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  • karloss
    Participant
    Post count: 177
    in reply to: retro + hyprion #113671

    No, i played with it and it can’t be done, the only way it can be, is to have a pi running as a “grabber” using a hdmi splitter and a usb video grabber and it will work for “any hdmi source” then I have my XboxOne/Virgin/RetroPie all running though it via a hdmi hub…

    karloss
    Participant
    Post count: 177

    You can always use ES scraper for PSX via the GUI, that always seems to work for me for PSX..

    karloss
    Participant
    Post count: 177

    Don’t bother with a B+ get a Pi2…

    everything else looks ok.

    karloss
    Participant
    Post count: 177

    Im going out of my mind trying to get this working…

    I have recompiled it with –

    /* Defines used for different versions */

    //#define SPEAR
    //#define SPEARDEMO
    #define UPLOAD
    //#define GOODTIMES
    #define CARMACIZED
    //#define APOGEE_1_0
    //#define APOGEE_1_1
    //#define APOGEE_1_2

    /*
    Wolf3d Full v1.1 Apogee (with ReadThis) – define CARMACIZED and APOGEE_1_1
    Wolf3d Full v1.4 Apogee (with ReadThis) – define CARMACIZED
    Wolf3d Full v1.4 GT/ID/Activision – define CARMACIZED and GOODTIMES
    Wolf3d Shareware v1.0 – define UPLOAD and APOGEE_1_0
    Wolf3d Shareware v1.1 – define CARMACIZED and UPLOAD and APOGEE_1_1
    Wolf3d Shareware v1.2 – define CARMACIZED and UPLOAD and APOGEE_1_2
    Wolf3d Shareware v1.4 – define CARMACIZED and UPLOAD
    Spear of Destiny Full and Mission Disks – define CARMACIZED and SPEAR
    (and GOODTIMES for no FormGen quiz)
    Spear of Destiny Demo – define CARMACIZED and SPEAR and SPEARDEMO

    and have the 1.4 shareware version, and all the files are in the .wolf3d (home folder) and it still doesn’t work…

    Can someone try this on their pi and let me know if it works?
    https://www.dropbox.com/s/m5vw3m2bj2yf47m/wolf.rar?dl=0
    its the wolf3d binary that was created for me and all the data files im using from the 1.4 shareware version..

    I also have the full 1.4 version by 3drealms, that I can’t get to work, if someone has a binary that they know works with that version that I can try I would be very appreciative..

    thanks

    karloss
    Participant
    Post count: 177
    in reply to: RetroFX #99999

    Sounds very good, Im not not sure creating something to live “alongside” emulationstation isn’t going to pick up for awhile as everyone is used to this and it works…

    I will try your builds when they are available, as i can put on a second pi..

    I wonder if covers is a design that can be implemented into emulation station…hmmmm

    karloss
    Participant
    Post count: 177

    Yeah, for me, the only game I am really interested in having running “perfect” would be shenmue…

    Love all your work freestyle

    karloss
    Participant
    Post count: 177
    in reply to: RetroFX #99893

    Nice idea, love the theme, what advantage do you have over what we already have? could you not port that theme to es? :)

    karloss
    Participant
    Post count: 177

    Just trying the new build, i just modified your script to use sound-fixes instead of vmus-in-home.

    Will let you know tonight..

    karloss
    Participant
    Post count: 177

    Fixed my issue, the bios wasn’t in the data folder, just the reicast folder :)

    karloss
    Participant
    Post count: 177

    Infact, I have just updated my dreamcast.sh file with –

    
    #!/bin/bash
    pushd /opt/retropie/emulators/reicast
    echo Reading the entire Reicast emulator into memory to execute from there...
    sudo mkdir tmpfs
    sudo mount -o size=450M -t tmpfs none tmpfs/
    sudo cp -v * tmpfs/
    cd tmpfs
    sudo aoss ./reicast.elf -config config:homedir=/home/pi -config config:image="$1"
    cd ..
    echo Ensuring any freshly-created VMUs are owned by pi and not root...
    sudo chown -R pi:pi .reicast
    echo Freeing up memory...
    sudo umount /opt/retropie/emulators/reicast/tmpfs
    sudo rm -rf tmpfs
    popd
    

    and now my games won’t boot?

