Viewing 12 posts - 1 through 12 (of 12 total)
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  • LodanZark
    Participant
    Post count: 69

    All files can be found here:
    https://www.dropbox.com/sh/czstdoy90skhydu/AABsRXbqoeVO5mybnk9hl1gHa?dl=0

    GREEN DISPLAY
    =============
    To make the screen looking green you need to store the file default.pal into the folder:
    /home/pi/RetroPie/BIOS/palettes/

    Then edit the file
    /opt/retropie/configs/all/retroarch-core-options.cfg
    and change the value of gambatte_gb_colorization to “custom”

    OVERLAY
    =======

    Preview:
    Preview

    The PSD can be found in the dropbox address, I did put the grid, pallets and the gameboy itself in different layers to be easier to edit.

    Viewport mapping:

    aspect_ratio_index = "22"
    custom_viewport_width = "358"
    custom_viewport_height = "323"
    custom_viewport_x = "248"
    custom_viewport_y = "79"
    

    PS: I’m still not satisfied with grid overlay yet, I’m open to suggestions.

    UPDATE:
    I made a better viewport mapping and also I changed slighly the PSD.
    Also added to dropbox a file called “gb.cfg” with settings I used to put into retroarch.cfg file or to make an #include

    InsecureSpike
    Participant
    Post count: 571

    awesome! thank you

    robertybob
    Participant
    Post count: 219

    Where do I store the rest of the files in the .zip? Do I create a new folder in /opt/retropie/emulators/retroarch/shader and if so what do I call it?

    Floob
    Member
    Post count: 1629

    [quote=112131]Where do I store the rest of the files in the .zip? Do I create a new folder in /opt/retropie/emulators/retroarch/shader and if so what do I call it?

    [/quote]

    default.pal = place in /home/pi/RetroPie/BIOS/palettes/
    gb1080p.png = optional overlay
    gb1080p.psd = only needed if you want to create a new custom overlay yourself
    preview.jpg = not needed

    If you want to use the gb1080p.png overlay, put this in your /opt/retropie/configs/gb/retroarch.cfg

    aspect_ratio_index = "22"
    video_scale_integer = true
    custom_viewport_width = "358"
    custom_viewport_height = "322"
    input_overlay = /path/to/your/gb1080p.png
    input_overlay_enable = true
    eightkiller
    Participant
    Post count: 8

    Really nice work guys, it works like a charm. I just have a question, i still don’t get quite right how u manage to calculate the proper “custom_viewport height and with” and the “x and y position”.

    I read all the post on the forum about this for other overlays for other emulators like snes etc., which works well too. But i don’t get how u figure the proper numbers including your “gameboy painting around the gaming area” or not including it for example.

    Natively, if i got it right, the GameBoy has a 160×144 resolution, so what have been ur process to end with a

    custom_viewport_width = "358"
    custom_viewport_height = "323"
    custom_viewport_x = "248"
    custom_viewport_y = "79"
    

    If u could explain it to me again because i read things about this already but it’s not cristal clear and i would like to try to create some customized overlays myself ! I would be grateful for your help !

    See u soon on the forum :p

    LodanZark
    Participant
    Post count: 69

    To create the PSD, I made a rectangle shape with 160×144, and then I rescale it without losing the proportion by pressing shift until get a cool size (804×724)and then I did position the that rectangle in the center of image to help me define the gameboy display zone.

    My difficulty was mapping the position and size over the custom_viewport, mostly was over mess around with numbers until fits the screen, I don’t know which resolution output its processed by the emulator though :\

    I should tweak 358×323 to 358×322 to have the same scale as 160×144 and 804×724, I will update the viewport mapping soon

    EDIT:
    358×322 has a better scale yet it causes a blank horizontal pixel line in the bottom, I think the issue its related with custom_viewport_y = “79”, if i set value as “80” creates 2 or 3 blank horizontal pixels lines on the top, plus I cannot set the custom_viewport_y = “79.5”…
    I don’t know hat i should do, if let keep the 358×323 resolution on viewport or add a extra pixel line on the bottom into PSD file.

    suprmonky73
    Participant
    Post count: 2

    thanks for posting this, its awesome!

    So i was having an issue getting Retroarch setup to use the PNG overlay.
    One thing that noobs like myself not realize is that the Input_overlay command needs to point to a .cfg file, and that .cfg file points to the .PNG file.

    So the .cfg file is here:
    /opt/retropie/emulators/retroarch/overlays/borders/gb1080p.cfg
    and says this:
    overlays = 1
    overlay0_overlay = gb1080p.png
    overlay0_full_screen = true
    overlay0_descs = 0

    Then in your
    /opt/retropie/configs/gb/retroarch.cfg file you add this stuff as mentioned above
    aspect_ratio_index = “22”
    video_scale_integer = true
    custom_viewport_width = “358”
    custom_viewport_height = “322”
    custom_viewport_x = “248”
    custom_viewport_y = “79”
    input_overlay = /opt/retropie/emulators/retroarch/overlays/borders/gb1080p.cfg
    input_overlay_enable = true

    I was assuming that the input_overlay was supposed to point to the PNG file’s location when in fact it needed to point to that overlay/borders/ location.
    Is this the correct way to set it up? i got it working like this at the very least!

    LodanZark
    Participant
    Post count: 69

    the file “gb1080p.cfg” should be in same folder as the png file, otherwise you need define the full path in the tag overlay0_overlay = /path/to/your/filename.png

    Keigan
    Participant
    Post count: 52

    Shouldn’t you have made it 800 x 720?

    Now maybe the 4 extra pixels will make no difference, but I suggest that since it’s exactly 5x the original size. If you try to blow up an image 5.2% and keep nearest neighbor intact it’ll distort the pixels since it’ll blowing up 1 pixel into 5 in some cases and 6 in others causing the output to not have square pixels.

    LodanZark
    Participant
    Post count: 69

    I just had update the overlay, I did some upscale and made it work with proper resolution scaling,

    here the new settings:

    aspect_ratio_index = "22"
    
    custom_viewport_width = "380"
    custom_viewport_height = "342"
    custom_viewport_x = "237"
    custom_viewport_y = "70"
    LodanZark
    Participant
    Post count: 69

    I made a little update, I increased the space between display zone and border, plus I added a better grid, yet if you prefer the older one you can find it on psd file.

    LodanZark
    Participant
    Post count: 69

    New Update:
    Since the resolution was uncapped in latest commits of retropie, I’ve redone and re-tweak the image files and configs.

    New Settings:

    aspect_ratio_index = "22"
    custom_viewport_width = "860"
    custom_viewport_height = "774"
    custom_viewport_x = "530"
    custom_viewport_y = "153"
    
    input_overlay_enable = true
    input_overlay = /opt/retropie/configs/gb/overlay/gb1080p_grid.cfg
    input_overlay_opacity = 1.0
    input_overlay_scale = 1.0
    

    Download Files

Viewing 12 posts - 1 through 12 (of 12 total)
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