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Viewing 35 posts - 1 through 35 (of 172 total)
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  • in reply to: Tiny Fugue MUD Client #122107
    xd3l
    Participant

    [quote=122101]Thank you zerojay!

    You have just became my new personal hero!

    This honestly will make me happy for the rest of my life. <3

    [/quote]

    I thought I was your personal hero…

    …I see where your real loyalties lay. :/

    in reply to: Tiny Fugue MUD Client #122063
    xd3l
    Participant

    For some reason the script updater didn’t work as well as it claimed it had.

    Anyhow, after freshly git clonging your script and adding it in fresh, I can see, isntall, and run it. Thank you!

    in reply to: ZEsarUX from Source not just bin. #121903
    xd3l
    Participant

    Just updated, installed again, still got the mapping limitation of 8.
    This is NOT up to date.

    in reply to: Jedi Outcast… almost there… #121565
    xd3l
    Participant

    I’ve ran it under Raspian with flying colors.

    in reply to: Baldur's Gate Install? Grim Install? #121528
    xd3l
    Participant

    As for the GemRB games… they are still buggy. They play but are buggy and can lock you up. Not sure if this is a universal GemRB problem yet or not. How are they running for everyone else? How deeply have you guys played?

    Also Grim exits to a black screen.

    in reply to: Baldur's Gate Install? Grim Install? #121505
    xd3l
    Participant

    Ya Grim plays if I skip the awesomely funny videos… :(

    If I let the video play, it dumps me back to emustaiton.

    in reply to: Baldur's Gate Install? Grim Install? #121445
    xd3l
    Participant

    I have done a fresh install of RetroPie on my Pi 3, this time using only a class 10 SD card. I installed Baldur’s gate (after 3 attempts), copied over the files, and it just works.

    I am going to try to duplicate this on my Pi 2 which also has a fresh install of RetroPie and see if I can get the same results, after which I am going to transfer the root partition to a USB stick and see what fruit that yields.

    in reply to: Tiny Fugue MUD Client #121223
    xd3l
    Participant

    Ok, how about this? :)

    sh tinyfugue.sh
    tinyfugue.sh: 17: tinyfugue.sh: Syntax error: “(” unexpected

    in reply to: Tiny Fugue MUD Client #121207
    xd3l
    Participant

    I created this script in my /ports/ folder and got this:

    Tiny Fugue.sh: 17: Tiny Fugue.sh: Syntax error: “(” unexpected

    Here is the guide I have been preparing and used for my self:

    Tiny Fugue Tutorial:

    SSH into your Raspberry Pi. I.E.:

    pi@192.168.1.3

    LOGIN: pi PASSWORD: raspberry

    If you are running Windows, download and install Putty.

    [url]http://www.putty.org[/url]

    By default you will be in your /home/pi/ directory, but we need to move to root by typing:

    cd /

    Now, type the following to download Tiny Fugue:

    sudo git clone https://github.com/kruton/tinyfugue

    Now we need to enter into the Tiny Fugue directory so type:

    cd tinyfugue/

    Now that we are inside of the directory, type the following to configure the source code:

    sudo ./configure[

    When the source is done configuring you will want to build it by typing the following command:

    sudo make

    Once that is finished, you can install it and all of it’s required files by typing:

    sudo make install

    Now we will want to clean up, but first we must exit the /tinyfugure/ folder by typing:

    cd ..

    Next you will want to delete the /tinyfugue/ folder by typing:

    rm -R tinyfugue

    Now Tiny Fugue is installed into our system, but we need to set up a script to launch it from within EmulationStation.
    To do this we will need to move into the /ports/ directory by typing the following:

    cd ~/RetroPie/roms/ports/

    Type the following to create a new text file to use as our launcher script:

    sudo nano

    blah blah blah…

    in reply to: Jedi Outcast… almost there… #121121
    xd3l
    Participant

    Has anyone else had a crack at this yet? Surely if we can do Minecraft and Chromium which seem to need X, then we should be able to do this too right?

    Not sure why it’s X dependent in the first place but…

    in reply to: ZEsarUX from Source not just bin. #121101
    xd3l
    Participant

    I got version 3, which the mapping limitations.

    in reply to: Extracting RetroPie-Setup/logs #120920
    xd3l
    Participant

    In that case, please tell me this is some sort of bug and that I’m not the only one. Because this is the case on all of my RetroPie setups.

    in reply to: KODI not working under RetroPie 3.6 on Pi 3 #120859
    xd3l
    Participant

    I got this going on my Pi 3, but not on my 2. Can’t remember what I did in the first place to get it working.

