Forum Replies Created

Viewing 11 posts - 1 through 11 (of 11 total)
  • Author
    Posts
  • in reply to: GPSP (GBA emulator) not detecting usb d-pad #32348
    K-Project
    Participant

    Bumping for help!

    Did anyone find a solution to this issue? I’m using a Hori Gem Pad for PS3, which works perfectly once set in all other emulators except GPSP. It will only recognise the left analogue stick for control. Normally I wouldn’t mind too much but for some reason it is extremely sensitive, making navigating the GPSP menu a nightmare.

    Thanks all.

    in reply to: Hiding the rom loading process? #27709
    K-Project
    Participant

    I’d say it’s at least a good idea for the “ideas for further enhancements” forum here. While I understand the need to be able to see errors and progress, I do also understand the end users desire to see menus etc switch cleanly.

    I don’t mind either way, but it could be good to have an option available. Post it up, see if the developer thinks it worthwhile. :)

    in reply to: Colecovision #25718
    K-Project
    Participant

    I’d love to see ColEm in Retropie! I was the only person with a Coleco in the city I think back in the 80’s. Everyone had NES’s or Master Systems, but I loved the Coleco dearly.

    in reply to: Whats your OverClock settings? :) #25567
    K-Project
    Participant

    Apologies for late reply.

    Memory split is set to 256. I have an original Model B 512 Pi, with only a retro style joypad connected. I’ll give your suggestions a shot though. :)

    in reply to: Picodrive joypad nightmare! #24046
    K-Project
    Participant

    [quote=24040]Hi, if you place a retroarch.cfg in /opt/retropie/configs/megadrive/ you can create custom controls for the megadrive that will override the default retroarch.cfg in /configs/all/

    Use jtest to determine buttons:
    jtest /dev/input/js0

    (try js1 if js0 doesn’t work)
    [/quote]

    Hi and thanks for your response. :)

    I had already done this, but as I say when trying to switch round the buttons into the correct setting it never worked. They were always wrong. Trust me, I’ve spent the whole weekend trying to do it! I got the correct buttons from jstest, but they would never match up to the correct inputs no matter what I did. It didn’t help that Retroarch only recognises a SNES-style layout, but even approximating that layout it would never match the LP/MP/HP – LK/MK/HK X/Y/Z – A/B/C setup for SF2 on the Megadrive.

    Could have slapped myself when I saw the button remap config in-game. :D

    in reply to: Picodrive joypad nightmare! #23987
    K-Project
    Participant

    Well, soon as I ask on the forum, a solution presents itself!

    Turns out that I had indeed set the pad correctly, but it needed a further configuration in-game. Duh me! Once that’s done the pad is perfect. :)

    However, on another note now I am noticing that my settings aren’t saved once I exit and return to the game. Is there a way to enable the game to remember my changes, or will I just have to reset the controller each time I play? Thanks again.

    in reply to: Whats your OverClock settings? :) #23496
    K-Project
    Participant

    OK, trying out the turbo settings but still finding the SuperFX games slow. Any other settings I could be looking at?

    in reply to: Whats your OverClock settings? :) #23348
    K-Project
    Participant

    [quote=10586]I got some crap heat sinks off Amazon and have been running “turbo” for a few days now playing SNES games. It really fixes the audio blips and occasional stalls, that always happen when I jump midair, of course. :p[/quote]

    Hi zsprawl. :)

    Based on your advice I’ve purchased some heatsinks from ModMyPi and they’ve arrived today. Just fitted them on, and am hoping to get a better experience from the SNES emulator as you say. I’ll post up later with how it goes. Is it safe to set it to “Turbo” now? I’ll try “High” first.

    Thanks.

    in reply to: Whats your OverClock settings? :) #21589
    K-Project
    Participant

    [quote=15705]Are any of you getting good performance with your overclock settings when playing Megaman X or X2? I’ve bumped my overclock settings up to “high”, but I still get really annoying slowdown in the underwater levels.[/quote]

    The slowdown you are seeing with this game was in the original SNES release as I remember. Was playing the game last night and didn’t notice anything untoward or out of the ordinary.

    I’m just using the default overclock settings that come with the Retropie image. Plays NES, MS, SNES, MD etc all fine, barring the one or two SuperFX games we know about.

    in reply to: [Retropie 2.x] feedback + enhancements #21364
    K-Project
    Participant

    The only feedback I’d like to add currently would be a massive thanks for this amazing project. I’ve had a massively enjoyable couple of days trying to get my head around things and get it working how I’d like. I have used Retropie in the past (last year), and I’m really surprised by just how far it’s come on. Essentially, I’m only really after solid working 8 bit and 16 bit systems, so things like PSX and N64 are not really what I expect of this unit and I haven’t indulged that side of Retropie. I’ll perhaps try that later on when the emulators have been developed further.

    But I’ve pretty much managed to get it working just how I wanted. :) It’s become quite a little entertainment system, and much better than the cheapo retro consoles you can buy. I’ve just ordered a sexy new case for the Pi, along with 2 matching retro USB controllers and a Sonic the Hedgehog sticker for the Pi. Yes I’m old enough to know better, and I don’t care!

    So thanks again. Donation to follow, when I get paid. :)

    in reply to: Fixing pixelation in emulators? #21295
    K-Project
    Participant

    Dunno if this helps, but changing the runcommand.sh for your emulators can help. I changed a number of mine to runcommand.sh 2 in order to get a better display on my Samsung LCD. You can change this in es_systems.cfg in /etc/emulationstation. I still use shaders too, and the whole thing looks better to me.

    Hope this is useful, and the right thing to be doing! Please post up if this is not correct. Thanks all.

Viewing 11 posts - 1 through 11 (of 11 total)