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  • in reply to: Is It Possible To Run MUGEN? #96500
    escher
    Participant

    I’m a Linux senior and after trying and studying a lot, I found the awnser.

    I’ts NOT possible to run MUGEN in RetroPie with the Raspberry Pi (Version 1).

    Reasons:
    1) The RPI doesn’t have enough hardware to run the game.
    2) The dos emulators (dosbox) run at a speed of around 20MHz 80486 (which equals a 40MHz 80386 machine) according to dev page, witch is not good to run games
    3) There IS a version of DOS mugen that can run in Linux (by dosbox), but the RPI does not accept the feature of charing memory.

    So, even if it was possible to emulate de DOS Mugen under x86 dos (dosbox), the game would run at…. 0.5 FPS ? It would be tooooooooo slooooowwwwww.

    Sorry guys, but this is the reality. The RPI isn’t good enough to run Mugen (and some sort of DOS games).

    escher
    Participant

    I found out that this is not a problem with the “RetroPie” project, but with the newer Emulationstation versions (2.X).

    I’ve already reported this “bug” on the official Emulationstation’s GitHub bug report page: https://github.com/Aloshi/EmulationStation/issues/445

    escher
    Participant

    I’m having the same problem, but with a ZD USB Encoder (board adapter for real arcade buttons).

    With Retropie 2.3 I can configure the button mapping fot the emulationstation without problems, but with newer versions of retropie such as 2.6 I can’t configure.

    When I start a fresh installation of RPIE it asks me to hold a button to configure controls, this part is OK, I hold a button and start mapping the buttons, the problem begins when I have finished configuring the button mapping, it take me back to the top button of the list (up axis) and it stays there as (Axis -2) and I can’t move down or up to the list so I can reach the “OK” button to save the config.

    Configuring a keyboard for this feature is ok, but I need to configure the arcade stick and buttons for this project.

    Anyone is having the same problem ?

    in reply to: [Retropie 2.X] list of issues #83498
    escher
    Participant

    arcadoff, actually I’ve solved this problem by inputing the config buttons in the snes config file (it’s strange, but it works)

    All I had to do was put those lines in /opt/retropie/config/snes/*.cfg file.

    input_enable_hotkey_btn = “3”
    input_exit_emulator_btn = “2”

    I’m not with my R-Pi with me now, but I promiss that later I’ll paste it’s config here.

    Good luck!

    escher
    Participant

    I’ve been throug the same problem. I’m building an Arcade machine and using the Zero Delay USB encoder.

    I’ve managed to get the exit btn working by adding the hotkey and exit_btn params in the SNES config file!

    in reply to: What is the worst performing game? #82389
    escher
    Participant

    Hope I can help you.

    SNES:
    Star Fox: Sound and image lag
    Top Gear 2: Lag on tracks with many sprites (rainy ones)
    Top Gear 3000: When the race starts, the game continues to play the background music and the game “freezes”

    If I get another one, I’ll let you know.

    in reply to: How to run DOS Games #82388
    escher
    Participant

    I’m also interested in this. I’m trying to run “Raptor: Call of the Shadows” on my Pi, would be great! (Such as Wolfenstein or some classic DOS games that I like)

    in reply to: [Retropie 2.X] list of issues #82074
    escher
    Participant

    UPDATE: I’ve managed to make the exit btn work.
    All I had to do was put those lines in /opt/retropie/config/snes/*.cfg file.

    input_enable_hotkey_btn = “3”
    input_exit_emulator_btn = “2”

    It’s strange, but for some reason, my Zero Delay USB encoder reads from snes config file for ALL emulators.

    The only emulator that I can’t manage to work exit buttons is MAME-PI.

    in reply to: [Retropie 2.X] list of issues #81542
    escher
    Participant

    I can confirm that the “input_exit_emulator_btn” isn’t working with USB controlers (I’m using a Zero Delay USB encoder for real arcade buttons).

    I tried to configure the exit button in all config files (from retroarch.cfg to the snes configs).

    It used to work on previous version of retropie (v. 1.9).

    Anything related to configuration I can assure that it’s ok (I’m a senior at *nix administration)

    Ps: Yes, I am using double quotes: input_exit_emulator_btn = “8”

    escher
    Participant

    Great tutorial!

    There is any game that we can use the wiimote as a gun that runs in rpi ? Like The house of the dead ?

    in reply to: Controller will not work for SMB All Stars/World #76122
    escher
    Participant

    I got the game working, the only issue is that when thou start the game, it (the game) swap the controllers (P1 becomes P2 and vice-versa).

    So what you need to do is play with controller #2

    in reply to: Back to main menu with controller? #76121
    escher
    Participant

    I can confirm that with the last update (2.3) the input_exit_emulator_btn isn’t working anymore.

    I used to configure it with a Zero Delay USB acarde adapter and always worked (as with a USB SNES controller).

    After upgrading to 2.3 it stopped working.

    I tried many configuration files, but none seems to work.

    in reply to: RetroPie Project Contest #9280
    escher
    Participant

    I’m doing this as well, it’s a great idea!
    Ps: I have o Ford Fiesta, same make, same idea, same all, lol

    in reply to: Is It Possible To Run MUGEN? #8179
    escher
    Participant

    Ok, update:

    1) We cannot run mugen on raspberry, it has a linux version on electbyte site, but it’s a x86 arch, raspberry pi runs on ARM arch.

    2) I couldn’t compile or install wine under ARM structure, so I cannot run winmugen.

    3) There is a OSM (Open Source Mugen) on sourceforge, but it has no updates or source code, wich we can’t compile.

    Resuming: We still can’t play Mugen on raspberry/retropie.

    in reply to: Retro. Game. Station. #8178
    escher
    Participant

    Top! I liked i very much!

    in reply to: RetroPie Project Contest #7410
    escher
    Participant

    My ongoing project of an arcade machine:

    [IMG]http://www.round1.com.br/blog/wp-content/uploads/2014/01/IMG_20140414_181106.jpg[/IMG]

    [IMG]http://www.round1.com.br/blog/wp-content/uploads/2014/06/IMG_20140605_105600.jpg[/IMG]

    [IMG]http://www.round1.com.br/blog/wp-content/uploads/2014/01/IMG_20140523_190146.jpg[/IMG]

    [IMG]http://www.round1.com.br/blog/wp-content/uploads/2014/01/IMG_20140516_185030.jpg[/IMG]

    [IMG]http://www.round1.com.br/blog/wp-content/uploads/2014/01/IMG_20140516_181130.jpg[/IMG]

    Full progress here: http://www.round1.com.br/blog/projeto-arcade-machine/

    in reply to: Is It Possible To Run MUGEN? #4978
    escher
    Participant

    I just wondered this those days too, we have two ways for doing this:

    1. Wine emulated Mugen with newest version
    2. Get the source code and compile Mugen for Linux (there is a project called “OpenMUGEN”)

    I don’t know if the newer release of elecbyte is avaliable for Linux plataforms…

    If anyone wants to try, I’m in!

Viewing 17 posts - 1 through 17 (of 17 total)