Forum Replies Created
Jonathan LundströmParticipant04/08/2016 at 09:49Post count: 25Jonathan LundströmParticipant04/08/2016 at 09:46Post count: 25
This is amazing. Can i please ask what the white framing is around the monitor and plexiglass is? Is it just plastic, where do you get it from?
Thank you! The white frame is made out of aluminium, custom made by a local print shop. The plexiglass was bought at a local hardware store and cut to the right dimensions.
JonathanJonathan LundströmParticipant02/01/2016 at 09:14Post count: 25
Every button in my build works as intended. I’d be more than happy to share it with you guys, should you need it.
Regarding the power supply wiring, I had an electrician friend of mine wire this up, so I really don’t know the exact specifics, and it’s also made for european outlets with protective grounding.
The IKEA table is quote strong, believe it or not, but I added pieces of 1cm thick plywood underneath the top where the joysticks fit, since they are the ones taking the most pressure. I did not strengthen the top underneath the buttons, and it has worked so far, but if you were to build one, make sure to strengthen the entire bottom of the top finish.
There are no schematics for my build.
JonathanJonathan LundströmParticipant07/14/2015 at 10:55Post count: 25Jonathan LundströmParticipant07/12/2015 at 17:28Post count: 25
I managed to figure it out how to properly configure the N64 controllers for my iPac VE. The only thing missing is Z-support and D-pad, which I still don’t know how to configure.
I’ve posted my config below so that you can have a look at it as well. Keep in mind that plus is minus and vice-versa. The Y-axis is reversed.
# Keyboard player 1 input_player1_a = z input_player1_b = x input_player1_start = num1 input_player1_l = lshift input_player1_r = v input_player1_left = left input_player1_right = right input_player1_up = up input_player1_down = down # Keyboard player 1: Joystick input_player1_l_x_plus = right input_player1_l_x_minus = left input_player1_l_y_plus = down input_player1_l_y_minus = up # Keyboard player 1: C-pad input_player1_r_x_plus = "c" input_player1_r_x_minus = "lctrl" input_player1_r_y_plus = "space" input_player1_r_y_minus = "lalt" # Keyboard player 2 input_player2_a = i input_player2_b = k input_player2_start = num2 input_player2_l = w input_player2_r = l input_player2_left = d input_player2_right = g input_player2_up = r input_player2_down = f # Keyboard player 2: Joystick input_player2_l_x_plus = g input_player2_l_x_minus = d input_player2_l_y_plus = f input_player2_l_y_minus = r # Keyboard player 1: C-pad input_player2_r_x_plus = "j" input_player2_r_x_minus = "a" input_player2_r_y_plus = "q" input_player2_r_y_minus = "s" # Increases audio volume. input_volume_up = num6 # Decreases audio volume. input_volume_down = num7
I’ve also attached a photo showing a reference to which buttons and mapped to what in my layout as well as a photo of my build.
Hopefully this will help you configure your machine properly as well. Let me know if you manage to fix D-pad support! :)
JonathanJonathan LundströmParticipant07/11/2015 at 19:14Post count: 25
I’m also using an iPac VE in my build and I’ve successfully managed to configure all keyboard buttons except for the ones corresponding to the joystick. I can’t figure out how to get “up, down, left and right” working. Have you got any clue?
So far, this is my config:
# Keyboard player 1 input_player1_a = z input_player1_b = x input_player1_start = num1 input_player1_l = lshift input_player1_r = v input_player1_left = left input_player1__right = right input_player1__up = up input_player1_down = down input_player1_l2 = nul input_player1_r2 = nul input_player1_l3 = nul input_player1_r3 = nul
This is driving me crazy. And even more so because the config says:
Mupen64plus-libretro utilises RetroArch configurations. Add custom retroarch controls to the retroarch.cfg file in
Yes, sure, but which custom controls?
JonathanJonathan LundströmParticipant03/08/2014 at 09:20Post count: 25
I’m glad to hear you enjoyed my project and that it inspired you to get started as well.
When I took off the screen casing the buttons were on a separate board and hanging from a ribbon cable, so I just folded the cable over and taped the board to the back of the screen.
Since the table lost a lot of stability when I started taking out the honeycomb filling I made a frame of solid wood exactly 5cm high (the internal table height). This frame surrounds the hole for the screen, I then bought some iron angles that the screen is played flat on to. They are attached to the wooden frame.
