices sort out their issues. As posted, this config also uses the wii controller’s home button to exit the emulators (At least few I’ve tested sans Genesis– it’s a different beast apparently!)

    First, this is my “retroarch.cfg” file that resides in “/RetroPie/configs/all”:

    input_player1_joypad_index = "0"
    input_player1_b_btn = "2"
    input_player1_y_btn = "3"
    input_player1_select_btn = "8"
    input_player1_start_btn = "9"
    input_player1_up_btn = "12"
    input_player1_down_btn = "14"
    input_player1_left_btn = "15"
    input_player1_right_btn = "13"
    input_player1_a_btn = "1"
    input_player1_x_btn = "0"
    input_player1_l_btn = "6"
    input_player1_r_btn = "7"
    input_player1_l2_btn = "4"
    input_player1_r2_btn = "5"
    input_player1_l_x_plus_axis = "+0"
    input_player1_l_x_minus_axis = "-0"
    input_player1_l_y_plus_axis = "+1"
    input_player1_l_y_minus_axis = "-1"
    input_player1_r_x_plus_axis = "+2"
    input_player1_r_x_minus_axis = "-2"
    input_player1_r_y_plus_axis = "+3"
    input_player1_r_y_minus_axis = "-3"
    input_exit_emulator_btn  = "10"
    
    input_player2_joypad_index = "0"
    input_player2_b_btn = "2"
    input_player2_y_btn = "3"
    input_player2_select_btn = "8"
    input_player2_start_btn = "9"
    input_player2_up_btn = "12"
    input_player2_down_btn = "14"
    input_player2_left_btn = "15"
    input_player2_right_btn = "13"
    input_player2_a_btn = "1"
    input_player2_x_btn = "0"
    input_player2_l_btn = "6"
    input_player2_r_btn = "7"
    input_player2_l2_btn = "4"
    input_player2_r2_btn = "5"
    input_player2_l_x_plus_axis = "+0"
    input_player2_l_x_minus_axis = "-0"
    input_player2_l_y_plus_axis = "+1"
    input_player2_l_y_minus_axis = "-1"
    input_player2_r_x_plus_axis = "+2"
    input_player2_r_x_minus_axis = "-2"
    input_player2_r_y_plus_axis = "+3"
    input_player2_r_y_minus_axis = "-3"
    input_exit_emulator_btn  = "10"

    Next, the “es_input.cfg” file from “/.emulationstation”:

    <?xml version="1.0"?>
    <inputList>
       <inputConfig type="keyboard" />
       <inputConfig type="joystick" deviceName="SZMy-power LTD CO.  Dual Box WII">
          <input name="a" type="button" id="1" value="1" />
          <input name="b" type="button" id="2" value="1" />
          <input name="down" type="button" id="14" value="1" />
          <input name="left" type="button" id="15" value="1" />
          <input name="menu" type="button" id="10" value="1" />
          <input name="pagedown" type="button" id="7" value="1" />
          <input name="pageup" type="button" id="6" value="1" />
          <input name="right" type="button" id="13" value="1" />
          <input name="select" type="button" id="8" value="1" />
          <input name="up" type="button" id="12" value="1" />
       </inputConfig>
       <inputConfig type="joystick" deviceName="SZMy-power LTD CO.  Dual Box WII">
          <input name="a" type="button" id="1" value="1" />
          <input name="b" type="button" id="2" value="1" />
          <input name="down" type="button" id="14" value="1" />
          <input name="left" type="button" id="15" value="1" />
          <input name="menu" type="button" id="10" value="1" />
          <input name="pagedown" type="button" id="7" value="1" />
          <input name="pageup" type="button" id="6" value="1" />
          <input name="right" type="button" id="13" value="1" />
          <input name="select" type="button" id="8" value="1" />
          <input name="up" type="button" id="12" value="1" />
       </inputConfig>
    </inputList>

    These two files gt me up and running. I’m still tweaking some stuff and testing some other. Right now, I can’t get Atari 2600 Basketball to work as a 1 player game– controller 1 appears to work in 2 player mode, but the computer takes over that player when you go to 1 player mode, and controller 2 doesn’t do anything that I can see. Also, has some fun reconfiguring the dgenrc file to be more consistent with the other emu controller profiles. And now, the first game I test is Toy Story, and the graphics appear to be missing half their colors! If anyone has any suggestions on those two issues, I’m all ears! Happy gaming !

