Forum Replies Created
daboneParticipant04/05/2016 at 12:59Post count: 38in reply to: Wi-fi on Pi3 #122435
The pi3 has trouble with the higher wifi channels, mine would see my router on channel 11, but was transfering at under 12kbs a sec.
Changing the wifi channel to an open lower channel worked for me.
(To see what channels are in use, the easiest way I’ve found is use the free wifi-analyzer app on an android device. It shows you all the wifi signals it sees in a nice display so you can see where the channels are congested and move yours to an open one.)
dabonedaboneParticipant04/04/2016 at 19:21Post count: 38in reply to: Multiple Controllers in Mame Emulators #122379
In the original game, galaga only had 1 set of controls, so players took turns using the same one. This is normal. If you look under settings for that game, you will see just one player set of inputs.
Most arcade games that are not multiplayer at the same time are like this.
Your easiest option is mapping multiple controllers to the same inputs, and trusting them not to mess with you during your turn.
dabonedaboneParticipant03/31/2016 at 15:57Post count: 38in reply to: Can't get L/R paging #122094
I did a fresh install of 3.6 yesterday on a pi3, same issue.
I updated the retropie-setup and did a binary update of emulationstation, and that fixed the problem.daboneParticipant03/29/2016 at 21:37Post count: 38
My point was that the computer games should be able to scrape by name, not hashes.daboneParticipant03/29/2016 at 19:48Post count: 38
Because it doesn’t work on other systems, like atari 5200, vectrex, coco, atari 800, apple2, amiga, etc….. There is still a real need for the original scraper.
The computer ones are the worse, because of multiple different releases of the same program.
My pi setup is very computer centric, being housed in a commodore 64 unit, using the original keyboard, and having a custom coco joystick interface for coco and apple2 games, dual db9 joysticks for atari 2600,800,commodore,amiga and then 2 wireless 360 controllers for newer systems. Currently I’m using a 120GB ssd as storage.
dabonedaboneParticipant03/29/2016 at 18:57Post count: 38
Yep, that was it, parentheses in the names.
Works fine with renamed roms, so I don’t feel so dumb now.
Has anyone ever worked out a fix for games like pac-man?
Because of the “-” the game can’t scrape.
dabonedaboneParticipant03/29/2016 at 14:00Post count: 38
It sees the changes, but when I scrape, it returns no data.daboneParticipant03/29/2016 at 05:16Post count: 38in reply to: Need Major Help Here Completely Lost #121788
The cable you need has 3 outputs, 1 composite video, and 2 audio (left and right).
This pinout for the composite video/analog audio port is here.
Look on ebay or the like, or look at this one over on adafruit.
dabonedaboneParticipant03/29/2016 at 04:29Post count: 38
I’ve been trying to add the coco to the scraper, but I’ve hit a wall.
I’ve been adding it to Platform.cpp, Platform.h and GamesDBScraper.cpp.
In PlatformId.h I add line 27
In PlatformId.cpp I add line 27
And in GamesDBScraper.cpp I add line 27
(COCO, “TRS-80 Color Computer”)
The strange thing is that this works under the original es from Aloshi, and the unstable branch from retropie, but not in the main. I also did this with the vectrex with the same results, it’s like something else has been added as a check for the platforms but I’m not seeing it in the change logs.
Any suggestions?daboneParticipant03/28/2016 at 18:23Post count: 38
If you want a root level shell, just login as pi, and the enter the command
It will ask for the password ( raspberry ), and then give you a root shell.
dabonedaboneParticipant03/23/2016 at 21:01Post count: 38
I’ll try to get around to doing a new walkthru this weekend.
dabonedaboneParticipant01/27/2016 at 22:43Post count: 38
Ok, thank you.daboneParticipant01/27/2016 at 21:36Post count: 38
I’d still like an answer on how to get this into the main distro.
It would be easy to add the control mappings to the main script even.
dabonedaboneParticipant01/27/2016 at 01:45Post count: 38
You can find the latest version I did at.
Most of the changes are listed here…
It also supports quitting by button combo on the joystick, see the linapple.conf for details.
dabonedaboneParticipant01/27/2016 at 00:42Post count: 38
I just use a single entry in my c64 menu.
I then launch a image of the megacart.
It has 99.9% of anything you want to run on the vic from a joystick driven menu.
And it works for either pal or ntsc emulation.