    I just tried setting the esystems back to the standard launch and that doesn’t work either

    <system>
        <fullname>Dreamcast</fullname>
        <name>dreamcast</name>
        <path>~/RetroPie/roms/dreamcast</path>
        <extension>.cdi .CDI</extension>
        <command>/opt/retropie/supplementary/runcommand/runcommand.sh 0 _SYS_ dreamcast %ROM%</command>
        <platform>dreamcast</platform>
        <theme>dreamcast</theme>
      </system>'

    I will try and reinstall and see what happens.. :(

    karloss
    Participant
    Post count: 177

    Shame really, as SORR is amazing, I have the linux build, but it won’t work on the pi :(

    karloss
    Participant
    Post count: 177
    in reply to: DOSBox update #99678

    I’d rather not start fresh…everything is as I like it..

    I have run that command, so the .sh from your blog should now work again?

    I will give it a go when I get home from the office tonight..

    Thanks for you information.

    karloss
    Participant
    Post count: 177

    Have just reinstalled using the experimental section of the latest version of the RetroPie-Setup, everything seems to be working fine..

    Great work :)

    karloss
    Participant
    Post count: 177
    in reply to: DOSBox update #99667

    is the .sh method working again now? as i thought i read on your blog that people were saying (i had same when i last tried) that it wasn’t starting the game, but just loading dosbox?

    Thanks

    Karl

    karloss
    Participant
    Post count: 177
    karloss
    Participant
    Post count: 177

    Love the work your doing mate, new brach sounds good :)

    karloss
    Participant
    Post count: 177

    That was the issue, I needed me to map the dpad via the emu.cfg for me to navigate the menus..

    It would be nice if there was a way to run something at terminal so I can see exactly what the emaulator expects (id wise) when I press the button on my pad..

    Im having issues working out how to map my anaglogue stick as its displayed as Axis 1 and 1/-1 and in the config there is no Axis 1 / -1? just Axis 1 Axis 2 and such..

    karloss
    Participant
    Post count: 177

    wicked, so if I repull now using the multiplayer branch, I will have the best of everything?

    Is anyone able to confirm for me that they can navigate the menu (start the game) of Shenmue?

    Thanks, great work mate :)

    karloss
    Participant
    Post count: 177

    Freestyle you absolute legend :) that sorted my controller :)

    I will post my config when all the buttons are mapped :)

    karloss
    Participant
    Post count: 177

    OK freestyle, thanks so much, I will look at this later tonight..

    I noticed, that without specifying, my left and right is working, it only seems to be on the menu for shenmue that its not working (anyone else see this problem?)

    Will update when played with new branch..

    Thanks for the hard work mate :)

    karloss
    Participant
    Post count: 177

    It seems the controller does have the spaces as in my retorarch config and the es_inputs, they are named with a space..

    “DragonRise Inc. Generic USB Joystick ”

    So it seems the space is correct, but for some reason, its like it loads the config, then removes the blankspace? and then it cant recognize to controller, so it creates a new entry, and it kinda keeps going round and round…if u get me?

    karloss
    Participant
    Post count: 177

    I have been watching this thread and I must say, I am really happy with what you are doing for us :)

    though, I seem to be having a problem… :(

    I am trying to use my “DragonRise Inc. Generic USB Joystick ” gamepad, it works for everything else, and start/A/B work in reicast as standard, I just updated to your latest build, and upon running reicast it has pulled out

    [DragonRise Inc.   Generic   USB  Joystick  ]
    button.0=
    axis.0=
    button.1=
    axis.1=
    button.2=
    axis.2=
    button.3=
    axis.3=
    button.4=
    axis.4=
    button.5=
    axis.5=
    button.6=
    axis.6=
    button.7=
    axis.7=
    button.8=
    axis.8=
    button.9=
    axis.9=
    button.10=
    axis.10=
    button.11=
    axis.11=
    button.12=
    axis.12=
    button.13=
    axis.13=
    button.14=
    axis.14=
    button.15=
    axis.15=
    button.16=
    axis.16=
    button.17=
    axis.17=
    button.18=
    axis.18=
    button.19=
    axis.19=
    button.20=
    axis.20=
    button.21=
    axis.21=
    button.22=
    axis.22=
    button.23=
    axis.23=
    button.24=
    axis.24=
    button.25=
    axis.25=
    button.26=
    axis.26=
    button.27=
    axis.27=
    button.28=
    axis.28=
    button.29=
    axis.29=
    button.30=
    axis.30=
    button.31=
    axis.31=
    