    #2380
    teeth03
    Participant

    When I plug my flash drive in, a window pops up and asks me if I want to open it up in File Manager, I do that and it opens right up.

    I tried to do over my network, but my Pi does weird things trying to access my Samba share, but that’s not a RetroPie issue.

    You should really get a 512 Model B if you really want to do serious emulating on the Pi, aside from the extra USB port, you also get double the RAM. I guess a model A would be good if all you wanted to do was some single player action, you could just hook a hub up just to load ROMs.

    On a side note, the joyconfig utility is really just there to let you know what the physical buttons and axis translate to as far as the digital buttons are concerned, my suggestion is to go through joyconfig with each type of controller and notate what buttons and axis are defined there and configure them manually.

    #2371
    Anonymous
    Inactive

    Very nice! That pretty much solves my wish for an easy way to get ROMs on the Pi. No need for the FAT32 mess. Great solution! I was wondering why there was a random roms folder added to my USB stick.

    Ha. I realized that I could send the ROMs via network, but I have no Wi-Fi or Ethernet on the Model A Pi. I guess I could shove them into the audio jack if necessary. :)

    #2370
    petrockblog
    Keymaster

    Thanks a lot for this detailed post!

    Regarding the point about getting ROMs on the Pi without a network connection, I have just updated the corresponding article in the wiki: https://github.com/retropie/RetroPie-Setup/wiki/How-to-get-ROMs-on-the-SD-card#using-usb-sticks

    It is possible to get ROMs on the Pi with a network connection :-)

    Anonymous
    Inactive

    Aaron R, if you haven’t already figured it out, you are looking at the FAT32 boot partition. The actual RetroPie files are on an ext4 linux partition that Windows cannot see. You would have to plug your USB drive into a linux computer or press F4 when you are booted into the RetroPie and type startx at the command line to view the files.

    Anonymous
    Inactive

    If I could set up the RetroPie just the way I wanted it…

    1. Boot logo would cover boot up code.

    I appreciate that the logo comes up after RetroPie has been loaded, but it would be even better if it came up as soon as power was applied to the RPi. I’m guessing the RPi just has to show these strings as they are loaded due to its internal programing. I know on a traditional PC you can usually go into the bios to tell it to use a boot logo or not. I’m not sure if anything like this exists for the RPi. It would just give it a more finished feel for the RetroPie.

    2. ROMs would be stored on the FAT32 “boot” partition.

    This would make it super simple to load ROMs to the SD card. You could just pop it into any computer and copy them straight over.

    Along with this, I would love to not see the temporary flash of code when dumping a ROM.

    3. Rid Emulation Station of emulators that I don’t want.

    I’m sure there is any easy way to kill of emulators and their associated files from the command line or in the GUI, but I have not found it yet. It would be great if you could just bring up the menu in Emulation Station and have an option to delete that emulator and all files associated with it. I will get into all the things that I would love the ES menu to do in a bit!

    Well, I guess now is as good a time as any. Emulation Station menu…

    4. Adding a controller should be super easy. I picture being able to power on the RetroPie software for the first time and setting the P1 and P2 button config for Emulation Station (I know it already does this, great job on this by the way).

    From here, you still have to either go to command line and run retroarch-joyconfig (hypothetically, see my other post), SSH in, or go to GUI to set controls for each emulator. The Emulation Station menu could make short work of all this. If you could just go to the menu and choose “Options”->”Set controls for this emulator” or something simple like that, it would cut out all the other steps.

