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Viewing 35 posts - 1 through 35 (of 52 total)
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  • LodanZark
    Participant
    Post count: 69
    LodanZark
    Participant
    Post count: 69

    Pressing Start or Select right in moment of leaving a game might cause a glitch the emulationstation interface.

    LodanZark
    Participant
    Post count: 69

    hellow!

    I recommend to use the WinSCP (https://winscp.net/eng/download.php) and putty (http://www.chiark.greenend.org.uk/~sgtatham/putty/download.html) to manage and edit files on RPi.

    You can watch this tutorial to set up winscp and putty:
    https://www.youtube.com/watch?v=RyNii3UcHPw

    After that you manage to go this folder: /opt/retropie/configs/
    you can find a lot of folders inside, each one has a retroarch.cfg that has all settings.

    The file /opt/retropie/configs/all/retroarch.cfg has the that configurations affects all platforms, but if you wanna change the specific platform for example megadrive, you need to edit the file /opt/retropie/configs/megadrive/retroarch.cfg

    The easy way:
    Download the files I put into dropbox (except psd file) and put them inside this folder “/opt/retropie/configs/megadrive/”
    and edit the file “/opt/retropie/configs/megadrive/retroarch.cfg”
    and add this code line #include = "/opt/retropie/configs/megadrive/megadrive_video_settings.cfg"
    right before the line #include = "/opt/retropie/configs/all/retroarch.cfg"

    Inside of pillarbox folder you can find out each overlay followed with a specific cfg file, to choose the specific overlay you need to edit the file “megadrive_video_settings.cfg” and edit the line input_overlay = /opt/retropie/configs/megadrive/pillarbox/sega_scanlines.cfg to point it out the location of the wanted overlay.

    To make your own Overlays:
    download the PSD file (requires photoshop to open it), which as all mesures and indications to make your own, including the “filters” alike scanlines and such, all you have to do is import the images that you want and cut them next the guides, and export it as PNG file to maintain the opacity.

    that PSD file works for CPS1, CPS2, CPS3, NeoGeo, PSX, NES, SNES, MegaDrive, PCEngine, yet some other platforms has different resolutions alike some arcade machines and MasterSystem and so on.

    Each overlay must be followed with their own .cfg file, those files must contain:

    overlays = 1
    
    overlay0_overlay = overlay_name.png
    
    overlay0_full_screen = true
    
    overlay0_descs = 0
    

    after that you need to edit the specific retroarch.cfg of the wanted platform and add the lines:

    input_overlay_enable = true
    input_overlay_opacity = 1.0
    input_overlay_scale = 1.0
    input_overlay = /path/to/the/overlay_name.cfg
    

    Any question feel free to ask

    LodanZark
    Participant
    Post count: 69

    I just fixed the grid version of gba and gamegear overlays.

    In case you’re curious about the WIP versions of NGPC, WSC and AtariLynx overlays you can found it here, I will announce them when I finish those.

    Atari Lynx:
    Clicky

    NeoGeo Pocket Color:
    Clicky

    WonderSawn Color:
    Clicky

    I am not sure if I will finish them before the Pillarbox’s, anyway it will get done soon or later xD

    LodanZark
    Participant
    Post count: 69
    in reply to: GBA Overlay + PSD #121315

    Update
    It was improved the grid version to match up with pixel count of gba native resolution.

    LodanZark
    Participant
    Post count: 69

    The atarilynx has 2 models, I don’t know which one I should pick :\
    But I will work on that after finish improve the grid of gba and gamegear and finish the pillarboxs of nes and snes

    LodanZark
    Participant
    Post count: 69

    New Update:
    Since the resolution was uncapped in latest commits of retropie, I’ve redone and re-tweak the image files and configs.

