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in reply to: Wi-fi on Pi3 #122435
The pi3 has trouble with the higher wifi channels, mine would see my router on channel 11, but was transfering at under 12kbs a sec.
Changing the wifi channel to an open lower channel worked for me.
(To see what channels are in use, the easiest way I’ve found is use the free wifi-analyzer app on an android device. It shows you all the wifi signals it sees in a nice display so you can see where the channels are congested and move yours to an open one.)
Later,
dabonein reply to: Multiple Controllers in Mame Emulators #122379In the original game, galaga only had 1 set of controls, so players took turns using the same one. This is normal. If you look under settings for that game, you will see just one player set of inputs.
Most arcade games that are not multiplayer at the same time are like this.
Your easiest option is mapping multiple controllers to the same inputs, and trusting them not to mess with you during your turn.
Later,
dabonein reply to: Can't get L/R paging #122094I did a fresh install of 3.6 yesterday on a pi3, same issue.
I updated the retropie-setup and did a binary update of emulationstation, and that fixed the problem.
My point was that the computer games should be able to scrape by name, not hashes.
Because it doesn’t work on other systems, like atari 5200, vectrex, coco, atari 800, apple2, amiga, etc….. There is still a real need for the original scraper.
The computer ones are the worse, because of multiple different releases of the same program.
My pi setup is very computer centric, being housed in a commodore 64 unit, using the original keyboard, and having a custom coco joystick interface for coco and apple2 games, dual db9 joysticks for atari 2600,800,commodore,amiga and then 2 wireless 360 controllers for newer systems. Currently I’m using a 120GB ssd as storage.
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daboneYep, that was it, parentheses in the names.
Works fine with renamed roms, so I don’t feel so dumb now.
Has anyone ever worked out a fix for games like pac-man?
Because of the “-” the game can’t scrape.Thank you.
Later,
daboneIt sees the changes, but when I scrape, it returns no data.
in reply to: Need Major Help Here Completely Lost #121788The cable you need has 3 outputs, 1 composite video, and 2 audio (left and right).
This pinout for the composite video/analog audio port is here.
Look on ebay or the like, or look at this one over on adafruit.
Good luck.
Later,
daboneI’ve been trying to add the coco to the scraper, but I’ve hit a wall.
I’ve been adding it to Platform.cpp, Platform.h and GamesDBScraper.cpp.
In PlatformId.h I add line 27
COCO,
In PlatformId.cpp I add line 27
“coco”,
And in GamesDBScraper.cpp I add line 27
(COCO, “TRS-80 Color Computer”)
The strange thing is that this works under the original es from Aloshi, and the unstable branch from retropie, but not in the main. I also did this with the vectrex with the same results, it’s like something else has been added as a check for the platforms but I’m not seeing it in the change logs.
Any suggestions?
If you want a root level shell, just login as pi, and the enter the command
sudo su
It will ask for the password ( raspberry ), and then give you a root shell.
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daboneI’ll try to get around to doing a new walkthru this weekend.
Later,
daboneOk, thank you.
I’d still like an answer on how to get this into the main distro.
It would be easy to add the control mappings to the main script even.Later,
daboneYou can find the latest version I did at.
Most of the changes are listed here…
It also supports quitting by button combo on the joystick, see the linapple.conf for details.
Later,
daboneI just use a single entry in my c64 menu.
I then launch a image of the megacart.It has 99.9% of anything you want to run on the vic from a joystick driven menu.
And it works for either pal or ntsc emulation.The command to launch is.
xvic -cartmega mega-cart.rom -mcnvramwriteback -mcnvramfile mega-cart.nv
If you don’t have the nv file, I just created a blank file and let the emulator fill it in.
Later,
dabonein reply to: Pi replacement?? #109971I’d just love to see an x64 or x86 version of retropie.
That way the people that wanted to have the much more expensive setups could do it
easily.Later,
dabonein reply to: Trying to get XRoar to run games #109365Grab a copy of xroar from the authors homepage and try it from the command line.