    5. I would love to be able to delete ROMs that do not work correctly from the list in Emulation Station.

    Again, the ES menu could make this possible. If you have the ROM highlighted you want to delete, you could go to the menu and choose “Options”->”Delete this ROM.” A different approach that might be more complicated but more effective might be a separate menu section… “Options”->”Manage my ROMs.” Here, you could add or delete ROMs for different emulators.

    That brings me to my next wish…

    6. Add ROMs from USB without going into the GUI

    Through the imaginary “Manage my ROMs” section, a user could effectively add ROMs by plugging in a USB stick loaded with their ROMs and tell Emulation Station which emulator they go with. Maybe the file type could tell ES where they go, though. I know that NES games use the .nes filetype and SNES uses .smc. Maybe ES will be smart enough in the future to know where to put ROMs. Or maybe! (This is where I start tripping out) Just maybe RetroPie doesn’t need a separate folder for each emulator’s ROMs. Is it possible for emulators to use one big folder for all the system’s ROMs and just ignore the ones that do not have the correct filetype?

    This whole section would be useless if emulators could just load ROMs from the FAT32 partition, but if that is not possible maybe it could be an easier way to get games on the SD card.

    7. Be able to manage the sundry retroarch.cfg settings from the Emulation Station menu

    I know that RetroArch is not the only emulator available for the RetroPie, but it does what I need. Thus, it would be nice to be able to set things like pixel smoothing, full screen, cropped screen, force resolution, etc. from a hypothetical ES menu “Options”->”RetroArch settings.”

    This might also be a good place to be able to add a second controller to RetroArch. You could go into “RetroArch settings” and choose “Add 2nd player” to go through the button configuration.

    8. Cover-flow type selection for ROMs.

    UltraStar DX does a good job of making it easy to navigate through songs with attractive artwork that you can easily associate with each. It would be cool to have an NES game template that you just add the little sticker artwork and it displays it in the Emulation Station in an iTunes cover-flow style. I realize this is probably beyond the time that people want to put into this project, but hey… this is my wish list.

    9. Make emulators available even if no ROMs are loaded to it.

    This goes back to being able to load ROMs from Emulation Station. If no ROMs are in a particular emulator, there could be instructions displayed as to how to load them, i.e. “Press the menu button that you have assigned to your controller. Go to “Option” and choose “Manage my ROMs” to add games to this system.” This message would presumably go away once any games are loaded.

    You might also have instructions about adding a controller to a particular system when no ROMs are loaded because it would likely be right after someone has flashed RetroPie to their SD card. These instructions might look like, “To add a controller to this system, press the menu button on your controller. Go to “Option” and choose “Add P1 controller.”

    For this to work, Emulation Station would need to be smart enough to know to add those lines of code to the specific emulator that the person is currently in. Also, the instructions for adding a controller would go away after one has been added to that system.

    10. Wireless controllers

    People might have already figured this out, but I would love to have wireless controllers (either BT or WiFi) to go with the RetroPie.

    I guess that’s it for now. All this stuff might seem picky, but consoles felt like they were worth the money back in the day because they were polished and well thought out.

    I will attach a little diagram for how I envision a rudimentary menu system working.

    Thanks for all the hard work. It makes me wish I had studied programming so that I could help with the heavy lifting!

    Feel free to let me know if some of this stuff is already possible in the comments.

    Anonymous
    Inactive

    Alright, I have been playing with the RetroPie setup on a Model A board for the past week, and here is what I have figured out so far…

    I first want to say “Great work!” I have loved having all my games in one place. It is like a 10 year old’s dream come true (I’m 31).

    1. I wish I would have gotten the Model B board for the 2 USB ports, i.e. easy 2 player controller setup without a USB hub.