    New Settings:

    aspect_ratio_index = "22"
    custom_viewport_width = "860"
    custom_viewport_height = "774"
    custom_viewport_x = "530"
    custom_viewport_y = "153"
    
    input_overlay_enable = true
    input_overlay = /opt/retropie/configs/gb/overlay/gb1080p_grid.cfg
    input_overlay_opacity = 1.0
    input_overlay_scale = 1.0
    

    Download Files

    LodanZark
    Participant
    Post count: 69

    New Update:
    Since the resolution was uncapped in latest commits of retropie, I’ve redone and re-tweak the image files and configs.

    New Settings:

    aspect_ratio_index = "22"
    custom_viewport_width = "860"
    custom_viewport_height = "774"
    custom_viewport_x = "530"
    custom_viewport_y = "153"
    
    input_overlay_enable = true
    input_overlay = /opt/retropie/configs/gbc/overlay/gbc1080p_grid.cfg
    input_overlay_opacity = 1.0
    input_overlay_scale = 1.0
    

    Download Files

    LodanZark
    Participant
    Post count: 69

    NEW UPDATE:
    -Added new pillarbox’s
    -Fixed the scanlines version
    -Added grid and grill versions
    -Updated the PSD, with extra filters in case you aren’t satisfied with already exported PNG’s or if you wanna change the opacity of the filters

    LodanZark
    Participant
    Post count: 69
    in reply to: GBA Overlay + PSD #120961

    You have read my mind xD
    Yes I’m working on it as well, it will be uploaded soon,
    I already fixed the GB, GBC, and GBA without grid its done but the grid version needs to be tweaked, I will let you know when it’s done.
    I advice you download all files since I updated the PNG and xx_video_mode.cfg

    LodanZark
    Participant
    Post count: 69
    in reply to: GBA Overlay + PSD #120905

    I see, before the resolution was capped to maximize the performance, that commit just reduce that limitation to recent models of rpi i suppose, all i have to do is re-map the custom_viewport, i will take care of that quickly as possible and update all overlays

    LodanZark
    Participant
    Post count: 69
    in reply to: GBA Overlay + PSD #120806

    Do you know which resolution your screen has?

    LodanZark
    Participant
    Post count: 69
    in reply to: GBA Overlay + PSD #120789
    
    video_smooth = false
    
    aspect_ratio_index = "22"
    
    custom_viewport_width = "501"
    custom_viewport_height = "334"
    custom_viewport_x = "176"
    custom_viewport_y = "73"
    
    input_overlay_enable = true
    input_overlay_opacity = 1.0
    input_overlay_scale = 1.0
    input_overlay = /opt/retropie/configs/gba/overlay/gba1080p_grid.cfg
    

    Im using this settings on respective retroarch.cfg and its working fine at fullscreen, could you share you config file for myself try to reproduce the issue?

    LodanZark
    Participant
    Post count: 69
    in reply to: GBA Overlay + PSD #120770

    I just finish to update the grid on display zone, the older grid can be found on psd file.

    LodanZark
    Participant
    Post count: 69

    Update: I improved the grid display, looks much better now!

    LodanZark
    Participant
    Post count: 69

    I made a little update, I increased the space between display zone and border, plus I added a better grid, yet if you prefer the older one you can find it on psd file.

    LodanZark
    Participant
    Post count: 69

    Well since I have more free time atm, I decided make a few more pillarbox’s, check the dropbox link(https://www.dropbox.com/home/RetroPie_Sharing/md_pillarboxs) for further updates, I guess I’m going to start doing some pillarbox’s for NES now

    LodanZark
    Participant
    Post count: 69

    I just had update the overlay, I did some upscale and made it work with proper resolution scaling,

    here the new settings:

    aspect_ratio_index = "22"
    
    custom_viewport_width = "380"
    custom_viewport_height = "342"
    custom_viewport_x = "237"
    custom_viewport_y = "70"
    LodanZark
    Participant
    Post count: 69

    Not all platforms has same resolution, sometimes depends of the game for example sega master system has games with different resolutions, those pillarboxes overlays has 1080p of resolution and were made for widescreens monitors in mind, the idea of those images its make it easy to apply without require to mapping the custom viewport.

    currently I am busy with exam season on university, soon as I finish those exams, I will complete my collection of overlays and pillarboxs of the majority of platforms and share it with community.

