- FloobMember06/08/2015 at 11:23Post count: 1629jamesandjome-comParticipant06/08/2015 at 12:32Post count: 46
I have seen this (amazing work by the way) however I am reluctant to move from version 2.6 due to brain numbness and my understanding is that this is for version 3.2 is that right?
Aside from this, is there another way? If I have to I will upgrade however that comes with another set of issues and I really wanna have some gametime and stop tinkering :-)
Edit: Also I noticed that the image in the OP has horizontal lines, however the files in post #19 give vertical lines. Is this intended?FloobMember06/08/2015 at 13:09Post count: 1629
Ah I see. Yes, the paths are for version 3. I havent checked if there are issues running it on 2.6 so probably best to hold off there.
You could open the images in the 1080p_4-3 directory and see which ones have the TV border – then just manually check the reference in the retroarch.cfg file. Its only 2 images that are borderless.kitchukParticipant06/08/2015 at 13:11Post count: 207
Have you gone into the RetroArch GUI and turned on and selected the overlay?zonitzParticipant06/08/2015 at 14:09Post count: 11
Try to remove everything again and then SSH to RetroPie and run: sudo chown -R pi /opt/retropie/ . Then try to install everything again, you should have the correct permissions now.jamesandjome-comParticipant06/09/2015 at 09:27Post count: 46blockabootsParticipant06/14/2015 at 23:43Post count: 94
Im not sure whats going on with the video scaling in retropie, im getting uneven scanline artifacts when using a shader like crt-easymode (which doesn’t require integra scaling to be enabled) and also on games where the screen would scroll vertically like on the intro of Space Meagforce or Super Castlevania the graphics seem to break up, i have set the video mode for the snes9x-next emulator to 1920x1080p 60hz progressive. If using retroarch on windows for example and leaving all video options to their default settings bar enabling fullscreen and setting ratio to 4:3 and loading the shader crt-easymode then i get not uneven scanline artifacts at all, so why is this happening with retropie and the snes9x-next lb core?
EDIT: If i enable intrgra scaling then i dont get this graphical glitch when the screen is scrolling vertically, any ideas why i get this when integra scaling isnt enabled?FloobMember06/15/2015 at 00:12Post count: 1629
You’re probably better off opening a new thread for that, as this thread is mainly concerned with using overlays as per patl settings, as opposed to shaders.dankcushionsParticipant06/15/2015 at 19:20Post count: 432
the 16_9.zip file link is dead in the first post :(FloobMember06/15/2015 at 21:57Post count: 1629blockabootsParticipant06/29/2015 at 00:25Post count: 94
Hmm, when i set the gambatte_gb_colorization option to ‘custom’ the GB screen does indeed go green but if i quit the emulator and load it back up then the gambatte_gb_colorization has reset itself back to ‘default’. Any ideas why the ‘custom’ setting isnt sticking?FloobMember06/29/2015 at 01:00Post count: 1629
It won’t be read on boot up. I could find that setting when I’m back at a PC, but it’s what the video manager tool should sort for you as well.
When you save settings from RGUI they aren’t saved in a file retroarch will automatically read – for good reason. Post your saved config file and I’ll happily rip out the setting for you tomorrow.coderkindParticipant08/02/2015 at 03:39Post count: 12
I’ve followed the GitHub instructions to the letter (downloading the v0.4 latest release) and despite quitting and restarting EmulationStation and also doing a ‘sudo reboot’ I’m not seeing any scanlines or tv overlays in SNES or MegaDrive (the ones I’ve tried so far).
What am I missing?FloobMember08/02/2015 at 14:48Post count: 1629
Are you using RetroPie 3 (any of the betas)?
Here is a slightly updated version
Put it in your home (/home/pi) directory and
unzip -o rp-video-manager-11-JUL-2015.zip rm rp-video-manager-11-JUL-2015.zip cd /home/pi/rp-video-manager chmod 755 videomanager.sh ./videomanager.shcoderkindParticipant08/02/2015 at 15:27Post count: 12
Yes; using the latest RC of RetroPie 3. Will download this latest version and try later, thanks a lot Floob. Was attempting to set this new version 3 up late last night and couldn’t investigate the source of the issue properly (but I’m 100% I followed the GitHub instructions to the letter).coderkindParticipant08/03/2015 at 02:43Post count: 12
Floob; I think there’s errors in the v0.5 release; potentially had your text editor with the wrong type of line/carriage returns?
When attempting to run
I get the following errors:
./videomanager.sh: line 1: $’\r’: command not found
./videomanager.sh: line 3: $’clear\r’: command not found
./videomanager.sh: line 9: $’\r’: command not found
./videomanager.sh: line 17: syntax error near unexpected token `$’do\r”
‘/videomanager.sh: line 17: ` doFloobMember08/03/2015 at 21:02Post count: 1629
Thanks for the feedback. I’ve just uploaded a new version.coderkindParticipant08/05/2015 at 03:23Post count: 12
Me again Floob (sorry). Think you named the latest release “v.06” rather than previous convention of “v0.6”. The latest version isn’t erroring for me but I’m still not seeing the overlays and I’m not sure what the difference between overlays is between the different levels of config options in the tool.
I think I probably need to properly read through this thread and potentially install the latest RetroPie RC again from scratch.FloobMember08/05/2015 at 13:50Post count: 1629
Which system are you trying.