    To my emu.cfg file, so up updated it and added some Btn_ to check if it was working (quit seemed the obvious button to set)

    button.1=Btn_A
    button.2=Btn_B
    button.8=Quit
    button.9=Btn_Start

    But when I restart reicast my controller has no default functions than normal and if I check the config again, It has created a new entry for my controller and is not using the config I set..

    This seems to be the issue…

    When it is first created in the config it is called

    [DragonRise Inc. Generic USB Joystick ] (notice the spaces at the end)

    So I make changes to that entry and restart, when I check the config after its been renamed to

    [DragonRise Inc. Generic USB Joystick] (notice no spaces)

    and a new entry is created underneath

    [DragonRise Inc. Generic USB Joystick ] (with spaces again)

    So it seems that the one with spaces is the one I want, but it seems to rename it and create a new one each time…any ideas??

    Thanks

    Karl

    karloss
    Participant
    Post count: 177

    I have no problem playing Tomb Raider 1 or 2 with the default PSX emulator via my ISO’s….

    karloss
    Participant
    Post count: 177

    create a multidisk PBP file from the cd’s then you only have 1 “disk” :)

    Here

    karloss
    Participant
    Post count: 177

    Hey, Great work…

    At the moment my controller appears to be working fine on this emulator (not PS3) will this build mess that up and stop it from working?

    To install do I just need to paste this into the commandline?

    #!/bin/bash
    echo "Temporarily modifying RetroPie module..."
    sed -i '/gitPullOrClone/c\gitPullOrClone "$md_build" https://github.com/free5ty1e/reicast-emulator.git free5ty1e/rpi2/merged-impovements' ~/RetroPie-Setup/scriptmodules/emulators/reicast.sh
    
    echo "Requesting a build through official RetroPie calls..."
    sudo ~/RetroPie-Setup/retropie_packages.sh reicast
    
    echo "Restoring original RetroPie-Setup state..."
    pushd ~/RetroPie-Setup
    git reset --hard
    popd

    Thanks

    karloss
    Participant
    Post count: 177

    Obviously I wasn’t talking about the overclocking thread…

    http://www.petrockblock.com/forums/topic/how-to-run-from-usb-the-best-method/

    karloss
    Participant
    Post count: 177

    Follow my guide sticky’d at the top of the forum…

    karloss
    Participant
    Post count: 177

    Yeah, but the guy is an idiot, comparing using RetroPie with emulationstation, is not the same as running RetroArch app on Android…completely different experience…

    I have the banana, and for the most part, its useless…

    karloss
    Participant
    Post count: 177

    I had the same issue, you need to do what sunjammer said.

    Download the latest version of the Simple theme, and copy it to you Pi using WinSCP to the /etc/emulationstation/themes folder, so /etc/emulationstation/themes/simple

    reboot and it should then work :)

    karloss
    Participant
    Post count: 177
    karloss
    Participant
    Post count: 177

    esco0909, I think you are the guy that emailed me directly and I sorted you out?

    karloss
    Participant
    Post count: 177

    I had a similar issue, would work on 17″ monitor, but not on 42″ tv, I have to change my memory split to 256/256 then it started working.

    karloss
    Participant
    Post count: 177
    in reply to: ES2 Theme Missing #81775

    Thanks Pet, I downloaded the Simple theme and used that, that seems to be the one with the latest ES2 :) great work :)

    karloss
    Participant
    Post count: 177

    No, you only need one adaptor mate :)

    karloss
    Participant
    Post count: 177
Viewing 35 posts - 1 through 35 (of 163 total)