    LodanZark
    Participant
    Post count: 69
    in reply to: GBA Overlay + PSD #114699

    feel free to use it ;)

    LodanZark
    Participant
    Post count: 69

    the file “gb1080p.cfg” should be in same folder as the png file, otherwise you need define the full path in the tag overlay0_overlay = /path/to/your/filename.png

    LodanZark
    Participant
    Post count: 69

    yes I’m working on that ;)

    LodanZark
    Participant
    Post count: 69

    To create the PSD, I made a rectangle shape with 160×144, and then I rescale it without losing the proportion by pressing shift until get a cool size (804×724)and then I did position the that rectangle in the center of image to help me define the gameboy display zone.

    My difficulty was mapping the position and size over the custom_viewport, mostly was over mess around with numbers until fits the screen, I don’t know which resolution output its processed by the emulator though :\

    I should tweak 358×323 to 358×322 to have the same scale as 160×144 and 804×724, I will update the viewport mapping soon

    EDIT:
    358×322 has a better scale yet it causes a blank horizontal pixel line in the bottom, I think the issue its related with custom_viewport_y = “79”, if i set value as “80” creates 2 or 3 blank horizontal pixels lines on the top, plus I cannot set the custom_viewport_y = “79.5”…
    I don’t know hat i should do, if let keep the 358×323 resolution on viewport or add a extra pixel line on the bottom into PSD file.

    LodanZark
    Participant
    Post count: 69

    I already fixed the issue:
    https://github.com/libretro/gpsp/commit/04d4ce80b83b3226fd6e0f38faf28b27eba4c674

    I am not sure if this updated version will come on latest retropie 3.3, if not, it requires to compile the source.

    LodanZark
    Participant
    Post count: 69

    Yes indeed, but I was really looking forward to a generic background solution, I tried to find an answer everywhere and I couldn’t find it, I suppose retroarch doesn’t support that feature :\

    LodanZark
    Participant
    Post count: 69

    I was thinking about the usefulness of the “restart system” option in the “kiosk” and “kids” mode, and over my experience I didn’t use it at all since there are no available settings in those modes that requires restart, maybe quit section would became straightforward to shutdown system or even show up a pop up”are you sure you wanna quit? yes/no”

    LodanZark
    Participant
    Post count: 69

    [quote=112099]@robertypop
    My script clones zigurana’s repo with all current and future changes. Don’t run this script within emulationstation. I don’t think you can update emulationstation if emulationstation is running. If it is not working post your build log (/RetroPie-Setup/logs/). There could be a bug or error.
    [/quote]

    That solved my problem, previously I did run the script over putty when the emulationstation was running that’s why didn’t worked.

    LodanZark
    Participant
    Post count: 69

    [quote=112111]
    @LozanZark: Good to hear you have at least part of your issues figured out. Any idea why your es_settings.cfg was not writable by pi to begin with?
    [/quote]

    :\ I did backups important files into my computer over WinSCP, and when I did restore them I forgot to change the permissions.

    LodanZark
    Participant
    Post count: 69

    I’ve found why UIMode_passkey wasn’t switching to admin, its because my file “es_settings.cfg” was attached to root permissions, after give permission to “pi” it solved the problem.
    gizmo98’s script was recently updated, I’ve tried reinstall the parental emulationstation yet I still not having access to volume settings on kiosk mode and i still be able to see the option “exit from emulationstation”.

    LodanZark
    Participant
    Post count: 69

    I used the gizmo script to upgrade to the latest build of parental emulationstation, yet I feel I am reinstalling the previews version since there is no volume settings in kiosk mode and I still have issue by being unable to go to admin mode over UIMode_passkey.