    Also, how do I use modules like this:

    https://github.com/retropie/retropie-setup/wiki/KODI

    xd3l
    Participant

    I made one over sight. I didn’t realize that it said to look in /opt/retropie/ports/openbor/ for the script.

    Anyhow I put the He-Man pak in there and ran it, but it’s not working…

    …was I supposed to put the original pak in there?

    It said:

    sudo sh extract.sh
    mkdir: cannot create directory ‘/home/pi/RetroPie/roms/ports/openbor/original/’: File exists
    mkdir: cannot create directory ‘/home/pi/RetroPie/roms/ports/openbor/original/borpak/’: File exists
    mv: cannot stat ‘/home/pi/RetroPie/roms/ports/openbor/*.pak’: No such file or directory
    mv: cannot stat ‘data/’: No such file or directory
    Your games are extracted and ready to be played. Your originals are stored safely in /original/ but they won’t be needed anymore. Everything within it can be deleted.

    in reply to: ZDOOM 2.81. Compiling Woes #120844
    xd3l
    Participant

    I posted my edit here:

    how-to-launch-doom-iwads-and-mods-pwads-from-emulationstation-using-lr-prboom

    Though as you can see, I’ve a few things to learn about setting up the lay out properly.

    As for what I suggested above, I’ve an easy fix for that if you’d like me to share.

    xd3l
    Participant

    Oh, ya, you had me go through this with ZDOOM. I need to remember to try this when having troubles.

    Thanks!

    in reply to: ZDOOM 2.81. Compiling Woes #120838
    xd3l
    Participant

    Here is another thing I noticed. When you install ZDOOM, it sets up shop in the

    /opt/retropie/configs/doom/

    folder and over rides PrBOOM as the default DOOM Engine.

    Are we sure that is what we want? PrBOOM does have it’s uses, especially PrBOOM Plus!

    I was wondering if ZDOOM’s install script could be updated so as to reside in it’s own zdoom folder rather than take over PrBOOM’s doom folder.

    Then as for the custom launch script, they could instead be titled ZDOOM I and ZDOOM II, ZDOOM TNT, ZDOOM Plutonia, Strife, Hexen, and so on, as I don’t believe Crispy fully supports anything beyond DOOM yet, at least not to the degree that ZDOOM does, and you’ve already got Crispy Doom set up with “Crispy” in the title of each iWad so it’s fine as it is.

    The idea in short is to make room for as many DOOM ports as possible… sort of like MAME. ;)

    xd3l
    Participant

    Ya, that’s where I expected the script to be and that is where it was not to be found.

    I will try again though after I get done fiddling with ZDOOM, which I just installed.

    As for my configuration… yes, I run off of hard drive, it is my root drive while my SD card merely hosts my fat formatted boot partition. So with all that in mind, the only thing I had to tweak was my cmdline.txt to get things working proper.

    in reply to: ZDOOM 2.81. Compiling Woes #120832
    xd3l
    Participant

    Thank you, I’ll try my best, and hopefully will not be too much of a pain. :)

    On that note, I am setting up a second Pi from scratch to use as the base for my guides and emulator testing. So the first thing I did was go into RetroPie-Setup and install ZDOOM when I noticed this… can that be good? Downgrading sdl libraries?

    sdl downgrade

    xd3l
    Participant

    Where is this script? I read about it, intended to use it, but never found it.

    On that note, yes my primary machine is HEAVILY tweaked, and yes, I’ve fixed a lot, but still, some things remain broken.

    So with that in mind, and the fact that I want my upcoming tutorials and tests to be taint free, I am setting up a secondary system from scratch. And will retest a BOR install on it, and on that note, will never use anything outside of RetroPie Setup to isntall anything on it. :)

    in reply to: ZDOOM 2.81. Compiling Woes #120820
    xd3l
    Participant

    All right, thanks…

    …and that was exactly what I was afraid of doing; adding in something that should not be there.

    in reply to: ZDOOM 2.81. Compiling Woes #120802
    xd3l
    Participant

    Never mind, I went back to look at what I’d done and my ZDOOM link is gone all together.

    in reply to: ZDOOM 2.81. Compiling Woes #120798
    xd3l
    Participant

    I’m looking at the RetroPie Wiki again…

    …got it figured out, will be creating a ZDOOM wiki today, and updating some of the rom compatability lists.

    in reply to: Dreamcast Compatability List and D-Pad. #120797
    xd3l
    Participant

    Interesting.

    Can you possibly post a photo of it? I’m interested in cheap knock offs that work. :)

    in reply to: Dreamcast Compatability List and D-Pad. #120794
    xd3l
    Participant

    Thanks, I’ve tried that a few times over.