Exit emulationstation and try running it directly.
I get a blank green screen, but can hear the audio when I run it without the -vo sdlyuv command, sdl opengl doesn’t work.
Later,
dabonein reply to: Trying to get XRoar to run games #109345If you are using cart images, try this command line in the emulators.cfg under/opt/retropie/configs/coco
xroar-coco=”/opt/retropie/emulators/xroar/bin/xroar -vo sdlyuv -tv-type ntsc -cart-autorun -cart %ROM%”
default=”xroar-coco”I couldn’t get color out of the default xroar install, so I had to install it from the authors homepage.
see here.
Later,
daboneTry the same image using pal or ntsc.
You may have the wrong version for the emulation mode.Later,
daboneDownloading and compiling from the authors home page results in a working copy.
On the retropie version, the aspect ratio is wrong, and no artifact colors.(after you compile it, and replace the xroar binary in /opt/retropie/emulators/xroar/bin
And copy the needed rom files to
/home/pi/.xroar/roms
Later,
daboneDo you mean we need to create a new file?
Yes, that one is a new file.
This was still bothering me today, so I went back to the source code and made a version that works with the following launch command
/opt/retropie/emulators/linapple/linapple -1 %ROM%
It has hardcoded paths to the following.
/opt/retropie/configs/apple2/linapple.conf
/opt/retropie/emulators/linapple/charset40.bmp
/opt/retropie/emulators/linapple/font.bmp
/opt/retropie/emulators/linapple/splash.bmp
/opt/retropie/emulators/linapple/Master.dskLaunching with -1 /path/to/disk/from/the/root/disk.dsk will mount the disk and enable autorun.
Launching without a -1 will work the old way.
Here’s a link to the source code.
wget http://www.svfdtn.com/mtx/linapple_src-2b-retropie.tar.gz tar -xvzf linapple_src-2b-retropie.tar.gz cd linapple_src-2b-retropie/src/ make cp ../linapple /opt/retropie/emulators/linapple/ wget http://www.svfdtn.com/mtx/emulators.zip unzip emulators.zip cp emulators.cfg /opt/retropie/configs/apple2/ sudo nano /etc/emulationstation/es_systems.cfg
The last command will leave you in the editor for the es_systems.cfg file.
Find the apple2 system and change the extension line to read.
<extension>.nib .NIB .do .DO .po .PO .dsk .DSK</extension>
Now just put your dsk images in /home/pi/RetroPie/roms/apple2/
and restart emulation station.Enjoy.
Later,
dabonein reply to: Guide to get CRT style output when using HD TV #108042Ok, I’ve installed your pack and I must say, I’m impressed.
A couple of requests for the next version.
1. Please, please add atari 2600. I’d love to have the tv overlay with it.
2. Could you add the option for larger play areas on the gb/gbc/and gba.
It seems a waste of screen area just to include more of the console art.
On my 46″ TV I have a view port of 24″ for GBA, and 18″ for GB and GBC,
compared to 28.5″ for Snes, nes, etc.Thanks!
later,
daboneNo change with either.
Has anyone else every tried the xroar emulator?
It seems it was launched a little early. The joystick config is strange.
It defaults to the second joystick for some reason, and the docs on custom setting it are confusing. I’d love to have some coco emulation going, but black and white on most games, just won’t cut it.Later,
dabonein reply to: db9_gpio_rpi Rpi2, Version 3 #107267Ok, got it working.
Fresh install,
resize partition
reboot
apt-get update
apt-get upgrade
update the retropie-setup script
reboot
Then I installed the driver with no problems.Thanks, I thought rpi-update was required.
Later,
dabonein reply to: Commodore 64 help #90249Is it possible to map the swap joystick function to a controller button?
That would make things so much easier.I’d love to have the following mapped.
C64 Keys
Space
Run/stop
F1
F7Emulator Functions
(Swap Joystick)
(Warp Mode)Thanks,
Later,
dabone -
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