    LodanZark
    Participant
    Post count: 69

    I cannot access to your dropbox files :\

    LodanZark
    Participant
    Post count: 69
    in reply to: Eudora Theme #112000

    Since arcade platforms don’t have publishers, i feel free to tweak the template “portrait” and save it as “portrait_arcade”,
    I just have removed the publisher info, map the release date in place of publisher and increase the size of description box:

    BTW this theme it’s a blast! I love it a lot!

    portrait_arcade.xml

      <theme>
        <formatVersion>3</formatVersion>
    	
    <!-- Game View - Detailed -->	
    	<view name="detailed">
    	
    	<!-- Game Image 400x600 -->
    		<image name="image-matte" extra="true">
    			<path>./../images/white.png</path>
    			<origin>0.0 0.0</origin>
    			<pos>0.42 0.235</pos>
    			<size>0.275 0.63</size>	
    		</image>
    		
    		<image name="md_image">
    			<origin>0.5 0.5</origin>
    			<pos>0.5575 0.55</pos>
    			<maxSize>0.2084 0.5555</maxSize>
    		</image>
    		
    	<!-- Metadata -->
    		<image name="meta-matte" extra="true">
    			<path>./../images/white.png</path>
    			<origin>0 0</origin>
    			<pos>0.715 0.235</pos>
    			<size>0.255 0.63</size>
    		</image>
    		
    		<!-- Limit the length of the metadata -->
    		<text name="md_players, md_genre, md_developer, md_publisher">
    			<size>0.151 0.023</size>
    		</text>
    		
    		<text name="md_lbl_players">
    			<pos>0.73 0.255</pos>
    		</text>		
    		<text name="md_players">
    			<pos>0.812 0.2605</pos>
    		</text>		
    		
    		<text name="md_lbl_genre">
    			<pos>0.73 0.295</pos>
    		</text>		
    		<text name="md_genre">
    			<pos>0.812 0.3015</pos>
    		</text>		
    		
    		<text name="md_lbl_developer">
    			<pos>0.73 0.335</pos>
    		</text>		
    		<text name="md_developer">
    			<pos>0.812 0.3415</pos>
    		</text>
    		
    		<text name="md_lbl_publisher">
    			<pos>1 1</pos>
    		</text>		
    		<text name="md_publisher">
    			<pos>1 1</pos>
    		</text>		
    		
    		<text name="md_lbl_releasedate">
    			<pos>0.73 0.375</pos>
    		</text>		
    		<datetime name="md_releasedate">
    			<pos>0.812 0.3815</pos>
    		</datetime>
    		
    	<!-- Description -->		
    		<text name="md_description">
    			<fontSize>0.021</fontSize>
    			<lineSpacing>1.55</lineSpacing>
    			<pos>0.73 0.43</pos>
    			<size>0.225 0.405</size>			
    		</text>
    	</view>
    	
    </theme>
    LodanZark
    Participant
    Post count: 69

    @robertybob
    If when you press “start” on emulationstation, it will show a popup called “MAIN MENU”, if the bottom of that popups says “EMULATIONSTATION V2.0.1A_GUI_MODES_ZIGURANA” means you are using this build.

    LodanZark
    Participant
    Post count: 69

    For the ones that had difficulties to install this module, gizmo98 made a awesome script which isn’t pulled into the master build yet, but you can install by:

    wget -P /home/pi/RetroPie-Setup/scriptmodules/supplementary https://raw.githubusercontent.com/gizmo98/RetroPie-Setup/emu-kids/scriptmodules/supplementary/emulationstation-kids.sh
    sudo ./RetroPie-Setup/retropie_setup.sh

    then select “Experimental packages” -> “emulationstation-kids”
    and to conclude the process reboot the system after finish the process.

    LodanZark
    Participant
    Post count: 69

    Well the core mapping will not get remapped: https://github.com/libretro/beetle-pce-fast-libretro/issues/22

    yet you can use the the core remap feature to fix the issue:

Viewing 35 posts - 1 through 35 (of 52 total)