    In fact, because I was also trying to iron out issues with the Rock Candy (another neglected post I have on here), I have somehow lost the ability to quickly scroll up and down through my menus… not just with the Rock Candy, but all controllers.

    I hate to do it, as I’ve been getting good at figuring out how to fix things I have broke, but I think I need to back up my game saves and re-install from scratch.

    BTW What controller are you using exactly the PS3?

    in reply to: Dreamcast Compatability List and D-Pad. #120788
    xd3l
    Participant

    I’m getting no help here, so I tried to sign up on the Reicast site, but I can’t get it to accept any of the catpchas I type in when trying to register, plus it asks questions I don’t have the answer to, such as what the project is named after.

    ANNOYING!!!!!!!

    in reply to: JFShadowWarrior #120786
    xd3l
    Participant

    Thanks.

    xd3l
    Participant

    OK in es_input.cfg I added the following lines to it and all is well in regards to scrolling through the menus correctly. This should also work for the emulators, or something like it anyhow.

    <input name=”pagedown” type=”axis” id=”5″ value=”1″/>
    <input name=”pageup” type=”axis” id=”2″ value=”1″/>

    Edit, after a reboot this stopped working again.

    I deleted the es_input file from /opt/retropie/config/…
    and in /home/pi/.emulationstation/…

    Rebooted, redetected my original controller who’s shoulder buttons were working fine, and now it will not fast scroll through the menus.

    I re-deleted all config files and rebooted and redetected a few times to test this and also my Rock Candy controller. And I noticed that Emulation station skips the Triggers on the Rock Candy because they are axis and not buttons…

    xd3l
    Participant

    I have found the source of the problem, the trick is though that I’m not sure how to resolve it.

    The fault is to be found in:

    /opt/retropie/configs/all/retroarch-joypads/

    config files for all controllers.

    the Generic XBOX Controller is Missing Commands that the Twin USB Controller is not. The thing is though that the LEFT and RIGHT lower buttons on the Twin USB Contorller (PS2 Joypad) are buttons, where as they are recognized as Throttles on the RockCandy (Generic XBOX360 controller).

    Going to /dev/input and running jstest didn’t make things much clearer to me either. I know this fix is simple, it’s just going over my head at the moment.

    I can see that the Twin USB has these two lines that the ROck Candy does not.

    input_l_btn = “4”
    input_r_btn = “5”
    input_save_state_btn = “5”

    TwinUSBJoystick.cfg

    GenericX-Boxpad.cfg

    EDIT:

    I also noticed 2 lines missing between the two controllers in:

    /home/pi/.emulationstation/es_input.cfg

    in reply to: Blue Tooth and Green Throttle Contoller? #120637
    xd3l
    Participant

    On a side note, in the end I did fix my directory by deleting it via sudo rm -R RetroPie-Setup

    then downloading it through

    git clone –depth=1 https://github.com/RetroPie/RetroPie-Setup.git

    and if I recall correctly I had to run sudo chmod 775 on the folder.

    Still can’t get the Green throttle to work, it just sits there on the show yes or no screen. And that command line software just sits with a blinking cursor.

    in reply to: Does WiiMote Really Work? #120636
    xd3l
    Participant

    I deleted my RetroPie-Setup folder and re-installed it from:

    git clone –depth=1 https://github.com/RetroPie/RetroPie-Setup.git

    and if I recall correctly I had to run sudo chmod 775 on the folder.

    Now I’m able to associate the Wiimote through the menus again, but alas, I can’t configure it to navigate emulation station or for emulators because it does not come up when I select “configure input”.

    EDIT: And… I just found the bit about Wiimotes in the Wiki. Guess it’s got a bug in 3.6, so I’ll wait for them to fix it in 3.7 or what ever.

    in reply to: ZDOOM 2.81. Compiling Woes #120628
    xd3l
    Participant

    ZDOOM does not have it’s own section under ports.

    I’ve never edited a Wiki before, I want to contribute, but I don’t want to screw up the page.

    in reply to: ZDOOM 2.81. Compiling Woes #120563
    xd3l
    Participant

    Nevermind, I figured it out at long last! :)

    xd3l
    Participant

    Here is an interesting one, if I unplug all controllers and detect the rock candy, it comes up as a Harmonix Xbox 360 Controller instead of Generic 360 Controller.

    xd3l
    Participant

    Heads up. Fab took Strife support (and I think others) out, so now your source no longer compiles because it is looking for that.

Viewing 35 posts - 1 through 35 (of 172 total)