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Viewing 35 posts - 141 through 175 (of 216 total)
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  • in reply to: Neogeo won't save as full screen #99919
    g0nz0uk
    Participant

    I’ve hit F1 and that is not in the options, where is this?

    in reply to: C64 load times slow #99521
    g0nz0uk
    Participant

    Will take a look, thanks.

    in reply to: C64 load times slow #99519
    g0nz0uk
    Participant

    I think I have too convert that games to cartridge.

    in reply to: C64 load times slow #99508
    g0nz0uk
    Participant

    Sorry, fired up my old laptop which had lots of tabs open and I hit on some old posts, without reading.

    I didn’t have any luck with the load times in thethe end, it’s not there yet for the c64 on retropie if you ask me, once loaded its OK though.

    g0nz0uk
    Participant

    Thanks, but where is this:

    If you just want simple bilinear filtering, this is enabled in the RGUI under settings -> video settings -> scroll to where it says point filtering and change it to bilinear

    g0nz0uk
    Participant

    No but I could back the current one up and format it.

    At what point do I use the F1 + x keys to set the graphics options up for all the games?

    g0nz0uk
    Participant

    Might be worth a go if you think it should all work straight from the word go using the defaults.

    I do have a backup of the retropie configs, maybe I could just copy over the current files with the originals? If so which ones?

    g0nz0uk
    Participant

    Thanks, I’m getting further now.

    2 things left. In ir-fba I can’t quit a game, I dont see the line to edit?

    # Keyboard input, Joypad and Joyaxis will all obey the “nul” bind, which disables the bind completely,
    # rather than relying on a default.
    input_player1_a = z
    input_player1_b = x
    input_player1_y = a
    input_player1_x = s
    input_player1_start = w
    input_player1_select = q
    input_player1_l = c
    input_player1_r = v
    input_player1_left = left
    input_player1_right = right
    input_player1_up = up
    input_player1_down = down
    # input_player1_l2 =
    # input_player1_r2 =
    # input_player1_l3 =
    # input_player1_r3 =

    And you mention I need to I need to use a hotkey to add a filter to my graphics like bilinear, how do I do this as I don’t have a hotkey?

    g0nz0uk
    Participant

    Right I can see pifba which uses /opt/retropie/configs/fba/fba2x.cfg has to use codes from /usr/include/SDL/SDL_keysym.h

    So that is better now, what is the hot key?

    Still not luck with if-fba’s keybord controls though

    g0nz0uk
    Participant

    Thanks for the link.

    Main goals are to get the keyboard to work in fba pifba and if-fba and then use hot key + f1 to try the filters.

    So I try and configure a game using FBA (pifba) which according to the link uses /opt/retropie/configs/fba/fba2x.cfg

    under the keyboard section I have these controls, and none of them work and I don’t even see a link to the hot key:

    [Keyboard]
    # Get codes from /usr/include/SDL/SDL_keysym.h
    A_1=a
    B_1=b
    X_1=z
    Y_1=x
    L_1=c
    R_1=v
    START_1=q
    SELECT_1=w
    LEFT_1=276
    RIGHT_1=275
    UP_1=273
    DOWN_1=274
    QUIT=27

    I start a game and keyboard doesn’t work, just the tab key to insert a coin.

    I then try a game in If-fba which uses /opt/retropie/configs/fba/retroarch.cfg

    in the file it just shows:

    #include “/opt/retropie/configs/all/retroarch.cfg”
    # All settings made here will override the global settings for the current emulator core
    input_remapping_directory = /opt/retropie/configs/fba/

    So I think it uses the global settings in /opt/retropie/configs/all/retroarch.cfg

    So I head there:

    # Keyboard input, Joypad and Joyaxis will all obey the “nul” bind, which disables the bind completely,
    # rather than relying on a default.
    input_player1_a = x
    input_player1_b = z
    input_player1_y = a
    input_player1_x = s
    input_player1_start = enter
    input_player1_select = lshift
    input_player1_l = q
    input_player1_r = w
    input_player1_left = left
    input_player1_right = right
    input_player1_up = up
    input_player1_down = down
    # input_player1_l2 =
    # input_player1_r2 =
    # input_player1_l3 =
    # input_player1_r3 =

    I then try a game and not one key works.