    2. There is no documentation that I found about loading ROMs without networking into the RPi.

    The way I devised to load them is almost necessary on the Model A board because of no Ethernet. You can F4 (on a keyboard) out of Emulation Station, type “startx” at the command line, plug a USB memory stick into a powered USB hub, navigate with mouse or keyboard to the file browser at the bottom left of the desktop interface.
    Here, you cannot simply click on your USB drive from the sources list at the left for some reason, but you can click the up arrow on the navigation bar at the top to go to the root directory. Navigate to the media folder, and then open USB0 in there. You should find your folders that are on your USB drive. Copy the ROMs you want to carry over to the RPi and then navigate to the Pi folder in the sources list on the left side of the window. Go into RetroPie and then the roms folder. Paste them into the specific folder for whatever system they go with.

    Click log out at the bottom left and then type sudo reboot. Whenever it restarts, the emulator associated with the ROMs you just pasted should be available!

    3. When I use retroarch-joyconfig from the command line, I can go through all the button presses for up down, etc., but those button presses do not seem to be saved in the RetroPie->configs->all folder’s retroarch.cfg file.

    This is probably well documented in other places, but I want to do so again because it may save someone some searching. Maybe they are not supposed to.
    However, if I manually edit the aforementioned retroarch.cfg file manually, the settings stick for all emulators.
    Unfortunately, this is not good for emulators that do not use the same buttons as you just programmed, i.e. NES buttons would probably use the Y button on an SNES button pad for the B button. Thankfully, the creators of the RetroPie distro were forward thinking and provided extra retroarch.cfg files in separate folders under RetroPie->configs. Here, you can copy and paste the lines of code that would be different for that specific emulator. For example, I copied the X,Y,B,A button code from the main retroarch.cfg file and pasted it in the SNES retroarch.cfg file. That way, my main cfg can be set up for NES and the SNES cfg will override those buttons when I open an SNES ROM. Beautiful.

    4. Programming extra buttons for extra functions is amazing.

    I have a PlayStation style USB controller, the Logitech Precision to be precise. It has four shoulder buttons… L1 through R2. NES and SNES do not need many of those buttons, so they can be programmed in the retroarch.cfg file to do lots of cool things! Things like dumping a ROM and taking you back to Emulation Station, rewinding a game, saving/loading your current state (I have not gotten this one to work yet), and other cool things.
    Dumping the ROM is probably the most useful. Look toward the bottom of the main retroarch.cfg file for the lines enable_hotkey and exit_emulator and get rid of the # at the beginning of each of those lines (uncomment them).

    5. The menu in Emulation Station is really great and should be used for more.

    I like the option of rebooting the RPi or shutting down from inside Emulation Station with just the gamepad. I am going to post a separate “wish list” that I hope will become a place for people to add things they would like to see in future releases of RetroPie.

    6. Composite (Yellow RCA) out does not work unless you manually change something in the emulators folder.

    I know that there are other threads documenting that people are working on this, but I wanted to put it in here for those that might not know about it. I reflashed my entire set SD card because I thought it was corrupted. Then! I found the thread about the setting.

    I guess that’s it for this list. Hopefully it will help some of those that are new to the RetroPie. Again, great work! Please continue.

    olanin
    Participant

    No luck getting any controllers to work with emulators.

    For the last week I spent about 4 hours each day trying to get retropie to work with NES with no luck.

    I have had a lot of problems but the best I can get it to work is that I can use a gamepad controller to go through the menu, but when the emulator starts, the controller does not work. If I have a usb keyboard plugged in, most of the buttons work.

    I was hoping someone could give me some straight forward instructions. I have been trying as many instructions as I could find on the net with no luck. Each try I have been re-imaging the SD card to ensure I didnt mess anything up (and trying different SD cards just incase). I have also tried a usb gamepad and the other emulators just to try to get anything to work with no luck.

