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in reply to: WIIMOTE as lightgun RPi3 #120501
wonder if this could be made to work on linux
http://forum.arcadecontrols.com/index.php/topic,89378.0.html
theres also this
http://blog.novaslp.net/post/97113634233/wiimotes-as-lightguns-in-mame-on-linuxbut requires X ….
ill defo be trying to get this working. if i get any joy i will post a howtoin reply to: ControlBlock Pi3 #120491https://www.abelectronics.co.uk/products/17/Raspberry-Pi–Raspberry-Pi-2-Model-B/54/IO-Pi-Plus
im going to use the above ,,, slighlty cheaper than control block and you get 32 extra inputs as well as the 26 on the pi. however some configuration is going to be required so if you are not versed in linux it m,ay be a struggle but to be honest its nothing a quick google wont sort
in reply to: Users sharing emu configuration #120267+ 1 ^^^^
im gunna get one of these, it gives 26 usable on the pi + 32 inputs on the card :)
https://www.abelectronics.co.uk/products/17/Raspberry-Pi–Raspberry-Pi-2-Model-B/54/IO-Pi-Plusin reply to: WIIMOTE as lightgun RPi3 #119360oh i thought it would use it kinder like a mouse would work on the shooters recording the screen then trying to process the hit counter might be outa my league :)
in reply to: minimum amount of buttons ? #119358also am i right in thinking that there is 26 usable gpios on the rpi3 ? i.e i could map 26 buttons direct to the gpios and daisy chain the grnds ?
thanks
in reply to: minimum amount of buttons ? #119175cool cheers
i was thinking prob just mame, super nintendo, master system, and hopefully daphne
in reply to: Mame arcade controller #119151you can pin the stick and buttons directly to the gpios rather than use them usb things….im after doing the same except i think its limited to the amount of buttons
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the controll block looks promising https://www.petrockblock.com/2014/12/29/controlblock-power-switch-and-io-for-the-raspberry-pi/ -
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