    What am I doing wrong??

    g0nz0uk
    Participant

    I thought that was the file for ir-fba, so what are the 2 locations one for ir-fba and pifba?

    Once they keyboard is set do I then hit x as the game boots up to set the bilinear filter as I have yet to find rgui – settings –

    Thanks

    g0nz0uk
    Participant

    In the file:

    /opt/retropie/emulators/retroarch/retroarch.cfg I have this, ingamer no controls work but the retropie menu works:

    # Keyboard input, Joypad and Joyaxis will all obey the “nul” bind, which disables the bind completely,
    # rather than relying on a default.
    # input_player1_a = x
    # input_player1_b = z
    # input_player1_y = a
    # input_player1_x = s
    # input_player1_start = enter
    # input_player1_select = rshift
    # input_player1_l = q
    # input_player1_r = w
    # input_player1_left = left
    # input_player1_right = right
    # input_player1_up = up
    # input_player1_down = down
    # input_player1_l2 =
    # input_player1_r2 =
    # input_player1_l3 =
    # input_player1_r3 =

    g0nz0uk
    Participant

    Guys I can’t locate this RGUI

    You can set the option in RGUI:
    Seetings – Video Settings – Use Bilinear filtering

    please help

    g0nz0uk
    Participant

    Hmm I can’t find this, I’m on the retropie menu and I can’t see the settings option?

    g0nz0uk
    Participant

    Thanks guys, I’m trying to change the filters in the game (like in the video) using my keyboard but nothing works, I tried to edit the /opt/retropie/configs/fba/fba2x.cfg file like below, but nothing works. How do you configure the controls for the keyboard and what does yours look like?

    Then I can try the the filter settings

    [Keyboard]
    # Get codes from /usr/include/SDL/SDL_keysym.h
    A_1=a
    B_1=b
    X_1=z
    Y_1=x
    L_1=c
    R_1=v
    START_1=q
    SELECT_1=w
    LEFT_1=276
    RIGHT_1=275
    UP_1=273
    DOWN_1=274
    QUIT=27
    #player 2 keyboard controls, disabled by default
    A_2=999
    B_2=999
    X_2=999
    Y_2=999
    L_2=999
    R_2=999
    START_2=999
    SELECT_2=999
    LEFT_2=999
    RIGHT_2=999
    UP_2=999
    DOWN_2=999

    g0nz0uk
    Participant

    Still nothing in FBA or Neogeo, I changed them to your recommended settings too.

    Maybe it doesn’t like the wireless part eventhough it works in Emulation Station and in ir-fba?

    g0nz0uk
    Participant

    Hello,

    But it is configured (/opt/retropie/configs/fba/fba2x.cfg)

    [Joystick]
    # Get codes from “jstest /dev/input/js0”
    # from package “joystick”
    A_1=0
    B_1=1
    X_1=2
    Y_1=3
    L_1=4
    R_1=6
    START_1=9
    SELECT_1=8
    #Joystick axis
    JA_LR=0
    JA_UD=1

    g0nz0uk
    Participant

    I have Street Fighter 3 runnning using ir-fba and works fine all other roms are using pi-fba and no controls work.

    Where do I configure this, someone must know?

    Thanks

    g0nz0uk
    Participant

    Spoke to soon Xbox controller only works on Street Fighter 3 (CPS3) and not other FBA games. All the other games are CPS2, not sure if that coudl be it.

    in reply to: Street fighter 3 in fba #97199
    g0nz0uk
    Participant

    yes found the right rom and used lr-fba and it works.

    I have a rom roms that don’t work in mame, so do I use Clrmamepro to fix this?

    in reply to: Street fighter 3 in fba #97196
    g0nz0uk
    Participant

    So as long as you use the right romset for fba-libretro it will run fine. (So obviously dont run fba, run fba-libretro)

    I think this is where I’m getting confused, I have all the roms and copied them to the roms\fba folder, none of them worked. Upon boot up I hit x and there seems to be only 2 emualtors to choose from, pifba and ir-fba and again neither worked for me.