The command to launch is.
xvic -cartmega mega-cart.rom -mcnvramwriteback -mcnvramfile mega-cart.nv
If you don’t have the nv file, I just created a blank file and let the emulator fill it in.
dabonedaboneParticipant11/15/2015 at 18:20Post count: 38in reply to: Pi replacement?? #109971
I’d just love to see an x64 or x86 version of retropie.
That way the people that wanted to have the much more expensive setups could do it
dabonedaboneParticipant11/07/2015 at 18:08Post count: 38in reply to: Trying to get XRoar to run games #109365
Grab a copy of xroar from the authors homepage and try it from the command line.
Exit emulationstation and try running it directly.
I get a blank green screen, but can hear the audio when I run it without the -vo sdlyuv command, sdl opengl doesn’t work.
dabonedaboneParticipant11/07/2015 at 05:24Post count: 38in reply to: Trying to get XRoar to run games #109345
If you are using cart images, try this command line in the emulators.cfg under/opt/retropie/configs/coco
xroar-coco=”/opt/retropie/emulators/xroar/bin/xroar -vo sdlyuv -tv-type ntsc -cart-autorun -cart %ROM%”
I couldn’t get color out of the default xroar install, so I had to install it from the authors homepage.
dabonedaboneParticipant10/28/2015 at 03:26Post count: 38
Try the same image using pal or ntsc.
You may have the wrong version for the emulation mode.
dabonedaboneParticipant10/24/2015 at 20:55Post count: 38
Downloading and compiling from the authors home page results in a working copy.
On the retropie version, the aspect ratio is wrong, and no artifact colors.
(after you compile it, and replace the xroar binary in /opt/retropie/emulators/xroar/bin
And copy the needed rom files to
dabonedaboneParticipant10/21/2015 at 05:47Post count: 38
Do you mean we need to create a new file?
Yes, that one is a new file.
This was still bothering me today, so I went back to the source code and made a version that works with the following launch command
/opt/retropie/emulators/linapple/linapple -1 %ROM%
It has hardcoded paths to the following.
Launching with -1 /path/to/disk/from/the/root/disk.dsk will mount the disk and enable autorun.
Launching without a -1 will work the old way.
Here’s a link to the source code.
wget http://www.svfdtn.com/mtx/linapple_src-2b-retropie.tar.gz tar -xvzf linapple_src-2b-retropie.tar.gz cd linapple_src-2b-retropie/src/ make cp ../linapple /opt/retropie/emulators/linapple/ wget http://www.svfdtn.com/mtx/emulators.zip unzip emulators.zip cp emulators.cfg /opt/retropie/configs/apple2/ sudo nano /etc/emulationstation/es_systems.cfg
The last command will leave you in the editor for the es_systems.cfg file.
Find the apple2 system and change the extension line to read.
<extension>.nib .NIB .do .DO .po .PO .dsk .DSK</extension>
Now just put your dsk images in /home/pi/RetroPie/roms/apple2/
and restart emulation station.
dabonedaboneParticipant10/19/2015 at 02:42Post count: 38in reply to: Guide to get CRT style output when using HD TV #108042
Ok, I’ve installed your pack and I must say, I’m impressed.
A couple of requests for the next version.
1. Please, please add atari 2600. I’d love to have the tv overlay with it.
2. Could you add the option for larger play areas on the gb/gbc/and gba.
It seems a waste of screen area just to include more of the console art.
On my 46″ TV I have a view port of 24″ for GBA, and 18″ for GB and GBC,
compared to 28.5″ for Snes, nes, etc.
dabonedaboneParticipant10/19/2015 at 01:05Post count: 38
No change with either.
Has anyone else every tried the xroar emulator?
It seems it was launched a little early. The joystick config is strange.
It defaults to the second joystick for some reason, and the docs on custom setting it are confusing. I’d love to have some coco emulation going, but black and white on most games, just won’t cut it.
dabonedaboneParticipant10/04/2015 at 19:55Post count: 38in reply to: db9_gpio_rpi Rpi2, Version 3 #107267
Ok, got it working.
update the retropie-setup script
Then I installed the driver with no problems.
Thanks, I thought rpi-update was required.
dabonedaboneParticipant03/05/2015 at 18:22Post count: 38in reply to: Commodore 64 help #90249
Is it possible to map the swap joystick function to a controller button?
That would make things so much easier.
I’d love to have the following mapped.