Homepage Forums RetroPie Project Controller Configuration in RetroPie WIIMOTE as lightgun RPi3

  • This topic has 4 replies, 3 voices, and was last updated 8 years ago by dbdr.
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  • #119348
    maughanorama
    Participant

    im going to make a standup arcade cab with 2 sticks and 16 buttons
    is it worth me trying to get the wiimotes ir working as lightguns? if it is i will add the ir leds to the cab (AKA sensor bar).
    im not fussed about the accelerometer axis or the d pad just the ir and buttons.

    my questions are

    will retropie have the BT modules installed so the wiimote actually pairs with retropie and do we know if possible to get the IR working ?
    only my boy loves house of dead :)
    Cheers

    #119357
    herbfargus
    Member

    Not saying it can’t be done, but I haven’t seen anybody do it.

    It’s likely it would require recoding of the emulator to utilise that functionality of the wiimotes.

    #119360
    maughanorama
    Participant

    oh i thought it would use it kinder like a mouse would work on the shooters recording the screen then trying to process the hit counter might be outa my league :)

    #120501
    maughanorama
    Participant

    wonder if this could be made to work on linux

    http://forum.arcadecontrols.com/index.php/topic,89378.0.html

    theres also this
    http://blog.novaslp.net/post/97113634233/wiimotes-as-lightguns-in-mame-on-linux

    but requires X ….
    ill defo be trying to get this working. if i get any joy i will post a howto

    #122422
    dbdr
    Participant

    I’m making an arcade cabinet too, and I’d like so much to use a Wiimote (IR pointer) as a lightgun… or event 2 wiimotes !

    Please help !

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