    What am I doing wrong?

    in reply to: Street fighter 3 in fba #97187
    g0nz0uk
    Participant

    I am toalking about SF3 Third Strike too, I’ve tried everything and can’t get it to work.

    in reply to: Street fighter 3 in fba #97186
    g0nz0uk
    Participant

    So I have to change the standard emulator, but how?

    in reply to: Street fighter 3 in fba #97184
    g0nz0uk
    Participant

    Just finf this link

    Can’t see SF3 unless it is these?

    sfz3a
    sfz3ar1
    sfz3j
    sfz3jr1
    sfz3jr2

    g0nz0uk
    Participant

    sudo nano XboxGamepad\(userspacedriver\).cfg

    Shows this

    input_device = “Xbox Gamepad (userspace driver)”
    input_driver = “udev”
    input_b_btn = “1”
    input_y_btn = “3”
    input_select_btn = “8”
    input_start_btn = “9”
    input_up_btn = “h0up”
    input_down_btn = “h0down”
    input_left_btn = “h0left”
    input_right_btn = “h0right”
    input_a_btn = “0”
    input_x_btn = “2”
    input_l_btn = “4”
    input_r_btn = “5”
    input_l2_btn = “6”
    input_r2_btn = “7”
    input_l3_btn = “11”
    input_r3_btn = “12”
    input_l_x_plus_axis = “+0”
    input_l_x_minus_axis = “-0”
    input_l_y_plus_axis = “+1”
    input_l_y_minus_axis = “-1”
    input_r_x_plus_axis = “+2”
    input_r_x_minus_axis = “-2”
    input_r_y_plus_axis = “+3”
    input_r_y_minus_axis = “-3”
    input_enable_hotkey_btn = “8”
    input_exit_emulator_btn = “9”
    input_menu_toggle_btn = “2”
    input_load_state_btn = “4”
    input_save_state_btn = “5”
    input_reset_btn = “1”
    input_state_slot_increase_btn = “h0right”
    input_state_slot_decrease_btn = “h0left”
    input_enable_hotkey_btn = “8”
    input_exit_emulator_btn = “9”

    In fba2x.cfg it matches….??

    [Joystick]
    # Get codes from “jstest /dev/input/js0”
    # from package “joystick”
    A_1=0
    B_1=1
    X_1=2
    Y_1=3
    L_1=4
    R_1=6
    START_1=9
    SELECT_1=8
    #Joystick axis
    JA_LR=0
    JA_UD=1

    Confused now

    in reply to: C64 load times #97125
    g0nz0uk
    Participant

    Is there a way to have the games listed as their snapshot then, as this will be for a bartop? So I just select a game and it instantly loads by using the snapshot.

    in reply to: Anyone got n64 Mario Kart working? #96784
    g0nz0uk
    Participant

    A reboot fixed the sound, where do I configure the controls?

    in reply to: Anyone got n64 Mario Kart working? #96783
    g0nz0uk
    Participant

    Managed to change it and what a difference, no sound though after changing.

    in reply to: Anyone got n64 Mario Kart working? #96782
    g0nz0uk
    Participant

    The shaders are from opt/retropie/emulators/retroarch/shaders

    in reply to: Anyone got n64 Mario Kart working? #96781
    g0nz0uk
    Participant

    If I press x and m I just get a load of shaders that don’t make much difference.

    in reply to: ControlBlock official setup guide? #96624
    g0nz0uk
    Participant

    Thanks that is very useful, but how can I exit a game with just a joystick and buttons?

    g0nz0uk
    Participant

    Yeah Miggi03 that is what I changed along with some herrs like you said.

    Can play full screen now.

    in reply to: Anyone got n64 Mario Kart working? #96566
    g0nz0uk
    Participant

    Many thanks for this info.

    I don’t have access to my Pi2 at the moment but will later, so I just as you say run Mario Kart 64, Press x/m at game startup, then choose a different plugin?

    Can you make one the default?

    g0nz0uk
    Participant

    It is seems to be mainly Capcom games, I’ve found a fix (thanks Miggi03), use fba and all works great now and full screen.

    g0nz0uk
    Participant

    How did it go?

    I have an xbox360 wireless controller with the Windows USB WiFi lead, so I can use this in Retropie or is it better to use one with the USB lead attached?

Viewing 35 posts - 141 through 175 (of 216 total)