    I can’t list everything I tried, but basically when I start with a fresh image I use the gamepad to configure the first menu. I can now move to different emulators and select a rom, but nothing happens in the game. I have especially been following the instructions at http://supernintendopi.wordpress.com/ but just no luck.

    teeth03
    Participant

    Setup:

    Model B 512
    16GB SD card
    1A HTC Charger
    2x Retro Link USB SNES Controllers
    NOOBS 1.2 installed Rasbian
    64MB GPU Memory
    Retro-Pie installation script (binary install)

    SNES Issues:

    Basically, everything works fine, until I try to play Donkey Kong Country, and the 2nd controller stops working. The emulator works fine for 2 player in the Mario All Stars, Mario Kart, Street Fighter 2 and Mortal Kombat 3 roms.

    I found this:
    https://github.com/retropie/RetroPie-Setup/issues/158

    But I do not understand how to do that, I’m pretty sure I do not have the source code in my install to do that, and I also can not switch to using PiSNES because it gives me an error when trying to launch (missing shared library). There also was not a configuration file to map the controller buttons either.

    So if this has been a known issue for a while, is it going to be fixed at some point out-of-the-box? I don’t know how to go about fixing it regardless.

    Atari 2600 Issues:

    The 2nd controller doesn’t work period for me, I was thinking that possibly its reading a different configuration file from the main Retro Pie one, but I do not know enough to figure it out.

    Also, is there a way to map the difficulty buttons and possibly the Color/B&W switch? If I could at least get the 2nd controller working so me and my gf can play Frogs and Flys, it would be great!

    #2343
    karloss
    Participant

    get yourself some little heatsinks for your chips, you can get on ebay well cheap..and make sure your using a powered usb hub, esp if you are using the 360 controller, I find that consumes more power than my generic lookeylikey.

    isisrhavin
    Participant

    Hello,

    I followed this design to create my NES box running RetroPie:

    Raspberry Pi – NES Conversion

    and this guide:

    http://supernintendopi.wordpress.com/

    I followed recommended hardware lists when available. Everything works perfectly when I’ve got my RPi powered with an RCA 3ft Micro USB Cable connected to a Mausberry RPi on/off switch, out to another 3 ft RCA cable, then to an Amazon Basics USB wall charger. Links to both:

    http://www.newegg.com/Product/Product.aspx?Item=9SIA0PG0C94391

    When I try to run the RPi through the setup listed above, then through a USB Coupler connected to a longer Male/Male USB cable and finally to the wall charger, I can boot the RPi into RetroPie, but my game pads no longer work. Here are links to the specific coupler and USB cable:

    Thanks in advance for any help!

    olanin
    Participant

    I spent countless hours so far, but I just want to be able to use only a retrolink usb nes controller for nes emulator only.

    Where I am at is that I can get into a rom in the main menu, but when the rom launches, I have no controller.

    How I got here was; write image to card, during first boot up I use the nes controller as set up, use windows to copy over roms and delete other files in other games folders (so it just goes right to the nes roms screen).

    #2294
    r00stre
    Participant

    Again if the issues is just 2 player games in SNES the answer is here. https://www.petrockblock.com/forums/topic/2-player-snes-issues/

    changer
    Participant

    Hello everyone,
    I have a Problem hope you can halp me. I bought this Adapter from German Amazon Page (http://www.amazon.de/USB-SNES-Controller-Adapter-Converter/dp/B003HLDZ92/ref=sr_1_2?ie=UTF8&qid=1372418758&sr=8-2&keywords=snes+to+usb). When I start EmulatorStation with it only one Controller works. Cant get the Second one Working. I can Setup the Keys in my Terminal with ./retroarch-joyconfig -o p2.cfg -p 2 -j 1 after copying the content to the main config I cant use it. The only way to get it work in a snes Game like Donkey Kong is keep a Button on Controller 1 pressed.
    Sorry for my bad English.

    Greetings
    Changer

    #2283

    In reply to: 2 player SNES issues

    r00stre
    Participant

    Thank you! I was most definitely experiencing the main menu issues as well. So far this has worked like a dream. However I must append one my steps, “removed the extra functions from the joystick config” didn’t really do anything so I just remapped the extra functions as non existent buttons. The original mapping had set my usb snes controller R button as an exit button for the emulator which was annoying and redundant since Select+Start still exits the emulator. Other than that no issues at all this emulator is far superior. Let me know if you have any other questions. Enjoy!