I adjusted the angles so that the screen is exactly 4mm down, and then covered it up with a piece of plexiglass.
It was then all covered by an aluminum frame that I ordered custom made.
You can see the rest here:
Good luck, let me know if you want to know more!
JonathanJonathan LundströmParticipant01/26/2014 at 12:19Post count: 25
[quote=2644]where did you get the side/front/rear panels to cover the bottom part of your table?[/quote]
The front panels are actually shelves that I picked up from IKEA. I took them to a friends house and used their industrial saw to cut them in order to fit them perfectly.
[quote=4366]This is absolutely fantastic! And a cup holder??? I am looking at the same table right now in front of me in my living room….and I’m totally jealous.
Thank you! The cup holders are there since I did not want to use silicone to make everything waterproof. I want to be able to take it apart if I ever need to, so I figured cup holders were the next best thing.
If you have one and got the time, go for it. It’s a really fun project :)
I’m actually considering building a new version in a more designed table with hidden controls. If I ever get to that I’ll make sure to post it as well.Jonathan LundströmParticipant06/11/2013 at 09:17Post count: 25Jonathan LundströmParticipant06/11/2013 at 09:15Post count: 25
A question for you, what did you use to allow overwriting the sound to the headphones instead of the USB speakers. I too have a pair of USB speakers connected to my 7-port powered hub. I’m going to mount an analog audio jack on the front of the table but I don’t know how to reroute the sound and disable the speakers.
Any help would be greatly appreciated! :)Jonathan LundströmParticipant06/11/2013 at 09:00Post count: 25Jonathan LundströmParticipant06/09/2013 at 13:10Post count: 25Jonathan LundströmParticipant06/08/2013 at 18:58Post count: 25Jonathan LundströmParticipant06/08/2013 at 02:29Post count: 25
[quote=2011]Awesome man! Can I ask a question unrelated to the actual physical build? What changes did you make to the theme.xml file to center the text? I’m trying to modify the pages to shrink the text bodies.
Thanks, and nice work!
Thank you, I appreciate it! To answer your question, I haven’t made any changes to those files what so ever. The themes and their files are stock and came with the image. Doesn’t yours look the same?Jonathan LundströmParticipant05/21/2013 at 21:13Post count: 25Jonathan LundströmParticipant05/19/2013 at 19:56Post count: 25
Thanks for the list, unfortunaltely I still haven’t been able to configure it to work.
My button layout for player one is the following:
1 (ctrl) 2 (alt) 3 (space) 7 (c) 4 (shift) 5 (z) 6 (x) 8 (v)
And this is how I mapped my keys:
input_player1_a = p input_player1_b = enter input_player1_y = ctrl input_player1_x = alt input_player1_start = 1 input_player1_select = c input_player1_l = input_player1_r = input_player1_left = left input_player1_right = right input_player1_up = up input_player1_down = down # input_player1_l2 = # input_player1_r2 = # input_player1_l3 = # input_player1_r3 =
I have no emulator-specific configurations and yet all emulators seem to take different button sets automatically. It’s just as if the config file is never being read. Do note that I have a regular keyboard plugged in as well.
Thanks in advanceJonathan LundströmParticipant05/14/2013 at 22:30Post count: 25Jonathan LundströmParticipant05/14/2013 at 22:26Post count: 25
I’m experiencing this very same issue but in my case no neogeo games will run. I’ve tried several BIOS and they all give me the same message. “Unknown or unsupported romset” when I try to launch a game. What can I do?
Anyone with a working romset who’d care to share privately? :)Jonathan LundströmParticipant05/11/2013 at 00:17Post count: 25
It seems the static sounds are caused by incorrect grounding. My speakers and Raspberry Pi runs of the same power adapter and whenever I change that so that they run of two separate adapters everything works good.
The settings I made to /home/pi/RetroPie/configs/all/retroarch.cfg are the following:
audio_enable = true
audio_out_rate = 44100
audio_driver = sdl
audio_sync = true
After these changes were made and after a reboot everything worked good. Now I get perfect and clear sound/music in all my games.
Also make sure to overclock your Raspberry Pi. I’m running mine on 900Mhz (Medium) and everything works great. You can try without, but people recommend overclocking on order for the audio to work good.
I also followed this guide (http://raspberrypi.stackexchange.com/a/5611) in order to update the kernel to the latest version with updated audio drivers.
Let me know if my suggestions worked!