To check it has applied, read the retroarch.cfg file in (for example)
This should have all the updated code in it.
*MAKE SURE* you run the install option in the config menu though, or it wont work.thorigParticipant08/14/2015 at 00:53Post count: 1
gambatte_gb_colorization has reset itself back to ‘default’
just had the same problem and found out that the core options are not saved in the retroarch.cfg file.
instead I just added
core_options_path = /opt/retropie/configs/gb/retroarch-core-options.cfg
to my Gameboy retroarch.cfg file, which then will look for the ‘correct’ file, provided by patljaymzwiseParticipant09/01/2015 at 11:41Post count: 19
Is it possible to brighten the PSX shader ?coderkindParticipant09/01/2015 at 23:03Post count: 12
Thanks @Floob; the install option sorted the scanlines for me but still didn’t see the tv background. Will have to run through it again soon.
By the way, not sure if this has been asked elsewhere, but have you tried any scanline generators (external, like the XRGB-Mini Framemeister) with the Pi/Retropie? XRGB-Mini Framemeister linkFloobMember09/01/2015 at 23:39Post count: 1629
Yep – I have a framemeister and an SLG3000. Although I think both are overkill for the Pi unless you are wrapping it up in a project like a PiCade or similar.
I tend to use mine with my JPN Megadrive, really does make a great improvement.
But I think the scanline overlays are the best bet for the Pi generally speaking.
I’ll try and do a video guide for the overlay tool soon. Its how I run mine.coderkindParticipant09/02/2015 at 00:03Post count: 12
The PiCade looks similar to the iCade (which I did a Sanwa mod on a few years ago – linky). I’ve been keeping an eye on it but their blog suggested they were going to sell it with a 12” screen but haven’t yet AFAIK. I wouldn’t buy it otherwise and would probably do the parts mod once more.
I’ve a few retro consoles in storage but the advantage of RetroPie was you didn’t have to clutter the room up and occupy all the inputs of your TV, but I’m coming to the way of thinking that it’s perhaps easier to just use the original hardware.
The fact you’ve a Framemeister and the original consoles suggest you’re probably discerning regarding the video quality and experience too :)
I do appreciate the help and effort you put towards the project and the videos, but how far off would you say scanline overlay graphics are from using original hardware and a Framemeister?FloobMember09/02/2015 at 20:28Post count: 1629
I’m going to try and build a PiCade over the next week or so, and I’ll see how it comes out. Yes, the current one comes with a 8″ screen in the kit form, so I guess I’ll have to see if that is big enough to try out the games properly. Although I see a 12″ is offered as a separate part.
I’ve just bought a 5″ GPD XD, and they seem ok on that to be honest (although I need to work out how to get scanlines – and how to use Android!).
I totally agree with you about the clutter that all the original hardware can cause, theres no way I could realistically set all the original kit up, I just have my Megadrive hooked up to a Mega Everdrive to save faffing about with the cartridges:
The Pi is great for getting all those systems in one place, and making a very portable solution. I have to say that although I’m not the pickiest person in the world about video output, you can really tell that the framemeister is a fantastic bit of kit, and really worth it for original hardware. That said, for me, a scanline based overlay really does make a big difference for RetroArch on the Pi, and one that is certainly good enough for me, the effect is very good in my opinion. Personally I quite like the ones with the TV border on the outside, there are a couple of my YouTube vids showing that. I’ve recently added Thorigs settings to the tool above as well which are slightly different. Its worth seeing what suits you best.
Here is a video that compares shaders (not overlays) to the framemeister, its not the best comparison in the world, as my TV and the youtube output dont neccessairly make the most accurate outputs, but it gives an idea:jaymzwiseParticipant09/05/2015 at 09:39Post count: 19
Is it possible to add overlay to pifba ?FloobMember09/05/2015 at 13:27Post count: 1629
Instead you could use the fba-libretro option which is used with RetroArch
Although it has fairly poor performance on a Pi1.coderkindParticipant09/06/2015 at 17:18Post count: 12
Looking into buying second hand Megadrives; there’s quite a bit to factor in (model version, subsequent mods, regions, etc)! I’m still tempted by the Framemeister though because I own a fair number of old consoles and it’d probably do a better job than overlaid image scanlines.
If I used a Framemeister with the Pi then am I right in saying it’s best to edit the output settings of each emulator to match their original output resolutions (240p, etc) before letting the Framemeister do it’s upscaling and scanline job? From memory, I think each emulator outputs at an upscaled resolution to begin with?bobchibaParticipant09/06/2015 at 22:16Post count: 18
I’d really like to implement the original settings and overlays etc from this post, but I’m a little bit lost on the setup process. I only want to implement these settings for SNES emulation, I dont use anything else.
Would anyone be so kind as to give me ‘pizza box’ instructions on how to get these video settings in place. I can SSH and FTP into my Pi and I know how to edit a file via ‘sudo nano’ but thats about the limit of my know-how.
Any help on this would be much appreciated.jwh02017Participant11/13/2015 at 05:04Post count: 12
This stuff is AWESOME!!! Thank you guys so much. And thank you Floob for all your excellent youtube videos. You really go the extra mile and I know it must take a lot of time to make the videos. Just wanted to say it is very appreciated…. especially for a newbie like myself.
Quick question… why isn’t the atari 2600 overlay supported in the tool?LodanZarkParticipant12/18/2015 at 15:00Post count: 69
I cannot access to your dropbox files :\
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