    #2278

    In reply to: XArcade + USB keyboard

    jadawan
    Participant

    Just did.

    #2276

    In reply to: XArcade + USB keyboard

    Idris_Arslanian
    Participant

    jadawan, could you do me a favor and e-mail me at leetch11@yahoo.com?

    #2274

    In reply to: XArcade + USB keyboard

    Idris_Arslanian
    Participant

    1: Yes, exactly.
    2: Yes, exactly!
    3: I tried to use as many of the default buttons on the XArcade as possible.
    4: Defaults were fine.

    #2273

    In reply to: XArcade + USB keyboard

    jadawan
    Participant

    Awesome! So a few of questions for clarification.

    1. Do you use a PS2 keyboard plugged into the XArcade, and the XArcade is still plugged in via USB?

    2. I only need to use the items in quotations, and not the, for example, ETROK_RSHIFT. Also, you still use the quotations ie. “rshift” instead of rshift in the code? So it would be: input_player1_b = “rshift”

    3. When you mapped your buttons on the XArcade, did you only map them to the above list only? or did you still use buttons like “c” or “z”

    4. Did you need to change any of the keyboard settings in sudo raspi-config or where defaults ok?

    I can’t wait to get back home tonight and give it another whirl!

    #2271

    In reply to: XArcade + USB keyboard

    Idris_Arslanian
    Participant

    Yup, I couldn’t get it working when I plugged in a USB keyboard either. I needed to do it through the PS2 connection on the XArcade. Then it’s a matter of making your mappings match with the available keys in inputcommon.c (see above post). I had to program the XArcade stick as well because I couldn’t figure out what the mappings were for a couple of the keys (I believe “]” in particular). It just takes some fiddling. Good Luck!

    #2270

    In reply to: XArcade + USB keyboard

    jadawan
    Participant

    Wow, thanks for getting back with me. Keyboard and XArcade are hooked up via USB. I tried just having the XArcade plugged in so it didn’t think it had two keyboards attached. Still no luck. I know the XArcade is at least working to some extent. I can use it to type in terminal and certain buttons will speed up NES and SNES emulators, and put it in slow motion. But mapping it out seems to do nothing. Here are the relevant lines in retropie.cfg

    # Keyboard input. Will recognize normal keypresses and special keys like “left”, “right”, and so on.
    # Keyboard input, Joypad and Joyaxis will all obey the “nul” bind, which disables the bind completely,
    # rather than relying on a default.
    input_player1_a = “z”
    input_player1_b = “lshift”
    input_player1_y = “lctl”
    input_player1_x = “lalt”
    input_player1_start = “keypad5”
    input_player1_select = “c”
    input_player1_l = “space”
    input_player1_r = “x”
    input_player1_left = “keypad4”
    input_player1_right = “keypad6”
    input_player1_up = “keypad8”
    input_player1_down = “keypad2”
    # input_player1_l2 =
    # input_player1_r2 =
    # input_player1_l3 =
    # input_player1_r3 =

    input_player2_a = “w”
    input_player2_b = “e”
    input_player2_y = “a”
    input_player2_x = “s”
    input_player2_start = “num6”
    input_player2_select = “]”
    input_player2_l = “q”
    input_player2_r = “[”
    input_player2_left = “d”
    input_player2_right = “g”
    input_player2_up = “r”
    input_player2_down = “f”

    Hope that’s enough info.

    #2269

    In reply to: XArcade + USB keyboard

    Idris_Arslanian
    Participant

    Yup, sure did. I’m going to need a bit more info from you though if I’m to be of help. How does your RetroPie.cfg look? How did you hook up your XArcade? How is the keyboard hooked up?

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