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Viewing 17 posts - 1 through 17 (of 17 total)
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  • in reply to: Raspberry/Retropie Arcade Gaming Cabinet #105326
    krauthaus
    Participant

    I just improvised a marquee yesterday.

    in reply to: Usb hub, a necessity? #104898
    krauthaus
    Participant

    I bought the Controller and Buttons in a set at ultracabs, a uk Company.

    http://www.ultracabs.co.uk/usb-interface–standard-joystick-set-109-p.asp

    <- They have a really good Service and the Prices are ok:)

    in reply to: Usb hub, a necessity? #104893
    krauthaus
    Participant

    I run a self-build bartop arcade without a hub.

    This is plugged in my pi2:

    -Wlan Stick
    -USB Joystick (Xin Mo Controller)
    -Wireless Keyboard
    -VGA-HMI Adapter Usb Power Cable.

    In my opinion a hub is not necessary.

    Raspberry/Retropie Arcade Gaming Cabinet

    in reply to: Autofire on the axis #104885
    krauthaus
    Participant

    My solution yesterday:

    1st Step: Fresh new 3.0 Retropie Installation (with the boot/config entry a few Posts above -> usbhid.quirks=0x16c0:0x05e1:0x040 )

    2nd Step: Added Games and Scraped them

    3rd Step: A Backup of the SD with Win32DiskImager

    4rd Step: Applied feederchains Kernel Patch (I had the same Problem like you. In snes games, for example, Both Joysticks moved Player one because they had the same axis entrys.)

    Step 5: Modded the “all” config file like this:

    input_player1_joypad_index = 0
    input_player1_a_btn = 2
    input_player1_b_btn = 1
    input_player1_y_btn = 0
    input_player1_start_btn = 6
    input_player1_up_axis = -1
    input_player1_down_axis = +1
    input_player1_left_axis = -0
    input_player1_right_axis = +0

    input_player2_joypad_index = 0
    input_player2_a_btn = 10
    input_player2_b_btn = 9
    input_player2_y_btn = 8
    input_player2_start_btn = 14
    input_player2_up_axis = -3
    input_player2_down_axis = +3
    input_player2_left_axis = -2
    input_player2_right_axis = +2

    Step 6: PLAYING! After this steps every SNES Game worked for both Players.

    I wired the Buttons and Joysticks a few months ago. But i think i wired the second Joystick not like it should be. I reversed the cables. (I wired “up” to “down”, “left” to “right” and so on.)

    :D

    And again: THANK YOU AWESOME GUYS FOR THIS! :D :D :D

    in reply to: Turn TFT off instead of Screensaver #104817
    krauthaus
    Participant

    A few months later:) Unfortuneley I was not able to find a solution for turn the hole Screen off, the backlights are still on.

    in reply to: Raspberry/Retropie Arcade Gaming Cabinet #102382
    krauthaus
    Participant

    Sure Andrea! I followed a instructables tutorial, here is the link:

    http://www.instructables.com/id/2-Player-Bartop-Arcade-Machine-Powered-by-Pi/

    in reply to: Xin-Mo – Retropie 2.6 Issues #93459
    krauthaus
    Participant

    input_player1_joypad_index = “0”
    input_player1_b_btn = “1”
    input_player1_y_btn = “4”
    input_player1_select_btn = “7”
    input_player1_start_btn = “6”
    input_player1_a_btn = “0”
    input_player1_x_btn = “3”
    input_player1_l_btn = “2”
    input_player1_r_btn = “5”
    input_player1_up_axis = “-1”
    input_player1_down_axis = “+1”
    input_player1_left_axis = “-0”
    input_player1_right_axis = “+0”

    input_player2_joypad_index = “0”
    input_player2_b_btn = “11”
    input_player2_y_btn = “14”
    input_player2_select_btn = “7”
    input_player2_start_btn = “16”
    input_player2_a_btn = “10”
    input_player2_x_btn = “13”
    input_player2_l_btn = “12”
    input_player2_r_btn = “15”
    input_player2_up_axis
    = “-3” ###— RetroArchConfig gave me a other entry than this one.
    This four (up, down, left, right) are working.
    input_player2_down_axis = “+3”
    input_player2_left_axis = “-2”
    input_player2_right_axis = “+2”

    input_enable_hotkey_btn = “6” ###– If you press Button 6 AND 7 you get back to Emulation Station
    input_exit_emulator_btn = “7” ###– -“-
    input_save_state_btn = “#” ###— Save Games
    input_load_state_btn = “#” ###— Load Games

    ____________________________________________

    This is my working config. -> https://www.petrockblock.com/forums/topic/raspberryretropie-arcade-gaming-cabinet/

    in reply to: Xin-Mo – Retropie 2.6 Issues #93226
    krauthaus
    Participant

    Autofire on the axis

    Quote 90318 and later <- This is what you are searching for. You need a kernel update for the xin-mo controllers, feederchain made a noob-proof install script
    which do this job for you.

    After this you can configure both joysticks! I had the same problem when i built my arcade (you can find it in the “projects” here in the forum.)

    If you have further questions i offer my help:) It was hard to get my arcade running, but i love it now:D

    greets
    krauthaus

    in reply to: Turn TFT off instead of Screensaver #91491
    krauthaus
    Participant

    Any ideas?

    in reply to: Check remaining room on SD Card #91483
    krauthaus
    Participant

    If you quit emulationstation the terminal will appear. On the right side of the retropie logo you also have a overview of the remaining space left. (Do not shutdown ES, only quit it.)

    krauthaus
    Participant

    Can you tell us which joysticks you are using?
    I had a similar problem, but i fixed it with the help of feederchains thread here. “Autofire on the axis” <- This is the thread name.

    in reply to: Raspberry/Retropie Arcade Gaming Cabinet #90876
    krauthaus
    Participant

    Thank you very much! :D

    in reply to: Changing the front end #90621
    krauthaus
    Participant

    Would you mind to share your menu? :)

    krauthaus
    Participant

    This would definitely be a cool feature!

    in reply to: Autofire on the axis #90545
    krauthaus
    Participant

    I am a really noob in linux, but your Solution works like a charm feederchain! Now nearly all is working; the only thing left is to find out how to change the y-axis in scummvm:) (This one is reverted and the buttons have to be remapped for my arcade.)

    Thank you very much for your hard work! ;D

    in reply to: ScummVm & XinMo Dual Joysticks #90538
    krauthaus
    Participant

    Ok, i got to this point:

    -> I have scummvm already on the machine, but it seems that there is no config file for compiling.

    -> So i cloned the scummvm rep from github and used 7zip to unpack all files. (I did this in the pi/home/RetroPie/roms/scummvm folder).

    ->I took a look on the ScummVm Wiki and found the needed packages to get this working. So i installed them. (http://wiki.scummvm.org/index.php/Compiling_ScummVM/GCC)

    ->After i run sudo ./configure the terminal tells me “Looking for C++ compiler… none found!”. GCC and G++ are installed in the newest version.

    So here is my Question:
    1. What could be the problem with the compiler? Everything needed should be installed. Should i do this in another directory?

    I have no clue about compiling, but i am a fast learner. Would appreciate every helping hand i can get!

    in reply to: ScummVm & XinMo Dual Joysticks #90401
    krauthaus
    Participant

    Pfuh i am a really linux noob, but thats a point to start from:D I think i can google for the rest:=)

Viewing 17 posts - 1 through 17 (of 17 total)